The Happiness Movement at World IA Day โขย Chicago 2015Jason Kunesh
ย
This document discusses various topics related to happiness, emotions, and design. It includes quotes about happiness, Maslow's hierarchy of needs, and Stefan Sagmeister's happiness continuum. It also discusses the role of framing in design and how design can be used to create disruptive innovation or incremental improvements.
The document acknowledges the contributions of many individuals and organizations that supported the creation of an educational CD-Rom. It thanks architecture and design firms for contributing project images, as well as students who provided process and project images. Interviews, tours, and video demonstrations that were included are also acknowledged. The document expresses gratitude to all the professionals, educators, students, and trades who collaborated to create an educational tool for future interior designers. It provides specific thanks to individuals who were instrumental in the design, content creation, and production of the CD-Rom.
Presentation at MERN conference held at the University of Manitoba. January 21, 2011. Details a vision and plan to bring a focus on social justice to a Faculty of Education.
Three themes: social networks' vital role in the collaboration imperative; Social Network Roadmap risk-mitigated adoption approach; LinkedIn examples of process innovation
About Social Enterprises and Impact InnovationPaula Cardenau
ย
The document discusses different models of social enterprises. It begins by defining key characteristics of a social enterprise, including that it is a business that aims for social or environmental transformation through its core activities and prioritizes impact over profit. It then provides three case studies as examples of different social enterprise models: 1) a healthcare network that offers affordable services, 2) an organization that provides employment and skills training to people with disabilities through a distribution network, and 3) an initiative that provides digital work opportunities to empower youth and women. The document concludes by outlining four general models that social enterprises use to achieve impact: generating access, inclusive value chains, community ownership, and circular economies.
Lessons from 'Measuring Social Impact' a two day course run at the School for Social Entrepreneurs London in conjunction with nef consulting. The course runs throughout the year, and is aimed at charities, social enterprises and public sector organisations who are looking to take the first steps to measuring their social impact.
The Happiness Movement at World IA Day โขย Chicago 2015Jason Kunesh
ย
This document discusses various topics related to happiness, emotions, and design. It includes quotes about happiness, Maslow's hierarchy of needs, and Stefan Sagmeister's happiness continuum. It also discusses the role of framing in design and how design can be used to create disruptive innovation or incremental improvements.
The document acknowledges the contributions of many individuals and organizations that supported the creation of an educational CD-Rom. It thanks architecture and design firms for contributing project images, as well as students who provided process and project images. Interviews, tours, and video demonstrations that were included are also acknowledged. The document expresses gratitude to all the professionals, educators, students, and trades who collaborated to create an educational tool for future interior designers. It provides specific thanks to individuals who were instrumental in the design, content creation, and production of the CD-Rom.
Presentation at MERN conference held at the University of Manitoba. January 21, 2011. Details a vision and plan to bring a focus on social justice to a Faculty of Education.
Three themes: social networks' vital role in the collaboration imperative; Social Network Roadmap risk-mitigated adoption approach; LinkedIn examples of process innovation
About Social Enterprises and Impact InnovationPaula Cardenau
ย
The document discusses different models of social enterprises. It begins by defining key characteristics of a social enterprise, including that it is a business that aims for social or environmental transformation through its core activities and prioritizes impact over profit. It then provides three case studies as examples of different social enterprise models: 1) a healthcare network that offers affordable services, 2) an organization that provides employment and skills training to people with disabilities through a distribution network, and 3) an initiative that provides digital work opportunities to empower youth and women. The document concludes by outlining four general models that social enterprises use to achieve impact: generating access, inclusive value chains, community ownership, and circular economies.
Lessons from 'Measuring Social Impact' a two day course run at the School for Social Entrepreneurs London in conjunction with nef consulting. The course runs throughout the year, and is aimed at charities, social enterprises and public sector organisations who are looking to take the first steps to measuring their social impact.
DESIGN FOR AGEING ANG HAPPINESS By HKDILWLDESIS Lab, Social Design Research G...desis_uk
ย
This project involved students from the Hong Kong Design Institute collaborating with elderly residents in Tseung Kwan O, Hong Kong to address how the poorly designed physical environment affected residents' happiness. Students engaged with residents to understand what brought them joy and their creative solutions to communal spaces. Over a three-week period, students and residents collectively mapped the area, shared ideas, and made designs together, culminating in a community parade and exhibition to share their process and outcomes with the local communities. The goals were to trigger new ideas about design among residents and demonstrate social design approaches to students.
