Emerging Roles of the 21st-century Learning ProfessionalConnie Malamed
Now that employees can often access the content they need outside of the L&D department, how do learning professionals stay relevant? What will their roles be in the future? This presentation shows the emerging roles and exciting future that learning professionals can have.
Psychology on Second Life?: Learning, Support and Research in 3D Online Multi...Simon Bignell
Bignell, S.J. (2009). Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments. Keynote Lecture at McCord Museum. International Conference on the Use of the Internet in Mental Health, McGill University, Canada. May 2009.
The views expressed in this presentation are those of the individual Simon Bignell and not University of Derby.
THE AVR PLATFORM AR & VR products for education & enterprise.Dan Lejerskar
SCALABLE IMMERSIVE TRAINING
ALLOWS EDUCATIONAL INSTITUTIONS AND ENTERPRISES TO BUILD, DEPLOY, AND SCALE KNOWLEDGE-TRANSFER APPLICATIONS
Whether you’re a start-up or a Fortune 500 company, we’ve streamlined the content creation process so you’re up and training using AR and VR in days, not months. Now, even non-technical users can create meaningful AVR modules for training or classroom education that otherwise would require teams of content creators.
Now you can focus on your core competencies rather than on software development. The products on the AVR Platform integrate with a variety of Educational and Enterprise databases and systems to provide an efficient and modern training and working experience. https://www.eonreality.com/platform
Emerging Roles of the 21st-century Learning ProfessionalConnie Malamed
Now that employees can often access the content they need outside of the L&D department, how do learning professionals stay relevant? What will their roles be in the future? This presentation shows the emerging roles and exciting future that learning professionals can have.
Psychology on Second Life?: Learning, Support and Research in 3D Online Multi...Simon Bignell
Bignell, S.J. (2009). Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments. Keynote Lecture at McCord Museum. International Conference on the Use of the Internet in Mental Health, McGill University, Canada. May 2009.
The views expressed in this presentation are those of the individual Simon Bignell and not University of Derby.
THE AVR PLATFORM AR & VR products for education & enterprise.Dan Lejerskar
SCALABLE IMMERSIVE TRAINING
ALLOWS EDUCATIONAL INSTITUTIONS AND ENTERPRISES TO BUILD, DEPLOY, AND SCALE KNOWLEDGE-TRANSFER APPLICATIONS
Whether you’re a start-up or a Fortune 500 company, we’ve streamlined the content creation process so you’re up and training using AR and VR in days, not months. Now, even non-technical users can create meaningful AVR modules for training or classroom education that otherwise would require teams of content creators.
Now you can focus on your core competencies rather than on software development. The products on the AVR Platform integrate with a variety of Educational and Enterprise databases and systems to provide an efficient and modern training and working experience. https://www.eonreality.com/platform
Keynote presentation at the eLearning conference in Belgrade, 26.-27. September. Presentation was prepared together with Marcus Specht and covers trends and developments in technology enhanced learning.
Is your institute visible online and ready for the knowledge age? Analyze it ...Inge de Waard
This presentation gives some options to analyze your own educational institution and see whether the organization is competitively positioned for the knowledge age: digital skills, online visibility, knowledge management...
First of a two part workshop on MUVEs in education given at the Open Classroom Conference, Stockholm, October 2007. Further details available at http://warburton.typepad .com
José Bidarra from Universidade Aberta gave a presentation about Mobile Learning & New Trends as part of the online events by expert pool Institutional Support within EMPOWER.
Multimedia and interaction strategies for e-learningJosé Bidarra
Communication in the 10th International Workshop on Mathematics e-Learning (e-math 2018), an international meeting point for online instructors and researchers in e-learning of mathematics, both at the undergraduate and post-graduate levels.
Site: https://eventos.uab.pt/10emath2018/en/
Insights Success has shortlisted “The 10 Most Innovative EdTech Solution Providers 2018,” which are using their extensive business knowledge to curb imminent challenges and promoting growth in the education landscape by leveraging the potential of technology.
