The document discusses emerging immersive learning technologies like augmented reality (AR) and virtual reality (VR) and their potential applications in education. It notes that Oral Roberts University has become a leader in this area through its technology, buildings, thought leadership, and the Global Learning Center, which features classrooms, labs, and studios for AR/VR. The center has helped increase student engagement, placement rates, and other metrics. Immersive technologies allow for flipped and global education models that can reach many more learners around the world.
Introduction to VR and related technologies and an explanation of why it belongs in the library. Detailed examples of VR applications in higher education.
Career Building in AI - Technologies, Trends and OpportunitiesWebStackAcademy
We from WSA always believe in sharing the right information and enabling you to make decisions for your long term career.
In this regard, Masterclass Webinar on "Career Building in AI - Technologies, Trends and Opportunities” by Renganathan Sekar - Product Manager, Artificial Intelligence - Samsung Research Institute.
Key takeaways from this slide deck:
*Gain a comprehensive overview of AI and its wide range of applications.
*Explore real-world use cases that exemplify the incredible potential of AI.
*Delve into the core technologies driving AI innovation.
*Stay ahead of recent trends in AI, including the intriguing concept of Gen AI.
*Uncover a wealth of opportunities in the AI landscape.
*Learn effective strategies to up skill and advance your career in the AI industry.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
Exploring the Metaverse - Education in Virtual Worlds and GamesJo Kay
Slides from an Elluminate Session for New Learning and New Literacies Online Masters Students at University of Illinois - http://education.illinois.edu/online/newlearning/
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
Introduction to VR and related technologies and an explanation of why it belongs in the library. Detailed examples of VR applications in higher education.
Career Building in AI - Technologies, Trends and OpportunitiesWebStackAcademy
We from WSA always believe in sharing the right information and enabling you to make decisions for your long term career.
In this regard, Masterclass Webinar on "Career Building in AI - Technologies, Trends and Opportunities” by Renganathan Sekar - Product Manager, Artificial Intelligence - Samsung Research Institute.
Key takeaways from this slide deck:
*Gain a comprehensive overview of AI and its wide range of applications.
*Explore real-world use cases that exemplify the incredible potential of AI.
*Delve into the core technologies driving AI innovation.
*Stay ahead of recent trends in AI, including the intriguing concept of Gen AI.
*Uncover a wealth of opportunities in the AI landscape.
*Learn effective strategies to up skill and advance your career in the AI industry.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
Exploring the Metaverse - Education in Virtual Worlds and GamesJo Kay
Slides from an Elluminate Session for New Learning and New Literacies Online Masters Students at University of Illinois - http://education.illinois.edu/online/newlearning/
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
10 Wonderful Examples Of Using Artificial Intelligence (AI) For Good Bernard Marr
There are many ways artificial intelligence can be used for good and to help solve some of the world’s biggest problems. Many researchers and organizations are prioritizing projects where artificial intelligence can be used for good. Here are my top 10 ways AI is used responsibly.
XR (Extended reality) Current and future trendsKeyur Bhalavat
Extended Reality (XR) is the umbrella term used for VR, AR, and MR, as well as all future realities such technology might bring.
This present talks about the history and current scenario of AR and VR. Also, what future holds for this technology.
As generative AI adoption grows at record-setting speeds and computing demands increase, hybrid processing is more important than ever. But just like traditional computing evolved from mainframes and thin clients to today’s mix of cloud and edge devices, AI processing must be distributed between the cloud and devices for AI to scale and reach its full potential. In this talk you’ll learn:
• Why on-device AI is key
• Which generative AI models can run on device
• Why the future of AI is hybrid
• Qualcomm Technologies’ role in making hybrid AI a reality
YouTube Link: https://youtu.be/WZVAfLreIwM
** Machine Learning Engineer Masters Program: https://www.edureka.co/masters-program/machine-learning-engineer-training **
This Edureka PPT on "Artificial Intelligence Tutorial" will provide you with a detailed and comprehensive knowledge of Artificial Intelligence and also give you real-life examples where AI is being used and the various Job Profiles one can apply if they have the right skill.
What is Artificial Intelligence?
AI vs ML vs DL
Importance of Artificial Intelligence
Artificial Intelligence Applications
Domains of Artificial Intelligence
Different Job Profiles in AI
Companies Hiring
Object Detection: Hands ON
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
Audition ChatGPT Mission IA Commission des LoisAlain Goudey
Mon discours du jour a porté sur un sujet d'actualité extrêmement pertinent : les enjeux des IA génératives sur les entreprises, la société et les individus.
