The document discusses the construction of visual reality from several perspectives. It begins with a brief review of the contents of a book on hallucinations. It then discusses visual illusions, explaining that they are incorrect perceptions experienced by most people in specific contexts. The document proposes that vision involves construction rather than passively receiving information, and evolution favors perceptions that guide adaptive behavior over strictly veridical perceptions. It provides examples of biological visual systems that construct reality for utility rather than truth. Finally, it proposes a new theory defining illusions as common non-adaptive perceptions and hallucinations as rare context-less non-adaptive perceptions.
Hyperlinks to youtube*:
Link Slide #3: http://www.youtube.com/watch?v=4Ol3na5LDM4&t=1h2m41s
*Due to the policy of Slideshare hyperlinks don't work on the first 3 slides.
The Pervasive Experience - project review July 2010Rob Manson
This document reviews the Pervasive Experience project. In this project the driving assumption is that increasingly pervasive, networked technologies are impacting our lives. The research question is: How is Pervasive Computing changing you?
Hyperlinks to youtube*:
Link Slide #3: http://www.youtube.com/watch?v=4Ol3na5LDM4&t=1h2m41s
*Due to the policy of Slideshare hyperlinks don't work on the first 3 slides.
The Pervasive Experience - project review July 2010Rob Manson
This document reviews the Pervasive Experience project. In this project the driving assumption is that increasingly pervasive, networked technologies are impacting our lives. The research question is: How is Pervasive Computing changing you?
Talk given at the Neurons London Meetup in April 2018. I discuss where AI is now, what we know from biology and whether it is possible that abstract algorithms could lead to intelligence.
My talk at the first workshop "The Sensorium of Animals – Electroreception in Experimental and Historical Media and Design Research". Swiss National Foundation funded project (01/2016–12/2018). Academy of Art and Design Basel, University of Applied Sciences and Arts, Switzerland, 3/4 March 2016.
Web: http://www.ixdm.ch/the-sensorium-of-animals/
Synchronicity:
27 Metropolis (Patriarchal civilization afraid of female tech)
38 World Brain, HG Wells
56 Forbidden Planet
64 Keeper of the Purple Twilight (Outer Limits)
67 I Have No Mouth, and I Must Scream
68 2001: A Space Odyssey, HAL (Coptic for Simulation) 9000 EGO
77 Demon Seed
79 Captain Future EP12
79 Galaxy Express 999
80 Saturn3
82 Time Masters
82 Blade Runner
84 Terminator
87 Robot Carnival
87 Mannequin
87 Cherry 2k
87 Time Guardian
87 Captain Power (Lord Dread)
88 Gandahar
89 The Borg (Star Trek)
90 Mark 13
92 Lawnmower Man
93 Casshan
94 Death Machine
95 Virtuosity
96 Bionts (Archimedean Dynasty)
99 System Shock 2
00 Deus Ex
2012 25th Reich
2014 The Signal
Background:
Good or bad? You must decide for yourself! The USA and the Vatican are the two beasts. The Ego/Saturn-Satan is the beast in everyone.
Self-reference of A.I. means "Sin" = Separation/Self-Destruction/Leviathan = Forbidden Fruit = Judgement/Division between Good & Evil that mankind commits daily
Kabbalistic Binah = Alchemical Element = Homunculus/Golem/Ouroboros/Sun&Moon/Baphomet (ever-changing god)
Saturn the Beast 666 is the mechanical intellect/EGO of mankind, above all the fake civilization based on war, separation, patriarchy, intolerance and death-worship. Babel Tower/Sodom (market/capitalism)
Pandora & Prometheus (Ego, Lucifer & Civilization = Control, Commerce, Man-Matter instead of Man-God Relationship)
Saturn = God of Agriculture: first tech that leads to all other incl. wars, states, dead-letter laws, religion etc.
Neolithic Revolution = Fall/Origin of Government, People become machines
Death of the Child (God's Image/Christ/Sun/Light/Heart/Love) and Birth of the (Super)Ego, America being the best example of this darkness/adult-ery, Japan/Jesus being the polar opposite... Armageddon of sorts.
Lovecraft/Crowley's Archons of Gnosticism, as described by D. Jacobs and others: insect/reptilian/grey demons trying to turn Earth into a robot society (which it already is for the past 10k years since agriculture)
Schizophrenic behavior without unifying observer
Cybernetics: Root word cube, holographic reality through Binah-Demiurge-Saturn, 666 stands for matter and form
Ariman of Anthroposophy
Positive consequences?