Keynote presentation at the eLearning conference in Belgrade, 26.-27. September. Presentation was prepared together with Marcus Specht and covers trends and developments in technology enhanced learning.
Is your institute visible online and ready for the knowledge age? Analyze it ...Inge de Waard
This presentation gives some options to analyze your own educational institution and see whether the organization is competitively positioned for the knowledge age: digital skills, online visibility, knowledge management...
First of a two part workshop on MUVEs in education given at the Open Classroom Conference, Stockholm, October 2007. Further details available at http://warburton.typepad .com
José Bidarra from Universidade Aberta gave a presentation about Mobile Learning & New Trends as part of the online events by expert pool Institutional Support within EMPOWER.
Multimedia and interaction strategies for e-learningJosé Bidarra
Communication in the 10th International Workshop on Mathematics e-Learning (e-math 2018), an international meeting point for online instructors and researchers in e-learning of mathematics, both at the undergraduate and post-graduate levels.
Site: https://eventos.uab.pt/10emath2018/en/
Insights Success has shortlisted “The 10 Most Innovative EdTech Solution Providers 2018,” which are using their extensive business knowledge to curb imminent challenges and promoting growth in the education landscape by leveraging the potential of technology.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2. Reaching Full Student Engagement with
Augmented and Virtual Reality
Michael L. Mathews
3. Agenda
The Human
Sh ifts
.
T h e
E d u c a t i o n a l
S h i f t s
B a c k g ro u n d
o f
E m e r g i n g
Te c h n o l o g y
1
Understand U
2
Simplify S
3
Automate A
“Don’t Limit Your challenges; Challenge Your Limits” ~Jeremey Dunn
The future is ours to see
7. 7
Tulsa Based Academic Experts leveragingVRTransformation
Calculus in a Fun Way A Principal Enjoying Interaction
Gamification
8. MINUT
E
This is what Happens In
An
Innovate4EDU
195 Nations Educated
30 Million Students
600 Million Quizzes
400 Petabytes of Data
5 Trillion
Seconds
recorded
65 Foreign Languages
9.
10. 10
The Heart gives off a Frequency and all frequency
produces a ‘rhythm, beat which is Music’
11. 11
The heart hears first and speaks to the brain
more than the brain speaks to the heart
13. Whole Person Humersive Learning
Immersive Aspect
• Augmented Reality
• Virtual Reality
• Smart spaces
• MQ Mirror/AI
• Smart Glasses etc.
Human Aspect
• Intellectual Intelligence (IQ)
• Emotional Intelligence (EQ)
• Spiritual Intelligence (SQ)
• Mirrored Intelligence (MQ)
+ WHOLE HUMERSIVE LEARNING
FOR THE WHOLE WORLD
=
14. Instantly Reaching around the World
To the frequency to/from the rest
of the world
From inside the frequency of the human
heart and mind
Intelligence
15. Smart Mobile Access
The Complete Student Record and
Student Experience
Students and systems must
Co-exist in a intelligently
designed manner
Intelligent
Choices
Uninterrupted
Service
Predictive
With Self-Service
Student Information
System
Learning Management
System
Facilities
Classrooms
F
E
D
A
B
C
Systems
Most Higher
Education systems
are fundamentally
20-40 Years old
Vote with their feet
Can smell and taste
a good campus
experience
Students
16. D2L
(LMS)
Salesforce
Pardot
(CRM)
Banner
(SIS)
Types of
End User
Transactiona
l
Layer
Utility
Layer
Email
Viewable
Extract
Layer
Phone Text Kaltura
IM
ChatBOT
ecommerc
e
Argos
The Student Experience
Immersive Learning
Spreadsheets
Viewable
Intelligent
Meta Layer Deans. Provosts,
VPs, President
Individual
Contributors
Managers
Directors
Individual
Contributors
Touchnet
Krono
s
ZOOM
Office 365 - Students Attend
Exchange/Staff and Faculty
VR/AR
Mixed
Reality
Classroo
m
Tech
Chrome
River
Everyone
IPEDS
Access Database Academia
ORAL ROBERTS UNIVERSITY
Campus Systems
17. Virtual Reality Education System (VRES)
A Micro-innovation for the future SmartCampus designs
All Programs
All Realities
All Devices
Integrated
Across All
Systems
Augmented, Virtual, Panoramic, 360
Degree, Blended, Avatars, etc.
