This document discusses the potential of technology to empower learning and humanize digital experiences. It provides examples of how students can use emojis, digital storytelling, coding and more to be creative. It also highlights citizen science projects and how individuals can contribute to scientific research online. The document encourages exploring new approaches to problems and stretching one's mind with new experiences.
This document provides ideas for integrating technology into learning, including conducting interviews using StoryCorps, taking photos illustrating concepts for others to identify, creating a selfie adventure storyboard, researching the first selfie from 1839, and using digital badges to recognize achievements similarly to physical badges. It emphasizes that technology is just a tool and that teachers are most important for student collaboration and motivation. Contact information and additional resources are listed at the bottom.
#BIT16 Keynote Bringing IT Together in a Digital World of PossibilitiesShelly Sanchez Terrell
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/digitalstorytelling and http://shellyterrell.com/bit16
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/QUEST16
The document discusses how literacy and learning are influenced by technology and digital media. It provides examples of how technologies like 3D printing, memes, and Wikipedia have impacted different areas. Quotes throughout emphasize how technology allows for new opportunities and potential in education by empowering creativity and learning. The focus is on harnessing digital tools and media to support problem and project-based missions that inspire students to take action through hashtags and goal-setting.
This document discusses two myths about journalism in the digital age and provides guidance on how journalism can adapt and thrive online. It argues that (1) journalism has always needed to adapt to changes in how information is communicated, and (2) while the internet undermines traditional business models, it creates new opportunities. The key is for journalists to experiment with different formats, voices and revenue streams instead of clinging to old ways. Quality diagnosis of changes is important before prescribing solutions. If journalists focus on their core tasks of verification, sense-making, eyewitness reporting and investigation, journalism will not just survive but improve in the digital world.
The transformation of Professional Development- An imagination exerciseDebra Hunter
In 20 years, the workforce and professional development will look very different due to demographic shifts. By 2035:
- The global population will reach 8 billion with India surpassing China as the most populated country. The elderly population will grow 4 times faster than the working class.
- The workforce will be highly mobile, half men and half women, with Christianity no longer dominant. Many corporations will be located outside of the US and Europe.
- Professional development will need to focus on skills over memorization due to advances in technology replacing some jobs. Education will utilize more adaptive learning, virtual coaching, and self-guided models like MOOCs and Hole-in-the-Wall learning. Professional development will be
This document discusses the future of social media and the shortcomings of current platforms like Facebook. It outlines 4 failures of social media: Facebook, fragmentation, short-lived fads, and lack of flexibility. The future of social media is predicted to include more sharing across multiple devices in a personalized way, with an emphasis on trusted recommendations from friends over anonymous crowds. Examples are given of newer social platforms focusing on travel planning and recommendations.
This document discusses the potential of technology to empower learning and humanize digital experiences. It provides examples of how students can use emojis, digital storytelling, coding and more to be creative. It also highlights citizen science projects and how individuals can contribute to scientific research online. The document encourages exploring new approaches to problems and stretching one's mind with new experiences.
This document provides ideas for integrating technology into learning, including conducting interviews using StoryCorps, taking photos illustrating concepts for others to identify, creating a selfie adventure storyboard, researching the first selfie from 1839, and using digital badges to recognize achievements similarly to physical badges. It emphasizes that technology is just a tool and that teachers are most important for student collaboration and motivation. Contact information and additional resources are listed at the bottom.
#BIT16 Keynote Bringing IT Together in a Digital World of PossibilitiesShelly Sanchez Terrell
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/digitalstorytelling and http://shellyterrell.com/bit16
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources- http://shellyterrell.com/QUEST16
The document discusses how literacy and learning are influenced by technology and digital media. It provides examples of how technologies like 3D printing, memes, and Wikipedia have impacted different areas. Quotes throughout emphasize how technology allows for new opportunities and potential in education by empowering creativity and learning. The focus is on harnessing digital tools and media to support problem and project-based missions that inspire students to take action through hashtags and goal-setting.
