A powerpoint presentation of my research paper for Advanced General Psychology on "The Application of Technology to Improve Learning and Retention."
Gadgets, Games and Google For Learning South FL PresentationKarl Kapp
This presentation to the South Florida ASTD chapter. The session answers questions like:
What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?
What tools are most effective for delivering what types of training?
Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,
how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.
Discussion 21-In most states, the rights of minority shareholdeVinaOconner450
Discussion 2:
1-In most states, the rights of minority shareholders like Bonsetti are outlined in procedures such as the Revised Model Business Corporation Act (RMBCA), which sets several requirements for mergers and consolidations (Miller 828). As a member of the board of directors of Gnarly Vulcan Gear, Inc. (GVG), Bonsetti has a right to approve or disapprove of any mergers or consolidations.
2-In this case, the parties could not have formed a short-form merger as the RMCBA 11.04 requires the parent company to have ownership of over 90% of shares in the subsidiary corporation (Miller 830). Bonsetti still owns the majority of GVG’s total shares, thus preventing the procedure.
3-Hula’s offer is considered a tender offer as Mai Jin Li offered to buy GVG stock at 30% above the market price per share (Miller 833).
4-After Hula and GVG’s merger, Hula, as the surviving company is liable for GVG’s obligations and debts (Miller 827). Therefore, the corporation can be held liable for the injury.
Debate
The general language of corporate takeover laws in the United States gives substantial freedom to both the targets of acquisition and acquirers by allowing the latter to make offers and the former to accept or take defensive measures (Magnuson 206). The defensive strategies against takeovers stipulated in corporate law include the William Act, Business Combination (BC), Poison Pill (PP), Fair Price, and Control Share Acquisition (Pierce and Robinson 18). The Williams Act of 1968 began the modern era of regulations governing takeovers and inspired more rules in the same field (Magnuson 213). It mainly requires information disclosure by the acquiring corporations and sets up rules to regulate tender offers. While some of these methods have loopholes, such as the increase in the probability of hostile takeovers after PP validation, other methods such as BC are integral in significantly reducing hostile combinations (Cain et al. 5). Given the benefit in information disclosure and restraining-hostile environments, corporate law should not be amended to bar anti-takeover strategies. However, they can be amended to address the loopholes.
Works Cited
Cain, Matthew D, et al. “Do Takeover Laws Matter? Evidence from Five Decades of Hostile Takeovers.” DERA Working Paper Series, 2014, www.sec.gov/files/dera-wp-takeover- laws.pdf.
Magnuson, William. “Takeover Regulation in the United States and Europe: An Institutional Approach.” Pace International Law Review, vol. 21, no. 205, 2009, pp. 205-39.
Miller, Roger L. Business Law Today. 12th ed., Cengage Learning, 2020.
Pearce, John A., and Richard Robinson Jr. “Hostile Takeover Defenses that Maximize Shareholder Wealth.”Business Horizons, vol. 47, no. 5, 2004, pp. 15-24,doi:10.1016/j.bushor.2004.07.004.
Acknowledgments: The present study was funded by
NIH grants RO1 MH086563 to W.A.S. and Y.N.
and RO1 MH058847 to W.A.S. We thank E. Wang,
A. Shang, and N. Nystrom for expert animal care
and E. Hargrea ...
In human-computer interaction, there are
a number of design factors that designers keep in mind
while designing the user interfaces to make user
experiences easy and less painful. Affordance is one
of that and it plays a critical role in this experience.
These are the self-explanatory signs that offer the user
how an object or a system can be utilized without
making any efforts. In this research paper, we focused
and experimentally examined how affordance-based
interactions can affect the cognitive load of children's
memory. We provided the children whose ages were
between 7 to 12 years with the simple task to identify
the positions of different objects using a mental
education brain game after distracting them with a
short movie clip and observed the findings which we
will discuss in detail later.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
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A powerpoint presentation of my research paper for Advanced General Psychology on "The Application of Technology to Improve Learning and Retention."
