Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
Augmenting, Mixing & Extending
Reality on the web
Who am I?
Rob Manson, CEO & co-founder
https://awe.media
Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
W3C
Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
W3C
Khronos Group
Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
W3C
Khronos Group
ISO
A brief history…
How did we get here?
How did we get here?
How did we get here?
How did we get here?
How did we get here?
How did we get here?
How did we get here?
How did we get here?
How did we get here?
2017
The web gets
Computer Vision!
What predictions did we get right?
Mixed Reality will be possible in the web
What predictions did we get right?
Mixed Reality will be possible in the web
ARStandards Workshop Seoul, 2010
What predictions did we get right?
Mixed Reality Web Standards test harness
What predictions did we get right?
Mixed Reality Web Standards test harness
isweb3here.com, 2011
What predictions did we get right?
OS-level spatial tracking would be released
What predictions did we get right?
OS-level spatial tracking would be released
W3C WebVR Workshop, 2016
But getting the timing right
is really hard…
But Tim is only right
if you give up too soon!
Here are the different ways
people can interact with Mixed Reality
Mixed Reality Interaction Mode – Public
- Whole body in fov
- More spectators
- Limited distribution
Mixed Reality Interaction Mode – Personal
- Upper/whole body in fov
- Fewer spectators
- Wider distribution
Mixed Reality Interaction Mode – Private
- Extremeties or head in fov
- 1-2 direct participants
- Wider distribution & locations
Mixed Reality Interaction Mode – Intimate
- Only extremeties in fov
- 1 direct participant
- Pervasive but currently limited distribution
Where are we up to now?
What is Mixed Reality?
Image Credit
Paul Milgram - 1994
What is Augmented Reality?
Augmented Reality allows the user to see the real world,
with virtual objects superimposed upon
or composited with the real world.
Ron Azuma - 1997
Augmented Reality…
1. Combines the real and virtual
2. Is interactive in real time
3. Is registered in 3D
What is Extended Reality?
Image Credit
What is Extended Reality?
Image Credit
What is Extended Reality?
Image Credit
Image Credit
How do you “View” VR & AR?
Have a suitable HMD
v
1
2Have a valid account
with the HMD vendor's
app store
3
Complete the HMD
vendor's first use
4
v
Search for & find the app
in their app store
5 Download/install
the app through
their app store
6Often requires system
or app updates also
v
7 Select/play the
downloaded app
!
MOBILE ONLY APP
Have a valid account
with the Mobile OS
vendor's app store
v
1
2
Find the app in
their app store3
Download/install the
app through their
app store
4
v
Often requires
system or app
updates also
5
Download/install
the app through
their app store
6
Select/play the
downloaded app
v
7 !
View promo for app on
their website
WEB APP
1 Click on a web link to
open it in your
browser on any
device
HMD ONLY APP
How do you “Create” VR & AR?
MOBILE ONLY APPs WEB APPSHMD ONLY APPS
Hire or be a developer
v
1
2
Download & get to know (&
deal with the various
issues/quirks) the developer
SDK for the target platform
3 Develop your app/s
4
v
Test it on the target HMD
vendor platform/s
5
Convert media and
3D assets to the
app/s format
6
Sign & submit your
app/s to the app store/s
& wait for approval/s
v
7
Publish & distribute
links to one or more
app stores
!
Download & get to know (&
deal with the various
issues/quirks) the developer
SDK for the target mobile OS
v
1
2
Develop your app/s
3
Test it on the target HMD
vendor platform/s 4
v
Convert media and
3D assets to the
app/s format
5
Sign & submit your app/s
to the app store/s & wait
for approval/s
6
Publish & distribute
links to one or more
app stores
v
7
Hire or be a developer
8
Create promotional web
content to drive people
to the app/s ! 8
Create promotional web
content to drive people
to the app/s
Get an account with
awe.media
*blatant plug J
v
1
2
Upload any types of
common media you
need (photos, videos,
3D & more)
3
Manipulate these objects
and add rich interactions
to create your VR & AR
experiences
4
Open your browser on
any type of device
v
5 Share a single link that
points directly to your web-
based VR/AR experience
What’s evolving as we speak?