This document discusses two myths about journalism in the digital age and provides guidance on how journalism can adapt and thrive online. It argues that (1) journalism has always needed to adapt to changes in how information is communicated, and (2) while the internet undermines traditional business models, it creates new opportunities. The key is for journalists to experiment with different formats, voices and revenue streams instead of clinging to old ways. Quality diagnosis of changes is important before prescribing solutions. If journalists focus on their core tasks of verification, sense-making, eyewitness reporting and investigation, journalism will not just survive but improve in the digital world.
The transformation of Professional Development- An imagination exerciseDebra Hunter
In 20 years, the workforce and professional development will look very different due to demographic shifts. By 2035:
- The global population will reach 8 billion with India surpassing China as the most populated country. The elderly population will grow 4 times faster than the working class.
- The workforce will be highly mobile, half men and half women, with Christianity no longer dominant. Many corporations will be located outside of the US and Europe.
- Professional development will need to focus on skills over memorization due to advances in technology replacing some jobs. Education will utilize more adaptive learning, virtual coaching, and self-guided models like MOOCs and Hole-in-the-Wall learning. Professional development will be
This document discusses the future of social media and the shortcomings of current platforms like Facebook. It outlines 4 failures of social media: Facebook, fragmentation, short-lived fads, and lack of flexibility. The future of social media is predicted to include more sharing across multiple devices in a personalized way, with an emphasis on trusted recommendations from friends over anonymous crowds. Examples are given of newer social platforms focusing on travel planning and recommendations.
The document discusses trends shaping libraries, including:
1) Mobile technology is becoming the preferred way for many to access information, especially in developing countries.
2) E-books are growing in popularity, with devices like the Kindle seeing large sales numbers. However, print materials are still in danger of declining.
3) A new "digital divide" exists between those who know how to validate online information and use new technologies versus those who do not.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techtips
and http://teacherrebootcamp.com/survivaltips/mlearning/
As part of Institute of Customer Experience, we are constantly on the look out for opportunities that give us an insight into the future of things. We wanted to explore the concept of “beginner’s mind” which is said to be an attitude of openness, eagerness and lack of preconceptions and realized that it was the mind of a child that we wanted a peek into.
We ideated and devised a unique way of getting children to give us their insights about what they think will happen in the future. The result was a board game called “The Trip to the Future” which we used to conduct “playshops”. This method got us very exciting responses. We would love to take you through the journey.
Cheryl Smith discusses strategies for engaging different generations in digital communication. She breaks people into groups based on when they were born and the technologies they grew up with: Digital Immigrants born 1946-1964 who prefer phones, Digital Adaptives born 1965-1976 who prefer email, and Digital Natives born 1977-2002 who prefer texting. She suggests determining objectives, taking the leap, listening, and being consistent when getting started with social media engagement.
This document provides a history of digital and social media, beginning with early innovations like email in 1971 and personal computers in the 1970s. It discusses influential figures like Steve Wozniak, Steve Jobs, and Robert Metcalfe who helped develop early technologies and networks. Major social media platforms and dates are outlined, such as the launch of AOL in 1985, Google in 1998, and Facebook and YouTube in the mid-2000s. The rapid growth of social media participation from 6% of internet users in 2007 to 82% in 2011 is highlighted. The document also discusses concepts like the adoption lifecycle of technologies and the idea of social media creating an online layer of interaction and connectivity between people.
Week 2 social media, technology and societal changeRay Brannon
Social media refers to online tools that allow people to communicate, share content, and engage in online discussions. These tools include social networking sites, blogs, wikis, podcasts, and sites to share photos and bookmarks. Social networking sites allow users to create profiles and connect with others through tools like messaging, forums, lists of friends, videos, images, and tags.
Social media refers to online tools that allow people to communicate, share content, and engage in online social networking. These tools include blogs, social networking sites, photo sharing sites, and more. Social networking sites allow users to create profiles and connect with others. While new technologies have often faced skepticism, social media has changed how people interact and get information online through sharing, commenting, and collaborating. It remains to be seen how social media will continue to impact society.