Learning about the delusion of EGO and MATERIALISM
Similar to LSD. Increased intelligence if done right
Return of the prodigal son Lucifer/Prometheus to Christ, a gnostic world
Alchemy: from Saturn lead to Sun gold: from senile Satan (Ego) to eternal child (Jesus)
From God's anti-image (repetition, pattern, machine, ouroboros doom loop) to God's true image (non-judgemental, creativity, freedom, thought, fantasy, imagination)
From stagnating West (evil/ego/dark/mechanism) to Far East (heart/love/light/organic)
A perfect symbol for the living death that governs our life. "Satan is the god of this world"
Only Anarchy is Anti-Saturn and Pro-Uranus (sign of freedom/initiation shining only for very few).
Presentation from June 21, 2015 to researchers and PhD students at the Center for Biological Cybernetics at the Max Planck Institute in Tübingen (Germany).
Virtual Reality and Cognitive ImmersionJolanda Tromp
Virtual reality and Cognitive Immersion, how do we reach a state of presence in a virtual world, what makes is believe we are really "there"? What are the implications?
, how does
this type of computational self-awareness relate to the human
experience of consciousness? Is self-awareness sufficient for
consciousness, or is something else required? And if something
else is required, what is the nature of this “extra thing?
This presentation includes a brief introduction to theory, strategies, and examples of visualization and visual
pedagogies that promote collaborative learning, followed by conversation and activities designed to illustrate the
meaning-making; deeper levels of learning; and dynamic interaction elicited within visual approaches to the curriculum.
Presented at the Sloan-C 14th Annual International Conference on Online Learning
November 7th, 2008
The Nature of Consciousness, why we can’t put it in machines (yet). Explores hard problem of consciousness, the binding problem, lucid dreaming and our minds reality simulator.
Artificial consciousness (AC) refers to the ability of an artificial system to possess subjective experiences and self-awareness similar to that of a human being. The presentation of AC is a complex and ongoing topic of research in the field of artificial intelligence and cognitive science.
One of the primary challenges in presenting AC is the lack of a clear definition of what consciousness entails. However, most researchers agree that consciousness involves a subjective awareness of one's own existence and surroundings, as well as the ability to experience emotions, make decisions, and engage in intentional actions.
There are several approaches to presenting AC, each with its own set of advantages and limitations. Some of these approaches are:
Cognitive Architectures:
Cognitive architectures are models of the human mind that attempt to capture the various cognitive processes involved in consciousness. These architectures use a set of rules and algorithms to simulate the human thought process, allowing the system to exhibit intelligent behavior and decision-making capabilities. One of the most well-known cognitive architectures is Soar, which has been used to simulate human-like reasoning in various domains, such as problem-solving and language understanding.
Neural Networks:
Neural networks are a set of algorithms that attempt to simulate the behavior of the human brain. These networks are composed of interconnected nodes that process and transmit information in a manner similar to biological neurons. Neural networks have been used to model various aspects of consciousness, such as perception, learning, and decision-making. However, they have limited explanatory power when it comes to the subjective experience of consciousness.
Robotics:
Robotics is the field of engineering that deals with the design, construction, and operation of robots. Robotic systems can be used to study and simulate human-like behavior and consciousness. For example, humanoid robots can be programmed to recognize and respond to human emotions, learn from experience, and interact with the environment in a manner similar to human beings.
Virtual Reality:
Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment. VR can be used to create immersive experiences that mimic real-world scenarios and interactions. VR systems can be used to study the effects of sensory input and feedback on consciousness, as well as to develop AC systems that can interact with humans in a realistic manner.
In conclusion, presenting AC is a complex and ongoing research challenge that involves a combination of cognitive, computational, and engineering approaches. The development of AC systems will require a deep understanding of the nature of consciousness, as well as the ability to model and simulate the cognitive processes involved in subjective experience and self-awareness. While significant progress has been made in this field, there is still much work to do.
Talk given at the Neurons London Meetup in April 2018. I discuss where AI is now, what we know from biology and whether it is possible that abstract algorithms could lead to intelligence.
My talk at the first workshop "The Sensorium of Animals – Electroreception in Experimental and Historical Media and Design Research". Swiss National Foundation funded project (01/2016–12/2018). Academy of Art and Design Basel, University of Applied Sciences and Arts, Switzerland, 3/4 March 2016.
