Realize new depths in innovation by using our complete toolkit to build your very own idea challenge.
Contents:
- 15 Slide templates for the idea challenge process
- 5 Slides of email templates to help in communication
- Canvas for designing and keeping track of your challenge
For more information on idea challenges:
https://www.viima.com/blog/the-complete-guide-to-idea-challenges
Business presentation. (CREATIVE THINKING)Jeanet Covane
This document summarizes a lesson presented by Miss Covane and Miss Masehle on creative thinking and problem solving. The lesson aims to define creative thinking and problem solving, list the problem solving steps, differentiate problem solving techniques using a graph, and analyze the advantages of creative problem solving in business. As a class activity, students will answer questions to submit to a peer for assessment, covering defining creative thinking and problem solving, elaborating on problem solving steps with examples, differentiating problem solving techniques with a graph, and identifying two advantages of creative problem solving for business.
Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.
This document provides materials for a training module on using the small steps method to help children develop solutions to problems in a practical and viable way. It includes:
1. An introduction outlining the purpose of helping children come up with their own solutions that they are able to implement in small, achievable steps.
2. A planning schedule laying out the structure and timing of activities for the training session.
3. Background information on using the small steps method and strategies for phase 4 of problem-solving conversations with children.
4. Exercises for participants to practice applying the small steps approach, including roleplays to develop solutions to real problems in incremental steps.
The goal is for participants to learn
Craig felt like he was running in place with his business. He realized he needed to develop his business acumen further. He started recognizing learning events by evaluating past decisions, using problems as learning opportunities, and getting feedback on his blind spots. This allowed him to continuously learn and improve his decision making, which helped advance his business.
The document provides an overview of life coaching essentials and modules for life coaching training. It discusses:
1) The goal of life coaching is to address personal goals, aspirations, and relationships. Coaching involves getting to know the client and determining their direction.
2) A life coach helps clients improve their professional and personal lives by helping them achieve their goals. Common reasons for seeking a coach include difficulty making decisions and lack of balance.
3) Coaching sessions involve creating an action plan, asking questions to understand the client's needs, and setting targets and a timeline to help the client overcome challenges and stay on track.
Handout 8 SSE activity sheet: datat analysisMartin Brown
The document is an activity sheet that presents the results of a survey given to students. The survey asked students what helps them learn the most, with options including written notes, exams, practical work, group work, images, time to ask questions, and regular homework. Based on the responses, written notes, practical work, and time to ask questions were most agreed with as helping students learn, while group work was most disagreed with. The activity sheet tasks the reader to analyze the data and propose an improvement target, along with actions to achieve the target and success criteria.
This document provides an overview of a problem solving module, including its objectives, topics, activities, and scenarios. The module aims to teach students to recognize problems, develop problem solving plans, and evaluate outcomes. It covers defining problems, learning problem solving models, and applying the models to real life scenarios. Students practice with problem solving worksheets and roleplaying scenarios to develop their skills. The instructor materials provide guidance on preparing and delivering the various module elements.
The document discusses incorporating problem-based learning (PBL) into online instruction. It defines PBL as a teaching method based on constructivist learning theory where the problem drives the context for learning. It describes designing authentic problems that are not easily solved and can morph with additional discoveries. It also discusses the instructor acting as a facilitator, guiding and providing resources as students collaborate to solve problems. A variety of online tools like blogs, discussions, and wikis are recommended for facilitating collaboration in PBL online.
Business presentation. (CREATIVE THINKING)Jeanet Covane
This document summarizes a lesson presented by Miss Covane and Miss Masehle on creative thinking and problem solving. The lesson aims to define creative thinking and problem solving, list the problem solving steps, differentiate problem solving techniques using a graph, and analyze the advantages of creative problem solving in business. As a class activity, students will answer questions to submit to a peer for assessment, covering defining creative thinking and problem solving, elaborating on problem solving steps with examples, differentiating problem solving techniques with a graph, and identifying two advantages of creative problem solving for business.
Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.
This document provides materials for a training module on using the small steps method to help children develop solutions to problems in a practical and viable way. It includes:
1. An introduction outlining the purpose of helping children come up with their own solutions that they are able to implement in small, achievable steps.
2. A planning schedule laying out the structure and timing of activities for the training session.
3. Background information on using the small steps method and strategies for phase 4 of problem-solving conversations with children.
4. Exercises for participants to practice applying the small steps approach, including roleplays to develop solutions to real problems in incremental steps.
The goal is for participants to learn
Craig felt like he was running in place with his business. He realized he needed to develop his business acumen further. He started recognizing learning events by evaluating past decisions, using problems as learning opportunities, and getting feedback on his blind spots. This allowed him to continuously learn and improve his decision making, which helped advance his business.
The document provides an overview of life coaching essentials and modules for life coaching training. It discusses:
1) The goal of life coaching is to address personal goals, aspirations, and relationships. Coaching involves getting to know the client and determining their direction.
2) A life coach helps clients improve their professional and personal lives by helping them achieve their goals. Common reasons for seeking a coach include difficulty making decisions and lack of balance.