À travers mon intervention, j'ai exploré la manière dont ces IA, dont fait partie la technologie ChatGPT, sont en train de transformer radicalement notre société et notre économie. J'ai examiné comment elles sont utilisées dans le monde des affaires, comment elles affectent nos vies quotidiennes et comment elles ont le potentiel de modeler notre avenir.
J'ai aussi abordé les questions éthiques et législatives associées à ces IA. Comment pouvons-nous garantir une utilisation équitable et sécurisée de ces technologies ? Quel rôle les pouvoirs publics doivent-ils jouer pour réglementer ces outils ? Comment pouvons-nous nous assurer que ces IA bénéficient à tous et ne contribuent pas à accentuer les inégalités existantes ?
J'ai enfin présenté quelques idées d'importance pour les pouvoirs publics, en insistant sur la nécessité d'une politique publique bien pensée et proactive dans ce domaine. J'ai discuté des meilleures pratiques internationales en matière de réglementation de l'IA, et proposera des recommandations sur la manière dont la France pourrait adopter une approche similaire.
What is Artificial Intelligence | Artificial Intelligence Tutorial For Beginn...Edureka!
** Machine Learning Engineer Masters Program: https://www.edureka.co/masters-program/machine-learning-engineer-training **
This tutorial on Artificial Intelligence gives you a brief introduction to AI discussing how it can be a threat as well as useful. This tutorial covers the following topics:
1. AI as a threat
2. What is AI?
3. History of AI
4. Machine Learning & Deep Learning examples
5. Dependency on AI
6.Applications of AI
7. AI Course at Edureka - https://goo.gl/VWNeAu
For more information, please write back to us at sales@edureka.co
Call us at IN: 9606058406 / US: 18338555775
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
The 5 Biggest Technology Trends In 2022Bernard Marr
This article outlines the five biggest tech trends that will define 2022. I touch on artificial intelligence, our increasingly smart devices, the 'as a service' revolution, the datafication of our world, the need for more transparency and more accountability, as well as sustainability.
Keynote for CASH 2020 (International Conference on Computer Assisted System in Health, Education and Sustainable Development)
Among the primary technology of the 4th Industrial Revolution are Virtual Reality (VR). The technology has already reached the consumer with the mature development of software and hardware. Besides that, contents and data play important and significant role to boost the future lifestyle including sports. The growth of contents contributed by technology users will lead to how they will benefits from the technology for their lifestyle. Although Virtual Reality was seen as technologies reserved for gamers, many have realized the significant potential in a wide range of industries and applying the technologies to more serious matter such as sports. Gamification always been used as motivation method for athelete as well as ordinary user throughout the physical activity and provide a set of rules to encourage for better performance. This talk will include trends and applications of Virtual Reality and Gamification in Sports. Samples will be taken from research carried out at Institute of Human Centered Engineering (iHumEn), Universiti Teknologi Malaysia and other renowned related research centres worldwide. Specifically, the research and development work of in Virtual Reality and Gamification conducted by our team will be exposed. Furthermore, generality of impacts with VR and gamification in sports will be highlighted.
https://mycasd.upm.edu.my/cash2020/speakers.html
10 Wonderful Examples Of Using Artificial Intelligence (AI) For Good Bernard Marr
There are many ways artificial intelligence can be used for good and to help solve some of the world’s biggest problems. Many researchers and organizations are prioritizing projects where artificial intelligence can be used for good. Here are my top 10 ways AI is used responsibly.
XR (Extended reality) Current and future trendsKeyur Bhalavat
Extended Reality (XR) is the umbrella term used for VR, AR, and MR, as well as all future realities such technology might bring.
This present talks about the history and current scenario of AR and VR. Also, what future holds for this technology.
As generative AI adoption grows at record-setting speeds and computing demands increase, hybrid processing is more important than ever. But just like traditional computing evolved from mainframes and thin clients to today’s mix of cloud and edge devices, AI processing must be distributed between the cloud and devices for AI to scale and reach its full potential. In this talk you’ll learn:
• Why on-device AI is key
• Which generative AI models can run on device
• Why the future of AI is hybrid
• Qualcomm Technologies’ role in making hybrid AI a reality
YouTube Link: https://youtu.be/WZVAfLreIwM
** Machine Learning Engineer Masters Program: https://www.edureka.co/masters-program/machine-learning-engineer-training **
This Edureka PPT on "Artificial Intelligence Tutorial" will provide you with a detailed and comprehensive knowledge of Artificial Intelligence and also give you real-life examples where AI is being used and the various Job Profiles one can apply if they have the right skill.
