This document provides an overview of the development of culture and technology from 1992 to 2009. It summarizes popular music, highest grossing movies, and cultural fads for each year. Additionally, it outlines important milestones and developments in computer technology from the 1780s to the late 1990s, including the creation of programming languages, the development of microprocessors, and the rise of the internet and web. The document shows how popular culture and technology evolved in parallel over this time period.
These slides are an edited version of a formal address delivered by David Warlick. Learn more about the presentation at: http://davidwarlick.com/wordpress/?page_id=32
The document discusses how schools are changing to meet the needs of 21st century learners and the digital generation. It notes that students now spend over 7 hours per day using digital media and are constantly connected online. Schools need to shift practices to focus on collaboration, communication, critical thinking and creativity through more socially-based and digitally-rich learning that extends beyond the classroom. The challenges include updating infrastructure, policies and teacher training to support mobile and personalized learning experiences for students.
21st Learning - Transforming a Board or District. This 3 hour workshop was delivered to the Newfoundland and Labrador Directors of Education (NLADE) on December 8, 2011. The presentation looks at the dynamic process of transforming a Board as a 21st Century Learning and Teaching School Board.
The document discusses using Web 2.0 tools for school administrators. It provides the URLs for the presenter's online communities on Ning and Wikispaces and encourages participants to use one new Web 2.0 skill next year. It also lists and defines many popular Web 2.0 tools and technologies.
Using technology to flatten the world and enhanceguest135a9
Using technology can help flatten the world and enhance multicultural education. Video, websites, and virtual exchanges allow students to have virtual experiences with other cultures without traveling. This helps address the accelerating globalization of society and raises international awareness. As the economy becomes more global, understanding other cultures is important for students' future careers in international business, foreign services, non-profits, and more. Technologies like video conferencing, websites, and online exchanges can provide opportunities for students to connect with peers around the world and learn about their lives and cultures.
Week 2: Social Media:Society & Citizenship
This course is designed to enable students to make safe and legal use of the Internet by identifying best practices, tools and methods that also respects free expression. It will develop the critical thinking skills necessary to understand the challenges, risks and opportunities regarding current computer-mediated communication technologies. Topics will include the rights and responsibilities of the digital citizen, Internet safety, social -networking, privacy, and creative content creation. Legal, technical, psychological, and social dynamics will be addressed with an emphasis on practical application. We will first build a foundation by looking at the technical aspects of social media by exploring the tools and skills necessary to enhance students’ online potential by building a culture of responsible online behavior. The second half of the course will focus on the more complex dynamics of collaboration, privacy, content creation and economic and political societal participation.
ccLearn presentation for Lawrence Hall of ScienceAhrash Bissell
The document discusses open educational resources (OER) and how Creative Commons (CC) supports open learning through addressing legal, technical, and social barriers to openly sharing educational content. CC licenses provide clear permissions for access, reuse, remixing, and distributing educational materials to maximize sharing and collaboration in education. However, challenges remain around issues like copyright, technology standards, curriculum constraints, and sustainability models.
These slides are an edited version of a formal address delivered by David Warlick. Learn more about the presentation at: http://davidwarlick.com/wordpress/?page_id=32
The document discusses how schools are changing to meet the needs of 21st century learners and the digital generation. It notes that students now spend over 7 hours per day using digital media and are constantly connected online. Schools need to shift practices to focus on collaboration, communication, critical thinking and creativity through more socially-based and digitally-rich learning that extends beyond the classroom. The challenges include updating infrastructure, policies and teacher training to support mobile and personalized learning experiences for students.
21st Learning - Transforming a Board or District. This 3 hour workshop was delivered to the Newfoundland and Labrador Directors of Education (NLADE) on December 8, 2011. The presentation looks at the dynamic process of transforming a Board as a 21st Century Learning and Teaching School Board.
The document discusses using Web 2.0 tools for school administrators. It provides the URLs for the presenter's online communities on Ning and Wikispaces and encourages participants to use one new Web 2.0 skill next year. It also lists and defines many popular Web 2.0 tools and technologies.
Using technology to flatten the world and enhanceguest135a9
Using technology can help flatten the world and enhance multicultural education. Video, websites, and virtual exchanges allow students to have virtual experiences with other cultures without traveling. This helps address the accelerating globalization of society and raises international awareness. As the economy becomes more global, understanding other cultures is important for students' future careers in international business, foreign services, non-profits, and more. Technologies like video conferencing, websites, and online exchanges can provide opportunities for students to connect with peers around the world and learn about their lives and cultures.