3) Coaching sessions involve creating an action plan, asking questions to understand the client's needs, and setting targets and a timeline to help the client overcome challenges and stay on track.
Handout 8 SSE activity sheet: datat analysisMartin Brown
The document is an activity sheet that presents the results of a survey given to students. The survey asked students what helps them learn the most, with options including written notes, exams, practical work, group work, images, time to ask questions, and regular homework. Based on the responses, written notes, practical work, and time to ask questions were most agreed with as helping students learn, while group work was most disagreed with. The activity sheet tasks the reader to analyze the data and propose an improvement target, along with actions to achieve the target and success criteria.
This document provides an overview of a problem solving module, including its objectives, topics, activities, and scenarios. The module aims to teach students to recognize problems, develop problem solving plans, and evaluate outcomes. It covers defining problems, learning problem solving models, and applying the models to real life scenarios. Students practice with problem solving worksheets and roleplaying scenarios to develop their skills. The instructor materials provide guidance on preparing and delivering the various module elements.
The document discusses incorporating problem-based learning (PBL) into online instruction. It defines PBL as a teaching method based on constructivist learning theory where the problem drives the context for learning. It describes designing authentic problems that are not easily solved and can morph with additional discoveries. It also discusses the instructor acting as a facilitator, guiding and providing resources as students collaborate to solve problems. A variety of online tools like blogs, discussions, and wikis are recommended for facilitating collaboration in PBL online.
The document outlines the key steps in preparing for and facilitating a meeting. It discusses laying the groundwork such as getting administrative support, choosing the right facilitator, and planning the logistics of the meeting. The facilitator should collect data by communicating with participants and experts to understand tensions, sensitivities and the subject matter. While the facilitator is not a content expert, preparing well by learning about the topic is important for effective facilitation.
Integrating Problem Based Learning into Online Instruction BbWorld Pre Conf W...Bryan Fendley
The document discusses incorporating problem-based learning into online instruction. It outlines the agenda which includes discussing problem-based learning, discovering tools that can be used to deliver PBL online, and completing group exercises. The focus is on how problem-based learning could be used in an online course to create more authentic and interactive learning experiences. Various Blackboard tools like blogs, discussions, groups, journals, and wikis are presented as ways to facilitate collaboration, which is key to problem-based learning.
Design Thinking | User Experience | Product developmet by Hitesh SubnaniHiteshSubnani
Design thinking is a non-linear, iterative process that seeks to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test.
~By Hitesh Subnani
Team Infinity proposes a solution called "Observe" to allow giving feedback with less friction. Their minimum viable customer is a University of Michigan student who regularly gives feedback and is impatient, opinionated, and empathetic. Observe would let users send feedback with optional contact info, and the app would deliver the feedback to the appropriate parties with context in order to solve problems for everyone involved.
The document discusses key learnings from a design thinking course. The first key takeaway is that the individual learned to apply a design thinking approach to problem solving and decision making which enhances the process. The second takeaway discusses how prototyping possible solutions to problems is an extraordinary approach. The third takeaway discusses learning about problems of school-to-work transitions globally and finding bright ideas and prototypes to address issues through peer interactions.
(Muthu & Johnson) The Rest of the 7 Student-Centered Strategies of Assessment...Jeremy
The document describes an activity where a volunteer will describe a picture to an audience without feedback. The audience must try to draw the picture based only on the description, knowing it contains rectangles that touch. They then discuss as a group how close their drawings were and what helped or hindered. Strategies 2, 3 and 6 of formative assessment are then defined: using models of strong/weak work, giving descriptive feedback, and focused revision. The importance of these strategies for understanding the learning target, current level, and closing gaps is explained.
The creator chose math concepts for her problem set that she found most difficult to reinforce her own understanding. Developing the problem set helped her better understand units she had struggled with previously. She found the assignment educationally valuable as it helped her learn time management skills and gained a deeper understanding of challenging math concepts by teaching them to others.
Gian Carlo Manzoni, a senior coach, discusses how he uses the MeBoard and SolutionBoard coaching tools in his sessions. He was inspired by the MeBoard's initial prototype to think of using it to navigate a client's journey through key models and assessments. He finds the MeBoard useful for providing insights and gratitude, while the SolutionBoard helps visualize relationships and timelines. Both tools empower clients to think creatively about their situations and goals.
The document discusses taking a design thinking course and how it will help improve teaching design processes to students. It outlines the standard design thinking process of empathize, define, ideate, prototype, and test. It also shows the instructor's variation on this process based on what they learned. The instructor plans to use what they learned to provide more specific guidelines and limits for their senior graphic design students who struggle with creating thesis projects and appreciating the full design process.
The team charter outlines the objectives, roles, responsibilities, values, and procedures for resolving issues for a team project on cybersecurity at RMIT University. The team aims to deepen understanding of cybersecurity dangers and apply interdisciplinary skills. Key roles include an art director, creative director, traffic manager, and strategic planners. The team agrees to communicate effectively, fulfill responsibilities, assist each other, and resolve any disagreements respectfully. Procedures for addressing potential problems like unresponsiveness or delays are also outlined.