This portfolio summary presentation by Lexi Velez includes summaries of several documents related to technology and the social web. The documents discuss how the social web has changed since 2006, the quality of Wikipedia information and reliability, whether web technologies are complex, how to create a Facebook application, encouraging contribution to projects, the wisdom of crowds concept, how the web functions as a social network, privacy issues related to the social web, and more web technologies.
The document provides updates and details about an assessment on a wikispace site along with contact information for questions. It also includes several links to websites about topics like Google Earth, new media technologies, computers, and GPS satellites. Users are encouraged to learn from and create knowledge using new technologies rather than just consume information.
GEEKS HAVE INHERITED THE EARTH - AAGC 2014Brian Housand
BRIAN HOUSAND, PH.D.
EAST CAROLINA UNIVERSITY
BRIANHOUSAND.COM
Geek. Nerd. Dork. Dweeb. All terms that were once derogatory and served to
alienate and ridicule highly intelligent individuals who are passionate about
specific areas of interest. Yet, in 2014, these have become terms of empower-
ment to a great number of gifted students and a source of true pride. This keynote
session begins by examining the origin and evolution in the portrayal of stereotypes in popular culture while exploring the differences between each of these terms. From there, we will explore a collection of powerful online tools and resources for the geeks and nerds in your life. Come and GET YOUR GEEK ON!
Will the Kids Be Alright? Making Sense of Social MediaBonnie Stewart
A talk presented to the Engaging Youth...Let the Dialogue Begin workshop hosted by Canadian Mental Health Association of NB. Explores the intersection of youth suicide and social media: ways in which digital communications can amplify harm and risk, and ways in which in which they can be used for outreach, support, and promotion of positive narratives at the individual, community, and societal levels.
The document discusses the transition to the information age and the evolution of information and knowledge consumption and sharing. It notes the rise of technologies like smartphones, social media, ebooks, and how these have changed how people access and distribute information and engage with each other. The document advocates that libraries need to transition from being focused on books and physical media to providing experiences, engagement, and opportunities for both knowledge consumption and creation.
Kazakh User Generated Content And ConversationsDaveLaFontaine
The document discusses various ways that newspapers are experimenting with digital platforms and user participation online. It provides examples of both successful and unsuccessful efforts, noting that allowing open commenting on the Los Angeles Times website led to it being inundated with pornography. It also discusses strategies newspapers are using to engage younger readers online, such as showcasing user-generated content and building websites that appeal to how young people explore and share content online.
Incarceration has historically been about punishment but recently the trend has shifted towards reform, schooling, and an entrepreneurial spirit. In this report, we look at trends in prison experiences, technology, as well as edtech and entrepreneurship in prisons. Prisons are increasingly enabling inmates to get a vocational training, degrees, and even healing. No longer are inmates looked upon as "less than human" but there is a curiosity about their minds and views that are pro-reform so that they integrate well into society on their release. We then forecast three scenarios on mass incarceration in 2040.
The document discusses the role of technology in daily life and society. It explores both the benefits of technology, such as improved communication on a global scale, as well as the potential negatives, like how technology can distract from real-world interactions. Some key quotes note that technology has exceeded our humanity, and too much of anything is not good. The role of social networks in modern life is also examined.
This document discusses four potential scenarios for the future in 2030 and the importance of challenging assumptions and biases about the future:
1) "The Great Divide" scenario depicts a future where global elites thrive while the middle class slides into economic recession.
2) "Smart Tech, Dumb Society" scenario where dramatic tech advances fail to deliver on promises of improving lives through technologies like IoT.
3) "Off the Grid" scenario where distributed power and wireless access allow communities to thrive independently.
4) "YOLO, FOMO, JOMO" scenario depicts three consumer cohorts defined by their attitudes towards debt, staying trendy, and simple lifestyles.