Week 2: Social Media:Society & Citizenship
This course is designed to enable students to make safe and legal use of the Internet by identifying best practices, tools and methods that also respects free expression. It will develop the critical thinking skills necessary to understand the challenges, risks and opportunities regarding current computer-mediated communication technologies. Topics will include the rights and responsibilities of the digital citizen, Internet safety, social -networking, privacy, and creative content creation. Legal, technical, psychological, and social dynamics will be addressed with an emphasis on practical application. We will first build a foundation by looking at the technical aspects of social media by exploring the tools and skills necessary to enhance students’ online potential by building a culture of responsible online behavior. The second half of the course will focus on the more complex dynamics of collaboration, privacy, content creation and economic and political societal participation.
ccLearn presentation for Lawrence Hall of ScienceAhrash Bissell
The document discusses open educational resources (OER) and how Creative Commons (CC) supports open learning through addressing legal, technical, and social barriers to openly sharing educational content. CC licenses provide clear permissions for access, reuse, remixing, and distributing educational materials to maximize sharing and collaboration in education. However, challenges remain around issues like copyright, technology standards, curriculum constraints, and sustainability models.
The Wikipedia Education Program in Armenia 2015 - English Language VersionAnna Koval
View on Wikimedia Commons in English:
https://commons.wikimedia.org/wiki/File:Anna_Koval%27s_Wikipedia_Education_Program_Slidedeck_for_Armenia_2015_--_English_language_version.pdf
View on Wikimedia Commons in Armenian:
https://commons.wikimedia.org/wiki/File:Anna_Koval%27s_Wikipedia_Education_Program_Slidedeck_for_Armenia_2015_--_Armenian_language_version.pdf
This document provides an overview of a classroom presentation on virtual worlds and serious games. It discusses how virtual worlds like Second Life can be used for educational purposes through simulations, interactions with international students, and virtual field trips. It also explores how serious games that incorporate educational topics can motivate learning for subjects like science, history, and problem-solving. Educators are encouraged to consider how these digital tools can transform traditional classrooms into 21st century learning environments.
The document discusses using Web 2.0 tools for school administrators. It provides an overview of various online tools including wikis, blogs, podcasts, and social networking sites that administrators can use for professional development. The goal is to help administrators develop online professional learning communities to share knowledge and learn from each other.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to deep, readily available information.
2) The information landscape is dynamic, with new technologies empowering learners through blogging, digital content creation and global communities.
3) Literacy must be redefined from basic reading and writing to include skills like exposing truth, employing information, expressing ideas and ethics in this environment.
Educators must help students learn to teach themselves by paying attention to their information experiences and habits, rather than just skills or lifelong learning, to prepare them for opportunity in an insecure future.
My presentation from the ACEC Conference in Adelaide on October 1 2014. The Australian Computers in Education Council ... a great venue for me to showcase my use of social media in class. Not teaching with social media is like NOT teaching Maths.
This document outlines David Burns' presentation on using social media to extend the reach of English language teaching. It discusses several social media platforms that can be used for professional collaboration and development, as well as in the classroom. These include Facebook, Twitter, Dropbox, YouTube, blogs, and wikis. The presentation emphasizes that teachers should make responsible choices regarding social media use in light of the political and social contexts of their host countries.
This document provides 15 tips for using web conferencing in the classroom. The tips include connecting students to educational broadcasts, having experts like authors or musicians visit via video chat, facilitating student interactions with other schools to share book choices or complete collaborative projects, and hosting virtual field trips to museums or having historical figures answer student questions. Conducting role play activities or assemblies that incorporate video conferencing is also suggested. The tips aim to enhance learning and help bring the outside world into the classroom.
Presented to teachers at the Sonoma County Office of Education on August 4, 2015 for the eduIMPACT Summit.
Presented to teachers at Sonoma State University on August 5, 2015 for the North Bay International Studies Project's Global Dialogue Workshop.
View this presentation on Wikimedia Commons here:
https://commons.wikimedia.org/wiki/File:Wikipedia_%26_Why_It_Belongs_In_Education.pdf
View the generic version on Wikimedia Commons here:
https://commons.wikimedia.org/wiki/File:Wikipedia_%26_Why_It_Belongs_In_Education_--_depersonalized.pdf
Digital Media and Ministry explores how to use digital tools like images, videos, and social media in ministry. It discusses why visuals are important for learning and the digital skills ministry leaders need today. The document provides guidance on finding, creating, curating, and utilizing images and videos, as well as using various social media platforms. It emphasizes the importance of digital media for connecting with communities and sharing faith in today's world.
Tech Conference for teachers - social media and blogging in the classroom. Friday, March 14, 2014 at Full Sail University. See more at school.flblogcon.com
David Burns gave a presentation on using social media to extend the reach of English language programs. He discussed 20 different social media platforms that can be used for education, including Facebook, Twitter, YouTube, blogs and Google tools. He explained how each one can be utilized for teacher professional development, student projects and collaboration. Burns emphasized that teachers should make responsible choices regarding social media use and consider privacy issues in their local context.
The revised version of the November INSET presentation I used.