This document provides an overview of the Define stage of the Design Thinking process. It explains that the goal of Define is to craft a meaningful problem statement called a point-of-view (POV) that focuses on a user's insights and needs. A POV summarizes the user, their need, and why the need is important. Defining the problem is important before generating solutions. The document reviews why Define is important to condense insights into a powerful problem statement and provide a metric for success. It provides an example POV format. The session will involve group discussion to create a POV, and presentation of ideas for problem definition and possible solutions.
Design led dev ops using double diamondNitin Mittal
This document provides an overview of using design thinking and the Double Diamond model to solve DevOps problems. It discusses the Double Diamond model phases of Discover, Define, Develop, and Deliver. It then provides a case study example of applying this process to the problem statement "How to improve the scoping process." The summary walks through each step of applying design thinking, including issue mapping, interviews, persona creation, journey mapping, formulating how might we statements, idea generation, and prototyping. The goal is to come up with an initial proposed solution to improve the scoping process over the course of a 2-week workshop.
A Primer For Design Thinking For Businesssean carney
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
This document outlines a training program on design thinking techniques. It includes 4 modules that cover customer experience, sales, innovation, and creativity. The document then provides details on each stage of the design thinking process, including empathize, define, ideate, prototype, and test. It emphasizes the importance of understanding user needs and testing solutions. Contact information is also provided for the training program facilitator.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
Group problem solving by mihaela-alexandrina cenusabudur eleonora
This document outlines the steps for effective group problem solving: 1) decide if there is a problem, 2) identify and clarify the problem, 3) generate potential solutions, 4) evaluate solutions, 5) select a solution, 6) implement the solution, and 7) evaluate outcomes. It then provides instructions for participants to work through two case studies using steps 1-5 of the problem solving process, with tips for presenters and participants at each step. The goal is for participants to practice applying the problem solving approach to presented issues.
This document outlines the steps of a Design Sprint process to boost creativity and manage a design project. It includes:
1) Understanding the problem through stakeholder presentations on goals, technology, and user needs. Mapping the project scope and outcomes.
2) Defining the focus by identifying the business opportunity, customer, problem, and value proposition. Researching through user data collection.
3) Diverging through individual idea sketching to generate solutions regardless of feasibility. Translating learnings into opportunities.
4) Prototyping key moments like screens, interactions, and use cases to test ideas without large investments.
5) Validating ideas through feedback from showing prototypes and discussing different design
Critical writing and presentation skillsAzrakhan30
This document discusses critical thinking skills. It begins by defining critical thinking and listing its key components. There are 6 steps to critical thinking: 1) Knowledge, 2) Comprehension, 3) Application, 4) Analysis, 5) Synthesis, and 6) Taking Action. Each step is then defined in 1-2 sentences. The document also discusses the importance of critical thinking, including that it is a universal skill, improves language and presentation skills, promotes creativity, and is key to career success. Finally, it provides some tips for improving critical thinking, such as defining the question, gathering reliable information, asking the right questions, and looking at both short- and long-term consequences.
The document outlines the five stages of the Design Thinking process: Empathize, Define, Ideate, Prototype, and Test. It describes each stage in detail. Empathize involves understanding user needs through research. Define formulates the problem based on findings. Ideate generates potential solutions. Prototype tests solutions through rough models. Test evaluates the full product on users. The process aims to solve problems in a human-centered way through divergence and convergence.
Design thinking is a creative problem-solving process that involves empathizing with users, defining problems from a human-centered perspective, generating creative ideas, building prototypes, and rigorously testing solutions. It is an iterative process comprised of five stages - empathize, define, ideate, prototype, and test - that allow designers to gain an understanding of users and their needs in order to design effective solutions. The stages do not always occur sequentially and can be repeated as understanding improves. Overall, design thinking provides a systematic approach to innovation focused on the needs of users.
7 step Problem solving cycle project reportSandeep Kohli
The document discusses problem solving and provides a seven-step process for effective problem solving. It begins by defining problem solving as a process of using skills to solve problems in order to achieve goals. It then outlines the seven steps: 1) Identify the problem, 2) Explore the problem, 3) Set goals, 4) Look at alternatives, 5) Select a possible solution, 6) Implement the solution, and 7) Evaluate the solution. It encourages seeing problems from different perspectives, brainstorming alternatives, considering outcomes, and reviewing solutions. The document stresses that problem solving is a skill that can be used to address challenges in many areas of life.
The document outlines the key steps in preparing for and facilitating a meeting. It discusses laying the groundwork such as getting administrative support, choosing the right facilitator, and planning the logistics of the meeting. The facilitator should collect data by communicating with participants and experts to understand tensions, sensitivities and the subject matter. While the facilitator is not a content expert, preparing well by learning about the topic is important for effective facilitation.
Integrating Problem Based Learning into Online Instruction BbWorld Pre Conf W...Bryan Fendley
The document discusses incorporating problem-based learning into online instruction. It outlines the agenda which includes discussing problem-based learning, discovering tools that can be used to deliver PBL online, and completing group exercises. The focus is on how problem-based learning could be used in an online course to create more authentic and interactive learning experiences. Various Blackboard tools like blogs, discussions, groups, journals, and wikis are presented as ways to facilitate collaboration, which is key to problem-based learning.
