The document discusses how the student's media product challenges some conventions of real media products while also using some conventions. Specifically:
- The contents page keeps the image of the same character across pages, while real media uses different characters.
- The front cover uses a close-up image not centered, while real media does not.
- Placement of the barcode and puff are different than in Vibe magazine.
The student learned about technologies like Photoshop, InDesign, and digital cameras through constructing the media product. Skills like cropping, adjusting images, and layout were developed.
This document summarizes the student's process in creating a rap magazine media product. It discusses how the student used conventions from real rap magazines like Vibe in their layouts. This included close-up dominant images, bold titles, and similar color schemes. The student also challenged some conventions by adding a strapline. Their target audience was UK males aged 16-30. Through constructing the product, the student learned Photoshop skills like adding smoke to images and how to give the magazine a professional finish. Comparing their preliminary work to the final product, the student felt they gained a better understanding of magazine codes, conventions, and using programs like Photoshop.
Nathan Randles created a 3-page music magazine for his AS Media coursework. The magazine focuses on indie music and targets an audience of 16-25 year olds. Nathan learned how to use Photoshop and InDesign to design the magazine's front cover, contents page, and main article. He applied conventions like direct address photographs and consistent colors and fonts. Overall, Nathan is pleased with his magazine but feels he could improve the contents page layout and main article.
The document discusses how the media product uses, develops, and challenges conventions of real pop magazines. It summarizes conventions of pop magazines like direct address, mastheads, pull quotes, and three-column grids. The product uses many conventions like layout, color schemes, and dedicated pages. It develops conventions with a letter from the editor and tagline. It challenges conventions slightly with unique contents pages and casual clothing for models. The goal is to create something new while still following conventions that make pop magazines successful.
The document describes a student's process in creating a music magazine for their Foundation Production. They created a front cover, contents page, and double page spread using original photos and analyzed conventions from real music magazines. They followed typical conventions of rap/hip-hop/R&B magazines and researched magazines like XXL, Vibe, and The Source to understand genre conventions. The student used an example from Vibe magazine to inform their design ideas and incorporated typical elements such as prominent sell lines and pull quotes. Through the process, the student learned new skills like using Photoshop and developed their understanding of music magazine production.
This document discusses the process of creating a music magazine called Monster Sound for a school assignment. It covers various aspects of constructing the magazine, including what typical magazine elements were included like mastheads, cover lines, pictures, and barcodes. It also discusses designing content pages, double page spreads, and how technologies like Photoshop, InDesign, and Blogger were used. The document reflects on what was learned from constructing the preliminary task versus the full magazine product.
- The document describes a student's process of creating a music magazine as a class project. They wrote an article, took photos, and designed the front cover, contents page, and layout.
- They surveyed 10 people about the magazine. Respondents said the photos made it look professional and the article seemed genuine and journalistic.
- The student learned about using InDesign, Photoshop, blogging and researching online to design and produce their magazine. They improved at using fonts, colors and images cohesively from their initial task.
The document describes a student's music magazine project. They produced a front cover, contents page, and double-page article. They conducted audience testing with 10 people and received feedback on various aspects of the magazine like the title, genre, layout, and authenticity. The majority of testers felt the magazine looked professional and was engaging.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document summarizes the student's process in creating a rap magazine media product. It discusses how the student used conventions from real rap magazines like Vibe in their layouts. This included close-up dominant images, bold titles, and similar color schemes. The student also challenged some conventions by adding a strapline. Their target audience was UK males aged 16-30. Through constructing the product, the student learned Photoshop skills like adding smoke to images and how to give the magazine a professional finish. Comparing their preliminary work to the final product, the student felt they gained a better understanding of magazine codes, conventions, and using programs like Photoshop.
Nathan Randles created a 3-page music magazine for his AS Media coursework. The magazine focuses on indie music and targets an audience of 16-25 year olds. Nathan learned how to use Photoshop and InDesign to design the magazine's front cover, contents page, and main article. He applied conventions like direct address photographs and consistent colors and fonts. Overall, Nathan is pleased with his magazine but feels he could improve the contents page layout and main article.
The document discusses how the media product uses, develops, and challenges conventions of real pop magazines. It summarizes conventions of pop magazines like direct address, mastheads, pull quotes, and three-column grids. The product uses many conventions like layout, color schemes, and dedicated pages. It develops conventions with a letter from the editor and tagline. It challenges conventions slightly with unique contents pages and casual clothing for models. The goal is to create something new while still following conventions that make pop magazines successful.
The document describes a student's process in creating a music magazine for their Foundation Production. They created a front cover, contents page, and double page spread using original photos and analyzed conventions from real music magazines. They followed typical conventions of rap/hip-hop/R&B magazines and researched magazines like XXL, Vibe, and The Source to understand genre conventions. The student used an example from Vibe magazine to inform their design ideas and incorporated typical elements such as prominent sell lines and pull quotes. Through the process, the student learned new skills like using Photoshop and developed their understanding of music magazine production.
This document discusses the process of creating a music magazine called Monster Sound for a school assignment. It covers various aspects of constructing the magazine, including what typical magazine elements were included like mastheads, cover lines, pictures, and barcodes. It also discusses designing content pages, double page spreads, and how technologies like Photoshop, InDesign, and Blogger were used. The document reflects on what was learned from constructing the preliminary task versus the full magazine product.