Version one had some font problems and also some of the slides were formatted wrongly... serves me right for using a ppt file!
This document discusses informal learning with technology at home compared to formal learning with technology at school. It begins with an introduction to the author and topic. It then reviews literature on the differences between home and school technology use, providing examples from student surveys. Students report learning programming, music, and languages at home through free exploration online. The document considers implications for updating school curricula to better incorporate informal learning approaches. It suggests integrating blogging, citizenship activities, and accrediting soft skills into classroom lessons.
Integrating the Internet into the Foreign Language Classroomsspengler
The document discusses integrating internet tools into foreign language classrooms. It provides examples of online resources that can be used, including videos, lesson plans, tutorials, and tools for students. Effective evaluation of online sources is important to teach students critical thinking skills.
Social media refers to online tools that allow people to communicate, share content, and engage in online social networking. These tools include blogs, social networking sites, photo sharing sites, and more. Social networking sites allow users to create profiles and connect with others. While new technologies have often faced skepticism, social media has changed how people interact and get information online through sharing, commenting, and collaborating. It remains to be seen how social media will continue to impact society.
The High King of Northumbria called upon eight extraordinary individuals from different backgrounds and gave each a special role and emblem. Feliza was made the Royal Entertainer. Jahaziel became the Royal Chancellor. Adrienne was named the Royal Chancellor. Raquel was appointed as the Royal Musician. Robert joined as the Royal Doctor. Jnysz became the Royal Adviser. Pauline was chosen to be the Royal Peacemaker. Rimarose was given the role of Royal Priestess. Though they each had doubts and fears, they came together as the Royal Troupe of Northumbria with a higher calling.
The Royal Wedding Route - power point presentationTiz11 China
The Royal Wedding Route from Buckingham Palace to Westminster Abbey including all the tourist attractions along the way, William and Kate, London Tourist Attractions
10 Insightful Quotes On Designing A Better Customer ExperienceYuan Wang
In an ever-changing landscape of one digital disruption after another, companies and organisations are looking for new ways to understand their target markets and engage them better. Increasingly they invest in user experience (UX) and customer experience design (CX) capabilities by working with a specialist UX agency or developing their own UX lab. Some UX practitioners are touting leaner and faster ways of developing customer-centric products and services, via methodologies such as guerilla research, rapid prototyping and Agile UX. Others seek innovation and fulfilment by spending more time in research, being more inclusive, and designing for social goods.
Experience is more than just an interface. It is a relationship, as well as a series of touch points between your brand and your customer. Here are our top 10 highlights and takeaways from the recent UX Australia conference to help you transform your customer experience design.
For full article, continue reading at https://yump.com.au/10-ways-supercharge-customer-experience-design/
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
The Wikipedia Education Program in Armenia 2015 - English Language VersionAnna Koval
View on Wikimedia Commons in English:
https://commons.wikimedia.org/wiki/File:Anna_Koval%27s_Wikipedia_Education_Program_Slidedeck_for_Armenia_2015_--_English_language_version.pdf
View on Wikimedia Commons in Armenian:
https://commons.wikimedia.org/wiki/File:Anna_Koval%27s_Wikipedia_Education_Program_Slidedeck_for_Armenia_2015_--_Armenian_language_version.pdf
This document provides an overview of a classroom presentation on virtual worlds and serious games. It discusses how virtual worlds like Second Life can be used for educational purposes through simulations, interactions with international students, and virtual field trips. It also explores how serious games that incorporate educational topics can motivate learning for subjects like science, history, and problem-solving. Educators are encouraged to consider how these digital tools can transform traditional classrooms into 21st century learning environments.
The document discusses using Web 2.0 tools for school administrators. It provides an overview of various online tools including wikis, blogs, podcasts, and social networking sites that administrators can use for professional development. The goal is to help administrators develop online professional learning communities to share knowledge and learn from each other.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to deep, readily available information.
2) The information landscape is dynamic, with new technologies empowering learners through blogging, digital content creation and global communities.
3) Literacy must be redefined from basic reading and writing to include skills like exposing truth, employing information, expressing ideas and ethics in this environment.
Educators must help students learn to teach themselves by paying attention to their information experiences and habits, rather than just skills or lifelong learning, to prepare them for opportunity in an insecure future.
My presentation from the ACEC Conference in Adelaide on October 1 2014. The Australian Computers in Education Council ... a great venue for me to showcase my use of social media in class. Not teaching with social media is like NOT teaching Maths.
This document outlines David Burns' presentation on using social media to extend the reach of English language teaching. It discusses several social media platforms that can be used for professional collaboration and development, as well as in the classroom. These include Facebook, Twitter, Dropbox, YouTube, blogs, and wikis. The presentation emphasizes that teachers should make responsible choices regarding social media use in light of the political and social contexts of their host countries.
