SlideShare a Scribd company logo
Creating a Game
Design Sequence
with Industry Certification
D. Michael Ploor
Teacher and Author
Hillsborough County Public Schools and Goodheart-Willcox Publisher
traderdenon1@live.com
Who is this Character?
Character Elements
http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-science/
Character development,
symbolism, storyboards
Environmental
Design, Cultural Symbolism
and Semiotics
Gravity, Force, Friction,
Physics and Ballistics
Social
Science
Science
English
Geometry, Trigonometry,
Probability, Fractions
and Graphing
Math
Digital Design
Color, Contrast, Elements of
Art, Principles of Design
Other
STEM
Elective
Platform
Game Design
SCIENCE EXAMPLE
Physics, Gravity and Friction
MATH EXAMPLE
Algebra, Geometry, Trigonometry
STEM EXAMPLE
Integrated CORE Curriculum Review
High School
Career Academy of Computer Game Design
Year 1
Game Foundations
Industry Certification:
Word, PowerPoint, Outlook,
Adobe Illustrator
Year 2
Game Composition
Industry Certification:
Flash, Photoshop, Excel, Access
MTA Game Developer or App Dev
Year 3
2D and 3D Animation
Industry Certification:
Autodesk Maya,
Adobe Dreamweaver, Premiere
Year 4
AP Computer Science
College Credit with passing
AP test score
Unity 3D Certification*
* Available Soon
Integrate into Other Courses
1 Year
Video Game Design
Foundations
Create 12+ Online and
PC Games
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Industry Certifications
•MOS (Microsoft Office Specialist)
•Adobe Certified Associate (Photoshop and
Illustrator)
•Adobe Certified Associate (FLASH and
Dreamweaver)
•Autodesk Certification (3D Studio Max or Maya)
•Microsoft Technology Associate Game
Developer
•Microsoft Technology Associate App Developer
•Unity 3D (Available Soon)
AP Credits
•AP Computer Science Principles (2016-17)
www.csprinciples.org
•AP Computer Science A
Basic Curriculum Design
• Start Simple
(foundation skills)
• Scaffold in Learning
(apply foundation skills in
different software or project)
• Build Complexity
(combine skills and team
projects)
Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Student becomes unteachable
Students become independent
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts
using Office products for marketing
Art
Gradients
Lighting
Spatial
Positioning
Lighting
Key Frame Animation (Tweening)
Basic Game Design
• Game Environment
(Pieces needed)
• Rules
(Interactivity, Obstacles, etc)
• Victory Condition
(Goal and Reward)
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START to
begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Principles of 3D
Start Simple (Foundation Skill)
PowerPoint
• Extrusion
• X, Y, Z axis
• Textures (image and colors)
• Grouping
• Poly Count
Crop coin image to edge.
Change line color to match coin.
Rotate to 3D.
MOS Certifications
Student names cannot be
displayed due to privacy
Adobe Certifications
Student names cannot be
displayed due to privacy
requirements
Start on Monday
• Microsoft Office
Specialist (MOS)
• 3 to 4 hours of activities
• Explores content and
covers essentials
New!
Office 2013
Practice Test
included*
* Word, PowerPoint, Excel and Access
Test on Friday
Based on 50 min class time
• Word
• PowerPoint
• Excel
• Access
• Outlook
Start Week 1 Monday
• Adobe Certified Associate
(ACA)
• 8 to 12 hours of activities
and reading
• Explores content and
covers essentials
• Lesson Review Questions
are the
review for
the exam
Test end of Week 2
• Photoshop
• Dreamweaver
• Flash
• Illustrator*
• InDesign*
* Coming Soon
Clickteam Software
•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
IF THEN
Prototype in
PowerPoint
Programmed
in Fusion
Play all of these
game samples
at
g-wlearning.com
Select the
Video Game Design
Option
Click on each book
to see Full Site.
Click to open each
chapter to find the
se games and more
Pivot
•Freeware
•Animation basics
•Simulate a 3D environment in a 2D plane
•Search for pivot stickfigure animator
• Pivot Software
• Free download
• Student example with depth
• 3D Animation with Blender
Animation Basics
Pivot
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine
•Python scripting language available
•www.blender.org
3D Graphics Rendering
and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG
•Story / Dialog / Creative Writing
•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
UNITY 3D
•School version available with Unity 5
•Freeware version (students use at home only)
•Free tutorials with 3D models and art included
•Teaches programming
•Teaches physics
•Professional grade
•New Industry Certification Available Soon!
Use to recruit
students
Download and Play
games from your
school’s website
Social Media
•Students post games on social media
•Students market games on social media
•Students beta test using social media
•Students build portfolio
•Can extend to crowd funding sites
Video Game Design Curriculum
Insanity
• Insanity: doing the same thing over and over
again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes/
a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Integrated STEM
BEST Practices
Daily Bellwork to give students daily
reading review and application of
concepts/terms
Integrated Reading Strategies
Anticipation
Guides to give
Purpose for
Reading
Think
About It
Activities
to apply
reading
Pre-Test and Post-Test
Mobile Device or Online
Step by Step Directions
Integrated Cooperative Strategies
Team
Roles
Structure
Directions
Understanding
Learning Objective Defined
Educational Objectives with
“Real World” Situations
Real Job
Roles
Free Help
Card
Eliminate IDK.
Learning Enhanced with
“Error Inclusion” Directions
Unlike other curriculum, I
find value in errors.
Without putting errors in
the directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left in
place, tested and then
explained how to fix. Next
time the students
encounters a similar error,
they will have tools to fix
the problem and not rely
on you to help.
Common Core
Integrated
CTSO Event Prep
and Portfolio Building
Download:
Fusion 2.5 Windows
https://www.dropbox.com/s/qxtkdplum7jcu6a/cf25setup_FETC_TCEA.zip?dl=0
FETC Exclusive License Version
Expires 5/1/2016
Mike Ploor
Email: traderdenon1@live.com
www.g-wlearning.com/videogametechnology
Get Free Textbook Teacher Preview Copy

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Fetc 2016 creating a game design sequence

Editor's Notes

  1. Thank you for allowing me the time
  2. Thank you for allowing me the time