This document discusses the future of social media and the shortcomings of current platforms like Facebook. It outlines 4 failures of social media: Facebook, fragmentation, short-lived fads, and lack of flexibility. The future of social media is predicted to include more sharing across multiple devices in a personalized way, with an emphasis on trusted recommendations from friends over anonymous crowds. Examples are given of newer social platforms focusing on travel planning and recommendations.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/QUEST16
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Contiued
Slide 12: Works Cited
Kazakh User Generated Content And ConversationsDaveLaFontaine
This presentation was designed to start the shift in thinking among traditional media reporters and editors in Kazakhstan, getting them to recognize that the many-to-many communication model of the internet is not just a threat - but an opportunity. I showed off some of the best practices taking place around the world, showing how the audience is now taking part in news coverage.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/QUEST16
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Contiued
Slide 12: Works Cited
Kazakh User Generated Content And ConversationsDaveLaFontaine
This presentation was designed to start the shift in thinking among traditional media reporters and editors in Kazakhstan, getting them to recognize that the many-to-many communication model of the internet is not just a threat - but an opportunity. I showed off some of the best practices taking place around the world, showing how the audience is now taking part in news coverage.
Startupfest 2016: The future of Human-Computer interaction (panel)Startupfest
The history of human-computer interaction has been about humans doing all the work. From punch cards to keyboards to screens, we've had to change how we interact to suit the machines. That's only natural—amazing interfaces take tremendous computing power. But it's also about to change radically.
From immersive VR and gestures, to computers that can see the world and understand it, to chat systems than anticipate and personalize interactions, to spoken-word interfaces and smart objects, tomorrow the computers will more than meet us half-way: they'll infiltrate our everyday lives.
Join this world-class lineup of experts for a series of short presentations and discussion that separates science fiction from hard pact, exploring how we'll connect to computers in the coming decade.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techtips
and http://teacherrebootcamp.com/survivaltips/mlearning/
#BIT16 Keynote Bringing IT Together in a Digital World of PossibilitiesShelly Sanchez Terrell
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/digitalstorytelling and http://shellyterrell.com/bit16
**Download the report for fully functioning links.**
The fear that you’re missing out—that your peers are doing, in the know about or in possession of more or something better than you—may be a social angst that’s always existed, but it’s going into overdrive thanks to real-time digital updates and to our constant companion, the smartphone.
This presentation is a companion to our trend report that explores the FOMO phenomenon, identifying which cohort is most prone to FOMO and how they respond to it, spotlighting how FOMO is manifesting in the zeitgeist, and looking at the wide-ranging potential for brands seeking to tap into FOMO.
In addition to desk research, we interviewed experts and influencers in technology and academia, and conducted a quantitative survey in the U.S. and the U.K. The survey used SONAR™, JWT’s proprietary online tool, to poll 1,024 adults aged 18-plus and 87 teens aged 13-17 from March 4-15, 2011.
MRY's South by Southwest (SXSW) Interactive recap from 2015 featuring trends in wearables, virtual reality, mobile video (Meerkat!), and more - plus what brands like GE, Taco Bell, Mazda, HBO and others did in Austin, TX for SXSWi
4x4 at SXSW is:
4 speakers that rocked the convention
4 startups or companies to keep an eye on
4 insiders for your next SXSW visit
4 trends that will accompany us in the coming years
A Social Media 101 presentation delivered to the National Cancer Institute's New Media Workgroup. Strategy and engagement methods developed specifically for government agencies.
Capturing Users / Using social, engagement and mobile to drive acquisition an...Volker Hirsch
The slides to my talk at StartUp Next Sofia (which I also gave at the LauncHub Long Weekend) - delivered on 29 and 30 November 2013 in Sofia, Bulgaria.
Gen C : The Social Media Generation | Their new needs, new ritual, and the po...Pradhana Chariyavilaskul
The rising popularity of ‘social media’
Has seen the rising population of ‘social media generation’ or Gen C
Who are they?
What are their Hierarchy of Needs?
Why they spend so much time on social media?
To win over Gen C... is like having the team to move the world with you.
They are ready... are you?
Short listed as the only in-house entry to make the top 10 finalist list.
M-Health is a unique opportunity for organisations and causes if the technological barriers are understood and overcome. We have pushed this campaign to go beyond a data heavy or wearable response to a globally comprehensive campaign. We present a new advantage to mobile previously undiscovered. Taxonomy of mobile. The battery symbol represents a universal icon that close to 9 billion device holders on the planet understand. They know, that as time passes, energy, functionality and battery fades. We are using this iconic image to enforce a time critical action that like mobiles, young children need play. In line with the brief, we expand this natively mobile idea to include an emoji equation. The emoji’s break-through language and literacy barriers and provide ‘one-glance’ understanding of the need for multi sensorial play. We encourage participants of the campaign to engage with the emoji on their own social posts and photo uploads. This way early and natural adopter’s act as brand carriers for the UNICEF message to a wider audience. We offer a non-technical solution designed to provide access across all bandwidths. Designing a bold photographic print, user-interactive digital campaign and fully immersive 360 video to ensure the longest possible duration of views. We take this time to thank UNICEF and Cannes Health Lions for the opportunity to work on this brief. UNICEF. CHARGING CHILDHOOD DEVELOPMENT.