Gadgets, Games and Google For Learning South FL PresentationKarl Kapp
This presentation to the South Florida ASTD chapter. The session answers questions like:
What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?
What tools are most effective for delivering what types of training?
Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,
how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.
Discussion 21-In most states, the rights of minority shareholdeVinaOconner450
Discussion 2:
1-In most states, the rights of minority shareholders like Bonsetti are outlined in procedures such as the Revised Model Business Corporation Act (RMBCA), which sets several requirements for mergers and consolidations (Miller 828). As a member of the board of directors of Gnarly Vulcan Gear, Inc. (GVG), Bonsetti has a right to approve or disapprove of any mergers or consolidations.
2-In this case, the parties could not have formed a short-form merger as the RMCBA 11.04 requires the parent company to have ownership of over 90% of shares in the subsidiary corporation (Miller 830). Bonsetti still owns the majority of GVG’s total shares, thus preventing the procedure.
3-Hula’s offer is considered a tender offer as Mai Jin Li offered to buy GVG stock at 30% above the market price per share (Miller 833).
4-After Hula and GVG’s merger, Hula, as the surviving company is liable for GVG’s obligations and debts (Miller 827). Therefore, the corporation can be held liable for the injury.
Debate
The general language of corporate takeover laws in the United States gives substantial freedom to both the targets of acquisition and acquirers by allowing the latter to make offers and the former to accept or take defensive measures (Magnuson 206). The defensive strategies against takeovers stipulated in corporate law include the William Act, Business Combination (BC), Poison Pill (PP), Fair Price, and Control Share Acquisition (Pierce and Robinson 18). The Williams Act of 1968 began the modern era of regulations governing takeovers and inspired more rules in the same field (Magnuson 213). It mainly requires information disclosure by the acquiring corporations and sets up rules to regulate tender offers. While some of these methods have loopholes, such as the increase in the probability of hostile takeovers after PP validation, other methods such as BC are integral in significantly reducing hostile combinations (Cain et al. 5). Given the benefit in information disclosure and restraining-hostile environments, corporate law should not be amended to bar anti-takeover strategies. However, they can be amended to address the loopholes.
Works Cited
Cain, Matthew D, et al. “Do Takeover Laws Matter? Evidence from Five Decades of Hostile Takeovers.” DERA Working Paper Series, 2014, www.sec.gov/files/dera-wp-takeover- laws.pdf.
Magnuson, William. “Takeover Regulation in the United States and Europe: An Institutional Approach.” Pace International Law Review, vol. 21, no. 205, 2009, pp. 205-39.
Miller, Roger L. Business Law Today. 12th ed., Cengage Learning, 2020.
Pearce, John A., and Richard Robinson Jr. “Hostile Takeover Defenses that Maximize Shareholder Wealth.”Business Horizons, vol. 47, no. 5, 2004, pp. 15-24,doi:10.1016/j.bushor.2004.07.004.
Acknowledgments: The present study was funded by
NIH grants RO1 MH086563 to W.A.S. and Y.N.
and RO1 MH058847 to W.A.S. We thank E. Wang,
A. Shang, and N. Nystrom for expert animal care
and E. Hargrea ...
In human-computer interaction, there are
a number of design factors that designers keep in mind
while designing the user interfaces to make user
experiences easy and less painful. Affordance is one
of that and it plays a critical role in this experience.
These are the self-explanatory signs that offer the user
how an object or a system can be utilized without
making any efforts. In this research paper, we focused
and experimentally examined how affordance-based
interactions can affect the cognitive load of children's
memory. We provided the children whose ages were
between 7 to 12 years with the simple task to identify
the positions of different objects using a mental
education brain game after distracting them with a
short movie clip and observed the findings which we
will discuss in detail later.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
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Subject assignment 2 Google Effects for Academic writing
1. V A N I T H A D ’ S O U Z A
D C 6 C 2 A 3 A F 0 3 5 1 1 E 9 A B 3 8 B 5 5 4 9 A 3 9 A 2 4 1
A C A D E M I C W R I T I N G
M S C I I H U M A N D E V E L O P M E N T
N I R M A L A N I K E T A N C O L L E G E O F H O M E S C I E N C E ,
A F F I L I A T E D T O M U M B A I U N I V E R S I T Y
effect
2. Is there any country with only one color in their flag?
Please Google it
How many Phone numbers do you remember?
