Web Standards for AR workshop at ISMAR13Rob Manson
This work was presented at the Open Standards session at the IEEE ISMAR 2013 event. It provides a detailed overview and working examples that show exactly where Augmented Reality and Computer Vision are up to on the Web Platform.
This presentation also provides a detailed description of how to define exactly what the Augmented Web is.
An overview of how Web Standards and Augmented Reality are combining to create a new Augmented Web.
This presentation was part of the "Open and Interoperable AR" session at #AWE2013.
A presentation at ISTAS13 that looks at the way Reality has been defined through the ages and a proposal for a new Reality Cube model that allows more explicit definitions of this fuzzy term.
Web Standards for AR workshop at ISMAR13Rob Manson
This work was presented at the Open Standards session at the IEEE ISMAR 2013 event. It provides a detailed overview and working examples that show exactly where Augmented Reality and Computer Vision are up to on the Web Platform.
This presentation also provides a detailed description of how to define exactly what the Augmented Web is.
An overview of how Web Standards and Augmented Reality are combining to create a new Augmented Web.
This presentation was part of the "Open and Interoperable AR" session at #AWE2013.
A presentation at ISTAS13 that looks at the way Reality has been defined through the ages and a proposal for a new Reality Cube model that allows more explicit definitions of this fuzzy term.
This market survey reviews how Web Standards have been adopted within the AR market across a wide range of commercial products and research projects. It aims to capture the state of the market at the end of 2012. This review provides a consolidated view of the use of Web Technologies within the AR industry and extrapolates how this trend is likely to evolve over the next 6-12 months.
This review contributes to the ongoing development of AR Standards by providing system architects, implementors and marketers a clear and concise summary of this key intersection between AR and the Web.
Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
Web as a platform for VR by Vesa-Matti HyppönenFrosmo
Have you considered Virtual Reality to improve user experiences? According to Vesa you should. With WebVR, creating VR experiences for everyone is easier than ever.
About Vesa-Matti
Vesa is a developer at Frosmo working in the customer service function. He has experience from a large variety of fields ranging from early 2000s web, SAAS, native mobile in j2me/symbian/android/iOS, 3d games and the modern web application stack. Vesa has worked full time as a programmer since 1998.
Web application development - The past, the present, the futureJuho Vepsäläinen
In this brief lecture, I take a look at the history of web application development to understand where we are coming, what's the current state, and where we are heading. By understanding the past constraints, also current struggles and the need for new solutions makes sense.
The web is finally coming of age with respect to increasing sophistication of the structure and presentation of visual information, the standardization of technologies to more easily create and display this information, physical devices that make this information easily accessible, and finally growing social connectivity. Presented at Rich Web Experience 2011, Ft. Lauderdale, FL.
Computer Vision - now working in over 2 Billion Web Browsers!Rob Manson
This was presented at Augmented World Expo in Santa Clara (#AWE2017). A video of the live Natural Feature Tracking demo will be uploaded and linked from here soon.
The key benefit of using AR in your web browser is how quick and easy it is to share. You can send a single web link through social media or email and the recipient can just tap on the link and it works. But up until recently this has not included Computer Vision based AR for a number of technical and market reasons. This presentation will position the web browser in the overall context of Computer Vision history, and we'll look at how this has evolved through developments including jsartoolkit.js, tracking.js and AR.js. We'll then dive deeper into the latest developments to show how OpenCV performs running in the browser and how this compares to native applications. This deep dive will compare the different feature detection/extraction algorithms and how they perform on some well known image data sets. The session will conclude with demos that show how this all works right now in over 2 Billion capable web browsers.
This is our presentation from the Immersive Sydney #WebXRWeek event. This provides an overview of web based Mixed Reality and then dives into the specifics of the new #WebXR API. It includes market statistics and information on key release dates. It also includes links to #WebXR demos and other background information.
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
This presentation looks at how Augmented Reality and Virtual Reality can be used in an Education/Learning context. It explores the main modes of interaction available and defines the unique and powerful benefits AR & VR deliver for educators. It was presented at Singapore EduTECH 2018.
The Extended Reality Landscape #Reality17Rob Manson
This is our presentation from the WebDirections #Reality17 event. It provides an overview of the Mixed/Extended Reality landscape and looks at what's coming next. It concludes by showing where #WebAR is up to right now and what's possible in your browser today.
ISMAR17 - Augmenting, Mixing & Extending Reality on the webRob Manson
This presentation was part of the ISMAR17 Workshop on "Standards for Mixed & Augmented Reality" in Nantes, France (https://arstandardsworkshop17.wordpress.com/program/). It provides an overview of the latest developments in web based Mixed Reality including the newly released Natural Feature Tracking from awe.media (see the intro video here https://youtu.be/5_HWgrcWWts). It takes a look at developments & APIs that are currently forming. It takes a look at what is still needed and how these API gaps may be dealt with. And it explores what is currently playing out in the market and how this is likely to evolve in the near-to-midterm future.