Startupfest 2016: The future of Human-Computer interaction (panel)Startupfest
The history of human-computer interaction has been about humans doing all the work. From punch cards to keyboards to screens, we've had to change how we interact to suit the machines. That's only natural—amazing interfaces take tremendous computing power. But it's also about to change radically.
From immersive VR and gestures, to computers that can see the world and understand it, to chat systems than anticipate and personalize interactions, to spoken-word interfaces and smart objects, tomorrow the computers will more than meet us half-way: they'll infiltrate our everyday lives.
Join this world-class lineup of experts for a series of short presentations and discussion that separates science fiction from hard pact, exploring how we'll connect to computers in the coming decade.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techtips
and http://teacherrebootcamp.com/survivaltips/mlearning/
#BIT16 Keynote Bringing IT Together in a Digital World of PossibilitiesShelly Sanchez Terrell
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/digitalstorytelling and http://shellyterrell.com/bit16
**Download the report for fully functioning links.**
The fear that you’re missing out—that your peers are doing, in the know about or in possession of more or something better than you—may be a social angst that’s always existed, but it’s going into overdrive thanks to real-time digital updates and to our constant companion, the smartphone.
This presentation is a companion to our trend report that explores the FOMO phenomenon, identifying which cohort is most prone to FOMO and how they respond to it, spotlighting how FOMO is manifesting in the zeitgeist, and looking at the wide-ranging potential for brands seeking to tap into FOMO.
In addition to desk research, we interviewed experts and influencers in technology and academia, and conducted a quantitative survey in the U.S. and the U.K. The survey used SONAR™, JWT’s proprietary online tool, to poll 1,024 adults aged 18-plus and 87 teens aged 13-17 from March 4-15, 2011.
MRY's South by Southwest (SXSW) Interactive recap from 2015 featuring trends in wearables, virtual reality, mobile video (Meerkat!), and more - plus what brands like GE, Taco Bell, Mazda, HBO and others did in Austin, TX for SXSWi
4x4 at SXSW is:
4 speakers that rocked the convention
4 startups or companies to keep an eye on
4 insiders for your next SXSW visit
4 trends that will accompany us in the coming years
A Social Media 101 presentation delivered to the National Cancer Institute's New Media Workgroup. Strategy and engagement methods developed specifically for government agencies.
Capturing Users / Using social, engagement and mobile to drive acquisition an...Volker Hirsch
The slides to my talk at StartUp Next Sofia (which I also gave at the LauncHub Long Weekend) - delivered on 29 and 30 November 2013 in Sofia, Bulgaria.
Gen C : The Social Media Generation | Their new needs, new ritual, and the po...Pradhana Chariyavilaskul
The rising popularity of ‘social media’
Has seen the rising population of ‘social media generation’ or Gen C
Who are they?
What are their Hierarchy of Needs?
Why they spend so much time on social media?
To win over Gen C... is like having the team to move the world with you.
They are ready... are you?
Short listed as the only in-house entry to make the top 10 finalist list.
M-Health is a unique opportunity for organisations and causes if the technological barriers are understood and overcome. We have pushed this campaign to go beyond a data heavy or wearable response to a globally comprehensive campaign. We present a new advantage to mobile previously undiscovered. Taxonomy of mobile. The battery symbol represents a universal icon that close to 9 billion device holders on the planet understand. They know, that as time passes, energy, functionality and battery fades. We are using this iconic image to enforce a time critical action that like mobiles, young children need play. In line with the brief, we expand this natively mobile idea to include an emoji equation. The emoji’s break-through language and literacy barriers and provide ‘one-glance’ understanding of the need for multi sensorial play. We encourage participants of the campaign to engage with the emoji on their own social posts and photo uploads. This way early and natural adopter’s act as brand carriers for the UNICEF message to a wider audience. We offer a non-technical solution designed to provide access across all bandwidths. Designing a bold photographic print, user-interactive digital campaign and fully immersive 360 video to ensure the longest possible duration of views. We take this time to thank UNICEF and Cannes Health Lions for the opportunity to work on this brief. UNICEF. CHARGING CHILDHOOD DEVELOPMENT.
How technology is revolutionizing the customer experience in travelKevin May
Think you know the tech-led customer experience in travel from A to B?
On this FREE webinar, Tnooz and Amadeus take you on the traveler’s journey from the planning stages to the booking, transportation and completion phases.