Taking all Realities in Educational Media
and making them seamless, accessible,
and searchable across all online programs
and courses.
Allowing all new realities to be used on all
personal, group, and classroom devices
Integrated
Across all
Emerging
Technologies
Pathway to future success leveraging all
technologies in a unified manner.
LMS, Student Information System, Career
Planning, Customer Relations System
Filter by
Level 3
Level 2
Level 1
19. The Global Learning Center
Michael L. Mathews
Flipping
the University
around the world
20. 20
Definitions – Flipped Classroom
Flipped classroom is an instructional
strategy and a type of blended learning
that reverses the traditional learning
environment by delivering instructional
content, often online, outside of
the classroom. It moves activities,
including those that may have
traditionally been considered homework,
into the classroom.
21. 21
Definitions – Flipped University
Flipped University is an educational model
that leverages the best of ‘fluid’ technology,
and education to meet the needs of a ‘fluid’
world from one central location.
OneCampus™ that is flipped around the
world for the betterment of humanity.
About Oral Roberts University About the Global Learning Center
22. No more bricks in the
walls of education
ing into Orphanages
REMOVING THE BARRIERS AND BRICKS AND
24. No more
bricks in
the walls
of global
education
ing into Pakistan Graduation Services
25. Allowed 100% of ORU Faculty and Staff to Just Do
It
47,201 Virtual Classroom Sessions
16,698,799 Recorded Classroom Minutes
262,161 Attendees
145 Nations
Reached
0 Downtime/Interruptions
29. Results of Engagement with seamless tech and processes
Category (2016) (2021)
Student engagement Unranked 4h in Nation
Placement of all students 88% 99.4%
Online Enrollment 385 1,005
Traditional Enrollment 3,460 5,020
Certificate Enrollment 300 2,230
Student Retention (measured Fall Freshman to Spring Freshman) 73% 92.6%
Student Satisfaction Survey 90% 98%
Faculty technology engagement 65% 95%
Access to AVR Learning Environments 40 300,000
Number of Countries Reached 89 116
30. Virtual Reality
Virtual reality (VR) is an artificial,
computer-generated simulation or
recreation of a real life environment or
situation. It immerses the user by
making them feel like they are
experiencing the simulated reality
firsthand, primarily by stimulating their
vision and hearing.
31.
32. Augmented Reality
Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it
more meaningful through the ability to interact
with it. AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another, but can also be told
John.phillips@starbucks.com; johnphillips@starbucks.com
John.phillips@starbucks.com; johnphillips@starbucks.com
33. “The potential for VR to help us understand
and transform ourselves and the world around
us is limitless. It is crucial that the VR industry
comes together in these formative years to
fully leverage this potential for social good,”
~ Forbes, Nov 2017
The Potential
40. 40
Tulsa Based Academic Experts leveragingVRTransformation
Calculus in a Fun Way A Principal Enjoying Interaction
Gamification
41. MINUT
E
This is what Happens In
An
Innovate4EDU
195 Nations Educated
30 Million Students
600 Million Quizzes
400 Petabytes of Data
5 Trillion
Seconds
recorded
65 Foreign Languages
42.
43. 43
The Heart gives off a Frequency and all frequency
produces a ‘rhythm, beat which is Music’
44. 44
The heart hears first and speaks to the brain
more than the brain speaks to the heart
46. Whole Person Humersive Learning
Immersive Aspect
• Augmented Reality
• Virtual Reality
• Smart spaces
• MQ Mirror/AI
• Smart Glasses etc.