This document provides 15 tips for using web conferencing in the classroom. The tips include connecting students to educational broadcasts, having experts like authors or musicians visit via video chat, facilitating student interactions with other schools to share book choices or complete collaborative projects, and hosting virtual field trips to museums or having historical figures answer student questions. Conducting role play activities or assemblies that incorporate video conferencing is also suggested. The tips aim to enhance learning and help bring the outside world into the classroom.
Presented to teachers at the Sonoma County Office of Education on August 4, 2015 for the eduIMPACT Summit.
Presented to teachers at Sonoma State University on August 5, 2015 for the North Bay International Studies Project's Global Dialogue Workshop.
View this presentation on Wikimedia Commons here:
https://commons.wikimedia.org/wiki/File:Wikipedia_%26_Why_It_Belongs_In_Education.pdf
View the generic version on Wikimedia Commons here:
https://commons.wikimedia.org/wiki/File:Wikipedia_%26_Why_It_Belongs_In_Education_--_depersonalized.pdf
Digital Media and Ministry explores how to use digital tools like images, videos, and social media in ministry. It discusses why visuals are important for learning and the digital skills ministry leaders need today. The document provides guidance on finding, creating, curating, and utilizing images and videos, as well as using various social media platforms. It emphasizes the importance of digital media for connecting with communities and sharing faith in today's world.
Tech Conference for teachers - social media and blogging in the classroom. Friday, March 14, 2014 at Full Sail University. See more at school.flblogcon.com
David Burns gave a presentation on using social media to extend the reach of English language programs. He discussed 20 different social media platforms that can be used for education, including Facebook, Twitter, YouTube, blogs and Google tools. He explained how each one can be utilized for teacher professional development, student projects and collaboration. Burns emphasized that teachers should make responsible choices regarding social media use and consider privacy issues in their local context.
The revised version of the November INSET presentation I used.
Version one had some font problems and also some of the slides were formatted wrongly... serves me right for using a ppt file!
This document discusses informal learning with technology at home compared to formal learning with technology at school. It begins with an introduction to the author and topic. It then reviews literature on the differences between home and school technology use, providing examples from student surveys. Students report learning programming, music, and languages at home through free exploration online. The document considers implications for updating school curricula to better incorporate informal learning approaches. It suggests integrating blogging, citizenship activities, and accrediting soft skills into classroom lessons.
Integrating the Internet into the Foreign Language Classroomsspengler
The document discusses integrating internet tools into foreign language classrooms. It provides examples of online resources that can be used, including videos, lesson plans, tutorials, and tools for students. Effective evaluation of online sources is important to teach students critical thinking skills.
Social media refers to online tools that allow people to communicate, share content, and engage in online social networking. These tools include blogs, social networking sites, photo sharing sites, and more. Social networking sites allow users to create profiles and connect with others. While new technologies have often faced skepticism, social media has changed how people interact and get information online through sharing, commenting, and collaborating. It remains to be seen how social media will continue to impact society.
The High King of Northumbria called upon eight extraordinary individuals from different backgrounds and gave each a special role and emblem. Feliza was made the Royal Entertainer. Jahaziel became the Royal Chancellor. Adrienne was named the Royal Chancellor. Raquel was appointed as the Royal Musician. Robert joined as the Royal Doctor. Jnysz became the Royal Adviser. Pauline was chosen to be the Royal Peacemaker. Rimarose was given the role of Royal Priestess. Though they each had doubts and fears, they came together as the Royal Troupe of Northumbria with a higher calling.
The Royal Wedding Route - power point presentationTiz11 China
The Royal Wedding Route from Buckingham Palace to Westminster Abbey including all the tourist attractions along the way, William and Kate, London Tourist Attractions
10 Insightful Quotes On Designing A Better Customer ExperienceYuan Wang
In an ever-changing landscape of one digital disruption after another, companies and organisations are looking for new ways to understand their target markets and engage them better. Increasingly they invest in user experience (UX) and customer experience design (CX) capabilities by working with a specialist UX agency or developing their own UX lab. Some UX practitioners are touting leaner and faster ways of developing customer-centric products and services, via methodologies such as guerilla research, rapid prototyping and Agile UX. Others seek innovation and fulfilment by spending more time in research, being more inclusive, and designing for social goods.
Experience is more than just an interface. It is a relationship, as well as a series of touch points between your brand and your customer. Here are our top 10 highlights and takeaways from the recent UX Australia conference to help you transform your customer experience design.
For full article, continue reading at https://yump.com.au/10-ways-supercharge-customer-experience-design/
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
How to Build a Dynamic Social Media PlanPost Planner
Stop guessing and wasting your time on networks and strategies that don’t work!
Join Rebekah Radice and Katie Lance to learn how to optimize your social networks, the best kept secrets for hot content, top time management tools, and much more!