Immersive Computing @ #YOWConnected 2017Rob Manson
"Immersive" is the key defining factor of the next wave of computing. With each computing revolution the distance between the user and the computing experience has shrunk - with today's modern mobile devices making computing Pervasive. This next step is truly user-centered and puts you right at the heart of a deeply Immersive Experience. The key question that faces us now is "How do we get there from here?". Our near future seems to inevitably involve hyper-connected wearable and then embed-able computer displays. But how will we all migrate from today's mobile devices to this amazing new nerdvana?
This session takes a detailed look at what makes "Immersive-ness" so important. What standards and market forces are driving this evolution. And how you can navigate your way through all the technological change this will bring.
An intro to our new #Immersive event. "Immersive" is the key defining feature of the latest technology revolution. This presentation includes an overview of #MixedReality with recent updates in #VirtualReality and #AugmentedReality
Shakespeare said “All the world is a stage” and with pervasive computing this has never been more true. As Mark Weiser predicted our computers and sensors are rapidly dissolving into the background of the world around us. But if this technology is truly pervasive then where does the User Interface go? This question shows why Augmented Reality is much more than just the latest novelty. It is part of a structural change in the way we use and interact with the network. This presentation will look at what this means for our sense of where and even who we are.
Shakespeare said "All the world is a stage" and with pervasive computing this has never been more true. As Mark Weiser predicted our computers and sensors are rapidly dissolving into the background of the world around us. But if this technology is truly pervasive then where does the User Interface go? This question shows why Augmented Reality is much more than just the latest novelty. It is part of a structural change in the way we use and interact with the network. This presentation will look at the sensors around us, the standards that are developing and the challenges that lie ahead.
New sensor based Web Standards developments have punched a hole in the web that is letting the real world leak into the browser. The getUserMedia API now lets us access cameras and microphones and JSARToolkit and javascript based Natural Feature Tracking like the examples from ICG Graz University have shown that browsers can now be taught to perceive the world around them. Combine this with the <canvas> and WebGL and you have a real working model for a Web Standards based Augmented Reality.
On top of this we also have OGCs Sensor Web Enablement and new developments like the Sensor API and the rapid spread of networked sensors and wireless Arduino-ised devices. Massively distributed dynamic immersive visualisation is now the new structural form for the modern web.
What does it mean when your apps can see, hear and feel? Digital sensors are flooding through our daily life. Mobile devices have microphones, cameras, accelerometers, digital compasses and now Near Field Communication (NFC) chips and scanners. But this is all just the very start. These small digital sensors are shrinking even further and just as Mark Weiser predicted they are soaking into the world around you.
In this session Rob will explore how you can use these new streams of sensor data to create innovative and dynamic new user experiences. He’ll examine, from an experience point of view, what the challenges and constraints of sensor driven apps are and how you can deal with this deeply technical domain that covers issues such as sensor fusion, latency, calibration and newly extended mental models.
But if that all sounds a bit dry and technical for you, don’t panic! Rob’s focus here is on how to create experiences using these technologies rather than the deep technical aspects themselves. However, he will help you get a clear overview of the work from the W3C Device API and Web Real Time Communication working groups, the ARStandards.org community and other related research activities. He’ll present tangible demonstrations that show how these new streams of “digital awareness” data can now be integrated into the experiences you create to literally bring your apps to life. This will leave you re-thinking your current projects and asking “Is that sense-able?”.
Rob will also explore where we are headed with all of this and how to plan for this mind expanding journey. This is far from just a technical discussion. It will provide an introduction to the ethical and moral issues created by these sensors. Issues that we will all need to address in our own lives providing yet another aspect to the key question “Is that sensible?”
Augmented Reality is Digital Sensory Perception. This presentation paints a broader definition of a POI as a Pattern of Interest and discusses the definition of this as a standard.
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This market survey reviews how Web Standards have been adopted within the AR market across a wide range of commercial products and research projects. It aims to capture the state of the market at the end of 2012. This review provides a consolidated view of the use of Web Technologies within the AR industry and extrapolates how this trend is likely to evolve over the next 6-12 months.
This review contributes to the ongoing development of AR Standards by providing system architects, implementors and marketers a clear and concise summary of this key intersection between AR and the Web.
Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
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This was presented at Augmented World Expo in Santa Clara (#AWE2017). A video of the live Natural Feature Tracking demo will be uploaded and linked from here soon.
The key benefit of using AR in your web browser is how quick and easy it is to share. You can send a single web link through social media or email and the recipient can just tap on the link and it works. But up until recently this has not included Computer Vision based AR for a number of technical and market reasons. This presentation will position the web browser in the overall context of Computer Vision history, and we'll look at how this has evolved through developments including jsartoolkit.js, tracking.js and AR.js. We'll then dive deeper into the latest developments to show how OpenCV performs running in the browser and how this compares to native applications. This deep dive will compare the different feature detection/extraction algorithms and how they perform on some well known image data sets. The session will conclude with demos that show how this all works right now in over 2 Billion capable web browsers.