We’ll discuss the tools customers want, the connections to their traveling experience they expect and examples of how the industry is meeting those customer expectations.
Panelists for the webinar are:
Alix Arguelles, VP online account management and consulting services, Amadeus
Cheryl Reynolds, manager for distibution and sales planning, Virgin America
Stephen Joyce, CEO, Rezgo
Kevin May, editor and moderator, Tnooz
Gene Quinn, CEO and producer, Tnooz
Creating Destination Engagement with FacebookTroy Thompson
Facebook is at the top of every marketer's strategy list, the only problem is most do not know where to start. What do I say? Who posts our updates? What about negative feedback?
Troy Thompson walks you through everyone's favorite social site with 28 tips, tricks and tactics to market your destination, hotel or attraction via Facebook.
Originally presented to a local hospitality organization (hotel folks!) in Denver, this presentation covers basic Facebook marketing strategy, communication, Facebook Places and tactics for power users.
Thousands of companies, organizations and destinations are turning toward social media for promotion, communication and a secret desire for easy marketing success. But, is it working? Do you understand why some social campaigns succeed, where others fail? How are you measuring success? Troy Thompson of Travel 2.0 Consulting removes the hype for a frank and honest session about social media marketing.
Understanding virtual credit cards for travel suppliersKevin May
A virtual credit card offers a secure payment method by which online travel agents pay their suppliers, such as hotels, car rental agencies or tour operators.
It provides global supplier acceptance via their existing credit card terminals (accepting MasterCard credit cards). Each authorization request is evaluated against a range of transaction controls that provides additional security, but can also generate processing complexities.
During this session we will discuss the challenges associated with authorization data processing and offer best practices to improve supplier acceptance.
Due an increase in call volume at OTA call centers, WEX uncovered several inefficiencies and challenges with system integrations between the OTAs and resorts with the VCC payment.
WEX is currently working on minimizing these challenges in partnership with our clients. During this FREE webinar, Lior Collins will provide insight on some of the interface integrations Kerzner International Resorts has implemented at Atlantis and One and Only Resorts.
Learn about Kerzner’s internal IT development of virtual card acceptance tools for the company’s property management systems.
Panelists for the webinar are:
Nicole Tackett, manager, global product and marketing, WEX Virtual
Deena Jones, senior product manager for travel, WEX Virtual
Lior Collins, director of application support, Kerzner International Resorts
Kevin May, editor and moderator, Tnooz
Gene Quinn, CEO and producer, Tnooz
Social media and reviews are changing the landscape of revenue managementKevin May
An in-depth look at how the hospitality industry is evolving when it comes to social media, reputation and revenue management. By Kathick Prabu, general manager for Asia-Pacific at Tnooz.
The world of hotel searching and shopping is evolving…
This FREE webinar by Tnooz and Travelport will demystify how metasearch relates to the hotel industry and clarify the opportunities and challenges in this ever-evolving and cutting-edge business model.
Webinar presenters are:
Max Rayner – partner, Hudson Crossing
Doug Aley - VP of product and corporate development, Room 77
Tracie Carillo – global head of hospitality sales, Travelport
Kevin May - editor and moderator, Tnooz
Gene Quinn – CEO and producer, Tnooz
Thousands of companies, organizations and destinations are utilizing Facebook as a major part of their social media marketing strategy, but are all of these likes and wall posts leading to conversions or falling on deaf ears? 'Measuring the Impact of Facebook' takes you through the known Facebook universe, reviews what you can and what you should track, plus explains how to report on your Facebook strategy.
If you are using Facebook for marketing, you can't miss this presentation.
Connecting with people, sharing and socializing have become common every day tasks with social tools like Facebook, Twitter and Google (to name a few). How are these tools connecting us with our friends, new people, impacting our networks and influencing our decisions today and in the future? Why is the power of "people trends" so important? What does it mean to find answers when you need them? What does it mean for how companies speak to their consumers?
The practical benefits to why everyone should care about digital literacy (i.e. learning to use computers, tablets, mobile devices, Internet and other technology). See the animated version on YouTube (http://youtu.be/FoKuvjh7UIc).
Communication Insights from Audience Behavior Dean Browell ConnectVA Social ...ConnectVA
Dean Browell, The Feedback Agency
Communication Insights from Audience Behavior
This stimulating workshop will help you analyze the connection between your audiences' online and offline behavior by simply listening to what they're saying. Learn about the impact of local/cultural and geographical influences in your communication. This insight will help you create stronger strategies, more effective tactics, and give you a more valuable perspective on how, "one size fits all" is a dangerous approach to social media.
Technology and Human Communication, Social Interactionhsudduth
Presentation created by Haley Sudduth on the five most important things every communication studies student should know about Technology and Human Communication.
