Join the educational revolution by adding the FLDOE's most exciting pathway! Use the excitement of video game design to engage students in the digital arts, Industry Certifications and CORE curriculum. Students learn 2D art, animation 3D modeling, sound recording, character development, story writing, computer logic and much more. See how existing Industry Certifications from Microsoft, Adobe, Autodesk and others are integrated into game design as "Tools of the Trade". Explore the rigorous integration of CORE curriculum to support Close Reading, Claim Writing, Algebraic Math, Physical Science, Physics and more.
TCEA 2016 creating a game design sequenceMike Ploor
Video Game Design for High School students using Texas TEKS and state approved courses. Scaffolding approach to game design including all elements of game development from concept, art, programming and deployment.
Get students certified in Microsoft Office or Adobe software quickly and easily. Microsoft certified in only 1 week. Adobe certified in only 2 weeks. Quick and easy lessons walk you through the standards. Motivate students and remediate quickly using project based learning.
Acte 2015 creating a game design sequenceMike Ploor
A scaffolding approach to teaching video game design without any previous knowledge. Start with easy software and build your first game with PowerPoint. Then transition skills to more difficult software without needing coding. Finally, add in computer programming and industry standard software.
TCEA 2016 creating a game design sequenceMike Ploor
Video Game Design for High School students using Texas TEKS and state approved courses. Scaffolding approach to game design including all elements of game development from concept, art, programming and deployment.
Get students certified in Microsoft Office or Adobe software quickly and easily. Microsoft certified in only 1 week. Adobe certified in only 2 weeks. Quick and easy lessons walk you through the standards. Motivate students and remediate quickly using project based learning.
Acte 2015 creating a game design sequenceMike Ploor
A scaffolding approach to teaching video game design without any previous knowledge. Start with easy software and build your first game with PowerPoint. Then transition skills to more difficult software without needing coding. Finally, add in computer programming and industry standard software.
Ten Bright Ideas for Accessibility - Brightspace ConnectionsD2L Barry
Ten Bright Ideas to make your Brightspace Courses More Accessible to Students with Disabilities; Barry Dahl, D2L Updated on April 6, 2017 with one new slide added (slide 19).
Game On! Motivating with Badges | D2L Fusion 2014Emily Brozovic
Presented at Desire2Learn Fusion 2014 on the use of badges in an online course at Michigan State University. Without a badging platform in place, the presentation focused on the design of a 'hacked' badging system I created within the D2L learning environment
Teaching and Learning Programming and Software Engineering via Interactive Ga...Tao Xie
Pex4Fun (http://www.pex4fun.com/) is a web-based educational gaming environment for teaching and learning programming and software engineering. Pex4Fun can be used to teach and learn programming and software engineering at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser – with Intellisense – and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values (with Pex, an advanced test-generation tool) that help students understand what their code is actually doing. The real fun starts with coding duels where a student writes code to implement a teacher's secret specification (in the form of sample-solution code not visible to the student). Pex4Fun finds any discrepancies in behavior between the student’s code and the secret specification. Such discrepancies are given as feedback to the student to guide how to fix the student’s code to match the behavior of the secret specification. In early 2014, Code Hunt (https://www.codehunt.com/) has been released as a redesign of Pex4Fun as game.
Integrating Reading, Math, Writing, Science and Technology has never been more fun. Simple software or office technology can be used to create simple to advanced games. Game testing uses scientific method to determine results, conclusions and recommendations. Students play games on PC, MAC, iPhone, Android or Xbox.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
Fetc 2014 video game design with industry certificationMike Ploor
High school and middle school video game design classes are enhanced using industry certifications in Microsoft Office, Adobe Creative Suite, AutoDesk and Microsoft ITA.
Game Design Course Development Panel at the Foundations of Digital Games Conference held on a Royal Caribbean cruise to Cozumel, Mexico. The panel speakers were Dr. Ken Hoganson, Dr. Cynthia Calongne, Dr. Mario Guimaraes (our mastermind) and Dr. Barbara Truman. Dr. Jing (Selena) He was unable to join us. Slides by Dr. Calongne from her games and simulation design classes with Dr. Andrew Stricker at Colorado Technical University.
