Just Dance The Last of us 
Genre- 
Family orientated and based game, fitness 
advised and supported, sporty people attracted 
to game as it is controlled with full motion, party 
style game advised and used at parties to 
enhance excitement and freedom, dance type 
game in which people dance to. 
Genre- 
Survival horror, action adventure style game to 
enhance tension and create drama for this game. 
Its also has a thriller style to it so the game is in 
some cases scary. 
Content- 
Songs from different artist / beats, vibrant 
colours to make game eye catching and 
attracting towards players - inclusive /positive 
Content- 
Realistic graphics used to give a realism effect as 
in real life (film) – focus, grim – gloomy colours 
to create fear and give horror environments, 
dimmed lighting, and negative. 
Construction- 
Diverse style game, surrealism used to give an 
unreal image and make the game unique. UI 
motion based used in order to be able to dance 
normally and move freely. 
Construction- 
Apocalyptic style world which gives the player 
the chance to survive and search for weapons 
freely etc., post-apocalyptic is used to portray 
how the world changed and how the infection 
started. Exploration added so player can keep an 
interest in the game. 
Narrative- 
Large clear style interface, in order to be able to 
see text clearly while dancing. 
Narrative- 
Narrative driven in order to be able to listen and 
follow the story line and objective plots clearly. 
– Infection breaks out/find cure is the main story 
to the game, and the main missions are to 
survive the infection. 
Common codes- 
Animated style characters, backgrounds, 
environments – avatar repetition – diagrammatic 
interface. 
Common codes- 
Objectives used to keep player occupied, 
surviving used to keep the player concentrated, 
strategy used to make the player be able to think 
of ways to escape danger etc., avoiding death – 
facing deaths to add drama to the game. 
Profiling- 
Groups, opinions. Some have negative opinions 
towards the game – some have positive opinions 
towards the game. 
Profiling- 
Opinions, different points of view e.g. 
(15 -25 age) people of these ages seem to have 
an interest in the game as the game is based 
around a father and his daughter.

Comparrision Table

  • 1.
    Just Dance TheLast of us Genre- Family orientated and based game, fitness advised and supported, sporty people attracted to game as it is controlled with full motion, party style game advised and used at parties to enhance excitement and freedom, dance type game in which people dance to. Genre- Survival horror, action adventure style game to enhance tension and create drama for this game. Its also has a thriller style to it so the game is in some cases scary. Content- Songs from different artist / beats, vibrant colours to make game eye catching and attracting towards players - inclusive /positive Content- Realistic graphics used to give a realism effect as in real life (film) – focus, grim – gloomy colours to create fear and give horror environments, dimmed lighting, and negative. Construction- Diverse style game, surrealism used to give an unreal image and make the game unique. UI motion based used in order to be able to dance normally and move freely. Construction- Apocalyptic style world which gives the player the chance to survive and search for weapons freely etc., post-apocalyptic is used to portray how the world changed and how the infection started. Exploration added so player can keep an interest in the game. Narrative- Large clear style interface, in order to be able to see text clearly while dancing. Narrative- Narrative driven in order to be able to listen and follow the story line and objective plots clearly. – Infection breaks out/find cure is the main story to the game, and the main missions are to survive the infection. Common codes- Animated style characters, backgrounds, environments – avatar repetition – diagrammatic interface. Common codes- Objectives used to keep player occupied, surviving used to keep the player concentrated, strategy used to make the player be able to think of ways to escape danger etc., avoiding death – facing deaths to add drama to the game. Profiling- Groups, opinions. Some have negative opinions towards the game – some have positive opinions towards the game. Profiling- Opinions, different points of view e.g. (15 -25 age) people of these ages seem to have an interest in the game as the game is based around a father and his daughter.