The document provides an overview of the Design for Social Innovation (DSI) program at the School of Visual Arts (SVA). It discusses how DSI is the first MFA program to prepare designers to lead the growing field of social innovation. The 2-year program trains students in both traditional design skills like visualization and critique as well as social design skills like research, storytelling, and systems thinking. Students work on real-world projects in teams with client partners and have opportunities to connect with leaders in the social innovation field. Graduates will be prepared to take on transformative roles in business, government, non-profits and entrepreneurship to address complex social and environmental challenges through design.
This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
The document summarizes a design symposium that addressed emerging design and the future society. It included welcoming remarks, introductions of panelists from companies like HP and IDEO, and presentations on topics like sustainability and designing for emerging markets. The panelists then discussed questions about the role of designers in catalyzing social change and enhancing quality of life in emerging societies through cultural understanding and inclusive practices. The event concluded with a discussion on individuals making a difference through design.
This document provides an agenda and background information for a design symposium on emerging design and future society. The symposium will include welcoming remarks, an overview of the theme, and presentations from six speakers including representatives from Hewlett-Packard, IDEO, Frog Design, and DesignAffairs. The speakers will address topics like the role of designers in emerging markets and societies, cultural influences on design, and how design can enhance quality of life and drive social change. A panel discussion will follow the presentations to field questions on these issues.
This document provides an agenda and background information for the Design Symposium event. The symposium will feature presentations from designers at companies like HP, IDEO, and Frog Design on topics related to emerging design and the future society. It will include welcoming remarks, speaker introductions, presentations on themes like inclusive and sustainable design, a panel discussion, and conclusion. The goal is to discuss the role of designers in creating environments for an emerging, more inclusive future society.
Linda Kwon discussed the need to re-evaluate the role of design and identify systems undermining health and happiness. She believes a synchronized approach is needed to both expose invisible systems and provide a way to re-vision the world through living by design rather than by default.
Dr. Joonsang Baek spoke about the limitations of user-centered design approaches for sustainable product-service systems and the importance of considering stakeholders.
Seewon Hyun investigated how design found in public and daily life relates to happiness and labor, discussing perspectives of visual culture and possibilities for progress, happiness, and satisfaction to coexist.
This document summarizes the career experience and qualifications of Stephen William Schudlich. It outlines his experience as Director of Exhibitions at UM Stamps School Work Detroit Gallery from 2008-2014. It also describes his work as a freelance graphic designer, illustrator, writer and creative director since 1987. Finally, it provides details on his experience as an instructor at College for Creative Studies in Detroit and Wayne State University.
Reel Works provides free filmmaking programs for NYC youth using a unique mentoring model. They challenge at-risk youth to tell their own stories and have their voices heard, helping them build skills in literacy, leadership, and self-confidence. The digital media revolution has impacted how media is created and consumed, leading to new opportunities for out-of-school learning programs like Reel Works. To stay relevant, Reel Works must recognize that youth experience multiple media platforms and embrace a multidisciplinary, collaborative approach while maintaining their focus on storytelling.
VIBE is an 8-week summer program that empowers middle and high school students to become more actively involved in their communities. Students learn about community planning, the built environment, and how to effect positive change. Each week focuses on a different planning topic through seminars with guest speakers and field trips. The goal is to spark youth curiosity about planning, help them think critically about their surroundings, and provide leadership skills so their voices can influence decisions. The program aims to bring together diverse youth and expose them to future career options in planning and related fields.
The document proposes the RFK-LA (Legacy in Action) project, which aims to establish a model for 21st century learning. RFK-LA would be located within a K-12 school cluster and serve as an education center, community hub, and digital media content creation lab. It would provide media literacy programs and participatory, project-based learning opportunities for students, teachers, and community members to prepare youth for civic engagement in the digital age. Key partners include academics from USC, MIT, and industry leaders from Apple and LAUSD to support the initiative.
This document provides an agenda and logistical information for a pre-program session on January 14th, 2012 in Tokyo for the Exploring Social Innovation program. The schedule includes icebreakers, introductions to social innovation and the ESI program, guest speakers, and travel information. Ground rules are outlined which encourage participants to go beyond limits, be creative, and use English. Book recommendations are provided on topics like social entrepreneurship, design thinking, and Japanese social ventures. Finally, an overview is given of the 2012 ESI team project goals and timeline.