Steve Isaacs - Game Design and Development in the StudioSeriousGamesAssoc
Game Design and Development provides an authentic introduction to computer science concepts. Developing these skills with upper elementary and middle school students enables them to explore computer programming and problem solving within a design framework. The goal of this session is to provide a framework for teaching game design and development in a school setting.
Game design and development is an underutilized, but powerful tool in terms of creativity and design thinking. Video game design provides a valuable context for creating a constructionist learning environment where students are provided with great flexibility in both the learning path and the content as students become creators of content rather than consumers. Developing games puts students in a position to utilize technology as a design tool. Throughout the process, students have opportunities to work in a studio like environment while participating in a variety of activities including graphic design, programming, and sound engineering.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
Ten Bright Ideas for Accessibility - Brightspace ConnectionsD2L Barry
Ten Bright Ideas to make your Brightspace Courses More Accessible to Students with Disabilities; Barry Dahl, D2L Updated on April 6, 2017 with one new slide added (slide 19).
Game On! Motivating with Badges | D2L Fusion 2014Emily Brozovic
Presented at Desire2Learn Fusion 2014 on the use of badges in an online course at Michigan State University. Without a badging platform in place, the presentation focused on the design of a 'hacked' badging system I created within the D2L learning environment
Teaching and Learning Programming and Software Engineering via Interactive Ga...Tao Xie
Pex4Fun (http://www.pex4fun.com/) is a web-based educational gaming environment for teaching and learning programming and software engineering. Pex4Fun can be used to teach and learn programming and software engineering at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser – with Intellisense – and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values (with Pex, an advanced test-generation tool) that help students understand what their code is actually doing. The real fun starts with coding duels where a student writes code to implement a teacher's secret specification (in the form of sample-solution code not visible to the student). Pex4Fun finds any discrepancies in behavior between the student’s code and the secret specification. Such discrepancies are given as feedback to the student to guide how to fix the student’s code to match the behavior of the secret specification. In early 2014, Code Hunt (https://www.codehunt.com/) has been released as a redesign of Pex4Fun as game.
Integrating Reading, Math, Writing, Science and Technology has never been more fun. Simple software or office technology can be used to create simple to advanced games. Game testing uses scientific method to determine results, conclusions and recommendations. Students play games on PC, MAC, iPhone, Android or Xbox.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
Fetc 2014 video game design with industry certificationMike Ploor
High school and middle school video game design classes are enhanced using industry certifications in Microsoft Office, Adobe Creative Suite, AutoDesk and Microsoft ITA.
Game Design Course Development Panel at the Foundations of Digital Games Conference held on a Royal Caribbean cruise to Cozumel, Mexico. The panel speakers were Dr. Ken Hoganson, Dr. Cynthia Calongne, Dr. Mario Guimaraes (our mastermind) and Dr. Barbara Truman. Dr. Jing (Selena) He was unable to join us. Slides by Dr. Calongne from her games and simulation design classes with Dr. Andrew Stricker at Colorado Technical University.
Steve Isaacs - Game Design and Development in the StudioSeriousGamesAssoc
Game Design and Development provides an authentic introduction to computer science concepts. Developing these skills with upper elementary and middle school students enables them to explore computer programming and problem solving within a design framework. The goal of this session is to provide a framework for teaching game design and development in a school setting.