- The document describes a student's process of creating a music magazine as a class project. They wrote an article, took photos, and designed the front cover, contents page, and layout.
- They surveyed 10 people about the magazine. Respondents said the photos made it look professional and the article seemed genuine and journalistic.
- The student learned about using InDesign, Photoshop, blogging and researching online to design and produce their magazine. They improved at using fonts, colors and images cohesively from their initial task.
The document describes a student's music magazine project. They produced a front cover, contents page, and double-page article. They conducted audience testing with 10 people and received feedback on various aspects of the magazine like the title, genre, layout, and authenticity. The majority of testers felt the magazine looked professional and was engaging.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
This document discusses the conventions of pop magazines that the media product uses, develops, and challenges. It identifies conventions related to layout, design elements, and content. The product uses many standard conventions such as direct address, mastheads, grids, and dedicated pages for images. It develops some conventions by adding new elements like a tagline and letter from the editor. A few conventions are challenged subtly, such as the contents page layout and lack of large capital letters in articles. The goal is to create a magazine that feels new while still appealing to audiences familiar with pop magazine conventions.
Lily Whitby created an indie music magazine titled "Untitled" targeting 16-24 year olds who enjoy indie music. She conducted a questionnaire to understand her target audience's interests, which informed her magazine design. The magazine focuses on indie artists, costs £2.50 based on what readers said they would pay, and advertises a free app download since readers acquire music digitally. Whitby consulted readers on her designs and made changes based on their feedback.
This document evaluates the student's final media production project of creating a music magazine. It discusses how the magazine uses conventions of real music magazines through its style, layout, and content. This includes using a bold masthead, dark background, varied font sizes, and images of artists posing in typical hip hop styles. The student learned new technologies like Adobe Photoshop, blogging platforms, and presentation software in the process of constructing the magazine. Looking back, the student feels they have greatly improved their composition, layout, and overall structure compared to their preliminary task by taking more time and applying their skills more effectively.
In what ways does your media product useBhaveen Kerai
This document is a reflection on the student's final production of a music magazine. It discusses the various design elements and conventions used that are typical of hip hop magazines, such as a bold masthead, dark background, and images of artists displaying wealth. The student also summarizes the new technologies learned in creating the magazine, such as using Photoshop, blogs, and online sharing platforms. The student reflects on improvements from their preliminary task, noting better structure, use of text, and application of design skills in the final production compared to the preliminary version.
The document analyzes a music magazine called "Deuces" that the author created. The summary discusses how the magazine was inspired by real publications like Vibe and Mix Mag but with a unique style. Key aspects summarized include the magazine's cover featuring Eminem, contents page highlighting the main article, and a double page spread interview with artist Tee-J showing both serious and fun sides of his personality.
The document describes the development of a music magazine media product. It discusses conventions used such as placement of masthead, images, barcodes and page numbers. The target audience is identified as 16-24 year olds. Strategies to attract this audience included using relevant images and designs, and offering free items. The creator learned skills in using professional cameras, Photoshop, and InDesign to construct the magazine, and how to effectively edit images and follow conventions.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
The document summarizes the evaluation of a music magazine created by the student for a class project. It discusses several ways the magazine challenged conventions of real music magazines, such as placing page numbers at the top of pages rather than the bottom. It also targeted an older age range of 16-24 rather than the typical younger audience. The student learned about technologies like Photoshop and survey tools in creating the magazine. Overall, the student felt their final product was a major improvement over their preliminary task, with better design, layout, and ability to attract readers.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
The document discusses a student's media studies evaluation of a magazine they created. The magazine uses conventions from real music magazines such as featuring an artist prominently on the cover and using a color scheme of red and black. The target audience is identified as teenagers aged 16-19 who are interested in indie and rock music. Techniques like informal language and pictures of indie bands and styles were used to attract this audience. In creating the magazine, the student learned skills with Photoshop and how to construct a media product to represent a particular social group.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document discusses human freedom and conscience. It states that God has granted humans everything needed to achieve their purpose, including freedom. True freedom means doing what is good, truthful, and beautiful, and leads to self-actualization rather than self-destruction. The document then discusses how conscience serves to help humans discern right from wrong and apply moral laws to specific situations. It aims to correct misconceptions that conscience is simply doing what feels right individually, is the voice of God, is just feeling guilt, or is external rather than an inherent human capacity.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
This document discusses the conventions of pop magazines that the media product uses, develops, and challenges. It identifies conventions related to layout, design elements, and content. The product uses many standard conventions such as direct address, mastheads, grids, and dedicated pages for images. It develops some conventions by adding new elements like a tagline and letter from the editor. A few conventions are challenged subtly, such as the contents page layout and lack of large capital letters in articles. The goal is to create a magazine that feels new while still appealing to audiences familiar with pop magazine conventions.
Lily Whitby created an indie music magazine titled "Untitled" targeting 16-24 year olds who enjoy indie music. She conducted a questionnaire to understand her target audience's interests, which informed her magazine design. The magazine focuses on indie artists, costs £2.50 based on what readers said they would pay, and advertises a free app download since readers acquire music digitally. Whitby consulted readers on her designs and made changes based on their feedback.
