Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Step change game facilitators notes
1. Step Change: The Game of Organisational Digital Capabilities by Non Scantlebury and Clare Killen
is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
License.
Based on a work at http://eprints.hud.ac.uk/id/eprint/33874/.The Game of Open Access (2017)
created by Katie McGuinn and Mike SpikinShared under CC-BY-NC 3.0
Beetham, H; Killen,C & Knight, S (2017) Developing organisational approaches to digital
capability. Available fromhttps://www.jisc.ac.uk/guides/developing-organisational-approaches-to-
digital-capability
2. Step change:
the game of organisational
digital capabilities
Non Scantlebury: academic engagement manager, University of Hertfordshire
Clare Killen: content curation manager, Jisc
3. Purpose of game
Generate and capture rich discussions and
tactics
Facilitate problem solving
Benefit from experience, creative thinking and
collective wisdom in the room
… share ideas and best practice
4. Rules
Work in teams (6-8 people ideal)
First person throws the dice and moves the playing piece around the board –
following game prompts as they go
When a team member lands on a ‘strategic steps’ space, take a card and discuss the
recommended action with your group, focusing on how it might influence your
progress – case study snippets provided to aid discussion (NB: If you have already taken
this action step or consider that it is not relevant be prepared to share this with the community)
After discussing each action, pass the dice to the next player in the team who throws
the dice again and moves forward following game prompts
WILD CARDS! A small sample of wild cards are provided but we encourage you to
write your own
Winning the game. The winners are not the teams who appear to have travelled the
furthest but those who have generated the most in number and the most
creative wild cards
5. Step change: the game of
organisational digital
capabilities
Adapted from The Game of
Open Access created by Katie
McGuinn and Mike Spikin (2017)
from the University of
Huddersfield and shared under
CC BY-NC 3.0
Aligned to Jisc’s model of steps
towards organisational digital
capability (handouts on table) and
effective practice drawn from
case studies
Resources and outputs will be
available from the event page
next week
Editor's Notes
Prompt people to look at 4 steps model
Advise that there is a facilitator on each table who will record wild card actions on padlet or collect from post-it notes to share later