1. The document explains the basic steps to edit a page in the Isocentre sitegroups section.
2. It details finding the page to edit, making changes to content and title, previewing changes, and saving the updated page.
3. Additional tips include writing a summary of changes, managing page tags, and viewing the page change history.
The document discusses how to create tag clouds and wordles. It provides instructions for students to think of ways they communicate outside of class, then make their own wordle about a recent article they read using online wordle tools. Students then share and discuss their wordles by exhibiting them to classmates. The next class will discuss applications of wordles.
In South Africa saw over 1,500 conversations in a 24 hour period discussing the country. The brand momentum was high at 64 mentions per hour with nearly 100% of conversations occurring on Twitter. The estimated advertising value from the online impressions was around $5,000. Popular tags included the 2010 World Cup, weather, and sports, while crime was mentioned less. Over 1,200 authors contributed to the conversations with one user contributing the most at 43 tweets.
The document provides instructions for creating a word cloud using the website worditout.com. It explains that word clouds visually represent text by making the most frequent words appear larger. The instructions say to find text from an article or write your own, copy it into the worditout website, press the green button to generate the cloud, save it with your name, and add it to one of your website pages. It also mentions filling out a survey at the end of class.
A screencast is a digital recording of on-screen computer activity, including audio narration. It allows users to demonstrate software features or record troubleshooting steps. Popular screencasting software includes ScreenFlow, Camtasia Studio, and Screencast-O-Matic. Screencasts are useful for teaching software use, promoting products, and reporting bugs through visual demonstrations rather than written explanations alone.
The document discusses digital inclusion, which aims to reduce the discrepancy between those who have access to digital technologies and resources to use them, and those who do not. It outlines various barriers to digital inclusion, such as lack of access, skills, motivation and trust. The importance of digital inclusion is increasing for rural development and empowerment. Reducing gender inequalities is also important to promote greater participation in the digital economy and society.
YouTube allows users to upload, view, and share videos. It has become one of the most popular sites for user generated content on the internet. Users can upload a variety of video formats and lengths. While it offers a large library of content, not all videos are available due to licensing restrictions. The site has grown significantly since its founding, due in large part to the growing volume of content uploaded by users.
1. The document explains the basic steps to edit a page in the Isocentre sitegroups section.
2. It details finding the page to edit, making changes to content and title, previewing changes, and saving the updated page.
3. Additional tips include writing a summary of changes, managing page tags, and viewing the page change history.
The document discusses how to create tag clouds and wordles. It provides instructions for students to think of ways they communicate outside of class, then make their own wordle about a recent article they read using online wordle tools. Students then share and discuss their wordles by exhibiting them to classmates. The next class will discuss applications of wordles.
In South Africa saw over 1,500 conversations in a 24 hour period discussing the country. The brand momentum was high at 64 mentions per hour with nearly 100% of conversations occurring on Twitter. The estimated advertising value from the online impressions was around $5,000. Popular tags included the 2010 World Cup, weather, and sports, while crime was mentioned less. Over 1,200 authors contributed to the conversations with one user contributing the most at 43 tweets.
The document provides instructions for creating a word cloud using the website worditout.com. It explains that word clouds visually represent text by making the most frequent words appear larger. The instructions say to find text from an article or write your own, copy it into the worditout website, press the green button to generate the cloud, save it with your name, and add it to one of your website pages. It also mentions filling out a survey at the end of class.
A screencast is a digital recording of on-screen computer activity, including audio narration. It allows users to demonstrate software features or record troubleshooting steps. Popular screencasting software includes ScreenFlow, Camtasia Studio, and Screencast-O-Matic. Screencasts are useful for teaching software use, promoting products, and reporting bugs through visual demonstrations rather than written explanations alone.
The document discusses digital inclusion, which aims to reduce the discrepancy between those who have access to digital technologies and resources to use them, and those who do not. It outlines various barriers to digital inclusion, such as lack of access, skills, motivation and trust. The importance of digital inclusion is increasing for rural development and empowerment. Reducing gender inequalities is also important to promote greater participation in the digital economy and society.