This document evaluates the student's final media production project of creating a music magazine. It discusses how the magazine uses conventions of real music magazines through its style, layout, and content. This includes using a bold masthead, dark background, varied font sizes, and images of artists posing in typical hip hop styles. The student learned new technologies like Adobe Photoshop, blogging platforms, and presentation software in the process of constructing the magazine. Looking back, the student feels they have greatly improved their composition, layout, and overall structure compared to their preliminary task by taking more time and applying their skills more effectively.
In what ways does your media product useBhaveen Kerai
This document is a reflection on the student's final production of a music magazine. It discusses the various design elements and conventions used that are typical of hip hop magazines, such as a bold masthead, dark background, and images of artists displaying wealth. The student also summarizes the new technologies learned in creating the magazine, such as using Photoshop, blogs, and online sharing platforms. The student reflects on improvements from their preliminary task, noting better structure, use of text, and application of design skills in the final production compared to the preliminary version.
The document analyzes a music magazine called "Deuces" that the author created. The summary discusses how the magazine was inspired by real publications like Vibe and Mix Mag but with a unique style. Key aspects summarized include the magazine's cover featuring Eminem, contents page highlighting the main article, and a double page spread interview with artist Tee-J showing both serious and fun sides of his personality.
The document describes the development of a music magazine media product. It discusses conventions used such as placement of masthead, images, barcodes and page numbers. The target audience is identified as 16-24 year olds. Strategies to attract this audience included using relevant images and designs, and offering free items. The creator learned skills in using professional cameras, Photoshop, and InDesign to construct the magazine, and how to effectively edit images and follow conventions.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
The document summarizes the evaluation of a music magazine created by the student for a class project. It discusses several ways the magazine challenged conventions of real music magazines, such as placing page numbers at the top of pages rather than the bottom. It also targeted an older age range of 16-24 rather than the typical younger audience. The student learned about technologies like Photoshop and survey tools in creating the magazine. Overall, the student felt their final product was a major improvement over their preliminary task, with better design, layout, and ability to attract readers.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
The document discusses a student's media studies evaluation of a magazine they created. The magazine uses conventions from real music magazines such as featuring an artist prominently on the cover and using a color scheme of red and black. The target audience is identified as teenagers aged 16-19 who are interested in indie and rock music. Techniques like informal language and pictures of indie bands and styles were used to attract this audience. In creating the magazine, the student learned skills with Photoshop and how to construct a media product to represent a particular social group.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document discusses human freedom and conscience. It states that God has granted humans everything needed to achieve their purpose, including freedom. True freedom means doing what is good, truthful, and beautiful, and leads to self-actualization rather than self-destruction. The document then discusses how conscience serves to help humans discern right from wrong and apply moral laws to specific situations. It aims to correct misconceptions that conscience is simply doing what feels right individually, is the voice of God, is just feeling guilt, or is external rather than an inherent human capacity.
This document is an introduction to creating Android applications. It discusses downloading the necessary developer software, including the Android SDK and Eclipse IDE. It also covers setting up a new Android project in Eclipse, running the app in an emulator or on a device, and creating a basic "Hello World" activity. The document then provides an overview of some key concepts for developing Android apps, such as activities, intents, and managing user interfaces with views and layouts.
Catholic social teaching is an essential part of Catholic identity and faith that is often unfamiliar to many Catholics. It is rooted in Scripture and Church documents that emphasize Catholicism's social mission to serve the poor and work for justice. The social teaching calls Catholics to help shape society according to principles like human dignity, solidarity, and protection of human rights. Catholic schools and religious education must integrate social justice into their programs in order to fully form Catholics and be true to the Church's mission.
The document discusses events attended by a BSBA student at Asian College of Science and Technology including a party, a sports festival held at a sport center in Marikina, and a seminar held at Camp Aguinaldo. The student expresses love and missing their BSBA friends and the fun they had together.
This document summarizes various software tools that can support knowledge management activities in organizations. It begins by introducing the importance of knowledge management for software organizations. It then describes two models for conceptualizing knowledge - the tacit-explicit knowledge sharing model and the knowledge lifecycle model. The rest of the document categorizes and describes different types of software tools that support knowledge management activities aligned with the stages of the knowledge lifecycle and types of knowledge conversion. These include document management systems, collaboration tools, data/knowledge discovery tools, expert networks, knowledge portals, and customer relationship management tools. For each category, it provides examples of tools, the knowledge processes they support, and their benefits for software organizations.
The document discusses three steps toward injury prevention:
1) Excess inflammation from prolonged injuries or certain vegetable oils can delay the healing process and make tissues more prone to re-injury.
2) Choosing whole, real foods over supplements provides the nutrients needed for collagen production and healing.
3) Spikes in blood sugar and adrenaline from sugary foods during athletic activities can cause fatigue, focus loss, and irritability from crashing, increasing injury risk; a ketogenic diet promotes more stable metabolism.
The document discusses testing different types of ball bearings for use in longboard skateboards. It describes testing Bones Reds bearings and Abec 5 bearings by dropping a weighted rope around wheels containing the bearings and measuring the time it took to stop. The results found that Abec 5 bearings had a higher average time and median time to stop, but also a higher standard deviation, while Bones Reds were more consistent. Based on the assessment, the document recommends using Abec 5 bearings.
