This document defines and provides examples of key elements of a state machine diagram used in software engineering, including states, transitions, events, and different types of states. It explains that a state machine diagram visually represents the order of states an object undergoes and captures a software system's behavior. States represent conditions or situations a system can be in, such as idle or processing. Transitions show events that cause a system to move between states, like a click or error. Events are occurrences that trigger state transitions, like a button press. The document also outlines the notation used in state machine diagrams and provides an example diagram and advantages.