Depth sensing
Depth Sensing is starting to become commonplace
Image Credit
OS-level pose tracking
Image Credit
WebVR/WebAR
Image Credit
WebVR/WebXR
Image Credit
Deep/Machine Learning
Image Credit
More cameras!
Image Credit
What’s needed in the future?
(The missing pieces)
Camera intrinsics web API
Image Credit
A more accurate underlying geometry for Computer Vision
Optimised pixel access
Zero copy texture transfer & faster workers
Image Credit
Lets look at how this is all
playing out in the market
Why has VR exploded recently?
VR has things to sell
Image Credit
Why has VR exploded recently?
The power of the s-curve
Image Credit
Where are we now?
In reality, VR is a tiny tiny market right now
Where are we now?
In reality, VR is a tiny tiny market right now
More iPhone 8s than HMDs by the end of the year!
What’s happening in the global mobile market?
Image Credit
The good news for iOS is the majority are now iOS11
Image Credit
Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
Immersive Computing will become Pervasive
Image Credit
What is likely in the future?
What are the real market trends?
This will take more than 3-5 years
Image Credit
Mainstream adoption won’t “start” until at least 2020
Image Credit
How long until we get our magic glasses?
What will drive market changes between now & then?
Convenient multi-use mobile form factors are the key today
Image Credit
Questions? / Discussion
Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor

ISMAR17 - Augmenting, Mixing & Extending Reality on the web

  • 1.
    Rob Manson, CEO& co-founder - https://awe.media - follow me on twitter @nambor Augmenting, Mixing & Extending Reality on the web
  • 2.
    Who am I? RobManson, CEO & co-founder https://awe.media
  • 3.
    Who am I? RobManson, CEO & co-founder https://awe.media The original evangelist for Mixed Reality using open Web Standards
  • 4.
    Who am I? RobManson, CEO & co-founder https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert
  • 5.
    Who am I? RobManson, CEO & co-founder https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert W3C
  • 6.
    Who am I? RobManson, CEO & co-founder https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert W3C Khronos Group
  • 7.
    Who am I? RobManson, CEO & co-founder https://awe.media The original evangelist for Mixed Reality using open Web Standards Invited Expert W3C Khronos Group ISO
  • 8.
  • 9.
    How did weget here?
  • 10.
    How did weget here?
  • 11.
    How did weget here?
  • 12.
    How did weget here?
  • 13.
    How did weget here?
  • 14.
    How did weget here?
  • 15.
    How did weget here?
  • 16.
    How did weget here?
  • 17.
    How did weget here? 2017 The web gets Computer Vision!
  • 18.
    What predictions didwe get right? Mixed Reality will be possible in the web
  • 19.
    What predictions didwe get right? Mixed Reality will be possible in the web ARStandards Workshop Seoul, 2010
  • 20.
    What predictions didwe get right? Mixed Reality Web Standards test harness
  • 21.
    What predictions didwe get right? Mixed Reality Web Standards test harness isweb3here.com, 2011
  • 22.
    What predictions didwe get right? OS-level spatial tracking would be released
  • 23.
    What predictions didwe get right? OS-level spatial tracking would be released W3C WebVR Workshop, 2016
  • 24.
    But getting thetiming right is really hard…
  • 26.
    But Tim isonly right if you give up too soon!
  • 27.
    Here are thedifferent ways people can interact with Mixed Reality
  • 28.
    Mixed Reality InteractionMode – Public - Whole body in fov - More spectators - Limited distribution
  • 29.
    Mixed Reality InteractionMode – Personal - Upper/whole body in fov - Fewer spectators - Wider distribution
  • 30.
    Mixed Reality InteractionMode – Private - Extremeties or head in fov - 1-2 direct participants - Wider distribution & locations
  • 31.
    Mixed Reality InteractionMode – Intimate - Only extremeties in fov - 1 direct participant - Pervasive but currently limited distribution
  • 32.
    Where are weup to now?
  • 33.
    What is MixedReality? Image Credit Paul Milgram - 1994
  • 34.
    What is AugmentedReality? Augmented Reality allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Ron Azuma - 1997 Augmented Reality… 1. Combines the real and virtual 2. Is interactive in real time 3. Is registered in 3D
  • 35.
    What is ExtendedReality? Image Credit
  • 36.