Do you remember meaning of the word you searched?
For most of the answers we will do Google search.
Time to Ponder
3. Defination
The Google effect is defined as our tendency to forget
information which can be promptly Googled.
(Betsy Sparrow, 2011)
Also called as Digital Amnesia
Kaspersky Lab has termed this phenomenon Digital
Amnesia: the experience of forgetting information
that you trust a digital device to store and remember
for you.
4. We now see a study on Google effect done by
Sparrow, B.; Liu, J.; Wegner, D. M. (August 5,
2011).
5. Aim:
To investigate the relationships between memory,
technology, and ease of access to information.
6. Method – Experiment 1
Repeated measures design, tested with easy or
hard trivia questions.
After the questions, modified Stroop task
including words related to technology
(Google/Yahoo) and brand names (Nike/ Target).
Cognitive processing speeds were measured as
participants performed the Stroop task.
7. Result: Exp 1
“Interestingly, the technology words caused more
cognitive interference, presumably because
participants paid more attention to Google than Nike
for example, and that slowed down their cognitive
processing as measured through the Stroop
task”(Sparrow, B.; Liu, J.; Wegner, D. M. (August 5,
2011).)
8. Experiment 2
Using an independent samples design,
participants were asked to type some newly
learned trivia facts into a computer.
Half of the participants were told the information
would be saved and could access it later, and half
were told the information would be lost.
In each condition, half of the participants were
clearly asked to try and remember the
information they were typing.
9. Result Exp-2
The results showed that participants who thought
they could get the information later did not recall it
as well as the group that thought the information
would be removed. Besides, the explicit instruction
to remember had no effect on rates of recall.
10. Experiment 3
The procedure repeated as the experiment 2, a third
condition added, for which participants were told that the
information they typed would be saved into a particular
folder. After participants typed in each of the 30 trivia
statements they were shown one of the following three
messages on the screen:
Your entry has been saved.
Your entry has been saved into the folder X.
Your entry has been erased.
The name of the folder X varied randomly, and was labeled
either: FACTS, DATA, INFO, NAMES, ITEMS, or POINTS.
Participants then completed a recognition task in which
they were shown the 30 trivia statements, but half of them
were altered slightly. Participants were asked to make
judgments about each statement.
11. Result Exp 3
Participants remembered the statements they
thought had been wipe away. They recalled the name
of the folder, rather than the information, where they
saved it.
12. Conclusion
This effect is termed by the researcher as ‘Google
effect’ (Wilmer et al. 2017), also been called Digital
Amnesia. Since we know that we can get information
from the net we don’t make efforts to memories or
encode information to recall the information later.
13. Strength
Signal that humans are depending on internet than
on their memory
Proof that human memory processes are adapting
and changing in the digital age.
14. Limitation
Only a narrow range of memory effects in relation to
digital technology is considered.
15. Tips
to rebuild the brain, starve the brain
Fast from technology once a month
Memories important contact numbers
Remember brain plasticity and allow it to stretch.
16. Feedback on AW
The academic writing course was very helpful for my
studies and research work.
Time and pace provided to complete the course was
also very relaxed.
The course content was little repetitive towards the
end but it helped in reinforcing certain concepts of
AW.
Thanks to the whole team of AW for all the
dedication and efforts.
17. Reference
Sparrow, B.; Liu, J.; Wegner, D. M. (August 5,
2011). "Google Effects on Memory: Cognitive
Consequences of Having Information at Our
Fingertips" (PDF). Science. 333 (6043): 776–
778. doi:10.1126/science.1207745. PMID 21764755.
https://www.magneticmemorymethod.com/digital-
amnesia/
https://www.kaspersky.com/blog/digital-amnesia/
https://quizlet.com/298063105/sparrow-2011-
flash-cards/
Academic writing – MOOCs