Design Thinking | User Experience | Product developmet by Hitesh SubnaniHiteshSubnani
Design thinking is a non-linear, iterative process that seeks to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test.
~By Hitesh Subnani
Team Infinity proposes a solution called "Observe" to allow giving feedback with less friction. Their minimum viable customer is a University of Michigan student who regularly gives feedback and is impatient, opinionated, and empathetic. Observe would let users send feedback with optional contact info, and the app would deliver the feedback to the appropriate parties with context in order to solve problems for everyone involved.
The document discusses key learnings from a design thinking course. The first key takeaway is that the individual learned to apply a design thinking approach to problem solving and decision making which enhances the process. The second takeaway discusses how prototyping possible solutions to problems is an extraordinary approach. The third takeaway discusses learning about problems of school-to-work transitions globally and finding bright ideas and prototypes to address issues through peer interactions.
(Muthu & Johnson) The Rest of the 7 Student-Centered Strategies of Assessment...Jeremy
The document describes an activity where a volunteer will describe a picture to an audience without feedback. The audience must try to draw the picture based only on the description, knowing it contains rectangles that touch. They then discuss as a group how close their drawings were and what helped or hindered. Strategies 2, 3 and 6 of formative assessment are then defined: using models of strong/weak work, giving descriptive feedback, and focused revision. The importance of these strategies for understanding the learning target, current level, and closing gaps is explained.
The creator chose math concepts for her problem set that she found most difficult to reinforce her own understanding. Developing the problem set helped her better understand units she had struggled with previously. She found the assignment educationally valuable as it helped her learn time management skills and gained a deeper understanding of challenging math concepts by teaching them to others.
Gian Carlo Manzoni, a senior coach, discusses how he uses the MeBoard and SolutionBoard coaching tools in his sessions. He was inspired by the MeBoard's initial prototype to think of using it to navigate a client's journey through key models and assessments. He finds the MeBoard useful for providing insights and gratitude, while the SolutionBoard helps visualize relationships and timelines. Both tools empower clients to think creatively about their situations and goals.
The document discusses taking a design thinking course and how it will help improve teaching design processes to students. It outlines the standard design thinking process of empathize, define, ideate, prototype, and test. It also shows the instructor's variation on this process based on what they learned. The instructor plans to use what they learned to provide more specific guidelines and limits for their senior graphic design students who struggle with creating thesis projects and appreciating the full design process.
The team charter outlines the objectives, roles, responsibilities, values, and procedures for resolving issues for a team project on cybersecurity at RMIT University. The team aims to deepen understanding of cybersecurity dangers and apply interdisciplinary skills. Key roles include an art director, creative director, traffic manager, and strategic planners. The team agrees to communicate effectively, fulfill responsibilities, assist each other, and resolve any disagreements respectfully. Procedures for addressing potential problems like unresponsiveness or delays are also outlined.
This document provides an overview of the Define stage of the Design Thinking process. It explains that the goal of Define is to craft a meaningful problem statement called a point-of-view (POV) that focuses on a user's insights and needs. A POV summarizes the user, their need, and why the need is important. Defining the problem is important before generating solutions. The document reviews why Define is important to condense insights into a powerful problem statement and provide a metric for success. It provides an example POV format. The session will involve group discussion to create a POV, and presentation of ideas for problem definition and possible solutions.
Design led dev ops using double diamondNitin Mittal
This document provides an overview of using design thinking and the Double Diamond model to solve DevOps problems. It discusses the Double Diamond model phases of Discover, Define, Develop, and Deliver. It then provides a case study example of applying this process to the problem statement "How to improve the scoping process." The summary walks through each step of applying design thinking, including issue mapping, interviews, persona creation, journey mapping, formulating how might we statements, idea generation, and prototyping. The goal is to come up with an initial proposed solution to improve the scoping process over the course of a 2-week workshop.
A Primer For Design Thinking For Businesssean carney
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
This document outlines a training program on design thinking techniques. It includes 4 modules that cover customer experience, sales, innovation, and creativity. The document then provides details on each stage of the design thinking process, including empathize, define, ideate, prototype, and test. It emphasizes the importance of understanding user needs and testing solutions. Contact information is also provided for the training program facilitator.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
Group problem solving by mihaela-alexandrina cenusabudur eleonora
This document outlines the steps for effective group problem solving: 1) decide if there is a problem, 2) identify and clarify the problem, 3) generate potential solutions, 4) evaluate solutions, 5) select a solution, 6) implement the solution, and 7) evaluate outcomes. It then provides instructions for participants to work through two case studies using steps 1-5 of the problem solving process, with tips for presenters and participants at each step. The goal is for participants to practice applying the problem solving approach to presented issues.
This document outlines the steps of a Design Sprint process to boost creativity and manage a design project. It includes:
1) Understanding the problem through stakeholder presentations on goals, technology, and user needs. Mapping the project scope and outcomes.
2) Defining the focus by identifying the business opportunity, customer, problem, and value proposition. Researching through user data collection.