Design for Social Impact - A IDEO How-to Guide Carol Hoffmann
ย
The document introduces design for social impact and discusses how design firms can get involved in social sector work. It provides an overview of principles for design firms to consider, such as demonstrating value, focusing efforts, and setting up projects for success. The guide also outlines different modes of engagement and case studies to inspire design firms as they look to have positive social impact.
MFA Thesis Presentation by Rongfei GengRongfei Geng
ย
This document outlines Rongfei Geng's MFA thesis project which aims to empower Chinese college students to critically revisit their values through graphic design. The project will go through three phases: raising awareness of values through poster and book designs, calling students to action with activities and an app, and co-designing solutions with students. The goal is to help students develop empathy, critical thinking, and a more meaningful university experience by questioning the status quo and their value systems. The target audience is Chinese college students and stakeholders in higher education.
Design Thinking For Educational Technology Stefanie Panke
ย
The document provides an overview of design thinking. It discusses what design thinking is, how it can be used to solve "wicked problems", and some related approaches like LEGO Serious Play and participatory design. It also shares examples of design thinking workshops conducted at universities in Germany to redesign websites and develop curricula. Participants provided positive feedback on the creativity and cross-disciplinary nature of design thinking, though some noted it lacks ways to further develop ideas.
This document outlines the Amplifying Creative Communities project in New York City led by the Design for Social Innovation and Sustainability Lab at The New School. The project aims to retain the traditional population in the Lower East Side neighborhood facing gentrification by stimulating local job creation and amplifying creative communities. It will map social innovation cases, co-design a toolkit for local organizations, and support two local projects - Green Oasis Garden and The Lower East Side Girls Club. The toolkit will include tools to observe, communicate, start up, engage, and synergize community efforts.
This document outlines the Amplifying Creative Communities project in New York City led by the Design for Social Innovation and Sustainability Lab at The New School. The project aims to retain the traditional population in the Lower East Side neighborhood facing gentrification by stimulating local job creation and amplifying creative communities. It will map social innovation cases, co-design a toolkit for local organizations, and support two local projects - Green Oasis Garden and The Lower East Side Girls Club. The toolkit will include tools to observe, communicate, start up, engage, and synergize community efforts.
Marco mason @ smithsonian welcome wednesdays march 26th, 2014Marco Mason
ย
In this presentation I give an overview of Dime4heritage research project and present early findings. Fo rumor info about the research: http://marcomason.mit.edu/pagina-portfolio
This slides were presented at Smithsonian Welcome Wednesdays http://www.youtube.com/watch?v=c4yIYOJSkWs
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
ย
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
DESIGN FOR AGEING ANG HAPPINESS By HKDILWLDESIS Lab, Social Design Research G...desis_uk
ย
This project involved students from the Hong Kong Design Institute collaborating with elderly residents in Tseung Kwan O, Hong Kong to address how the poorly designed physical environment affected residents' happiness. Students engaged with residents to understand what brought them joy and their creative solutions to communal spaces. Over a three-week period, students and residents collectively mapped the area, shared ideas, and made designs together, culminating in a community parade and exhibition to share their process and outcomes with the local communities. The goals were to trigger new ideas about design among residents and demonstrate social design approaches to students.
The document provides an overview of the Design for Social Innovation (DSI) program at the School of Visual Arts (SVA). It discusses how DSI is the first MFA program to prepare designers to lead the growing field of social innovation. The 2-year program trains students in both traditional design skills like visualization and critique as well as social design skills like research, storytelling, and systems thinking. Students work on real-world projects in teams with client partners and have opportunities to connect with leaders in the social innovation field. Graduates will be prepared to take on transformative roles in business, government, non-profits and entrepreneurship to address complex social and environmental challenges through design.
This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
The document summarizes a design symposium that addressed emerging design and the future society. It included welcoming remarks, introductions of panelists from companies like HP and IDEO, and presentations on topics like sustainability and designing for emerging markets. The panelists then discussed questions about the role of designers in catalyzing social change and enhancing quality of life in emerging societies through cultural understanding and inclusive practices. The event concluded with a discussion on individuals making a difference through design.