The document provides biographies of people working on the RMG Project Support Services Group. It lists the names, titles, and roles of 17 individuals, including team leaders, project managers, administrative assistants, and contract staff. It also provides a more detailed biography of Hope McKinney, a senior administrative assistant, describing her over 10 years of experience in financial services and various roles she has held within the company.
Kate Carter created a magazine to represent alternative music fans aged 13-30. She used conventions from existing music magazines like a bold masthead, medium close-up cover image, and 4-color scheme. However, her background image of a Union Jack flag challenges conventions. Her contents page included columns, the color scheme, and an editor's note, making it unique. Immediate Media would be a suitable distributor as it has gaps in alternative music coverage and appeals to a wide age range. Kate used new technologies like Photoshop and Quark which improved her work but also presented challenges to learn.
This document summarizes the learning process of creating a media product. It discusses using conventions from real media like bold titles and photos. It represents a youth audience interested in rap and hip hop. Large publishing companies would be suitable to distribute it. Feedback was gathered from the target 16+ audience to make it appealing. New skills in Photoshop and Picasa were learned to create and edit photos professionally. Looking back, the preliminary work could have been improved by applying the new skills gained.
The document discusses the student's media product, which is a magazine, and how it uses conventions from real music magazines. The student used conventions like a prominent masthead, placing the masthead behind the cover image, including five fonts, using anchorage and pricing information, and sticking to a four color scheme. However, the background of the cover, which uses a Union Jack flag, challenges conventions. The contents page also follows conventions like using columns but includes an editor's note, which is uncommon. The student learned various technologies like Photoshop, Quark, and digital cameras in creating the magazine, and how quality can be affected by shooting conditions.
The document discusses the creation of a music magazine targeting "scene kids" ages 16-25. It describes conventions used from existing magazines and some unconventional elements. The magazine represents its target audience through music and celebrity content as well as fashionable models. Distribution through Bauer Media is proposed due to their expertise in similar magazines and ability to advertise across other music platforms. Lessons from creating a school magazine previously helped inform the process.
The document is a reflection on a student's media studies assignment to create a music magazine. Some key points:
1) The student incorporated common magazine conventions like mastheads, cover lines, and barcodes to make the magazine look professional.
2) The contents page and double page spread were influenced by the magazine Vibe for their layout and typography.
3) Photoshop skills improved in editing images and creating a cohesive design.
4) The target audience of 16-25 year olds interested in hip hop/R&B was addressed with attention-grabbing cover lines and articles on popular artists.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
The document discusses the evaluation of Sarah Buttery's media product, which is a music magazine called AME.
It summarizes how the magazine follows conventions of real music magazines in its layout and design, including having a prominent image on the cover and using direct address. It also discusses how the magazine represents its target audience of 16-24 year old females interested in alternative music through its color scheme, content, and cover image.
Finally, it considers what type of media institution would be suitable to distribute the magazine, concluding that IPC Media and Bauer Media would be good choices as they both distribute similar music magazines and target the same demographic audience.
The document describes the process of creating a music magazine. It discusses conventions used from existing magazines, unconventional design elements, representing the target audience of "scene kids", distributing the magazine through Bauer Media due to their expertise in similar magazines, and learning photo editing and magazine design skills throughout the process.
The magazine follows conventions like having the title at the top and artist names in the middle. Unlike most magazines, it has the barcode at the top left instead of bottom right. It also lists subheadings at the bottom about interior contents. The magazine represents the R&B/hip-hop genre and the African-Caribbean community through the artists featured. Young people are also represented on the cover. The magazine would be distributed by IPC Media due to their large reach of over 26 million UK adults. The target audience is mainly black people age 16 and up.
This document evaluates Johnny Hill's media product project. It discusses how he analyzed existing magazines to develop conventions for his own magazine. Johnny followed conventions like placing the masthead at the top of the cover and using a limited color palette. He conducted research through surveys and interviews to identify his target audience as younger music fans. Johnny also learned new technologies like Photoshop and InDesign in creating his magazine, and sees a clear progression from his preliminary work to the final product.
The document summarizes the responses to questions about a music magazine media project. It describes how the magazine uses conventions like layout but challenges conventions with a dark background. It represents 15-22 year olds interested in indie music. As an indie music magazine for younger audiences, it would be best distributed by IPC Media, who own NME. The target audience is music-loving 15-22 year olds interested in new bands. Photoshop skills like adjustments and healing tools were learned to create the magazine, as well as choosing an eye-catching font. More images and bold text were used for the magazine compared to an earlier college project.
This document is a student's evaluation of their media product, a music magazine. [1] The student discusses how their magazine challenged conventions from real magazines by using vibrant colors and placing the banner at the bottom of the page. [2] The magazine represents 13-18 year olds and attracts both females and males through features like fashion tips and music hits. [3] The student concludes they learned new skills like using Photoshop and PowerPoint in constructing their magazine, taking it from a simple preliminary task to a more professional final product.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a photo of an artist posing smugly to intrigue readers. The contents page lays out stories and sections differently than other magazines to draw attention to key information. A double page spread uses a black and white background with the artist in color, similar to conventions in NME. The target audience is described as females aged 16-25 interested in R&B music.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a posing artist to intrigue readers. The contents page lays out stories differently than other magazines to draw attention. A double page spread uses a black and white background with the artist in color for impact. The target audience is described as females aged 16-25 interested in R&B music. Various distribution methods are proposed. Technologies like Blogger and Fireworks were used to construct the magazine and enhance photos. Lessons were learned about creating an authentic product and typical magazine conventions.