What is Artificial Intelligence?
AI vs ML vs DL
Importance of Artificial Intelligence
Artificial Intelligence Applications
Domains of Artificial Intelligence
Different Job Profiles in AI
Companies Hiring
Object Detection: Hands ON
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
Audition ChatGPT Mission IA Commission des LoisAlain Goudey
Mon discours du jour a porté sur un sujet d'actualité extrêmement pertinent : les enjeux des IA génératives sur les entreprises, la société et les individus.
À travers mon intervention, j'ai exploré la manière dont ces IA, dont fait partie la technologie ChatGPT, sont en train de transformer radicalement notre société et notre économie. J'ai examiné comment elles sont utilisées dans le monde des affaires, comment elles affectent nos vies quotidiennes et comment elles ont le potentiel de modeler notre avenir.
J'ai aussi abordé les questions éthiques et législatives associées à ces IA. Comment pouvons-nous garantir une utilisation équitable et sécurisée de ces technologies ? Quel rôle les pouvoirs publics doivent-ils jouer pour réglementer ces outils ? Comment pouvons-nous nous assurer que ces IA bénéficient à tous et ne contribuent pas à accentuer les inégalités existantes ?
J'ai enfin présenté quelques idées d'importance pour les pouvoirs publics, en insistant sur la nécessité d'une politique publique bien pensée et proactive dans ce domaine. J'ai discuté des meilleures pratiques internationales en matière de réglementation de l'IA, et proposera des recommandations sur la manière dont la France pourrait adopter une approche similaire.
What is Artificial Intelligence | Artificial Intelligence Tutorial For Beginn...Edureka!
** Machine Learning Engineer Masters Program: https://www.edureka.co/masters-program/machine-learning-engineer-training **
This tutorial on Artificial Intelligence gives you a brief introduction to AI discussing how it can be a threat as well as useful. This tutorial covers the following topics:
1. AI as a threat
2. What is AI?
3. History of AI
4. Machine Learning & Deep Learning examples
5. Dependency on AI
6.Applications of AI
7. AI Course at Edureka - https://goo.gl/VWNeAu
For more information, please write back to us at sales@edureka.co
Call us at IN: 9606058406 / US: 18338555775
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
The 5 Biggest Technology Trends In 2022Bernard Marr
This article outlines the five biggest tech trends that will define 2022. I touch on artificial intelligence, our increasingly smart devices, the 'as a service' revolution, the datafication of our world, the need for more transparency and more accountability, as well as sustainability.
Keynote for CASH 2020 (International Conference on Computer Assisted System in Health, Education and Sustainable Development)
Among the primary technology of the 4th Industrial Revolution are Virtual Reality (VR). The technology has already reached the consumer with the mature development of software and hardware. Besides that, contents and data play important and significant role to boost the future lifestyle including sports. The growth of contents contributed by technology users will lead to how they will benefits from the technology for their lifestyle. Although Virtual Reality was seen as technologies reserved for gamers, many have realized the significant potential in a wide range of industries and applying the technologies to more serious matter such as sports. Gamification always been used as motivation method for athelete as well as ordinary user throughout the physical activity and provide a set of rules to encourage for better performance. This talk will include trends and applications of Virtual Reality and Gamification in Sports. Samples will be taken from research carried out at Institute of Human Centered Engineering (iHumEn), Universiti Teknologi Malaysia and other renowned related research centres worldwide. Specifically, the research and development work of in Virtual Reality and Gamification conducted by our team will be exposed. Furthermore, generality of impacts with VR and gamification in sports will be highlighted.
https://mycasd.upm.edu.my/cash2020/speakers.html
This is a synthesis of the Chapter 9 of Curtis Bonk's book "The World is Open". The title is Alternative Reality learning and deals with the burgeoning popularity of the Second Life.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
First of a two part workshop on MUVEs in education given at the Open Classroom Conference, Stockholm, October 2007. Further details available at http://warburton.typepad .com
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
THE CASE FOR MIXED REALITY TO IMPROVEPERFORMANCEStuart W.docxmamanda2
THE CASE FOR MIXED REALITY TO IMPROVE
PERFORMANCE
Stuart W. Volkow Alex C. Howland, PhD
The world of work is rapidly changing. Now, more than ever, the need for continuous workforce training
is needed. While there are many benefits to social and experiential offerings of face-to-face training,
distance learning is typically more practical in today’s society. Unfortunately, current distance-learning
technologies lack the immersion necessary for learning 21st-century skills. Virtual reality and
augmented reality (i.e., mixed realities) can be more effective for training and learning than traditional
flat-screen media.