Human Aspect
• Intellectual Intelligence (IQ)
• Emotional Intelligence (EQ)
• Spiritual Intelligence (SQ)
• Mirrored Intelligence (MQ)
+ WHOLE HUMERSIVE LEARNING
FOR THE WHOLE WORLD
=
47. Instantly Reaching around the World
To the frequency to/from the rest
of the world
From inside the frequency of the human
heart and mind
Intelligence
48. Virtual Reality Education System (VRES)
A Micro-innovation for the future SmartCampus designs
All Programs
All Realities
All Devices
Integrated
Across All
Systems
Augmented, Virtual, Panoramic, 360
Degree, Blended, Avatars, etc.
Taking all Realities in Educational Media
and making them seamless, accessible,
and searchable across all online programs
and courses.
Allowing all new realities to be used on all
personal, group, and classroom devices
Integrated
Across all
Emerging
Technologies
Pathway to future success leveraging all
technologies in a unified manner.
LMS, Student Information System, Career
Planning, Customer Relations System
Filter by
Level 3
Level 2
Level 1
49. VR AR POSSIBILITIES
From Phone to Dome – Immersive
Learning
Holographic
3D Displays
Immersive
Displays
Interact
Gesture AR/VR Glasses
Mobile AR/VR
50. AVR and Immersive Systems
Simplicity – Phone to Dome Solution
AVR Design Concept
53. 53
Functionality and Capacity
10 class rooms, six distance education rooms, one multiple
purpose room with seating for 750, one recording studio,
one AVR Lab, one AVR programming room; 12 offices,
four conference rooms, two greenrooms and one make-up
room.
Important notes:
The Global Elite award Top 30 Transformers award and 150 will be announced this week. The 150 Wednesday, Sept 7 and Thursday the 8th.
Six of the seven awards were won without being members of these associations. The seventh award not shown due to room, but was three awards from the Oklahoma Board of Regents for the GLC – VR programming. Not being members saved ORU $45K in membership fees.
2017 Constellation Research Elite 150 List (Only 4 Universities in the world selected (University of Texas, Western Governors, Thomas Jefferson U. and ORU.
2017 Campus Technology Award – Futurist award for Student Systems and Services. Global Award, other Winners George Washington U., John Hopkins, Perdue
2017 USDLA Innovation Award – United States Distance Learning Association. This award gets us presented an award and as key presenter at #3.
2017 World Conference on Open Learning and Distance Education – Oct 2017, Toronto. This is invite only award.
2017 Center for Digital Education – Awarded one of Top 30 innovators in global K12 and Higher Education. Already won, official award to be given on Sept 7, 2017.
2017 Dr. Wayne Brown IT Leadership Award. Won top position over #2 UW Wisconsin and #3 Centre College, KY
2016 EDUVENTURES Award
18 published articles on GLC and Augmented and Virtual Reality
Important notes:
The Global Elite award Top 30 Transformers award and 150 will be announced this week. The 150 Wednesday, Sept 7 and Thursday the 8th.
Six of the seven awards were won without being members of these associations. The seventh award not shown due to room, but was three awards from the Oklahoma Board of Regents for the GLC – VR programming. Not being members saved ORU $45K in membership fees.
2017 Constellation Research Elite 150 List (Only 4 Universities in the world selected (University of Texas, Western Governors, Thomas Jefferson U. and ORU.
2017 Campus Technology Award – Futurist award for Student Systems and Services. Global Award, other Winners George Washington U., John Hopkins, Perdue
2017 USDLA Innovation Award – United States Distance Learning Association. This award gets us presented an award and as key presenter at #3.
2017 World Conference on Open Learning and Distance Education – Oct 2017, Toronto. This is invite only award.
2017 Center for Digital Education – Awarded one of Top 30 innovators in global K12 and Higher Education. Already won, official award to be given on Sept 7, 2017.
2017 Dr. Wayne Brown IT Leadership Award. Won top position over #2 UW Wisconsin and #3 Centre College, KY
2016 EDUVENTURES Award
18 published articles on GLC and Augmented and Virtual Reality