The document summarizes the evaluation of a magazine created by the author. It discusses several key points:
- The magazine uses conventions found in real magazines such as a strap line, masthead, puffs, and central images on the cover and contents page.
- Elements like the masthead, colors, images, language, and layout are designed to attract readers and resemble popular magazines like NME.
- The magazine represents young people through the music, clothing, and topics featured.
- Potential distributors include large publishers and retail outlets that would reach the target audience.
- The intended audience is young people based on the music genre and people depicted.
Thomas Perkins created a magazine about rap music aimed at audiences aged 16-25. He stuck to conventions of existing music magazines in terms of layout and design. The front cover uses red, black, and white colors commonly seen in other rap magazines. The magazine represents its target audience of young rap fans through use of slang words and featuring an 18-year-old man on the cover. It could potentially be distributed in stores like supermarkets, music stores, or online to reach its audience. The process taught Perkins new skills in using Photoshop and conducting audience research to create a more professional final product.
This document summarizes the coursework evaluation of a media studies student, Amanpreet Kaur, on her magazine project. The summary discusses how the student used conventions from real music magazines like Billboard in her magazine layout. It also describes design elements like the masthead, genre, cover lines, and colors used. The target audience is identified as teenagers interested in R&B music. The student learned about magazine design, technologies like photo editing software, and the importance of an engaging layout.
The document describes a music magazine called BASS that was created as a media product. It discusses how the magazine challenges conventions of real music magazines through its layout, advertisements, and content. The magazine represents social groups aged 16-25 that listen to hip hop, R&B, and grime music. Bauer Media would be a suitable institution to distribute the magazine since they focus on similar genres. The target audience is described as males and females aged 16-25 from urban areas interested in those music styles. Features like the cover photo and bold headings are intended to attract this audience.
The document discusses how the student's media product uses, develops, and challenges conventions of real media products. It notes that the magazine uses conventions like a drop cap on double page spreads and dominant images, while challenging conventions on the contents page by keeping the same character image. The front cover uses a close-up image in a different way than researched magazines. Overall, the response discusses how the student's magazine both adheres to and adjusts typical magazine formats and designs.
The document discusses draft designs for the front cover, contents page, and a double-page spread for a magazine. The front cover will feature the artist's name and image, along with the magazine masthead in red. The contents page will list page numbers and include the masthead and images of two artists. The double-page spread will have the title on the left, a large image on the right, and will use the colors black and red.
The document discusses plans for a new rap music magazine, including researching existing magazines, choosing a name, genres, and article ideas. It discusses the magazine Vibe as an example, notes the popularity of rap artists like Drake and Lil Wayne, and outlines ideas for market research and audience feedback, which found most interest in artists and new rappers.
IPC has published magazines targeting various audiences over the years, including magazines focused on men's lifestyle, women's lifestyle, sports, music, and home & lifestyle. In the 1800s, their magazines targeted wealthy audiences. In the early 1900s, they launched women's magazines targeting housewives and wealthy women. They launched their first music magazine called NME in the 1950s, targeting people in the music industry and fans of indie music. In 1969 they launched a football magazine targeting sports fans. They would be a suitable publisher for a new indie/rock music magazine as they only publish one such magazine currently, NME. An alternative like Bauer would also be suitable as they publish magazines across different music genres like rap.
IPC has published magazines targeting various audiences over the years, including magazines focused on men's lifestyle, women's lifestyle, sports, music, and home & lifestyle. In the 1800s, their magazines targeted wealthy audiences. In the early 1900s, they launched women's magazines targeting housewives and wealthy women. They published their first music magazine, NME, in the 1950s focusing on indie music. They launched their first football magazine in 1969 targeting sports fans. In the 1990s, they published a TV magazine targeting working class audiences. IPC would be a suitable publisher for a new indie rock music magazine, but an alternative publisher like Bauer may be more appropriate for a rap/hip hop magazine as Bauer publishes magazines related to
The document provides an analysis of various magazine covers and pages, noting design elements like:
- Placement of mastheads, images, barcodes, and other elements
- Use of different fonts, colors, and graphical techniques
- Layout of covers, contents pages, and double page spreads
- Effectiveness of elements in attracting readers and conveying information
Leonardo DiCaprio Super Bowl: Hollywood Meets America’s Favorite Gamegreendigital
Introduction
Leonardo DiCaprio is synonymous with Hollywood stardom and acclaimed performances. has a unique connection with one of America's most beloved sports events—the Super Bowl. The "Leonardo DiCaprio Super Bowl" phenomenon combines the worlds of cinema and sports. drawing attention from fans of both domains. This article delves into the multifaceted relationship between DiCaprio and the Super Bowl. exploring his appearances at the event, His involvement in Super Bowl advertisements. and his cultural impact that bridges the gap between these two massive entertainment industries.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
A Celebrity Among the Fans
Leonardo DiCaprio's presence at the Super Bowl has noted several times. As a high-profile celebrity. DiCaprio attracts
Brian Peck Leonardo DiCaprio: A Unique Intersection of Lives and Legaciesgreendigital
Introduction
The world of Hollywood is vast and interconnected. filled with countless stories of collaboration, friendship, and influence. Among these tales are the notable narratives of Brian Peck and Leonardo DiCaprio. The keyword "Brian Peck Leonardo DiCaprio" might not immediately ring a bell for everyone. but the connection between these two figures in the entertainment industry is intriguing and significant. This article delves deep into their lives, careers, and the moments where their paths intersect. providing a comprehensive look at how their stories intertwine.