Watch the replay here: bit.ly/socialmedia-plan
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the development of the microprocessor, personal computers, CD-ROMs, and the Internet, transforming how information and education are delivered.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s-1990s, technologies like microprocessors, personal computers, CD-ROMs, the Internet, and multimedia expanded educational opportunities through new resources and interactive learning tools.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved greatly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the invention of the microprocessor, personal computers, CD-ROMs, and the Internet, transforming how information and education are delivered.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved greatly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the invention of the microprocessor, personal computers, CD-ROMs, and the Internet, transforming how information and education are delivered.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved greatly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the invention of the microprocessor, personal computers, CD-ROMs, and the Internet, transforming how information and education are delivered.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the development of the microprocessor, personal computers, CD-ROMs, and the internet, transforming how information and education are delivered.
- Educational technology has evolved greatly over time, from the first computer-assisted instruction systems in the 1960s to widespread internet use in schools today.
- Important developments include the introduction of mainframe computers in schools in the 1960s, the first microprocessor and microcomputers in the 1970s, and multimedia capabilities and CD-ROMs in the 1990s.
- The growth of the internet in the late 1990s expanded access to information and allowed for new forms of educational software, online resources, and wireless learning.
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the development of the microprocessor, personal computers, CD-ROMs, and the internet, transforming how information and education are delivered.
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the development of the microprocessor, personal computers, CD-ROMs, and the Internet, transforming how information and education are delivered.
Technology - A History of Computer Technology in Teaching.pptSarahJeanRabanzo
This document provides a history of educational technology from 1780 to 2010. It describes how technology has evolved from early public schools in 1780 to the introduction of the first fully automated classroom in 2009. Key developments included the creation of the first computer in 1946, the introduction of PLATO as the first computer-assisted instruction system in 1960, the invention of the handheld calculator in 1970, and the emergence of the internet and world wide web in the 1990s. The increasing use of technology in education facilitated new ways of learning and improved performance over time.
Educational technology is the study and ethical practice of using technology to facilitate learning and improve performance. Some key developments in educational technology include the introduction of computers in universities in 1946, the first computer-assisted instruction system called PLATO in 1960, the emergence of microcomputers and personal computers in the 1970s-80s, the introduction of multimedia capabilities using CD-ROMs in the 1990s, and the rise of internet and web-based learning in the mid-1990s to present. Modern educational technology continues to evolve rapidly with developments like digital video, virtual reality, wireless devices, voice recognition, and automated classrooms.
Educational technology is the study and ethical practice of using technology to facilitate learning and improve performance. Some key developments in educational technology include the introduction of computers in universities in 1946, the first computer-assisted instruction system called PLATO in 1960, the emergence of handheld calculators in 1970, the development of the internet and hypertext in the late 1960s and 1970s, and the growing use of multimedia, CD-ROMs, and the internet in schools from the 1990s onward. Modern educational technology continues to evolve with developments like digital video, virtual reality, voice recognition, wireless devices, and automated classrooms.
The document provides a history of educational technology from the 1780s to the present, outlining key developments like the introduction of computers in schools in the 1960s, the creation of the internet and web in the 1970s and 90s, and the growing role of wireless devices and digital content in classrooms over the past 20 years. It traces how technology has transformed learning and teaching by facilitating new forms of computer-assisted instruction, online resources, and digital tools.
The document outlines the history of education technology from 1780 to 2010, highlighting several key developments: the introduction of the first computer-assisted instruction system in 1960; the emergence of the internet and web in the 1970s; the growth of multimedia technologies in schools during the 1990s; and the rise of wireless devices and online resources in the late 2000s.
The document traces the history of computers in education from the 1780s to the late 1990s and early 2000s. It discusses how mainframe computers were introduced in schools in the 1950s-1960s but were primarily used for administration rather than instruction due to their batch processing nature. The introduction of minicomputers and microcomputers in the 1970s-1980s led to greater educational use of computers, though adoption was still limited. By the mid-1990s, most classrooms had at least one PC and the Internet was beginning to be used more widely in schools for research and instruction.
This document provides an overview of the history and development of educational technology from the early 1900s to 2010. It describes some of the key milestones in the development of instructional media, computers, the internet, and technologies used in classrooms over the past century including the development of radio, film, calculators, mainframe computers, personal computers, the internet, and mobile devices. It also defines some common terms used in educational technology like ICT, e-learning, and blended learning.
1. The use of technology in education can be traced back to 500 BC with the use of stone or clay tablets and pebbles for counting. Throughout history, technology use expanded from basic counting tools to mainframe computers in schools in the 1970s with very little integration into instruction.
2. In the 1980s, personal computers became more widely used in schools beginning with the Apple II. By the 1990s, most classrooms had at least one PC and the internet was beginning to be adopted, allowing online research and information sharing.