YouTube allows users to upload, view, and share videos. It has become one of the most popular sites for user generated content on the internet. Users can upload a variety of video formats and lengths. While it offers a large library of content, not all videos are available due to licensing restrictions. The site has grown significantly since its founding, due in large part to the growing volume of content uploaded by users.
The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It describes how Richard Garriott coined the term in 1997 and how MMORPGs involve large numbers of players interacting in a persistent virtual world while taking on the role of characters, typically in a fantasy setting. It provides an overview of common MMORPG elements like character progression systems, social interaction, and character customization.
DIY culture refers to completing tasks oneself without professional help, like home improvement projects. The term became common in the 1950s. DIY is also used to describe self-publishing, independent music/art, crafts, game development, and more. It promotes self-reliance and alternative approaches when facing obstacles. Punk culture popularized DIY music through self-recording and distributing works. The internet further enables creating and sharing DIY content. Sites like Instructables allow users to upload and comment on DIY projects.
Web 1.0 primarily consisted of static HTML pages viewed through browsers, while Web 2.0 encompasses more interactive content like user-generated posts and dynamic applications. Web 1.0 content was read-only, while Web 2.0 allows users to both consume and contribute information. Additionally, Web 1.0 was developed mostly by coders, whereas Web 2.0 has enabled mass participation through technologies like folksonomies, AJAX, RSS, and APIs.
Digital storytelling uses multiple mediums like images, text, sound and animation to tell dramatic stories through games. Effective digital storytelling relies on key elements like having a point of view, posing a dramatic question, including emotional content, using tone of voice to set the mood, matching music to the story, balancing different elements, and varying the pacing to maintain audience interest. The document provides examples of how these elements can be applied when narrating a story in games.
SharePoint 2010 - Introducción para DesarrolladoresAndrés Iturralde
Este documento resume las nuevas características de SharePoint 2010 para desarrolladores. Presenta las mejoras en Visual Studio 2010 y SharePoint Designer 2010 para facilitar el desarrollo de soluciones. También describe brevemente algunas de las nuevas características clave para desarrolladores como Business Connectivity Services, Sandboxed Solutions y el modelo de objeto de cliente mejorado. El documento incluye demostraciones de las herramientas de desarrollo.
Muhammed Sabith analyzed several Facebook groups for Malayalee communities living overseas. He found that most groups were not used for in-depth discussions, but rather for sharing information about events, advertisements, and connecting with other members. He attributed this to many overseas Malayalees having low levels of education and limited access to the internet. However, one group for Malayalees living in Bangalore, India was more discussion-focused due to its homogeneous and connected nature.
The document discusses web conferencing, web meetings, and webinars. It provides definitions and descriptions of each term. Web conferencing allows sharing of information across locations in real-time through internet technologies. Web meetings can be used for business discussions without physical presence and provide advantages like no travel costs. Webinars are online conferences that allow presentations and collaboration through features like screen sharing and chat. Popular web conferencing software like WebEx, GoToMeeting, and LiveMeeting are described.
This document outlines a 4 step process for creating a click-through visual trip. Step 1 involves bookmarking places, times, and objects during an experience. Step 2 tells the user more information about bookmarked items. Step 3 connects the user to their environment by answering questions about locations, other items present, possible next destinations, rules, and mirroring personal data. Step 4 allows the user to replay and relive the past experience through the bookmarks and annotations created in the previous steps.
This document provides an overview of queer identity and queer theory. It defines queer as referring to anything that opposes normalcy or dominance. Queer theory emerged from fields like women's and gender studies and critiques fixed categorizations of gender and sexuality. The document discusses how queer theory challenges notions of straight as normal and explores how new media and the internet have provided new contexts for exploring queer identities beyond the gender binary. It also notes how platforms like Facebook still rely on discrete categories of gender and sexuality that can feel restrictive.
There are two main cellular network technologies: GSM and CDMA. GSM carriers include Cingular Wireless, T-Mobile, and others, while CDMA carriers include Sprint PCS and Verizon. Understanding the differences between GSM and CDMA, such as coverage, data speeds, roaming capabilities, and use of SIM cards, can help a customer choose the preferable network for their needs. While CDMA was initially faster, both technologies continue advancing and neither is clearly superior.