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Early Life and Career Beginnings
Brian Peck: The Early Years
Brian Peck was born in New York City on July 29, 1960. From a young age, Peck exhibited a passion for the performing arts. He attended the Professional Children's School. which has a history of nurturing young talent in the arts. Peck's early career marked by a series of roles in television and film that showcased his versatility as an actor.
Peck's breakthrough came with his role in the cult classic "The Return of the Living Dead" (1985). His performance as Scuz, one of the punk rockers who releases a toxic gas that reanimates the dead. earned him a place in the annals of horror cinema. This role opened doors for Peck. allowing him to explore various facets of the entertainment industry. including writing and directing.
Leonardo DiCaprio: From Child Star to Hollywood Icon
Leonardo DiCaprio was born in Los Angeles, California, on November 11, 1974. His career began at a young age with appearances in television commercials and educational films. DiCaprio's big break came when he joined the cast of the popular sitcom "Growing Pains" (1985-1992). where he played the character Luke Brower.
DiCaprio's transition from television to film was seamless. He gained recognition for his role in "This Boy's Life" (1993) alongside Robert De Niro. This performance began a series of acclaimed roles. establishing DiCaprio as one of the most talented actors of his generation. His portrayal of Jack Dawson in James Cameron's "Titanic" (1997) catapulted him to global stardom. solidifying his status as a Hollywood icon.
Brian Peck Leonardo DiCaprio: Their Paths Cross
Collaborations and Connections
The keyword "Brian Peck Leonardo DiCaprio" signifies more than two names; it represents a fascinating connection in Hollywood. While their careers took different trajectories, their paths crossed in the 1990s. Brian Peck worked with DiCaprio on the set of the 1990s sitcom "Growing Pains." where DiCaprio had a recurring role. Peck appeared in a few episodes. contributing to the comedic and dynamic environment of the show.
Their professional relationship extended beyond "Growing Pains." Peck directed DiCaprio in several educational videos for the "Disneyland Fun" series. where DiCaprio's youthful charm and energy were evident. These early collaborations offered DiCaprio valuable experience in front of the camera. he
The Evolution and Impact of Tom Cruise Long Hairgreendigital
Tom Cruise is one of Hollywood's most iconic figures, known for his versatility, charisma, and dedication to his craft. Over the decades, his appearance has been almost as dynamic as his filmography, with one aspect often drawing significant attention: his hair. In particular, Tom Cruise long hair has become a defining feature in various phases of his career. symbolizing different roles and adding layers to his on-screen characters. This article delves into the evolution of Tom Cruise long hair, its impact on his roles. and its influence on popular culture.
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Introduction
Tom Cruise long hair has often been more than a style choice. it has been a significant element of his persona both on and off the screen. From the tousled locks of the rebellious Maverick in "Top Gun" to the sleek, sophisticated mane in "Mission: Impossible II." Cruise's hair has played a pivotal role in shaping his image and the characters he portrays. This article explores the various stages of Tom Cruise long hair. Examining how this iconic look has evolved and influenced his career and broader fashion trends.
Early Days: The Emergence of a Style Icon
The 1980s: The Birth of a Star
In the early stages of his career during the 1980s, Tom Cruise sported a range of hairstyles. but in "Top Gun" (1986), his hair began to gain significant attention. Though not long by later standards, his hair in this film was longer than the military crew cuts associated with fighter pilots. adding a rebellious edge to his character, Pete "Maverick" Mitchell.
Risky Business: The Transition Begins
In "Risky Business" (1983). Tom Cruise's hair was short but longer than the clean-cut styles dominant at the time. This look complemented his role as a high school student stepping into adulthood. embodying a sense of youthful freedom and experimentation. It was a precursor to the more dramatic hair transformations in his career.
The 1990s: Experimentation and Iconic Roles
Far and Away: Embracing Length
One of the first films in which Tom Cruise embraced long hair was "Far and Away" (1992). Playing the role of Joseph. an Irish immigrant in 1890s America, Cruise's long, hair added authenticity to his character's rugged and determined persona. This look was a stark departure from his earlier. more polished styles and marked the beginning of a more adventurous phase in his hairstyle choices.
Interview with the Vampire: Gothic Elegance
In "Interview with the Vampire" (1994). Tom Cruise long hair reached new lengths of sophistication and elegance. Portraying the vampire Lestat. Cruise's flowing blonde locks were integral to the character's ethereal and timeless allure. This hairstyle not only suited the gothic aesthetic of the film but also showcased Cruise's ability to transform his appearance for a role.
Mission: Impossible II: The Pinnacle of Long Hair
One of the most memorable instances of Tom Cruise long hair came in "Mission: Impossible II" (2000). His character, Ethan
The Future of Independent Filmmaking Trends and Job OpportunitiesLetsFAME
The landscape of independent filmmaking is evolving at an unprecedented pace. Technological advancements, changing consumer preferences, and new distribution models are reshaping the industry, creating new opportunities and challenges for filmmakers and film industry jobs. This article explores the future of independent filmmaking, highlighting key trends and emerging job opportunities.