3. From the 1990s onward, technology rapidly advanced and became more integrated into education with multimedia, digital tools, internet access, and a variety of educational software being commonly used
The history of educational techonology laura rolando and marina marquez tp1Laura
Educational technology refers to the use of technology in educational settings and has a general meaning of using computers, TVs and other electronics for instructional purposes. The history of educational technology shows that radios were one of the first technologies used in schools in the early 20th century, and during World War II audiovisual tools supported military training. In later decades, behaviorsim and constructivism influenced the development of computer-assisted instructional programs, and instructional television was a focus of the 1950s-1960s with the establishment of educational TV channels. By the 1980s, computers were widely used in schools for instruction.
The history of educational techonology laura rolando and marina marquez tp1Laura
Educational technology refers to the use of technology in educational settings and has a general meaning of using computers, TVs and other electronics for instructional purposes. The history of educational technology shows that radios were one of the first technologies used in schools in the early 20th century, and during World War II audiovisual tools supported military training. In later decades, behaviorsim and constructivism influenced the development of computer-assisted instructional programs, and instructional television was a focus of the 1950s-1960s with the establishment of educational TV channels. By the 1980s, computers were widely used in schools for instruction.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
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The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
2. 1992:
Pop Culture Timeline
Top hits: Whitney Houston's "I Will Always Love You" and Nirvana's
"Smells Like Teen Spirit"
Highest Grossing Movie: "Aladdin"
Fad: Grunge Fashion (thrift store items)
1993:
Top hits: Meatloaf's "I'd Do Anything For Love (But I Won't Do That)"
and UB40's "I Can't Help Falling in Love With You"
Highest Grossing Movie: "Jurassic Park"
Fad: "Nancy Drew" novels hit record high sales
1994:
Top hits: Bruce Springsteen's "Streets of Philadelphia" and Bryan
Adams, Rod Stewart, and Sting's "All For Love"
Highest Grossing Movie: "The Lion King"
Fad: The TV show "Friends"
3. 1995:
Top hits: Coolio's "Gangsta's Paradise" and Shaggy's "Boombastic:"
Highest Grossing Movie: "Die Hard with a Vengance"
Fad: "Windows 95"
1996:
Top hits: Spice Girls's "Wannabe" and Fugees's "Killing Me Softly"
Highest Grossing Movie: "Independence Day"
Fad: Nintendo 64
1997:
Top hits: Faith Evans and Puff Daddy's "I'll Be Missing You" and
Elton John's "Candle in the Wind '97"
Highest Grossing Movie: "Titanic"
Fad: Pokemon
4. 1998:
Top hits: Celine Dion's "My Heart Will Go On" and Cher's "Believe"
Highest Grossing Movie: "Armageddon"
Fad: " Harry Potter and the Sorcerer's Stone"
1999:
Top hits: Britney Spears's "Hit Me Baby One More Time" and Lou
Bega's "Mambo No. 5"
Highest Grossing Movie: "Starwars I: The Phantom Menace"
Fad: Boy Bands
2000:
Top hits: Madonna's "Music" and Britney Spears's "Oops! ... I Did It
Again"
Highest Grossing Movie: "Mission: Impossible II"
Fad: Hip Hop Fashion
5. 2001:
Top hits: Alicia Keys's "Fallin" and Pink's "Get the Party Started"
Highest Grossing Movie: "Harry Potter and the Sorcerer's Stone"
Fad: iPods
2002:
Top hits: Avril Lavigne's "Complicated" and Nelly's "Hot in Here"
Highest Grossing Movie: "The Lord of the Rings: The Two Towers"
Fad: Texting
2003:
Top hits: Outkast's "Hey Ya!" and The Black Eyed Peas's "Where is
the Love?"
Highest Grossing Movie: "The Lord of the Rings: Return of the King"
Fad: Crunk Music
6. 2004:
Top hits: Usher featuring Lil Jon and Ludacris's "Yeah!" and Maroon 5's
"This Love"
Highest Grossing Movie: "Shrek 2"
Fad: Myspace
2005:
Top hits: Kelly Clarkson's "Since U Been Gone" and Gwen Stephani's
"Hollaback Girl"
Highest Grossing Movie: "Harry Potter and the Goblet of Fire"
Fad: Reality Television
2006:
Top hits: Corinne Bailey Rae's "Put Your Records on" and Gnarls
Barkley's "Crazy"
Highest Grossing Movie: "Pirates of the Caribbean: Dead Man's Chest"
Fad: "High School Musical"
7. 2007:
Top hits: Plain White T's "Hey There, Delilah" and Mika's " Grace
Kelly"
Highest Grossing Movie: "Pirates of the Caribbean: At World's End"
Fad: Youtube
2008:
Top hits: Coldplay's "Viva La Vida" and M.I.A's "Paper Planes"
Highest Grossing Movie: "The Dark Night"
Fad: Facebook
2009:
Top hits: Lady Gaga's "Bad Romance" and The Black Eyed Peas's "I
Gotta Feeling"
Highest Grossing Movie: "Avatar"
Fad: Silly Bandz
8. Technology Timeline
1780 - Early public schools adopt the teacher/manager
model with the teacher as the primary manger of
instruction and assessment in a single classroom.