THE FUTURE OF WORK AND THE
OPPORTUNITY OF MIXED REALITIES TO
IMPROVE PERFORMANCE
Robots, automation, and artificial intelligence are rapidly
changing the face of the American workforce. As more
and more jobs are filled by machines, experts agree that
the education marketplace will need to change to keep up
with the growing and widespread need for worker retrain-
ing (Pew Research Center Internet & Technology, 2017).
While there are benefits to the social and experiential
learning experiences that can be offered in a face-to-face
setting, distance learning is often an affordable and flexible
way to provide that training.
Unfortunately, most eLearning and webinar platforms
only offer participants a passive experience (e.g., watch-
ing videos, listening to a lecture). With corporate edu-
cation, including employee orientation, onboarding, and
skill building, passive learning is the norm, consisting
largely of sitting down and consuming pre-packaged con-
tent in bulk that’s presented formally by an educator
(Hinchcliffe, 2017). Such offerings do not help develop the
vital skills needed in today’s increasingly global and dis-
tributed economy, such as teaming, communication, lead-
ership, and cultural intelligence. They also do not immerse
learners into the context of the learning and provide the
ability for learners to practice in a safe environment. As
a result, many learners develop feelings of isolation, dis-
connectedness, and frustration, often associated with poor
retention rates and low return on investment (Willging &
Johnson, 2009).
Mixed-reality technologies (i.e., virtual reality and aug-
mented reality) provide solutions to these problems by
allowing people to come together in an active simulated
environment that allows them to see and interact with fel-
low participants and the simulated environment, regard-
less of geographic location. Such technologies have the po-
tential to dramatically transform education, training, and
human performance. The aim of this article is to provide
an overview of mixed realities (MR), to discuss theories as-
sociated with how the technologies can provide value for
performance, and to provide specific examples of effective
early-use cases.
Introduction to Mixed Realities
Well told, any story can be immersive. From spoken word
to literature, film, and television, imagination work.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2. The Emergence of Immersive Learning
and the Metaverse
Michael L. Mathews
3. Agenda
The Human
Sh ifts
.
T h e
E d u c a t i o n a l
S h i f t s
B a c k g ro u n d
o f
E m e r g i n g
Te c h n o l o g y
1
Understand U
2
Simplify S
3
Automate A
“Don’t Limit Your challenges; Challenge Your Limits” ~Jeremey Dunn
The future is ours to see
4. Perspective
• 1970s – 1990s; IBM, Apple, Microsoft were vying for the personal
computer space. They each had a few hundred million dollars. They all
ended up winning in various ways and influenced the world as we know it.
• 2015 – 2021; Apple, Microsoft, Facebook, Amazon are all playing in the
immersive learning/metaverse space. The difference is they all have a few
trillion dollars and have proven this space during the past 5-6 years.
• ORU has become a clear leader in this space on more fronts than most
realize. (technology, buildings, thought-leadership, awards, credibility,
spiritual reasoning).
9. 9
Tulsa Based Academic Experts leveragingVRTransformation
Calculus in a Fun Way A Principal Enjoying Interaction
Gamification
10. MINUT
E
This is what Happens In
An
Innovate4EDU
195 Nations Educated
30 Million Students
600 Million Quizzes
400 Petabytes of Data
5 Trillion
Seconds
recorded
65 Foreign Languages
2021
16. Whole Person Humersive Learning
Immersive Aspect
• Augmented Reality
• Virtual Reality
• Smart spaces
• MQ Mirror/AI
• Smart Glasses etc.