The document discusses the history and development of cellular network generations from 1G to 4G. It provides information on key technologies including 1G which was the first generation of analog cellular networks launched in Japan in 1979. 2G introduced digital networks and SMS. 3G brought higher speeds of up to 4 Mbps and capabilities like video calls. 4G networks such as LTE and WiMAX provide speeds of 3-6 Mbps for uninterrupted video calls and higher resolution content. The document also lists some of the major 3G network providers in different regions in India.
Mobile phone and youth culture by Hezekiahpumascomm
Mobile phones have become an integral part of youth culture. They are used for communication like texting, social media, photography, and entertainment like music and games. Mobile phones allow constant connectivity between youth which has both benefits like maintaining social relationships, but also risks like overuse and false impressions from online interactions replacing real-world social skills. The design and features of mobile phones also make them popular fashion accessories for youth.
The document discusses Honda's supply chain management practices. Honda focuses on close relationships with suppliers, involving them in product development. Honda also uses its scale to purchase materials in bulk from suppliers. It emphasizes quality and efficiency throughout the supply chain, including just-in-time production and continuous improvement methods. Foreign automakers generally share a similar customer-focused philosophy and supply chain approach.
User generated content (UGC) refers to various types of media such as videos, photos, blogs and wikis created by users and published online. UGC gained mainstream popularity in 2005 with the rise of websites like YouTube and Wikipedia that enabled users to upload content. Major news organizations also began incorporating UGC from citizen journalists. While UGC is created outside of professional routines, it provides creative contributions from amateurs and can be a significant source of content for websites and media when monitored appropriately. Popular platforms for sharing UGC include YouTube, Wikipedia, blogs, social media sites and online review sites.
Podcasting involves creating digital audio files that are published online and can be downloaded to devices like MP3 players. There are two main types - enhanced podcasts which include images and links, and videocasts which combine audio and video. Podcasts provide advantages for learning as the files can be accessed anytime and are portable, acting as a study tool for reviewing lessons. However, producing podcasts requires hardware, software, and hosting space while large file sizes can slow download speeds.
The document defines key terms related to information and communication technology (ICT) and the digital divide. It discusses debates around prioritizing ICT development, both criticisms and arguments in support. United Nations Millennium Development Goals related to ICT access are outlined. The document explores how ICTs can support education, health, small and medium enterprises, and governance. It analyzes dimensions of the digital divide and importance of closing the gap, proposing strategies to increase access and relevance of ICTs.
Internet activism uses communication technologies like websites and email to enable faster communication between citizen movements and deliver messages to large audiences. It aims to promote issues like human rights, environmentalism, and marginalized communities. The internet is a key resource for independent activists, especially for reporting human rights violations from repressive countries. Internet activism is used for fundraising, lobbying, community building, and organizing both online and offline activities. While effective and reproducible, it also faces challenges like connecting the online and offline worlds and issues of elitism. Examples include activism on social media that helped organize protests in Egypt and Tunisia.
Facebook - Social Interaction in Film Based Communities by Vivekpumascomm
This document describes a Facebook community called "Cinema Paradiso" consisting of 352 members from Kerala who share an interest in films. Most members are between 20-25 years old and male. About 30 members frequently post or comment on films. The community serves as a place for members to discuss, share reviews and information about films, especially Malayalam and other South Indian and foreign films. Interactions within the community are mostly virtual with limited face-to-face engagement. While the community facilitates information sharing about films, interactions between most members remain limited and impersonal.
Two pilots overshot their destination by 150 miles because they were distracted by their laptops. Technology draws people into virtual worlds and away from the real world. Social networking allows people to escape unpleasant realities and form online connections instead of real-world relationships. However, virtual relationships do not replace meaningful personal interactions.
This document discusses the history and evolution of political economy. It begins by tracing the origins of political economy back to 1615 in France. It then describes how political economy has changed from being synonymous with economics to examining how political forces shape economic policy choices. The document goes on to discuss several aspects of the political economy of the internet, including its commodification, the role of large companies like Microsoft, issues around privacy, security and censorship, and how the internet has influenced various aspects of modern life.
The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It describes how Richard Garriott coined the term in 1997 and how MMORPGs involve large numbers of players interacting in a persistent virtual world while taking on the role of characters, typically in a fantasy setting. It provides an overview of common MMORPG elements like character progression systems, social interaction, and character customization.