3) Diverging through individual idea sketching to generate solutions regardless of feasibility. Translating learnings into opportunities.
4) Prototyping key moments like screens, interactions, and use cases to test ideas without large investments.
5) Validating ideas through feedback from showing prototypes and discussing different design
Critical writing and presentation skillsAzrakhan30
This document discusses critical thinking skills. It begins by defining critical thinking and listing its key components. There are 6 steps to critical thinking: 1) Knowledge, 2) Comprehension, 3) Application, 4) Analysis, 5) Synthesis, and 6) Taking Action. Each step is then defined in 1-2 sentences. The document also discusses the importance of critical thinking, including that it is a universal skill, improves language and presentation skills, promotes creativity, and is key to career success. Finally, it provides some tips for improving critical thinking, such as defining the question, gathering reliable information, asking the right questions, and looking at both short- and long-term consequences.
The document outlines the five stages of the Design Thinking process: Empathize, Define, Ideate, Prototype, and Test. It describes each stage in detail. Empathize involves understanding user needs through research. Define formulates the problem based on findings. Ideate generates potential solutions. Prototype tests solutions through rough models. Test evaluates the full product on users. The process aims to solve problems in a human-centered way through divergence and convergence.
Design thinking is a creative problem-solving process that involves empathizing with users, defining problems from a human-centered perspective, generating creative ideas, building prototypes, and rigorously testing solutions. It is an iterative process comprised of five stages - empathize, define, ideate, prototype, and test - that allow designers to gain an understanding of users and their needs in order to design effective solutions. The stages do not always occur sequentially and can be repeated as understanding improves. Overall, design thinking provides a systematic approach to innovation focused on the needs of users.
7 step Problem solving cycle project reportSandeep Kohli
The document discusses problem solving and provides a seven-step process for effective problem solving. It begins by defining problem solving as a process of using skills to solve problems in order to achieve goals. It then outlines the seven steps: 1) Identify the problem, 2) Explore the problem, 3) Set goals, 4) Look at alternatives, 5) Select a possible solution, 6) Implement the solution, and 7) Evaluate the solution. It encourages seeing problems from different perspectives, brainstorming alternatives, considering outcomes, and reviewing solutions. The document stresses that problem solving is a skill that can be used to address challenges in many areas of life.
The Design-Thinking-SLAC-PRESENTATION.pptxArthRenierMina
Design Thinking is a problem-solving methodology that involves 5 stages: empathizing to understand user needs, defining the core problem, ideating potential solutions, prototyping solutions, and testing. It is an iterative process where insights from later stages can inform earlier stages to continually refine understanding of the problem and potential solutions. The goal is to generate innovative solutions through collaboration between designers and users and a focus on how users think, feel and behave.
The presentation discusses problem solving and problem-based learning (PBL). It defines problem solving as a process that involves critical thinking and decision making to identify and correct underlying problems. The key steps of the problem solving process are outlined as: 1) defining the problem, 2) analyzing the problem, 3) identifying potential solutions, 4) planning action, and 5) implementing the solution. PBL is introduced as an instructional method where students work in groups to solve real-world problems. The stages of PBL include understanding the problem, learning about the problem, solving the problem, and reflecting on the process. Benefits of PBL for nursing education are highlighted such as developing lifelong learning skills.
This document summarizes a lesson presented by Miss Covane and Miss Masehle on creative thinking and problem solving. The lesson aims to define creative thinking and problem solving, list the problem solving steps, differentiate problem solving techniques using a graph, and analyze the advantages of creative problem solving in business. As a class activity, students will answer questions to submit to a peer for assessment, covering defining creative thinking and problem solving, elaborating on problem solving steps with examples, differentiating problem solving techniques with a graph, and identifying two advantages of creative problem solving for business.
2021.08.19 Class 1.2 MGT1022 Lean Startup Management.pptxNishanttiwari355054
The Lean Startup provides a scientific approach for creating and managing start-ups and get a desired product to customers' hands faster.
The Lean Start-up method teaches you how to drive a start-up-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration.
It is a principled/systematic approach to new product development.
Eliminate uncertainty.
Develop a Minimum Viable Product (MVP).
Design Thinking is a 5-stage iterative process that involves empathizing with users to understand problems, defining the core problems, ideating potential solutions, prototyping solutions, and testing them. It is a human-centered approach useful for solving ill-defined problems. The 5 stages are empathize, define, ideate, prototype, and test. Design thinking helps businesses optimize processes, the IT industry develop solutions that meet user needs, education institutions address student challenges, and healthcare lower costs while improving quality.
Design sprints can accelerate decision-making and development of your product or service. Remote design sprints are largely untried but we have found that it is still possible to conduct one virtually, using the right tools.
This guide outlines all of the steps involved in setting up and running a remote design sprint, detailing what is involved or required for each step as well as tips for optimising your sprint.
This document outlines the key points of a lecture on problem solving delivered by Prof. Eng Kimsan. It defines problem solving, discusses why it is important, and details the typical problem solving process. This includes steps like understanding the problem, brainstorming alternatives, evaluating options, implementing a solution, and assessing the results. It also addresses why problem solving can fail and provides strategies for accepting problems and improving one's problem solving ability, such as considering different perspectives and being willing to make mistakes. The document concludes by listing additional resources on problem solving techniques.