This document provides an agenda and background information for a design symposium on emerging design and future society. The symposium will include welcoming remarks, an overview of the theme, and presentations from six speakers including representatives from Hewlett-Packard, IDEO, Frog Design, and DesignAffairs. The speakers will address topics like the role of designers in emerging markets and societies, cultural influences on design, and how design can enhance quality of life and drive social change. A panel discussion will follow the presentations to field questions on these issues.
This document provides an agenda and background information for the Design Symposium event. The symposium will feature presentations from designers at companies like HP, IDEO, and Frog Design on topics related to emerging design and the future society. It will include welcoming remarks, speaker introductions, presentations on themes like inclusive and sustainable design, a panel discussion, and conclusion. The goal is to discuss the role of designers in creating environments for an emerging, more inclusive future society.
Linda Kwon discussed the need to re-evaluate the role of design and identify systems undermining health and happiness. She believes a synchronized approach is needed to both expose invisible systems and provide a way to re-vision the world through living by design rather than by default.
Dr. Joonsang Baek spoke about the limitations of user-centered design approaches for sustainable product-service systems and the importance of considering stakeholders.
Seewon Hyun investigated how design found in public and daily life relates to happiness and labor, discussing perspectives of visual culture and possibilities for progress, happiness, and satisfaction to coexist.
This document summarizes the career experience and qualifications of Stephen William Schudlich. It outlines his experience as Director of Exhibitions at UM Stamps School Work Detroit Gallery from 2008-2014. It also describes his work as a freelance graphic designer, illustrator, writer and creative director since 1987. Finally, it provides details on his experience as an instructor at College for Creative Studies in Detroit and Wayne State University.
Reel Works provides free filmmaking programs for NYC youth using a unique mentoring model. They challenge at-risk youth to tell their own stories and have their voices heard, helping them build skills in literacy, leadership, and self-confidence. The digital media revolution has impacted how media is created and consumed, leading to new opportunities for out-of-school learning programs like Reel Works. To stay relevant, Reel Works must recognize that youth experience multiple media platforms and embrace a multidisciplinary, collaborative approach while maintaining their focus on storytelling.
VIBE is an 8-week summer program that empowers middle and high school students to become more actively involved in their communities. Students learn about community planning, the built environment, and how to effect positive change. Each week focuses on a different planning topic through seminars with guest speakers and field trips. The goal is to spark youth curiosity about planning, help them think critically about their surroundings, and provide leadership skills so their voices can influence decisions. The program aims to bring together diverse youth and expose them to future career options in planning and related fields.
The document proposes the RFK-LA (Legacy in Action) project, which aims to establish a model for 21st century learning. RFK-LA would be located within a K-12 school cluster and serve as an education center, community hub, and digital media content creation lab. It would provide media literacy programs and participatory, project-based learning opportunities for students, teachers, and community members to prepare youth for civic engagement in the digital age. Key partners include academics from USC, MIT, and industry leaders from Apple and LAUSD to support the initiative.
This document provides an agenda and logistical information for a pre-program session on January 14th, 2012 in Tokyo for the Exploring Social Innovation program. The schedule includes icebreakers, introductions to social innovation and the ESI program, guest speakers, and travel information. Ground rules are outlined which encourage participants to go beyond limits, be creative, and use English. Book recommendations are provided on topics like social entrepreneurship, design thinking, and Japanese social ventures. Finally, an overview is given of the 2012 ESI team project goals and timeline.
Design for Social Impact - A IDEO How-to Guide Carol Hoffmann
ย
The document introduces design for social impact and discusses how design firms can get involved in social sector work. It provides an overview of principles for design firms to consider, such as demonstrating value, focusing efforts, and setting up projects for success. The guide also outlines different modes of engagement and case studies to inspire design firms as they look to have positive social impact.
MFA Thesis Presentation by Rongfei GengRongfei Geng
ย
This document outlines Rongfei Geng's MFA thesis project which aims to empower Chinese college students to critically revisit their values through graphic design. The project will go through three phases: raising awareness of values through poster and book designs, calling students to action with activities and an app, and co-designing solutions with students. The goal is to help students develop empathy, critical thinking, and a more meaningful university experience by questioning the status quo and their value systems. The target audience is Chinese college students and stakeholders in higher education.