DIY culture refers to completing tasks oneself without professional help, like home improvement projects. The term became common in the 1950s. DIY is also used to describe self-publishing, independent music/art, crafts, game development, and more. It promotes self-reliance and alternative approaches when facing obstacles. Punk culture popularized DIY music through self-recording and distributing works. The internet further enables creating and sharing DIY content. Sites like Instructables allow users to upload and comment on DIY projects.
Web 1.0 primarily consisted of static HTML pages viewed through browsers, while Web 2.0 encompasses more interactive content like user-generated posts and dynamic applications. Web 1.0 content was read-only, while Web 2.0 allows users to both consume and contribute information. Additionally, Web 1.0 was developed mostly by coders, whereas Web 2.0 has enabled mass participation through technologies like folksonomies, AJAX, RSS, and APIs.
Digital storytelling uses multiple mediums like images, text, sound and animation to tell dramatic stories through games. Effective digital storytelling relies on key elements like having a point of view, posing a dramatic question, including emotional content, using tone of voice to set the mood, matching music to the story, balancing different elements, and varying the pacing to maintain audience interest. The document provides examples of how these elements can be applied when narrating a story in games.
SharePoint 2010 - Introducción para DesarrolladoresAndrés Iturralde
Este documento resume las nuevas características de SharePoint 2010 para desarrolladores. Presenta las mejoras en Visual Studio 2010 y SharePoint Designer 2010 para facilitar el desarrollo de soluciones. También describe brevemente algunas de las nuevas características clave para desarrolladores como Business Connectivity Services, Sandboxed Solutions y el modelo de objeto de cliente mejorado. El documento incluye demostraciones de las herramientas de desarrollo.
Muhammed Sabith analyzed several Facebook groups for Malayalee communities living overseas. He found that most groups were not used for in-depth discussions, but rather for sharing information about events, advertisements, and connecting with other members. He attributed this to many overseas Malayalees having low levels of education and limited access to the internet. However, one group for Malayalees living in Bangalore, India was more discussion-focused due to its homogeneous and connected nature.
The document discusses web conferencing, web meetings, and webinars. It provides definitions and descriptions of each term. Web conferencing allows sharing of information across locations in real-time through internet technologies. Web meetings can be used for business discussions without physical presence and provide advantages like no travel costs. Webinars are online conferences that allow presentations and collaboration through features like screen sharing and chat. Popular web conferencing software like WebEx, GoToMeeting, and LiveMeeting are described.
This document outlines a 4 step process for creating a click-through visual trip. Step 1 involves bookmarking places, times, and objects during an experience. Step 2 tells the user more information about bookmarked items. Step 3 connects the user to their environment by answering questions about locations, other items present, possible next destinations, rules, and mirroring personal data. Step 4 allows the user to replay and relive the past experience through the bookmarks and annotations created in the previous steps.
This document provides an overview of queer identity and queer theory. It defines queer as referring to anything that opposes normalcy or dominance. Queer theory emerged from fields like women's and gender studies and critiques fixed categorizations of gender and sexuality. The document discusses how queer theory challenges notions of straight as normal and explores how new media and the internet have provided new contexts for exploring queer identities beyond the gender binary. It also notes how platforms like Facebook still rely on discrete categories of gender and sexuality that can feel restrictive.
There are two main cellular network technologies: GSM and CDMA. GSM carriers include Cingular Wireless, T-Mobile, and others, while CDMA carriers include Sprint PCS and Verizon. Understanding the differences between GSM and CDMA, such as coverage, data speeds, roaming capabilities, and use of SIM cards, can help a customer choose the preferable network for their needs. While CDMA was initially faster, both technologies continue advancing and neither is clearly superior.
The document discusses the history and development of cellular network generations from 1G to 4G. It provides information on key technologies including 1G which was the first generation of analog cellular networks launched in Japan in 1979. 2G introduced digital networks and SMS. 3G brought higher speeds of up to 4 Mbps and capabilities like video calls. 4G networks such as LTE and WiMAX provide speeds of 3-6 Mbps for uninterrupted video calls and higher resolution content. The document also lists some of the major 3G network providers in different regions in India.