The document emphasizes the
Kahui Ako o Wakatipu keynote jan18 - exploring the idea of what education needs to be like by looking to the past to understand what shaped our current system, then to the future to understand the drivers we face, and finally to the present to consider what needs to be done now.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
The document discusses trends shaping libraries, including:
1) Mobile technology is becoming the preferred way for many to access information, especially in developing countries.
2) E-books are growing in popularity, with devices like the Kindle seeing large sales numbers. However, print materials are still in danger of declining.
3) A new "digital divide" exists between those who know how to validate online information and use new technologies versus those who do not.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techtips
and http://teacherrebootcamp.com/survivaltips/mlearning/
As part of Institute of Customer Experience, we are constantly on the look out for opportunities that give us an insight into the future of things. We wanted to explore the concept of “beginner’s mind” which is said to be an attitude of openness, eagerness and lack of preconceptions and realized that it was the mind of a child that we wanted a peek into.
We ideated and devised a unique way of getting children to give us their insights about what they think will happen in the future. The result was a board game called “The Trip to the Future” which we used to conduct “playshops”. This method got us very exciting responses. We would love to take you through the journey.
Cheryl Smith discusses strategies for engaging different generations in digital communication. She breaks people into groups based on when they were born and the technologies they grew up with: Digital Immigrants born 1946-1964 who prefer phones, Digital Adaptives born 1965-1976 who prefer email, and Digital Natives born 1977-2002 who prefer texting. She suggests determining objectives, taking the leap, listening, and being consistent when getting started with social media engagement.
This document provides a history of digital and social media, beginning with early innovations like email in 1971 and personal computers in the 1970s. It discusses influential figures like Steve Wozniak, Steve Jobs, and Robert Metcalfe who helped develop early technologies and networks. Major social media platforms and dates are outlined, such as the launch of AOL in 1985, Google in 1998, and Facebook and YouTube in the mid-2000s. The rapid growth of social media participation from 6% of internet users in 2007 to 82% in 2011 is highlighted. The document also discusses concepts like the adoption lifecycle of technologies and the idea of social media creating an online layer of interaction and connectivity between people.
Week 2 social media, technology and societal changeRay Brannon
Social media refers to online tools that allow people to communicate, share content, and engage in online discussions. These tools include social networking sites, blogs, wikis, podcasts, and sites to share photos and bookmarks. Social networking sites allow users to create profiles and connect with others through tools like messaging, forums, lists of friends, videos, images, and tags.
Social media refers to online tools that allow people to communicate, share content, and engage in online social networking. These tools include blogs, social networking sites, photo sharing sites, and more. Social networking sites allow users to create profiles and connect with others. While new technologies have often faced skepticism, social media has changed how people interact and get information online through sharing, commenting, and collaborating. It remains to be seen how social media will continue to impact society.
This portfolio summary presentation by Lexi Velez includes summaries of several documents related to technology and the social web. The documents discuss how the social web has changed since 2006, the quality of Wikipedia information and reliability, whether web technologies are complex, how to create a Facebook application, encouraging contribution to projects, the wisdom of crowds concept, how the web functions as a social network, privacy issues related to the social web, and more web technologies.
The document provides updates and details about an assessment on a wikispace site along with contact information for questions. It also includes several links to websites about topics like Google Earth, new media technologies, computers, and GPS satellites. Users are encouraged to learn from and create knowledge using new technologies rather than just consume information.
GEEKS HAVE INHERITED THE EARTH - AAGC 2014Brian Housand
BRIAN HOUSAND, PH.D.
EAST CAROLINA UNIVERSITY
BRIANHOUSAND.COM
Geek. Nerd. Dork. Dweeb. All terms that were once derogatory and served to
alienate and ridicule highly intelligent individuals who are passionate about
specific areas of interest. Yet, in 2014, these have become terms of empower-
ment to a great number of gifted students and a source of true pride. This keynote
session begins by examining the origin and evolution in the portrayal of stereotypes in popular culture while exploring the differences between each of these terms. From there, we will explore a collection of powerful online tools and resources for the geeks and nerds in your life. Come and GET YOUR GEEK ON!