Design Thinking For Educational Technology Stefanie Panke
ย
The document provides an overview of design thinking. It discusses what design thinking is, how it can be used to solve "wicked problems", and some related approaches like LEGO Serious Play and participatory design. It also shares examples of design thinking workshops conducted at universities in Germany to redesign websites and develop curricula. Participants provided positive feedback on the creativity and cross-disciplinary nature of design thinking, though some noted it lacks ways to further develop ideas.
This document outlines the Amplifying Creative Communities project in New York City led by the Design for Social Innovation and Sustainability Lab at The New School. The project aims to retain the traditional population in the Lower East Side neighborhood facing gentrification by stimulating local job creation and amplifying creative communities. It will map social innovation cases, co-design a toolkit for local organizations, and support two local projects - Green Oasis Garden and The Lower East Side Girls Club. The toolkit will include tools to observe, communicate, start up, engage, and synergize community efforts.
This document outlines the Amplifying Creative Communities project in New York City led by the Design for Social Innovation and Sustainability Lab at The New School. The project aims to retain the traditional population in the Lower East Side neighborhood facing gentrification by stimulating local job creation and amplifying creative communities. It will map social innovation cases, co-design a toolkit for local organizations, and support two local projects - Green Oasis Garden and The Lower East Side Girls Club. The toolkit will include tools to observe, communicate, start up, engage, and synergize community efforts.
Marco mason @ smithsonian welcome wednesdays march 26th, 2014Marco Mason
ย
In this presentation I give an overview of Dime4heritage research project and present early findings. Fo rumor info about the research: http://marcomason.mit.edu/pagina-portfolio
This slides were presented at Smithsonian Welcome Wednesdays http://www.youtube.com/watch?v=c4yIYOJSkWs
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
ย
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
ย
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
ย
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin ๐๐ค๐ค๐ฅฐ
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
ย
(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. Impact!
Design for Social Change
A six week, annual summer intensive at
the School of Visual Arts about using design
as a tool for positive social change.
3.
4.
5. Impact! Students
Each summer, 15 participants composed
of graduate students, educators, design and
business professionals from around the
world come to New York City.
7. Impact! Classes
Students learn to conceive and execute
their own innovative projects for social change
with a focus on entrepreneurship.
In addition, team projects address a
pressing need for a New York City based
non-profit organization.
14. Impact! Faculty
Professionals in the areas of design and
social change lead classes in strategy, concept
and funding.
Past and current faculty: Martin Kace Empax
Michael Blakney consultant Bob McKinnon Galewill
Chad Boettcher Weber Shandwick Michelle Mullineaux ESI Design
John Bruce strategist Laetitia Wolff desigNYC + futureflair
Lee Davis NESsT Andrรฉa Pellegrino Worldstudio
Mara Einstein author, educator Mark Randall Worldstudio
16. Impact! Lectures
Leaders in the areas of design and
social change are presented exclusively
for students of the program.
Some of the speakers at Impact! Lara Galinski Echoing Green
Asi Burak Games for Change Steven Heller design historian, author, critic
John Carlin Funny Garbage David Gibson 212 Associates
Sharon Chang Yoxi Milton Glaser designer
Allan Chochinov Core 77 Panthea Lee Reboot
Bill Drenttel Winterhouse Jay Parkinson, MD, MPH The Future Well
Robert Fabricant Frog Design Doug Powell Schwartz Powell
Ramsey Ford Impact Design Katrin Verclas MobileActive
19. Impact! Field Trips
Field trips take students into the action to
meet with a range of influential designers,
business leaders and social entrepreneurs.
Michael Blakeney The Foundation Center
Wendy Brawer Green Map System
Elan Cole Johnson & Johnson
Scott Harrison charity:water
Giuseppe Lignano LOT-EK
Jason Rzepka MTV
Ed Schlossberg ESI Design
Cynthia Smith Cooper-Hewitt National Design Museum
37. Impact! Whoโs this for?
Professionals, educators and advanced students
in: advertising, graphic design, product design,
information design, interactive design,
fashion design, photography + illustration
The program is oriented towards these design
disciplines but we have had architects and
social entrepreneurs participate.
38. Impact! Information
Visit the Impact! website to learn more about
the program, see student project case studies
as well as apply.
impact.sva.edu