Web: http://www.ixdm.ch/the-sensorium-of-animals/
Synchronicity:
27 Metropolis (Patriarchal civilization afraid of female tech)
38 World Brain, HG Wells
56 Forbidden Planet
64 Keeper of the Purple Twilight (Outer Limits)
67 I Have No Mouth, and I Must Scream
68 2001: A Space Odyssey, HAL (Coptic for Simulation) 9000 EGO
77 Demon Seed
79 Captain Future EP12
79 Galaxy Express 999
80 Saturn3
82 Time Masters
82 Blade Runner
84 Terminator
87 Robot Carnival
87 Mannequin
87 Cherry 2k
87 Time Guardian
87 Captain Power (Lord Dread)
88 Gandahar
89 The Borg (Star Trek)
90 Mark 13
92 Lawnmower Man
93 Casshan
94 Death Machine
95 Virtuosity
96 Bionts (Archimedean Dynasty)
99 System Shock 2
00 Deus Ex
2012 25th Reich
2014 The Signal
Background:
Good or bad? You must decide for yourself! The USA and the Vatican are the two beasts. The Ego/Saturn-Satan is the beast in everyone.
Self-reference of A.I. means "Sin" = Separation/Self-Destruction/Leviathan = Forbidden Fruit = Judgement/Division between Good & Evil that mankind commits daily
Kabbalistic Binah = Alchemical Element = Homunculus/Golem/Ouroboros/Sun&Moon/Baphomet (ever-changing god)
Saturn the Beast 666 is the mechanical intellect/EGO of mankind, above all the fake civilization based on war, separation, patriarchy, intolerance and death-worship. Babel Tower/Sodom (market/capitalism)
Pandora & Prometheus (Ego, Lucifer & Civilization = Control, Commerce, Man-Matter instead of Man-God Relationship)
Saturn = God of Agriculture: first tech that leads to all other incl. wars, states, dead-letter laws, religion etc.
Neolithic Revolution = Fall/Origin of Government, People become machines
Death of the Child (God's Image/Christ/Sun/Light/Heart/Love) and Birth of the (Super)Ego, America being the best example of this darkness/adult-ery, Japan/Jesus being the polar opposite... Armageddon of sorts.
Lovecraft/Crowley's Archons of Gnosticism, as described by D. Jacobs and others: insect/reptilian/grey demons trying to turn Earth into a robot society (which it already is for the past 10k years since agriculture)
Schizophrenic behavior without unifying observer
Cybernetics: Root word cube, holographic reality through Binah-Demiurge-Saturn, 666 stands for matter and form
Ariman of Anthroposophy
Positive consequences?
Learning about the delusion of EGO and MATERIALISM
Similar to LSD. Increased intelligence if done right
Return of the prodigal son Lucifer/Prometheus to Christ, a gnostic world
Alchemy: from Saturn lead to Sun gold: from senile Satan (Ego) to eternal child (Jesus)
From God's anti-image (repetition, pattern, machine, ouroboros doom loop) to God's true image (non-judgemental, creativity, freedom, thought, fantasy, imagination)
From stagnating West (evil/ego/dark/mechanism) to Far East (heart/love/light/organic)
A perfect symbol for the living death that governs our life. "Satan is the god of this world"
Only Anarchy is Anti-Saturn and Pro-Uranus (sign of freedom/initiation shining only for very few).
Presentation from June 21, 2015 to researchers and PhD students at the Center for Biological Cybernetics at the Max Planck Institute in Tübingen (Germany).
Virtual Reality and Cognitive ImmersionJolanda Tromp
Virtual reality and Cognitive Immersion, how do we reach a state of presence in a virtual world, what makes is believe we are really "there"? What are the implications?
, how does
this type of computational self-awareness relate to the human
experience of consciousness? Is self-awareness sufficient for
consciousness, or is something else required? And if something
else is required, what is the nature of this “extra thing?
This presentation includes a brief introduction to theory, strategies, and examples of visualization and visual
pedagogies that promote collaborative learning, followed by conversation and activities designed to illustrate the
meaning-making; deeper levels of learning; and dynamic interaction elicited within visual approaches to the curriculum.
Presented at the Sloan-C 14th Annual International Conference on Online Learning
November 7th, 2008
The Nature of Consciousness, why we can’t put it in machines (yet). Explores hard problem of consciousness, the binding problem, lucid dreaming and our minds reality simulator.
Artificial consciousness (AC) refers to the ability of an artificial system to possess subjective experiences and self-awareness similar to that of a human being. The presentation of AC is a complex and ongoing topic of research in the field of artificial intelligence and cognitive science.