1946 - First vacuum tube-based computers developed;
universities help in computer development effort;
1951 - Little technology used in schools, primarily TV;
first-generation Univac computer delivered to the US
census bureau.
9. 1958 - Mainframe host computers are not widely
accepted in schools that are still using the single
classroom, teacher/manager method of delivering
information to students.
1959 - Transistor-based computers in use;
1960 - COBOL business-oriented, high-level
programming language created;
10. 1963 - BASIC, a simple high-level programming
language is developed, mostly for use in universities
to train programmers; IBM 360 family of computers
is developed; most computers still using host
methods with punched cards as the primary input
device; line printers are still the primary output
device;
11. 1965 - Elementary and Secondary Education Act brings new
money into schools for technology. mainframes and
minicomputers are put into place in some schools, but most
are used for administration or for school counselling;
1967 - High-level programming languages such as Fortran are
being taught are in universities. School vocational training
programs begin to include computer maintenance;
1968 - Host computers are not widely adopted in schools
because they are seen as appropriate for use with the
teacher/manager model of learning.
12. 1970 - Pascal created; mainframes and minicomputers in use in
some schools, but very little use in the delivery of instruction.
1971 - Intel's first microprocessor developed; the first
microcomputers (PCs) are developed; mainframes and
minicomputers are in wide use in business; a few software
companies begin to develop mainframe and minicomputer- based
instructional programs;
1974 - Apple I computer is sold in kit form.
1975 - Some Apple 1 PCs are donated to schools; some schools
have adopted mainframes and minicomputers and refuse to
consider PCs;
13. 1976 - The Apple I computer gains popularity in
small business.
1979 - 15 Million PCs estimated to be in use
worldwide; PC-based spreadsheets developed,
mainframes and minicomputers still in wide use.
1980 - TTI 99 which uses a television screen as the
monitor is the world's most popular PC.
14. 1981 - IBM is the first mainframe manufacturer
to develop a PC;
1983 - Sperry Corporation is the second mainframe
manufacturer to develop a PC (actually developed by
Mitsubishi in Japan); the Apple II computer finds
widespread acceptance in education because PCs
better fit the teacher /manager model of
instructional delivery (PCs can be used to "support"
the ongoing teaching in the single classroom).
15. 1984 - 31 states use 13,000 PCs for career guidance,
but there are still relatively few computers in
classrooms; the Apple Macintosh computer is
developed; computer-based tutorials and learning
games are developed by commercial software
manufacturers.
1986 - 25 % of high schools use PCs for college and
career guidance, K-8 schools buying mostly Apple II
and Macintosh computers, high schools buying
mostly DOS-based clones.
16. 1988 - 60 % of all workers in the US use computers,
laptops are developed;
1990 - Multimedia PCs are developed; schools are
using videodiscs; object-oriented multimedia
authoring tools are in wide use; Simulations,
educational databases and other types of CAI
programs are being delivered on CD-ROM disks, many
with animation and sound;
1992 - Schools are using Gopher servers to provide
students with on-line information.
17. 1994 - Digital video, virtual reality, and 3-D systems capture
the attention of many; most US classrooms now have at least
one PC available for instructional delivery.
1995 - The Internet and the World Wide Web began to catch
on as businesses, schools, and individuals create web pages;
1996 - The Internet is widely discussed as businesses begin
to provide services and advertising using web pages. New
graphics and multimedia tools are developed for the delivery
of information and instruction using the Internet; a few
schools install web servers and provide faculty with a way to
create instructional web pages.
18. 1997-2007 - The growth of the internet expands far
faster than most predicted. It soon becomes the
world's largest database of information, graphics,
and streaming video making it an invaluable
resource for educators. Search engines such as
Google and Yahoo constantly develop new ways to
find information within the ever-growing number of
web pages. Web sites that offer individuals a place
to put personal information become popular.
Educational software becomes more useful and
interesting to students as graphics and video are
incorporated.
20. Multimedia & Learning Styles
Collaborative Learning with Google Documents
With Google's document services, where a single
document is hosted on the Google Cloud, both
teachers and students can work together editing
the same document at the same time. In addition,
teachers are empowered to more accurately
monitor a student's contribution within their
groups.
21. Kinesthetic Learning with Simulators
Examples of kinesthetic learning implemented
within a multimedia platform are flight
simulators. Flight simulators involve the
physical participation of the student to get a
real world experience of flying without the
consequences associated with failure.