Will the Kids Be Alright? Making Sense of Social MediaBonnie Stewart
A talk presented to the Engaging Youth...Let the Dialogue Begin workshop hosted by Canadian Mental Health Association of NB. Explores the intersection of youth suicide and social media: ways in which digital communications can amplify harm and risk, and ways in which in which they can be used for outreach, support, and promotion of positive narratives at the individual, community, and societal levels.
The document discusses the transition to the information age and the evolution of information and knowledge consumption and sharing. It notes the rise of technologies like smartphones, social media, ebooks, and how these have changed how people access and distribute information and engage with each other. The document advocates that libraries need to transition from being focused on books and physical media to providing experiences, engagement, and opportunities for both knowledge consumption and creation.
Kazakh User Generated Content And ConversationsDaveLaFontaine
The document discusses various ways that newspapers are experimenting with digital platforms and user participation online. It provides examples of both successful and unsuccessful efforts, noting that allowing open commenting on the Los Angeles Times website led to it being inundated with pornography. It also discusses strategies newspapers are using to engage younger readers online, such as showcasing user-generated content and building websites that appeal to how young people explore and share content online.
Incarceration has historically been about punishment but recently the trend has shifted towards reform, schooling, and an entrepreneurial spirit. In this report, we look at trends in prison experiences, technology, as well as edtech and entrepreneurship in prisons. Prisons are increasingly enabling inmates to get a vocational training, degrees, and even healing. No longer are inmates looked upon as "less than human" but there is a curiosity about their minds and views that are pro-reform so that they integrate well into society on their release. We then forecast three scenarios on mass incarceration in 2040.
The document discusses the role of technology in daily life and society. It explores both the benefits of technology, such as improved communication on a global scale, as well as the potential negatives, like how technology can distract from real-world interactions. Some key quotes note that technology has exceeded our humanity, and too much of anything is not good. The role of social networks in modern life is also examined.
This document discusses four potential scenarios for the future in 2030 and the importance of challenging assumptions and biases about the future:
1) "The Great Divide" scenario depicts a future where global elites thrive while the middle class slides into economic recession.
2) "Smart Tech, Dumb Society" scenario where dramatic tech advances fail to deliver on promises of improving lives through technologies like IoT.
3) "Off the Grid" scenario where distributed power and wireless access allow communities to thrive independently.
4) "YOLO, FOMO, JOMO" scenario depicts three consumer cohorts defined by their attitudes towards debt, staying trendy, and simple lifestyles.
The document emphasizes the
Kahui Ako o Wakatipu keynote jan18 - exploring the idea of what education needs to be like by looking to the past to understand what shaped our current system, then to the future to understand the drivers we face, and finally to the present to consider what needs to be done now.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
Using Social Media and Mobile Technology to Engage TeensJennifer LaGarde
This document discusses how libraries can utilize social media to engage communities and facilitate knowledge creation. It provides tips on creating social media policies, using social media for more than just promotion, making time for social media activities, encouraging more people to use library social media, and staying up-to-date with emerging technologies. Images included in the document expand on these topics. The overall message is that libraries must adapt to changing information environments by embracing new technologies and shaping communities through social media.
Digital identities & citizenship: Leading in the OpenBonnie Stewart
An examination of digital spaces as sites of identity and citizenship, for higher ed leaders, faculty, staff, and students. Outlines open practice along market, knowledge abundance, and participatory axes, and presents #Antigonish2 as a potential model for making a difference in our contemporary information ecosystem, at global & local levels.
The document discusses privacy and social networks. It notes that major social networks like Facebook and Google have billions of users but are owned by US companies and regulated lightly in the US compared to Europe. It questions whether personal data gathered by social networks is being used and shared appropriately, and discusses concerns about the balance between privacy and other rights online. It also examines issues like network effects, competition in the social media space, and the decline of past networks like MySpace.