This document provides guidance on problem solving and decision making. It discusses identifying and defining problems, analyzing causes, developing problem statements, simplifying complex problems, managing risks, and avoiding problem-solving traps. New problem solving approaches like crowdsourcing are also examined where online communities can submit solutions to company problems.
Similar to Viima - The Complete Toolkit to Idea Challenges (20)
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
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2. Table of contents
Breakdown of the toolkit
Double diamond of idea development
Different types of challenges
Problem-centric idea challenge
Solution-centric idea challenge
Email templates
Challenge canvas
slide 3
slide 4
slide 5
slide 6-13
slide 14-20
slide 21-27
slide 28-30
3. Breakdown of the toolkit
The Complete Toolkit to Idea Challenges starts with the double diamond of
innovation and how it can be used to understand differences between
problem-centric and solution-centric challenges. After this, the guide will be
divided into 3 segments:
1. Overview of problem and solution –centric idea challenge processes that
can be used for visual representation and templates
2. Email templates which can be used as guidelines for challenge related
communication
3. Challenge canvas for planning out your very own challenge from scratch
4. Double diamond of idea development
Problem Plan Solution
DeliverDevelopDefineDiscover
5. Problem-centric vs solution-centric
• A problem-centric idea challenge goes through both
sections of the double diamond and thus focuses first
on defining a “problem” in a priority area and then
finding solutions to that problem.
• If the problem is already clear or you otherwise need
creative alternate solutions in various areas, it isn’t
necessary to go through the entire double diamond.
In this situation, the solution section will suffice. This
is called a solution-centric idea challenge.
Problem-centric
Solution-centric
7. Problem-centric idea challenge process
1. Charting your
goals
4. Wrap-up and
reflection
Pick a topic that is
of significant
importance to
your company
Choose people
with whom you
can best reach
your goals
Problem
phase
Solution
phase
Wrap up the
campaign and
reflect on the
process as a
whole
2. Defining partici-
pating audience
3. Concrete planning
and executing
2. Choosing the
participants
8. Charting your goals
Choose the topic of the idea challenge
and try to narrow it down
Chart a quantifiable goal to build your
challenge around
In a problem-
centric idea
challenge this is
typically a very
specific area of
improvement
A quantifiable
goal makes it
easier to
objectively
measure results
Don’t be afraid to return to the
drawing board
Keep refining
your goal until
you’re satisfied
with it
9. Choosing the participants
The size of your
audience can range
from focused groups
inside the
organization to the
entire public
Key factors of a
focused audience
Size RelevanceReachability
Choose the most
relevant and
knowledgeable
stakeholder group that
is willing to contribute
Make sure the people
who you wish to include
in the challenge are
realistically within reach
10. Identifying the initial problem
Analysis by organizing team
Discover
Define
1. Choose a time period for
scouting problems
2. Contact the participation
audience through various
channels
3. Start gathering ideas
4. Make responsibilities clear to
the organizing team
5. Engage the participants
6. Give participants time to rank
problems by significance
7. Send reminders
1. Identify recurring
themes and group
ideas to them
2. Abstract the themes
and choose 3 or 4
most important ones
After you’re finished with
problem scouting
Problem phase – Concrete planning and executing
11. Solution phase – Concrete planning and executing
1. Choose a time period for
finding solutions to the
selected problems
2. Contact the target audience
through various channels
3. Start gathering ideas
4. Make responsibilities clear to
the organizing team
5. Engage the participants
6. Give time for feedback,
iteration and evaluation
7. Send reminders
1. Pick a few ideas with
the most promise
2. Assign responsibilities
for the development of
those ideas
3. Allocate resources
4. Communicate results
and following steps
Solution development
Processing the results
Discover
Develop
12. Wrap-up
Rounding up the
findings
Round up and
prioritize all the
ideas, input,
insights, and other
notable discoveries
Planning next steps
and responsibilities
Make a plan on what
to do with the
promising ideas and
assign people
responsibilities for
carrying out that plan
Communicate the
next steps
Aspire for
transparency in
communication and
make sure all relevant
participants and other
relevant parties are
aware of the plan
Follow up
Make sure that the
plan is followed
and actual
progress is made
with the ideas.