This is our presentation from the Immersive Sydney #WebXRWeek event. This provides an overview of web based Mixed Reality and then dives into the specifics of the new #WebXR API. It includes market statistics and information on key release dates. It also includes links to #WebXR demos and other background information.
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This presentation looks at how Augmented Reality and Virtual Reality can be used in an Education/Learning context. It explores the main modes of interaction available and defines the unique and powerful benefits AR & VR deliver for educators. It was presented at Singapore EduTECH 2018.
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This is our presentation from the WebDirections #Reality17 event. It provides an overview of the Mixed/Extended Reality landscape and looks at what's coming next. It concludes by showing where #WebAR is up to right now and what's possible in your browser today.
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This presentation was part of the ISMAR17 Workshop on "Standards for Mixed & Augmented Reality" in Nantes, France (https://arstandardsworkshop17.wordpress.com/program/). It provides an overview of the latest developments in web based Mixed Reality including the newly released Natural Feature Tracking from awe.media (see the intro video here https://youtu.be/5_HWgrcWWts). It takes a look at developments & APIs that are currently forming. It takes a look at what is still needed and how these API gaps may be dealt with. And it explores what is currently playing out in the market and how this is likely to evolve in the near-to-midterm future.
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"Immersive" is the key defining factor of the next wave of computing. With each computing revolution the distance between the user and the computing experience has shrunk - with today's modern mobile devices making computing Pervasive. This next step is truly user-centered and puts you right at the heart of a deeply Immersive Experience. The key question that faces us now is "How do we get there from here?". Our near future seems to inevitably involve hyper-connected wearable and then embed-able computer displays. But how will we all migrate from today's mobile devices to this amazing new nerdvana?
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Shakespeare said “All the world is a stage” and with pervasive computing this has never been more true. As Mark Weiser predicted our computers and sensors are rapidly dissolving into the background of the world around us. But if this technology is truly pervasive then where does the User Interface go? This question shows why Augmented Reality is much more than just the latest novelty. It is part of a structural change in the way we use and interact with the network. This presentation will look at what this means for our sense of where and even who we are.
Shakespeare said "All the world is a stage" and with pervasive computing this has never been more true. As Mark Weiser predicted our computers and sensors are rapidly dissolving into the background of the world around us. But if this technology is truly pervasive then where does the User Interface go? This question shows why Augmented Reality is much more than just the latest novelty. It is part of a structural change in the way we use and interact with the network. This presentation will look at the sensors around us, the standards that are developing and the challenges that lie ahead.
New sensor based Web Standards developments have punched a hole in the web that is letting the real world leak into the browser. The getUserMedia API now lets us access cameras and microphones and JSARToolkit and javascript based Natural Feature Tracking like the examples from ICG Graz University have shown that browsers can now be taught to perceive the world around them. Combine this with the <canvas> and WebGL and you have a real working model for a Web Standards based Augmented Reality.
On top of this we also have OGCs Sensor Web Enablement and new developments like the Sensor API and the rapid spread of networked sensors and wireless Arduino-ised devices. Massively distributed dynamic immersive visualisation is now the new structural form for the modern web.
What does it mean when your apps can see, hear and feel? Digital sensors are flooding through our daily life. Mobile devices have microphones, cameras, accelerometers, digital compasses and now Near Field Communication (NFC) chips and scanners. But this is all just the very start. These small digital sensors are shrinking even further and just as Mark Weiser predicted they are soaking into the world around you.
In this session Rob will explore how you can use these new streams of sensor data to create innovative and dynamic new user experiences. He’ll examine, from an experience point of view, what the challenges and constraints of sensor driven apps are and how you can deal with this deeply technical domain that covers issues such as sensor fusion, latency, calibration and newly extended mental models.
But if that all sounds a bit dry and technical for you, don’t panic! Rob’s focus here is on how to create experiences using these technologies rather than the deep technical aspects themselves. However, he will help you get a clear overview of the work from the W3C Device API and Web Real Time Communication working groups, the ARStandards.org community and other related research activities. He’ll present tangible demonstrations that show how these new streams of “digital awareness” data can now be integrated into the experiences you create to literally bring your apps to life. This will leave you re-thinking your current projects and asking “Is that sense-able?”.
Rob will also explore where we are headed with all of this and how to plan for this mind expanding journey. This is far from just a technical discussion. It will provide an introduction to the ethical and moral issues created by these sensors. Issues that we will all need to address in our own lives providing yet another aspect to the key question “Is that sensible?”
Augmented Reality is Digital Sensory Perception. This presentation paints a broader definition of a POI as a Pattern of Interest and discusses the definition of this as a standard.
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The Augmented Web delivers AR to the masses
1. https://buildAR.com : image credit
The Augmented Web
Now your web can see & hear & connect you to the real world...
2. Rob Manson
@nambor
CEO of MOB-Labs the creators of buildAR.com
Chair of the W3C's Augmented Web Community Group
Invited Expert with the ISO, W3C & the Khronos Group
Co-Founder of ARStandards.org
Author of “Getting started with WebRTC” (available July)
https://buildAR.com