    What is ExtendedReality? Image Credit
  • 37.
    What is ExtendedReality? Image Credit
  • 39.
  • 41.
    How do you“View” VR & AR? Have a suitable HMD v 1 2Have a valid account with the HMD vendor's app store 3 Complete the HMD vendor's first use 4 v Search for & find the app in their app store 5 Download/install the app through their app store 6Often requires system or app updates also v 7 Select/play the downloaded app ! MOBILE ONLY APP Have a valid account with the Mobile OS vendor's app store v 1 2 Find the app in their app store3 Download/install the app through their app store 4 v Often requires system or app updates also 5 Download/install the app through their app store 6 Select/play the downloaded app v 7 ! View promo for app on their website WEB APP 1 Click on a web link to open it in your browser on any device HMD ONLY APP
  • 42.
    How do you“Create” VR & AR? MOBILE ONLY APPs WEB APPSHMD ONLY APPS Hire or be a developer v 1 2 Download & get to know (& deal with the various issues/quirks) the developer SDK for the target platform 3 Develop your app/s 4 v Test it on the target HMD vendor platform/s 5 Convert media and 3D assets to the app/s format 6 Sign & submit your app/s to the app store/s & wait for approval/s v 7 Publish & distribute links to one or more app stores ! Download & get to know (& deal with the various issues/quirks) the developer SDK for the target mobile OS v 1 2 Develop your app/s 3 Test it on the target HMD vendor platform/s 4 v Convert media and 3D assets to the app/s format 5 Sign & submit your app/s to the app store/s & wait for approval/s 6 Publish & distribute links to one or more app stores v 7 Hire or be a developer 8 Create promotional web content to drive people to the app/s ! 8 Create promotional web content to drive people to the app/s Get an account with awe.media *blatant plug J v 1 2 Upload any types of common media you need (photos, videos, 3D & more) 3 Manipulate these objects and add rich interactions to create your VR & AR experiences 4 Open your browser on any type of device v 5 Share a single link that points directly to your web- based VR/AR experience
  • 43.
  • 44.
    Depth sensing Depth Sensingis starting to become commonplace Image Credit
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
    What’s needed inthe future? (The missing pieces)
  • 51.
    Camera intrinsics webAPI Image Credit A more accurate underlying geometry for Computer Vision
  • 52.
    Optimised pixel access Zerocopy texture transfer & faster workers Image Credit
  • 53.
    Lets look athow this is all playing out in the market
  • 54.
    Why has VRexploded recently? VR has things to sell Image Credit
  • 55.
    Why has VRexploded recently? The power of the s-curve Image Credit
  • 56.
    Where are wenow? In reality, VR is a tiny tiny market right now
  • 57.
    Where are wenow? In reality, VR is a tiny tiny market right now More iPhone 8s than HMDs by the end of the year!
  • 58.
    What’s happening inthe global mobile market? Image Credit
  • 59.
    The good newsfor iOS is the majority are now iOS11 Image Credit
  • 60.
    Where are wenow? Installed web browsers 20 MILLION (END 2017) Includes both the mobile and HMD users above 2 BILLION 3 BILLION Mobile devices HMD only
  • 61.
    Where are wenow? Installed web browsers 20 MILLION (END 2017) Includes both the mobile and HMD users above 2 BILLION 3 BILLION Mobile devices HMD only
  • 62.
    Where are wenow? Installed web browsers 20 MILLION (END 2017) Includes both the mobile and HMD users above 2 BILLION 3 BILLION Mobile devices HMD only
  • 63.
    Where are wenow? Installed web browsers 20 MILLION (END 2017) Includes both the mobile and HMD users above 2 BILLION 3 BILLION Mobile devices HMD only
  • 64.
    Immersive Computing willbecome Pervasive Image Credit What is likely in the future?
  • 65.
    What are thereal market trends? This will take more than 3-5 years Image Credit
  • 66.
    Mainstream adoption won’t“start” until at least 2020 Image Credit How long until we get our magic glasses?
  • 67.
    What will drivemarket changes between now & then? Convenient multi-use mobile form factors are the key today Image Credit
  • 69.
    Questions? / Discussion RobManson, CEO & co-founder - https://awe.media - follow me on twitter @nambor