13. Reflection
What
worked
What didn’t
work
Go through the entire idea challenge
process with your team. Have everybody
write down the things they feel led to
successes along the way
Have everybody pool their thoughts on what
ultimately led to the shortcomings in your
challenge
Use the gathered knowledge to make a
process out of improving every idea
challenge as you move forward
Practical
takeaways
15. 3. Concrete planning
and executing
Problem-centric idea challenge process
1. Charting your
goals
4. Wrap-up and
reflection
Pick a topic that is
of significant
importance to
your company
Choose people
with whom you
can best reach
your goals
Wrap up the
campaign and
reflect on the
process as a
whole
2. Defining partici-
pating audience
2. Choosing the
participants
Problem
phaseSolution
phase
16. Charting your goals
Chart a quantifiable goal to build your
challenge around
A quantifiable
goal makes it
easier to
objectively
measure results
Don’t be afraid to return to the
drawing board
Keep refining
your goal until
you’re satisfied
with it
17. Choosing the participants
The size of your
audience can range
from focused groups
inside the
organization to the
entire public
Size RelevanceReachability
Choose the most
relevant and
knowledgeable
stakeholder group that
is willing to contribute
Make sure the people
who you wish to include
in the challenge are
realistically within reach
Key factors of a
focused audience
18. Solution phase – Concrete planning and executing
1. Choose a time period for
finding solutions on the
chosen themes
2. Contact the target audience
through various channels
3. Start gathering ideas
4. Make responsibilities clear to
the organizing team
5. Engage the participants
6. Give time for feedback,
iteration and evaluation
7. Send reminders
1. Pick a few ideas with
the most promise
2. Assign responsibilities
for the development of
those ideas
3. Allocate resources
4. Communicate results
and following steps
Solution development
Processing the results
Discover
Develop
19. Wrap-up
Rounding up the
findings
Round up and
prioritize all the
ideas, input,
insights, and other
notable discoveries
Planning next steps
and responsibilities
Make a plan on what
to do with the
promising ideas and
assign people
responsibilities for
carrying out that plan
Communicate the
next steps
Aspire for
transparency in
communication and
make sure all relevant
participants and other
relevant parties are
aware of the plan
Follow up
Make sure that the
plan is followed
and actual
progress is made
with the ideas.
20. Reflection
What
worked
What didn’t
work
Go through the entire idea challenge
process with your team. Have everybody
write down the things they feel led to
successes along the way
Have everybody pool their thoughts on what
ultimately led to the shortcomings in your
challenge
Use the gathered knowledge to make a
process out of improving every idea
challenge as you move forward
Practical
takeaways
22. How to use the email templates
• The following slides contain pre-crafted emails that can be used as the
basis for some of your communication during the challenge.
• Each template has [bolded placeholders] with descriptions. These
should be replaced with content specific to your challenge.
P.S. Don’t stress if you can’t replace all of the placeholders right away.
As many aspects of idea challenges are very case-specific, these emails
should primarily be viewed as guidelines. Feel free to edit them to best
fit your challenge!
23. Greetings everyone,
As all of you may know, we’re always eager to find new
ways of improving the way we work. We’ve decided to
launch an idea challenge so that you get to share your
valued thoughts on [area of problem scouting]. By putting
our heads together, we can make our organization even
more exceptional than before!
The challenge will start [time until challenge starts] from
now and have two periods of brainstorming. The First period
will last for [time for problem scouting] weeks and the
second period for [time for finding solutions] weeks.
The challenge itself will happen in three phases:
It will start with the first brainstorming period, during which all
participants can share their own ideas and thoughts on what
areas of [area of problem scouting] could be improved.
During this time, everyone is more than free to comment on
the ideas of others. Our organizing team will also give
feedback and constructive notes on the ideas.
Next, during the second brainstorming period, we will start
looking for solutions to the most critical problems found
during the first brainstorming period. Much like in the first
phase, everyone is welcome to comment on other people’s
ideas and our organizing team will provide feedback.
Finally, after both brainstorming phases of the challenge are
over, we will choose the most promising solutions for further
development. In this phase, the organizing team, along with
volunteers who have been a part of molding the ideas, will
start processing them further.
This is a unique chance for you to participate in improving
our organization and your thoughts and insights heard. If
your idea is popular, you may even get to be a part of
making it happen after the challenge is completed!
For all the action to take place, we’re using a platform called
Viima, which you can find from the following link:
(Link to online platform, e.g. https://app.viima.com)
Introductory email in a problem-centric challenge
24. Next, after the brainstorming phase of the challenge is over,
we will choose the most promising ideas for further
development. In this phase, the organizing team, along with
volunteers who have been a part of molding the ideas, will
start to refine them further.
This is a unique chance for you to participate in improving
the way we work and to get your insights and ideas heard. If
your idea is popular, you may even get to be a part of
making it happen after the challenge is completed!
For all the action to take place, we’re using a platform called
Viima, which you can find from the following link:
(Link to online platform, e.g. https://app.viima.com)
Introductory email in a solution-centric challenge
Greetings everyone,
As all of you may know, we’ve worked hard for the last few
months to solve [problem]. We’ve decided to go all-in and
launch an idea challenge so that you get to share your
insights and ideas. By putting our heads together, we can
make even more progress on this crucial issue!
The challenge will start [time until challenge starts] week
from now and last for [time for finding solutions] weeks. In
this time, you are free to throw any ideas you might have
regarding [problem] at us. If you’re eager to already check it
out, you can do so [link to the online platform].
The challenge itself will happen in two phases:
First, we are going to let everyone share their own ideas and
comment on the ideas of others. Our organizing team will
also give feedback and constructive notes on the ideas
throughout this phase.
25. Email to team in charge of a problem-centric challenge
Hello team,
We’re very excited to have you as a part of our team responsible for
organizing the idea challenge.