The cats, Sunny and Rishi, are brothers who live with their sister, Jessica, and their grandmother, Susie. They work as cleaners but wish to seek other kinds of employment that are better than their current jobs. New career adventures await Sunny and Rishi!
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Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
Leonardo DiCaprio House: A Journey Through His Extravagant Real Estate Portfoliogreendigital
Introduction
Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
Sara Saffari: Turning Underweight into Fitness Success at 23get joys
Uncover the remarkable journey of Sara Saffari, whose transformation from underweight struggles to being recognized as a fitness icon at 23 underscores the importance of perseverance, discipline, and embracing a healthy lifestyle.
2. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
• My magazine uses a Drop cap convention which most double
page spread use, my double page spread also has one dominant
image on there just like ‘Vibe’ does on most of there double page
spreads. My contents page has three images on there, with one
dominant image of the same character this convention is similar
to all the magazines I researched on, but I have challenged my
contents page to real media contents pages by keeping the
image of the same character on whereas real media products will
add two different sort of characters on the contents page, I did
this because I think the contents page will look better with the
one character but different shots of him. On my front cover I have
used a close up image, the eyes are above the centre of the
page and the Masthead takes about 1/5 of the front cover,
however the magazines I researched on don’t use a close up
image and haven't worried that much on keeping the image on
the centre of the page, but there Masthead does take up about
1/5 of the front cover.
3. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
Vibe and My magazine
both have a barcode but
it is placed in different
positions, Vibe magazine
also uses a Puff similar
to Kings magazine, I
used the puff to get the
readers attention as it
says ‘ UK New Rap
Magazine’ which will get
the audience giving the
magazine a second
glance.
4. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
In my contents page I have stuck to the
code of conventions as I have included
a index which all magazines use, and I
have also used my magazine logo on
the right hand side which is also seen
on my front cover because when I done
my research most magazines who had
a logo included the logo in the contents
page. Furthermore when I was doing
my research and planning I found out
that a lot of Rap magazines include a
editors note which makes the magazine
look more professional therefore I
included the editor note on my
contents page.
5. How does your media product represent particular
social groups?
• My magazine represents one area of society which is ‘Rap’/‘Hip Hop’, my
magazine also deals with issue of race as Rap was produced by the ‘Black’
race and my images are of two black males. The magazine is also aimed for
people who fit in the age group of 15-24, I have done this as on the front
cover there is a strap line which says ‘FREE iTunes downloads’ this will
attract this social group because most people in that category owns a iPod
and will be interested in the Free iTunes download. The audience that listen
to hip hop is the youth subculture who are into hip hop that has meaningful
lyrics and want to listen to music with a deep beat.
6. What kind of media institution might distribute your
media product and why?
• The company that might distribute my magazine could be Bauer as they
already publish successful magazines such as Heat, FHM Kerrang etc, and
I think that Bauer would be able to take my magazine further, IPC is also a
good media publisher but they don’t publish a lot of music magazines but it
does publish NME which is a successful magazine in the UK but IPC also
publishes other magazines like Match and Your home. The other media
institution that might publish my magazine could be Inter media Publish
partners but they already publish a Rap magazine which will be my rival in
the market (vibe), and Intermedia will not publish my magazine if it will give
rival to a magazine it already publishes.
7. Who would the audience be for your media product?
• The age group for my magazine
would be 15-24, as it is more of
teenager Rap magazine rather
than an adult Rap magazine, The
main gender that will dominate my
magazine would be male as my
magazine doesn't include a lot of
articles of Female artists, but my
magazine doesn’t neglect the
female gender and the magazine is
open to any gender. The main
ethnicity for my magazine is Black,
as Rap music is dominated by the
Black ethnicity but it is open to any
ethnicity as there is also White
rappers out there such as Eminem
who was voted the best rapper in
2011.
8. Who would the audience be for your media
product?
• The audience that will buy
my magazine are Aspirers,
Aspirers are always looking
at there status and the target
audience 15-24 age group
are always looking for the
esteem of others. Also
Aspirers are always looking if
they are dressed the best or
look good. My audience is
targeted for this magazine
because all the successful
rappers out there have taken
a risk in life and dedicated
themselves to there music,
and they are always looking
the best in the paparazzi eye.
9. How did you attract/address your audience?
• I attracted my target audience in various
ways, firstly on the front cover I included
the word ‘FREE’ in a cover line which
gives the audience free iTunes
downloads, this will get the audience
attention as students are always looking
for a bargain and most people aged 15-17
have a iPod. Also the front cover has a
good use of colour which is appealing to
the eye. The contents page has a QR
code which the reader can scan to receive
Free Drake pictures live in concert, this
will attract the audiences attention as
Drake is a new comer into the market but
has been very successful in the Rap
industry market.
10. How did you attract/address your
audience?
Also the contents
page still uses the
primary colour red
which is used on the
front cover. The
contents page also
includes a Puff which
says ‘Win TI tickets’
this will attract the
reader as they will
believe they have a
chance to win a TI
ticket live in concert.
12. How did you attract/address your
audience?
• I attracted my audience by giving out a questionnaire which they would fill in
and hand back to me, I tried to do my best to include what my audience
wanted the most in the magazine, for example the audience wanted to hear
more about a new rap artist entering the industry and I included my main
article about this. Most of my audience wanted to hear about Rap artists
news so I included strap lines about other Rap artists.