Human Aspect
• Intellectual Intelligence (IQ)
• Emotional Intelligence (EQ)
• Spiritual Intelligence (SQ)
• Mirrored Intelligence (MQ)
+ WHOLE HUMERSIVE LEARNING
FOR THE WHOLE WORLD
=
17. Instantly Reaching around the World
To the frequency to/from the rest
of the world
From inside the frequency of the human
heart and mind
Intelligence
18. Smart Mobile Access
The Complete Student Record and
Student Experience
Students and systems must
Co-exist in a intelligently
designed manner
Intelligent
Choices
Uninterrupted
Service
Predictive
With Self-Service
Student Information
System
Learning Management
System
Facilities
Classrooms
F
E
D
A
B
C
Systems
Most Higher
Education systems
are fundamentally
20-40 Years old
Vote with their feet
Can smell and taste
a good campus
experience
Students
19. D2L
(LMS)
Salesforce
Pardot
(CRM)
Banner
(SIS)
Types of
End User
Transactiona
l
Layer
Utility
Layer
Email
Viewable
Extract
Layer
Phone Text Kaltura
IM
ChatBOT
ecommerc
e
Argos
The Student Experience
Immersive Learning
Spreadsheets
Viewable
Intelligent
Meta Layer Deans. Provosts,
VPs, President
Individual
Contributors
Managers
Directors
Individual
Contributors
Touchnet
Krono
s
ZOOM
Office 365 - Students Attend
Exchange/Staff and Faculty
VR/AR
Mixed
Reality
Classroo
m
Tech
Chrome
River
Everyone
IPEDS
Access Database Academia
ORAL ROBERTS UNIVERSITY
Campus Systems
20. Virtual Reality Education System (VRES)
A Micro-innovation for the future SmartCampus designs
All Programs
All Realities
All Devices
Integrated
Across All
Systems
Augmented, Virtual, Panoramic, 360
Degree, Blended, Avatars, etc.
Taking all Realities in Educational Media
and making them seamless, accessible,
and searchable across all online programs
and courses.
Allowing all new realities to be used on all
personal, group, and classroom devices
Integrated
Across all
Emerging
Technologies
Pathway to future success leveraging all
technologies in a unified manner.
LMS, Student Information System, Career
Planning, Customer Relations System
Filter by
Level 3
Level 2
Level 1
22. The Global Learning Center
Michael L. Mathews
Flipping
the University
around the world
23. 23
Definitions – Flipped Classroom
Flipped classroom is an instructional
strategy and a type of blended learning
that reverses the traditional learning
environment by delivering instructional
content, often online, outside of
the classroom. It moves activities,
including those that may have
traditionally been considered homework,
into the classroom.
24. 24
Definitions – Flipped University
Flipped University is an educational model
that leverages the best of ‘fluid’ technology,
and education to meet the needs of a ‘fluid’
world from one central location.
OneCampus™ that is flipped around the
world for the betterment of humanity.
About Oral Roberts University About the Global Learning Center
32. No more
bricks in
the walls
of global
education
ing into Pakistan Graduation Services
33. Allowed 100% of ORU Faculty and Staff to Just Do
It
47,201 Virtual Classroom Sessions
16,698,799 Recorded Classroom Minutes
262,161 Attendees
145 Nations
Reached
0 Downtime/Interruptions
37. Results of Engagement with seamless tech and processes
Category (2016) (2020
Student engagement Unranked 5th in Nation
Placement of all students 88% 99.4%
Online Enrollment 385 1,005
Traditional Enrollment 3,460 5,020
Certificate Enrollment 300 2,230
Student Retention (measured Fall Freshman to Spring Freshman) 73% 92.6%
Student Satisfaction Survey 90% 98%
Faculty technology engagement 65% 95%
Access to AVR Learning Environments 40 300,000
Number of Countries Reached 89 116
38. Virtual Reality
Virtual reality (VR) is an artificial,
computer-generated simulation or
recreation of a real life environment or
situation. It immerses the user by
making them feel like they are
experiencing the simulated reality
firsthand, primarily by stimulating their
vision and hearing.
39.
40. Augmented Reality
Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it
more meaningful through the ability to interact
with it. AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another, but can also be told
John.phillips@starbucks.com; johnphillips@starbucks.com
John.phillips@starbucks.com; johnphillips@starbucks.com
41. “The potential for VR to help us understand
and transform ourselves and the world around
us is limitless. It is crucial that the VR industry
comes together in these formative years to
fully leverage this potential for social good,”
~ Forbes, Nov 2017
The Potential
48. 48
Tulsa Based Academic Experts leveragingVRTransformation
Calculus in a Fun Way A Principal Enjoying Interaction
Gamification
49. MINUT
E
This is what Happens In
An
Innovate4EDU
195 Nations Educated
30 Million Students
600 Million Quizzes
400 Petabytes of Data
5 Trillion
Seconds
recorded
65 Foreign Languages
50.