As all of you know, the theme of the challenge is to find new ways of
improving [area of problem scouting]. Your role as a member of this team
is to be the rallying force behind the venture. Together, we can make this
challenge a success!
As a reminder, the challenge will be divided into 3 phases. Firstly, scouting
the initial problems. After that, finding solutions to those problems. Finally,
developing the most promising of those solutions.
Different tasks during the challenge will be divided between the organizing
team, subject domain experts (category admin), and steering group.
The organizing team’s tasks include:
During phases 1 & 2:
- Helping users resolve challenge related issues
- Encouraging participation
- Sending reminders
Between phases 1 & 2:
- Reminding people to also take part in the second brainstorming period
In phase 3:
- Doing follow up checks on the progress of ideas
- Communicating following steps to related users
- Sending reminders to responsible parties
Subject domain experts’ tasks include:
During phases 1 & 2:
- Giving constructive feedback on ideas
- Encouraging participation
Between phases 1 & 2:
- Prioritizing the problems found during the first brainstorming period
In phase 3:
- Helping further development of ideas through iteration
Steering group’s tasks include:
Between phases 1 & 2:
- Choosing the most important of the problems for the second
brainstorming period
After phase 3:
- Choosing the best of the developed ideas for implementation
The challenge will start in [time until challenge starts]. If you have any
questions or don’t know what you should do, please contact us!
26. Email to team in charge of a solution-centric challenge
Hello team,
We’re very excited to have you as a part of our team responsible for
organizing an idea challenge.
As all of you know, the theme of the challenge is to find new solutions to
[problem]. Your role as a member of this team is to be the rallying force
behind the venture. Together, we can make this challenge a success!
As a reminder, the challenge will be divided into 2 phases. Firstly, coming
up with ideas. After that, further developing the most promising of those
ideas.
Different tasks during the challenge will be divided between the organizing
team, subject domain experts (category admin), and steering group.
The organizing team’s tasks include:
In phase 1:
- Helping users resolve challenge related issues
- Encouraging participation
- Sending reminders
In phase 2:
- Doing follow up checks on the progress of ideas
- Communicating following steps to related users
- Sending reminders to responsible parties
Subject domain experts’ tasks include:
In phase 1:
- Giving constructive feedback on ideas
- Encouraging participation
In phase 2:
- Helping further development of ideas through iteration
Steering group’s tasks include:
After phase 2:
- Choosing the best of the developed ideas for implementation
The challenge will start in [time until challenge starts]. If you have any
questions or don’t know what you should do, please contact us!
27. Participation reminders
Greetings everyone,
It’s almost here!
As most of you know, in [time until challenge starts] we
will launch an idea challenge in the hopes of getting your
valued insights and solutions on [area of problem
scouting].
As a reminder, the challenge will happen in three phases.
First, we will gather ideas on [area of problem scouting].
Then, we will focus on finding solutions to the arisen
problems. Finally, we will further develop the most promising
of those solutions.
So, are you ready to put your creative minds to the ultimate
test? Will it be you, who comes up with a game changing
idea?
Get familiar with the challenge in advance:
(Link to online platform, e.g. https://app.viima.com)
Greetings everyone,
It’s almost here!
As most of you know, in [time until challenge starts] weeks
we will launch an idea challenge in the hopes of getting your
valued thoughts on [problem].
As a reminder, the challenge will happen in two phases.
First, we will gather ideas on how to fix [problem]. Then, we
will further develop the most promising of those solutions.
So, are you ready to put your creative minds to the ultimate
test? Will it be you, who comes up with a game changing
idea?
Get familiar with the challenge in advance:
(Link to online platform, e.g. https://app.viima.com)
PROBLEM-CENTRIC SOLUTION-CENTRIC
29. How to use idea challenge canvas
Indicates an informal guideline on what to write down
Indicates a question related to the area
FILL YOUR OWN CANVAS
• Idea challenge canvas is a pre-structured layout for building your very own challenge.
• The canvas is divided into different areas to aid you in this building process.
• Theme, Goals, Audience, Time, and Responsibilities must be configured pre-challenge, whereas
Results & Follow-up is for post-challenge reflection.
• All areas have boxes that are meant for writing down different aspects of your challenge.
• Pro tip: Print the canvas slide to plan it out on paper!
30. THEME
GOALS
RESULTS &
FOLLOW-UP
Write down your top priority agendas
Can you find a key theme based on
those agendas?
Build a quantifiable goal
around your chosen theme
Are you satisfied with that goal or
should you repeat the earlier steps?
RESPONSIBILITIESAUDIENCE
TIME
Write down the factors that limit your
audience size
What defines the most relevant
stakeholder group for you?
Write down what you feel is an optimal
length for gathering ideas.
What disruptive factors should you avoid
from overlapping with your launch?
Write down various tasks regarding
the challenge and assign them
How do you choose the right
people for the positions?
Organizing team:
Subject domain experts:
(category admins)
Decision makers:
(post-challenge)
Gather results from the challenge
and plan future steps for ideas
What did you learn from your
successes and shortcomings?
TASKS