Mobile phone and youth culture by Hezekiahpumascomm
Mobile phones have become an integral part of youth culture. They are used for communication like texting, social media, photography, and entertainment like music and games. Mobile phones allow constant connectivity between youth which has both benefits like maintaining social relationships, but also risks like overuse and false impressions from online interactions replacing real-world social skills. The design and features of mobile phones also make them popular fashion accessories for youth.
The document discusses Honda's supply chain management practices. Honda focuses on close relationships with suppliers, involving them in product development. Honda also uses its scale to purchase materials in bulk from suppliers. It emphasizes quality and efficiency throughout the supply chain, including just-in-time production and continuous improvement methods. Foreign automakers generally share a similar customer-focused philosophy and supply chain approach.
User generated content (UGC) refers to various types of media such as videos, photos, blogs and wikis created by users and published online. UGC gained mainstream popularity in 2005 with the rise of websites like YouTube and Wikipedia that enabled users to upload content. Major news organizations also began incorporating UGC from citizen journalists. While UGC is created outside of professional routines, it provides creative contributions from amateurs and can be a significant source of content for websites and media when monitored appropriately. Popular platforms for sharing UGC include YouTube, Wikipedia, blogs, social media sites and online review sites.
Podcasting involves creating digital audio files that are published online and can be downloaded to devices like MP3 players. There are two main types - enhanced podcasts which include images and links, and videocasts which combine audio and video. Podcasts provide advantages for learning as the files can be accessed anytime and are portable, acting as a study tool for reviewing lessons. However, producing podcasts requires hardware, software, and hosting space while large file sizes can slow download speeds.
The document defines key terms related to information and communication technology (ICT) and the digital divide. It discusses debates around prioritizing ICT development, both criticisms and arguments in support. United Nations Millennium Development Goals related to ICT access are outlined. The document explores how ICTs can support education, health, small and medium enterprises, and governance. It analyzes dimensions of the digital divide and importance of closing the gap, proposing strategies to increase access and relevance of ICTs.
Internet activism uses communication technologies like websites and email to enable faster communication between citizen movements and deliver messages to large audiences. It aims to promote issues like human rights, environmentalism, and marginalized communities. The internet is a key resource for independent activists, especially for reporting human rights violations from repressive countries. Internet activism is used for fundraising, lobbying, community building, and organizing both online and offline activities. While effective and reproducible, it also faces challenges like connecting the online and offline worlds and issues of elitism. Examples include activism on social media that helped organize protests in Egypt and Tunisia.
Facebook - Social Interaction in Film Based Communities by Vivekpumascomm
This document describes a Facebook community called "Cinema Paradiso" consisting of 352 members from Kerala who share an interest in films. Most members are between 20-25 years old and male. About 30 members frequently post or comment on films. The community serves as a place for members to discuss, share reviews and information about films, especially Malayalam and other South Indian and foreign films. Interactions within the community are mostly virtual with limited face-to-face engagement. While the community facilitates information sharing about films, interactions between most members remain limited and impersonal.
Two pilots overshot their destination by 150 miles because they were distracted by their laptops. Technology draws people into virtual worlds and away from the real world. Social networking allows people to escape unpleasant realities and form online connections instead of real-world relationships. However, virtual relationships do not replace meaningful personal interactions.
This document discusses the history and evolution of political economy. It begins by tracing the origins of political economy back to 1615 in France. It then describes how political economy has changed from being synonymous with economics to examining how political forces shape economic policy choices. The document goes on to discuss several aspects of the political economy of the internet, including its commodification, the role of large companies like Microsoft, issues around privacy, security and censorship, and how the internet has influenced various aspects of modern life.
The document discusses how religious identities and views are expressed on social media platforms like Facebook. It notes that while "Christian" is the most popular religious view listed on Facebook, many religious young people do not accurately disclose their religious identities or views on their profiles due to perceptions of social undesirability of being seen as overly religious. The document also discusses other social media sites oriented towards specific religious communities.
Fan culture refers to the behaviors and shared attitudes exhibited by fans or supporters of a particular interest such as a sports team. Technology has allowed fan cultures to evolve by bringing fans from different areas together online to discuss their interest through social media, forums, and fan sites. While fan cultures have existed before technology, the internet in particular has provided fans new tools to construct virtual communities and share unofficial magazines, videos, blogs, and art, taking mainstream media fandom to higher levels and differentiating the strata of fandom.