Chris Thorpe discusses how social networks could be used to solve "grand challenges" like improving accessibility of cities by crowdsourcing maps from users or gamifying positive behaviors like reducing electricity consumption. He provides examples of existing projects that use social tools for social good, like OpenStreetMap and AccessCity. Thorpe argues that social networks help address loneliness and disconnection, and that one challenge is making dense urban environments feel more social.
Kurt voelker let's make an impact with the webForum One
1) Kurt Voelker discusses how non-profits can use online trends like storytelling with data, mobile technology, social media, and analytics to further their missions.
2) Some key online trends highlighted are using numbers and visualizations to tell impactful stories, the rise of mobile usage, harnessing social conversations, and measuring user behavior to plan improvements.
3) Non-profits are encouraged to listen on social media to understand important issues and influencers in order to effectively participate in online conversations around their causes.
How the metaverse kills mankind. insights for business & societyEmmanuel Omikunle
Metaverse, the pros & cons. Possible impact to business and society.
“There will be significant wealth created in the web3.0, 3D metaverse, world from: the devices -infrastructure - platforms - virtual products-experiences ,however many governments around the world, institutions will lose control of it once we incorporate advanced A.I, and quantum computing. Simply because only a tiny few will be able to monetize and exploit it for good / evil at scale” - “Manny” of BJ Mannyst
This content is meant to inspire, educate, and warn #founders, #entrepreneurs #marketers , & anyone from #society, #government, NGO, #non-profit to #businesses. There will be a version of the internet that order will be tremendously difficult to maintain. This generation #metaverse may be the one. Visit or pickup eBook for more insights.
The document discusses how the "Net Generation" is changing the world through their constant connection to technology from a young age. It describes how this generation uses blogs and social media to create and share content, empowering anyone to voice their opinions. It also notes some privacy concerns, as this generation is still learning the long-term consequences of sharing personal information online.
The document contains information about Melda Yildiz's online identities and contact information across multiple social media platforms and websites. It also includes brief discussions about the role of information and communication technology (ICT) as tools, means of communication and exploration, and how ICT can be used to learn about, from, and with computers and new media technologies.
Nervous to access online resources without IT support? This hands-on workshop will cover all the basics. In one morning, go from a webinar beginner to being the IT master your students need to succeed in a tech-driven workforce.
Social Networks and the millennium generation (BTR)Maarten Cannaerts
The document discusses how different generations use technology and social media. It notes that millennials are constantly connected through tools like instant messaging, social networking profiles, and blogs. They are accustomed to multitasking and may not know their own phone numbers. Younger generations also tend to prefer communicating through text or social media rather than email. The document questions how companies can learn from newer generations' digital habits and what risks or opportunities these behaviors pose.
Med122 reputation and risk: sexting, trolls and e-bile Rob Jewitt
The document discusses various online risks to reputation from new media technologies. It covers topics like sexting among teenagers, revenge porn, Facebook's evolution of privacy settings, and the harassment of public figures online. While social media allows greater self-expression, it also enables permanent public shaming and bullying through behaviors like trolling, flaming, and the non-consensual sharing of private images. Maintaining privacy and civil discourse online remains an ongoing challenge.
This document discusses how mindsets are shifting from scarcity to abundance due to technological progress. It notes that the cost of technologies like computing, transportation, and communication have decreased exponentially over the past century while lifespan, food costs, and other resources have increased. It argues we are moving from an industrial to information age where available resources and attention are abundant rather than scarce. The youth now growing up in this environment will shape our future through their curiosity, creativity, and ability to adapt to rapid change.
The document discusses social media and how to effectively use it while managing risks. It provides examples of both successful and unsuccessful social media campaigns by companies and governments. The key lessons are that public opinion is hard to predict and control online, and it is important to avoid appearing disingenuous or "fooling" the public when using social media. Crowdsourcing ideas can engage the community but also loses control over the message and how it spreads.