51. 51
The Heart gives off a Frequency and all frequency
produces a ‘rhythm, beat which is Music’
52. 52
The heart hears first and speaks to the brain
more than the brain speaks to the heart
54. Whole Person Humersive Learning
Immersive Aspect
• Augmented Reality
• Virtual Reality
• Smart spaces
• MQ Mirror/AI
• Smart Glasses etc.
Human Aspect
• Intellectual Intelligence (IQ)
• Emotional Intelligence (EQ)
• Spiritual Intelligence (SQ)
• Mirrored Intelligence (MQ)
+ WHOLE HUMERSIVE LEARNING
FOR THE WHOLE WORLD
=
55. Instantly Reaching around the World
To the frequency to/from the rest
of the world
From inside the frequency of the human
heart and mind
Intelligence
56. Virtual Reality Education System (VRES)
A Micro-innovation for the future SmartCampus designs
All Programs
All Realities
All Devices
Integrated
Across All
Systems
Augmented, Virtual, Panoramic, 360
Degree, Blended, Avatars, etc.
Taking all Realities in Educational Media
and making them seamless, accessible,
and searchable across all online programs
and courses.
Allowing all new realities to be used on all
personal, group, and classroom devices
Integrated
Across all
Emerging
Technologies
Pathway to future success leveraging all
technologies in a unified manner.
LMS, Student Information System, Career
Planning, Customer Relations System
Filter by
Level 3
Level 2
Level 1
57. VR AR POSSIBILITIES
From Phone to Dome – Immersive
Learning
Holographic
3D Displays
Immersive
Displays
Interact
Gesture AR/VR Glasses
Mobile AR/VR
58. AVR and Immersive Systems
Simplicity – Phone to Dome Solution
AVR Design Concept
61. 61
Functionality and Capacity
10 class rooms, six distance education rooms, one multiple
purpose room with seating for 750, one recording studio,
one AVR Lab, one AVR programming room; 12 offices,
four conference rooms, two greenrooms and one make-up
room.
Important notes:
The Global Elite award Top 30 Transformers award and 150 will be announced this week. The 150 Wednesday, Sept 7 and Thursday the 8th.
Six of the seven awards were won without being members of these associations. The seventh award not shown due to room, but was three awards from the Oklahoma Board of Regents for the GLC – VR programming. Not being members saved ORU $45K in membership fees.
2017 Constellation Research Elite 150 List (Only 4 Universities in the world selected (University of Texas, Western Governors, Thomas Jefferson U. and ORU.
2017 Campus Technology Award – Futurist award for Student Systems and Services. Global Award, other Winners George Washington U., John Hopkins, Perdue
2017 USDLA Innovation Award – United States Distance Learning Association. This award gets us presented an award and as key presenter at #3.
2017 World Conference on Open Learning and Distance Education – Oct 2017, Toronto. This is invite only award.
2017 Center for Digital Education – Awarded one of Top 30 innovators in global K12 and Higher Education. Already won, official award to be given on Sept 7, 2017.
2017 Dr. Wayne Brown IT Leadership Award. Won top position over #2 UW Wisconsin and #3 Centre College, KY
2016 EDUVENTURES Award
18 published articles on GLC and Augmented and Virtual Reality
Important notes:
The Global Elite award Top 30 Transformers award and 150 will be announced this week. The 150 Wednesday, Sept 7 and Thursday the 8th.
Six of the seven awards were won without being members of these associations. The seventh award not shown due to room, but was three awards from the Oklahoma Board of Regents for the GLC – VR programming. Not being members saved ORU $45K in membership fees.
2017 Constellation Research Elite 150 List (Only 4 Universities in the world selected (University of Texas, Western Governors, Thomas Jefferson U. and ORU.
2017 Campus Technology Award – Futurist award for Student Systems and Services. Global Award, other Winners George Washington U., John Hopkins, Perdue
2017 USDLA Innovation Award – United States Distance Learning Association. This award gets us presented an award and as key presenter at #3.
2017 World Conference on Open Learning and Distance Education – Oct 2017, Toronto. This is invite only award.
2017 Center for Digital Education – Awarded one of Top 30 innovators in global K12 and Higher Education. Already won, official award to be given on Sept 7, 2017.
2017 Dr. Wayne Brown IT Leadership Award. Won top position over #2 UW Wisconsin and #3 Centre College, KY
2016 EDUVENTURES Award
18 published articles on GLC and Augmented and Virtual Reality