This presentation showcases mobile apps that are directed towards seniors, providing them with accessibility to resources and keeping them connected to important information.
Mobile publishing - a chance for a digital do-overClaus Enevoldsen
Mobile and social media are leading the digital revolution and publishers need to adapt to survive. In this presentation, presented for The Alliance of Area Business Publishers, you'll find mobile trends and learn about digital natives, connected consumers and multi-screen behavior. You'll be presented with a digital content strategy framework (Content T.E.P.P.) as well as case studies to illustrate the key points.
3. Mary Meeker KPCB Dec 2012
“THIS CYCLE OF
TECH
DISRUPTION IS
MATERIALLY
FASTER &
BROADER THAN
PRIOR CYCLES “
4. Who am I?
• Managing Partner T2Impact
• Founder VaultPAD Accelerator
• Tnooz Node
• Permanent Advisor to WEF
• Expedia Founding Team member
• AKA “Professor Sabena”
5. Fail But Not Abort
Act 2 Scene 3 (with apologies to the Bard)
Friends, Emerati, countrymen, lend me your
ears;
I come to bury Facebook, not to praise it.
The evil that Social Media does lives after it;
The good is oft interred with its bones;
So let it be with Facebook.
6. Pop Quiz
Q1 What is today’s most consumed
product?
Q2 50 years ago what was the world’s most
consumed product?
7. Do you know what this is?
• Some of you still use
them
• Some of you might
remember this
advertising campaign
• Yes this product was
consumer 20x/day
• And your mobile is
used how many times
a day??
10. The 4 Failings of Social Media
• Facebook
• Fragmentation
• Fads and Fetishes
• Flexibility
11. Is Something Wrong?
• The medium is no
longer the message
(sorry MacLuan)
• Our brave new world
has moved on and
Facebook’s 15
minutes of fame is
probably at about 13
mins and 15 seconds
http://www.guardian.co.uk/technology/2013/apr/28/facebook-loses-users-biggest-marke
12. What are they doing?
• Mobile
• Real Social
• Fiddling about (aka Games)
13. What is happening to Facebook?
Where are the users going
Communications
e.g. Texting!
Linked InInstagram et al
14. Fragmentation
• The market place is
continuing to fragment
• Less and less homogeneity in
any form of Social Media
• Social Media is failing to keep
the populace engaged (yes
they are bored!)
• Mobile experience has to be a
synthesis and ads just don’t
hack it.
• Ad spend on mobile is still
largely experimental
15. Fads and Fetishes
• The time taken for the lifecycle of fad is
declining every year
• Who remembers…
– Betamax
– Newton
– Second Life
– Groupon
– Angry Birds
16. Flexibility etc
• We demand flexibility
• We demand choice
• We demand transparency
• We need trustworthy
17. In travel we are seeing ADHD
consumers
• Someone quoted 33% of all travel
purchased will be Mobile next year…
believe it?
• Hardly
• Travel is very complicated
• Single Applications that buy your entire trip
are not there.
18.
19. Notable Statistics for Mobile
• Average App usage is 71 seconds
• Most downloaded apps are never used
• Etc etc
• The problem of recency
• The problem of too many inconsistent
Apps
• The problem of poor developers
20. What does work in Social?
• Here are a few.
• 1. Trust in my friends. Word of Mouth
beats everything else
• 2. Applications that help me navigate the
firehose of data that comes my way
• 3. Consistency of service across (all)
multiple channels
21. The Re-Imagining of Everything
• Casting off the Baby Boomers
• Millenials Lifestyle: Asset Heavy to Asset Light
• Dumping traditional 1st Generation Tech
– PCs Tablets
• BYOD and Multi-Screen
• Landlines Mobile
– Of my 100 top contacts (email) 22 of them have no
landline.
22. Things we are leaving behind
• Text books
• Dedicated Cameras
• GPS units
• CDs/DVDs – full Albums
• Full Time work
• Fixed Healthcare
• Paper Tickets
23. What’s next?
• Cash (paypal, Square)
• Car Ownership (ZipCar)
• Accommodation (Airbnb etc etc )
• Big OTAs (Kayak, Skyscanner move into
purchase path)
24. So what does the future of Social
Look Like?
• Chat (communicate)
• Share
• Stalk (occasionally)
25. Here are some examples
• Pintrips – a true social
sharing application for
flight planning and
management
• Air Black Box – solving the
problem of LCC
connecting to Legacy
Carriers
• Rome2Rio – door to door
trip planning
• Dexter Intelligence –
Finding what you were
looking for
26. My Predictions for Social
• Subtle but clear migration from explicit to
implicit
• Natural interfaces (UX)
• Multi-speed, Multi-screen world
• Sharing IS Caring
• Curated Trustworthy vs Just Crowd Worthy
• Big Data driven
• Contextual AND Individual