• After I had constructed my magazine I gave out another small questionnaire
to ask my audience if the magazine fulfilled what they asked for
13. How did you attract/address your
audience?
• After I had constructed my magazine I
gave out another small questionnaire to
ask my audience if the magazine fulfilled
what they asked for, the questionnaire was
handed out to 6 people who had already
filled in my first questionnaire.
• For my first question I got positive
feedback as 5/6 people said the magazine
fulfilled there purpose. For my second
question I got satisfactory feedback as 4/6
people said the magazine did suit the
target audience.
• For my third question I got positive
feedback again as 6/6 people said the
article suited there purpose, finally for my
final question I got positive feedback as
5/6 people said the magazine will have a
large readership which tells me as a
designer I have created a magazine which
is fit for its purpose.
14. What have you learnt about technologies from the
process of constructing this product?
• I have learnt a lot about
technology whilst
constructing my
magazine, the main
websites I used was
Adobe Photoshop & In
design. I used
Photoshop for my front
cover and I used In
design for my contents
page and main article.
Photoshop was much
better for manipulating
images and In design
was better for publishing
and better layout.
15. What have you learnt about technologies from
the process of constructing this product?
• I used a digital camera to take my original images that will be used on the music
magazine, I learnt more about cameras whilst constructing my magazine as I found
out that natural light is better than artificial light, as the pictures come out more
clearer when they are taken outside rather than inside. Also I learnt how to upload
images from the camera to the computer which shows that I have adapted my skills
further.
16. What have you learnt about technologies from
the process of constructing this product?
I learnt about technologies
as I used Photoshop for
cropping images and
making them fit for my
magazine. As you can see
I am cropping this image
to make it suitable for my
front cover page, I have
used the magic wand tool
to do this, but I have also
used the rubber tool to
take off some of the
background parts.
17. What have you learnt about technologies from
the process of constructing this product?
As you can see I have
used the image here
after it has been
cropped. The picture
now looks much better
and I can use white
background which I
wanted to use.
Using adobe Photoshop
widened my skills and
taught me how
magazines structure
there products.
18. What have you learnt about technologies from
the process of constructing this product?
• Also with the front cover image I used auto adjustments
which makes the image look more clearer, as you can
see the image looks more appealing and I could choose
what auto level was right for my image.
19. What have you learnt about technologies from
the process of constructing this product?
My main priority for my
contents page was to
upload the images first
and then include the text,
to upload my main image
on the contents page I
used Adobe Photoshop to
crop it and make it fit for
my contents page, which
was effective as you can
see that my image has
been cropped and cut.
20. What have you learnt about technologies from
the process of constructing this product?
• As you can see on my front cover page I used fx effects for my magazine
name, this made the magazine name look more appealing to the audience.
As you can see in my before print screen shot there has been no effects
used, but in my after print screen shot the magazine name looks more
vibrant, as I chose what level of drop shadow, inner shadow and outerglow
was right for the magazine name.
Before print screen After print screen
21. What have you learnt about technologies from
the process of constructing this product?
On the contents page I
used effects for my text, I
also used the ellipse tool
to make a shape which
will look like a puff and get
my audiences attention.
22. What have you learnt about technologies from
the process of constructing this product?
• On the double page spread, In design
was the best software for designing
my article. I imported the main image
from Adobe Photoshop and I put the
effects on the picture on the
Photoshop software. On In design I
used a drop cap, to do this I had to go
onto the ‘Paragraph’ effect and
increase it up to about ‘3’ which
automatically increased that single
letter onto the third line.
23. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
• As you can see my preliminary
magazine front cover looks
really dull and has plenty of
dead space on the right hand
side, but on my main task my
front cover doesn’t have no
dead space. Also on my main
task front cover I have used a
logo which is also used on my
contents page but I haven't
used no logo on my preliminary
task.
24. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
• On my preliminary front cover I
haven't included a barcode
whereas I have on my main task
front cover. Furthermore on my
main task front cover I used a
puff but I haven't in my
preliminary task which shows
that I have developed skills in
creating shapes and using
different shades of colour so that
it looks like the Puff is folded.
25. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
My preliminary contents page looks dark because I have constructed a black
background which doesn’t look professional compared to my main task
contents page or even professional magazines such as Vibe. Also when I
done my research and planning I found out that professional magazines also
include puffs on the contents page to still get the readers attention, and I
have include puffs on my main task magazine but not on my preliminary task
magazine, which tells me that I have developed skills through the research
and planning which has helped me to create a better & professional contents
page.
26. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
• From my preliminary task to the main task I have learnt a lot whilst building
my magazine. In my preliminary task I didn’t construct a double page spread
because I wasn’t sure how it needed to be constructed, but after I did my
research and planning I understood what a double page spread article was
and how professional magazines would construct a double page spread
which shows that I have devolved my skills in this area.
27. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
• Overall I have developed a lot of skills whilst I
was constructing the main task music magazine,
I feel like I have come a far way since creating
my college magazine and I have devolved skills
on software's that I haven't used before which I
am now more confident with. I have learnt skills
like cropping images on Photoshop, using
Photoshop to make images look more clearer
and constructing magazine articles on In Design.
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