The telecom industry in India is growing rapidly and is expected to triple in size by 2012, driven by rising demand. The government has actively supported the industry's growth through liberal policies beginning in 1994, opening the sector to private investment. This has provided significant opportunities for both domestic and foreign investors in manufacturing and infrastructure. Continued focus on expanding rural connectivity also presents substantial opportunities for further growth in the Indian telecom market.
Mobile Games- A Critical Analysis of Players and Culturepumascomm
Mobile gaming will continue to thrive as more consumers use portable connected devices like smartphones and tablets. The increasing capabilities of these devices, availability of free games with in-app purchases, and expanding wifi coverage are driving the growth of mobile gaming. China in particular may surpass the US as the largest mobile gaming market by 2015. Meanwhile, game developers are creating high-quality 3D games for mobile that combine hardcore graphics with casual gameplay.
1. The public sphere is the space where citizens can gather, exchange opinions on public issues, discuss, deliberate, and form public opinion.
2. The internet has allowed for a more inclusive public sphere compared to traditional mass media like television and newspapers by having lower barriers to participation.
3. Key aspects of the online public sphere enabled by the internet include greater access, interaction between discussants, and the ability to judge ideas on their merit rather than the speaker.
Mobile phones a perspective of katz,ito and ling-raampumascomm
Richard Ling is a professor who researches the social impact of new communication technologies, with a focus on mobile phones. He has authored several books on this topic, examining how mobile phones reshape social interactions and strengthen social bonds. His research also looks at how mobile communication is adopted in different cultures worldwide and how it influences the negotiation of private and public spaces.
The document discusses citizen journalism and how it has evolved over time. It defines citizen journalism as ordinary people using tools and technologies to inform one another or contribute to professional news media. Some key points made include:
- Citizen journalism has existed in various forms for a long time, from cave paintings to modern social media.
- Technologies like blogs, videos, smartphones have made it easier for citizens to engage in journalism by collecting and sharing news and information.
- A case study from Brazil showed how rural communities used video blogging to document and share aspects of their lives, empowering community members.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
1. Tagging
A tag is a non-hierarchical keyword or
term assigned to a piece of information (such as
an Internet bookmark, digital image, or computer
file).
Tagging was popularized by websites associated
with Web 2.0 and is an important feature of many
Web 2.0 services.
2. Labeling and tagging are carried out to perform
functions such as aiding in classification and
indicating online identity.
They may take the form of words, images, or other
identifying marks.
3. In 2003 social bookmarking websites like Delicious, provided
a way for its users to add “tags”
Delicious also provided browseable aggregated views of the
bookmarks of all users featuring a particular tag.
4.
5.
6.
7. The success of Flickr and the influence of Delicious
popularized the concept, and other social
softwarewebsites – such
as YouTube, Technorati, and Last.fm – also implemented
tagging. "Labels" in Gmail are similar to tags.
8. Tag clouds
Websites that include tags often display collections of tags
as ”Tag clouds”
A tag cloud (word cloud, or weighted list in visual design)
is a visual representation for text data, typically used to
depict keyword metadata on websites, or to visualize free
form text.
9. Over-saturation of the tag cloud method led to a noted
decline of usage among these early adopters.
10. Folksonomy
A folksonomy is a system of classification derived from the
practice and method of collaboratively creating and
managing tags to annotate and categorize content
Some websites include tag clouds as a way to visualize tags in
a folksonomy. A good example of a social website that utilizes
folksonomy is 43 Things.
13. SEO or Search Engine Optimization
Search engine optimization (SEO) is the process of
improving the visibility of a website or a web page in
search engines.
The more frequent a site appears in the search results
list, the more visitors it will receive from the search
engine's users.
14. Search Engine Optimization can be done using
different methods.
1) Getting indexed.
2) Preventing crawling.
3) Increasing prominence.
Getting indexed means to make different folders of different sections.Preventing Crawling means disabling unwanted content form the end user.Increasing Prominence means to include maximum links within the site and also out side the site. By including the most searched phrase or keyword in a search engine you can improve the visiblity of your web site.