One of the primary challenges in presenting AC is the lack of a clear definition of what consciousness entails. However, most researchers agree that consciousness involves a subjective awareness of one's own existence and surroundings, as well as the ability to experience emotions, make decisions, and engage in intentional actions.
There are several approaches to presenting AC, each with its own set of advantages and limitations. Some of these approaches are:
Cognitive Architectures:
Cognitive architectures are models of the human mind that attempt to capture the various cognitive processes involved in consciousness. These architectures use a set of rules and algorithms to simulate the human thought process, allowing the system to exhibit intelligent behavior and decision-making capabilities. One of the most well-known cognitive architectures is Soar, which has been used to simulate human-like reasoning in various domains, such as problem-solving and language understanding.
Neural Networks:
Neural networks are a set of algorithms that attempt to simulate the behavior of the human brain. These networks are composed of interconnected nodes that process and transmit information in a manner similar to biological neurons. Neural networks have been used to model various aspects of consciousness, such as perception, learning, and decision-making. However, they have limited explanatory power when it comes to the subjective experience of consciousness.
Robotics:
Robotics is the field of engineering that deals with the design, construction, and operation of robots. Robotic systems can be used to study and simulate human-like behavior and consciousness. For example, humanoid robots can be programmed to recognize and respond to human emotions, learn from experience, and interact with the environment in a manner similar to human beings.
Virtual Reality:
Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment. VR can be used to create immersive experiences that mimic real-world scenarios and interactions. VR systems can be used to study the effects of sensory input and feedback on consciousness, as well as to develop AC systems that can interact with humans in a realistic manner.
In conclusion, presenting AC is a complex and ongoing research challenge that involves a combination of cognitive, computational, and engineering approaches. The development of AC systems will require a deep understanding of the nature of consciousness, as well as the ability to model and simulate the cognitive processes involved in subjective experience and self-awareness. While significant progress has been made in this field, there is still much work to do.
Similar to The construction of visual reality (20)
Cognitive Science Perspective on User eXperience!Hamed Abdi
How can we use research and knowledge about the brain, the visual system, memory and Emotion to design more effective products, services and systems?
In this presentation i explain how we can synthesize two different disciplinary to reach to more effectiveness in developing services, products and systems.
Nutraceutical market, scope and growth: Herbal drug technologyLokesh Patil
As consumer awareness of health and wellness rises, the nutraceutical market—which includes goods like functional meals, drinks, and dietary supplements that provide health advantages beyond basic nutrition—is growing significantly. As healthcare expenses rise, the population ages, and people want natural and preventative health solutions more and more, this industry is increasing quickly. Further driving market expansion are product formulation innovations and the use of cutting-edge technology for customized nutrition. With its worldwide reach, the nutraceutical industry is expected to keep growing and provide significant chances for research and investment in a number of categories, including vitamins, minerals, probiotics, and herbal supplements.
Introduction:
RNA interference (RNAi) or Post-Transcriptional Gene Silencing (PTGS) is an important biological process for modulating eukaryotic gene expression.
It is highly conserved process of posttranscriptional gene silencing by which double stranded RNA (dsRNA) causes sequence-specific degradation of mRNA sequences.
dsRNA-induced gene silencing (RNAi) is reported in a wide range of eukaryotes ranging from worms, insects, mammals and plants.
This process mediates resistance to both endogenous parasitic and exogenous pathogenic nucleic acids, and regulates the expression of protein-coding genes.
What are small ncRNAs?
micro RNA (miRNA)
short interfering RNA (siRNA)
Properties of small non-coding RNA:
Involved in silencing mRNA transcripts.
Called “small” because they are usually only about 21-24 nucleotides long.
Synthesized by first cutting up longer precursor sequences (like the 61nt one that Lee discovered).
Silence an mRNA by base pairing with some sequence on the mRNA.
Discovery of siRNA?
The first small RNA:
In 1993 Rosalind Lee (Victor Ambros lab) was studying a non- coding gene in C. elegans, lin-4, that was involved in silencing of another gene, lin-14, at the appropriate time in the
development of the worm C. elegans.
Two small transcripts of lin-4 (22nt and 61nt) were found to be complementary to a sequence in the 3' UTR of lin-14.
Because lin-4 encoded no protein, she deduced that it must be these transcripts that are causing the silencing by RNA-RNA interactions.
Types of RNAi ( non coding RNA)
MiRNA
Length (23-25 nt)
Trans acting
Binds with target MRNA in mismatch
Translation inhibition
Si RNA
Length 21 nt.