Game design and development is an underutilized, but powerful tool in terms of creativity and design thinking. Video game design provides a valuable context for creating a constructionist learning environment where students are provided with great flexibility in both the learning path and the content as students become creators of content rather than consumers. Developing games puts students in a position to utilize technology as a design tool. Throughout the process, students have opportunities to work in a studio like environment while participating in a variety of activities including graphic design, programming, and sound engineering.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
Develop and Program Computer Games Easily Training CoursesRichard Sneyd
For more info, visit cmgacademy.com for great game development training content. Want to play some games? Come to our CMG Arcade and play free flash and HTML5 games now: arcade.cmgacademy.com
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
1. Creating a Game
Design Sequence
with Industry Certification
D. Michael Ploor
Teacher and Author
Hillsborough County Public Schools and Goodheart-Willcox Publisher
traderdenon1@live.com
5. Character development,
symbolism, storyboards
Environmental
Design, Cultural Symbolism
and Semiotics
Gravity, Force, Friction,
Physics and Ballistics
Social
Science
Science
English
Geometry, Trigonometry,
Probability, Fractions
and Graphing
Math
Digital Design
Color, Contrast, Elements of
Art, Principles of Design
Other
STEM
Elective
Platform
Game Design
9. High School
Career Academy of Computer Game Design
Year 1
Game Foundations
Industry Certification:
Word, PowerPoint, Outlook,
Adobe Illustrator
Year 2
Game Composition
Industry Certification:
Flash, Photoshop, Excel, Access
MTA Game Developer or App Dev
Year 3
2D and 3D Animation
Industry Certification:
Autodesk Maya,
Adobe Dreamweaver, Premiere
Year 4
AP Computer Science
College Credit with passing
AP test score
Unity 3D Certification*
* Available Soon
10. Integrate into Other Courses
1 Year
Video Game Design
Foundations
Create 12+ Online and
PC Games
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
11. Industry Certifications
•MOS (Microsoft Office Specialist)
•Adobe Certified Associate (Photoshop and
Illustrator)
•Adobe Certified Associate (FLASH and
Dreamweaver)
•Autodesk Certification (3D Studio Max or Maya)
•Microsoft Technology Associate Game
Developer
•Microsoft Technology Associate App Developer
•Unity 3D (Available Soon)
12. AP Credits
•AP Computer Science Principles (2016-17)
www.csprinciples.org
•AP Computer Science A
13. Basic Curriculum Design
• Start Simple
(foundation skills)
• Scaffold in Learning
(apply foundation skills in
different software or project)
• Build Complexity
(combine skills and team
projects)
14. Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Student becomes unteachable
Students become independent
15. Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts
using Office products for marketing
19. Basic Game Design
• Game Environment
(Pieces needed)
• Rules
(Interactivity, Obstacles, etc)
• Victory Condition
(Goal and Reward)
20. Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
28. Start on Monday
• Microsoft Office
Specialist (MOS)
• 3 to 4 hours of activities
• Explores content and
covers essentials
New!
Office 2013
Practice Test
included*
* Word, PowerPoint, Excel and Access
29. Test on Friday
Based on 50 min class time
• Word
• PowerPoint
• Excel
• Access
• Outlook
30. Start Week 1 Monday
• Adobe Certified Associate
(ACA)
• 8 to 12 hours of activities
and reading
• Explores content and
covers essentials
• Lesson Review Questions
are the
review for
the exam
31. Test end of Week 2
• Photoshop
• Dreamweaver
• Flash
• Illustrator*
• InDesign*
* Coming Soon
32. Clickteam Software
•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
35. Play all of these
game samples
at
g-wlearning.com
Select the
Video Game Design
Option
Click on each book
to see Full Site.
Click to open each
chapter to find the
se games and more
64. UNITY 3D
•School version available with Unity 5
•Freeware version (students use at home only)
•Free tutorials with 3D models and art included
•Teaches programming
•Teaches physics
•Professional grade
•New Industry Certification Available Soon!
68. Social Media
•Students post games on social media
•Students market games on social media
•Students beta test using social media
•Students build portfolio
•Can extend to crowd funding sites
70. Insanity
• Insanity: doing the same thing over and over
again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes/
a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
80. Learning Enhanced with
“Error Inclusion” Directions
Unlike other curriculum, I
find value in errors.
Without putting errors in
the directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left in
place, tested and then
explained how to fix. Next
time the students
encounters a similar error,
they will have tools to fix
the problem and not rely
on you to help.