My standard keynote presentation for an audience that has heard of social media but doesn't know how to apply it to their everyday business lives. Can also be presented as a 1/2 day workshop.
The document summarizes the work of the Centre for the Analysis of Social Media (CASM). It notes that social media use has rapidly increased, capturing more political, social, and intellectual activity. CASM aims to use this "social media intelligence" or "socmint" to inform understanding, predict events, and provide situational awareness. It discusses using natural language processing to create classifiers and analyze social media data around the 2012 Olympics to detect events in real-time. However, it also outlines challenges with using social media data, including issues of representativeness, veracity, reality, validation, use, and legitimacy. It argues that social media intelligence is still an emerging discipline that must address these challenges to be a legitimate and
The Web We Want: Dealing with the dark side of social media (work in progress)Michael Edson
The document discusses some of the negative impacts of social media platforms, including manipulation of civic messages by third parties during elections, promotion of conspiracy theories and incendiary content, predatory targeting of vulnerable groups, and undermining of regulatory oversight. It argues that as the nature of the web and technologies have changed, those working in the field need to update their skills and knowledge to address issues like protecting audiences and mitigating online harms. The talk aims to identify obligations for professionals and outline potential short-term actions to establish clearer paths forward.
Using Social Media and Mobile Technology to Engage Teens, Part 2ALATechSource
The document discusses how libraries have historically adapted to changing technologies and methods of knowledge creation and transmission. It explores how libraries can remain centers of knowledge creation and innovation in the current environment, where inventions like social media are revolutionizing these areas. The document provides tips for libraries on using social media effectively, including how to create social media policies, use social media for more than just promotion, create and curate content, engage audiences, shape programs and communities, and encourage more library users.
Similar to Mission Possible! Sending Learners on Digital Missions (20)
This document provides tips and ideas for engaging summer learning activities, including using a daily check-in scale, giving students meaningful choices, making activities visually engaging, keeping instructions short and simple, incorporating student voice, establishing routines and schedules, creating clear instructions with visual guides, flipping instruction, incorporating games and learning missions, having fun, and using virtual field trips. The goal is to promote continuous learning while school is out for the summer.
This document provides tips and strategies for designing zen-like distance learning experiences for students. It emphasizes prioritizing student well-being and mental health needs through establishing routines, providing choice and flexibility, keeping lessons concise and visually engaging, encouraging breaks and physical activity, and emphasizing community support through collaboration.
This document provides tips and resources for inspiring student innovation. It encourages teachers to champion student ideas, involve students in the innovation process by having them solve problems they care about through investigation and design challenges. It also suggests teaching students resilience and connecting them with role models and experts. The document promotes using tools like Twitter chats, conferences, hashtags and virtual communities to collaboratively share ideas globally. The overall goal is to equip students for the journey of innovation and help every child find a champion.
This document provides an overview of video project ideas for language learners and educators. It lists various types of video projects such as movie trailers, news reports, music videos, how-to videos, and more. It also includes resources for creating videos through storyboarding, filming, editing, adding music and special effects. Suggestions are made for video creation apps and websites. Guidance is offered on filming techniques, hosting and sharing completed videos.
This document provides ideas for using various Google apps and tools for teaching, including Drive, Docs, Forms, Sheets, Slides, Drawings, and templates. It highlights features like collaborative editing, comment embedding, translation, and assessment. Specific apps that can be used for assessment, research, collecting work, and data visualization are listed. The document also shares websites for finding additional Google templates and apps.
This document discusses using online communities and apps to support language learning. It provides examples of free learning management systems like Moodle and Canvas that can be used to create online classes. It also lists communication apps and websites where language learners can chat with peers in their target language, including Bilingua, Busuu, italki, and MyEnglishClub. Suggestions are made for online communities tailored for children's language learning. The document concludes by recommending following hashtags and groups on social media to engage with language teaching professionals and find additional learning resources.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
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9. “Never doubt that a small group of thoughtful, committed
citizens can change the world; indeed, it's the only thing
that ever has.” - Margaret Mead
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