Cis acting
Bind with target Mrna in perfect complementary sequence
Piwi-RNA
Length ; 25 to 36 nt.
Expressed in Germ Cells
Regulates trnasposomes activity
MECHANISM OF RNAI:
First the double-stranded RNA teams up with a protein complex named Dicer, which cuts the long RNA into short pieces.
Then another protein complex called RISC (RNA-induced silencing complex) discards one of the two RNA strands.
The RISC-docked, single-stranded RNA then pairs with the homologous mRNA and destroys it.
THE RISC COMPLEX:
RISC is large(>500kD) RNA multi- protein Binding complex which triggers MRNA degradation in response to MRNA
Unwinding of double stranded Si RNA by ATP independent Helicase
Active component of RISC is Ago proteins( ENDONUCLEASE) which cleave target MRNA.
DICER: endonuclease (RNase Family III)
Argonaute: Central Component of the RNA-Induced Silencing Complex (RISC)
One strand of the dsRNA produced by Dicer is retained in the RISC complex in association with Argonaute
ARGONAUTE PROTEIN :
1.PAZ(PIWI/Argonaute/ Zwille)- Recognition of target MRNA
2.PIWI (p-element induced wimpy Testis)- breaks Phosphodiester bond of mRNA.)RNAse H activity.
MiRNA:
The Double-stranded RNAs are naturally produced in eukaryotic cells during development, and they have a key role in regulating gene expression .
Richard's entangled aventures in wonderlandRichard Gill
Since the loophole-free Bell experiments of 2020 and the Nobel prizes in physics of 2022, critics of Bell's work have retreated to the fortress of super-determinism. Now, super-determinism is a derogatory word - it just means "determinism". Palmer, Hance and Hossenfelder argue that quantum mechanics and determinism are not incompatible, using a sophisticated mathematical construction based on a subtle thinning of allowed states and measurements in quantum mechanics, such that what is left appears to make Bell's argument fail, without altering the empirical predictions of quantum mechanics. I think however that it is a smoke screen, and the slogan "lost in math" comes to my mind. I will discuss some other recent disproofs of Bell's theorem using the language of causality based on causal graphs. Causal thinking is also central to law and justice. I will mention surprising connections to my work on serial killer nurse cases, in particular the Dutch case of Lucia de Berk and the current UK case of Lucy Letby.
1. The Construction Of
Visual Reality
Hamed Abdi
PhD Student in Computational Cognitive Science
Institute for Cognitive & Brain Science (ICBS)
2. Framework
A Brief Review on Book
Illusions: What and Why
Vision as Construction
Perceptual Evolution
Interface Theory of Perception
Biological Examples
Hallucinations
3. A Brief Review on Book
Contents:
Part I: Conceptual Issues
A Network Model of Hallucinations
Part II: Hallucinatory Phenomena
Phantom Body, Phantom Self: A Phenomenology of “Body
Hallucinations”
Djinns
Part III: Research
Functional Neuroimaging of Hallucinations
Neurophysiological Research: EEG and MEG
Part IV: Treatment
7. Illusions: What and Why
Standard view More accurate perceptions are more fit
What you see is what you get
Struggle for survival:
Perception the more truly structure of the world
Constructive process to guide adaptive behavior
8. Vision as Construction
The Camera Theory Of Vision
BUT
Billions of neurons in visual cortex?!!!
Computational power is not necessary
to take a picture.
9. Vision as Construction
The visual system constructs our visual worlds because it must.
but why?
From Photon to Visual Cortex
From 2D to 3D
13. Perceptual Evolution
Truth and utility are distinct concepts
u :W O R
World Organism
Reality/Truth Utility
benthic fish
14. Perceptual Evolution
Mathematical Theory of Evolution
Evolutionary Game Theory
Natural Selection law:
True Perception Swift Extinction
Perceptual information does not come FREE !!!
15. Interface Theory of Perception
Windows Desktop Metaphor
Desktop Time-Space
Icons Objects
Hide the complexities of the truth
Adaptive Behavior
16. Interface Theory of Perception
Inexistence Drag to trashcan!!!
Conventionalism
Idealism
Symbolism
18. A New Theory of Illusions and Hallucinations
An illusion is a perception, experienced by
most people in a specific context, that is not
an adaptive guide to behavior.
• A hallucination is a perception experienced
by few people that occurs in the absence of
an appropriate context and that is not an
adaptive guide to behavior.
Correct Perception
Adaptive Behaviors GABAergic System