22. Incremental Reading with Adobe Flash Games
Incremental reading is a type of learning style
reducing the text (subject matter) to be read into
smaller units; the result is an increased memory recall
and retention of the content. Furthermore, Adobe
Flash games are able to present large amounts of text
incrementally contingent upon the needs of the
reader. For example, an Adobe Flash learning game
can be programmed to allow the reader to adjust the
amount of content to be presented incrementally at
any given time.
23. Constructionism with Knowledge Management Software
Constructionism learning theory involves a student
assimilating and combining incoming information with
what is already known in meaningful ways. It is particular
to how the learner processes information. Software is
currently available empowering students and learners to
accomplish this. For example, knowledge management
software empowers students to learn by constructing and
connecting new ideas to existing knowledge by
manipulating data into visual, chronological, and
hierarchical illustrations specific to the end-user's needs.
24. Socratic Method with Virtual Classrooms
The Socratic Method is a process designed to
facilitate learning by asking questions to students
and encouraging a guided debate resulting in
knowledge. Virtual classrooms are multimedia
platforms in of themselves, empowering the
Socratic method to occur despite proximity and
encouraging robust interactivity.
25. Multimedia English Language
Consistency Learning Software
Consistency is crucial when it comes to learning English. A
student must review language materials and practice new
subjects daily in order to achieve proficiency. It takes
dedication and patience. One of the major benefits of
multimedia English language learning software is the
flexibility that comes with it. Many people do not have
enough time to attend English classes. Personal software
can be the answer. Lessons and exercises can be completed
around a user's schedule. This consistency makes for
constant improvement.
26. Engagement
You cannot learn English without actively participating as
you study. While this is possible to some extent in a
classroom, a student does not often get the full attention
of an instructor. Multimedia English language learning
software are designed to engage the student fully,
prompting frequent responses and active thought. Users
can read, write, listen and speak all in the same lesson.
English language software with instructions in multiple
languages also makes it easier for most students to
understand how to navigate through the lessons,
comprehend what is expected of them and perform
exercises.
27. Rosetta Stone Software
Students are challenged to learn naturally through a series of
complex lessons using visual, audio, vocal and written cues.
Tell Me More Software
There is a record-playback tool that allows you to listen to
your own pronunciation and make adjustments.
English Lab Software
One of the best features is the ability to configure the
software to provide course instructions and prompts in 21
different languages.
28. Multimedia Learning Software
Adobe
Products include Adobe Director (multimedia authoring),
Dreamweaver (web publishing), PhotoShop (photo editing), and
more.
Create Together
Create animated games, randomly generated puzzles, interactive
simulations, searchable multimedia databases, hyperlinked
presentations and more.
Dazzler
Software products for producing interactive multimedia
presentations, training courses, product catalogues and kiosk
systems.
29. Flying Popcorn
New computer users can create multimedia contents with 3D
sound effects, images, geometrical shapes, text and movie files.
GraFX Saver Pro
Create and distribute your own professional screen savers with
over 30 image, video, and audio formats.
HyperStudio
Classroom multimedia authoring program.
Live Stage
QuickTime authoring application with the ability to converge
more than 200 media types.
30. Media Blender
Easy to use multimedia authoring package.
Mistyk Media
All-in-one software for conversion, editing, recording, burning,
playback, and more for nearly all audio, video, and graphics
formats.
MovieWorks
The five integrated MovieWorks Deluxe make it easy to
incorporate analog or digital video, buttons, photos, graphics,
animations, 3D, narration, MIDI, MP3, CD music, text and titling,
and even virtual reality movies into stunning, professional-
quality multimedia productions.
31. Multimedia Builder
Multimedia authoring system allows you to create autorun CD
menus, multimedia applications on CD-ROM, demos,
presentations, MP3 players and much, much more.
Navarasa
Create your CD-ROM presentations and websites in the same
editor! Navarasa web presentations are multi-platform and
multi-browser compatible!
Performer
For creating projects, presentations, posters, animated stories
with sound, and more.
32. PlayMo
Authoring tool that allows the creation of highly interactive rich
media content from a wide range of source files such as still
images, video clips, audio clips, 3D models, CAD models and
more.
Podia
Suite of multimedia delivery solutions that allow you to present
your information over the internet.
Slim Show
Lets you create professional, interactive multimedia Windows
programs without writing any code.
33. SuperCard
Multimedia authoring environment with support for text-to-speech,
speech recognition, QuickTime, filmstrips, graphic import and export,
and sound,
Visviva Authoring Studio
Authoring tool that has completely integrated distinctive elements such
as object design,, 3D modeling, image painting, vector drawing.
Vitual Cinema
An object-oriented authoring, media integration and delivery/playback
tool that is designed to work with all forms of streaming media.
Wondershare
Offers slideshow, presentation, DVD ripping, quiz and online tutorial
making software and more.