超スマート社会の光と影:普通の人はどう変わる Opportunities and Perils of the "Society 5.0": What it...Takushi Otani
The Japan’s The 5th Science and Technology Basic Plan proposed an initiative to build "society 5.0" where ICT would prevail and change many feature of society, such as industry, health-care, consumers' life and so on. This presentation was held at a symposium organized by the Center for Research and Development Strategy, Japan Science and Technology Agency, and pointed out opportunities and perils of ordinary people in the "Society 5.0" from the view of information ethics. (in Japanese)
第5期科学技術基本計画(http://www8.cao.go.jp/cstp/kihonkeikaku/index5.html)が提案する超スマート社会において、「普通の人」にはどのようなチャンスとリスクがあるか、情報倫理学の観点から分析。2016年2月26日のCRDSシンポジウムで発表。
The slides of Artificial Intelligence and Entertainment Science (AIES) Workshop 2021 Keynote lecture
https://aies.info/program/
Empathic Entertainment in Digital Game
A digital game give a unique experience to a user. AI system in Digital game consists of three kinds of AI such as Meta-AI, Character AI, and Spatial AI. Game experience is formed by them. Meta-AI keeps watching a status of game and controlling characters, objects, terrain, weather and so on dynamically to make many dramatic and empathic situations in a game for users. Character AI is a brain of an autonomous game character to make a decision by itself, but sometimes it acts to achieve a goal issued from Meta-AI. Spatial AI analyses a terrain and abstracts its features to communicate them to Meta-AI and Character-AI. They can make their intelligent decisions by using specific terrain and environment features. The AI system is called MCS-AI dynamic cooperative model (Meta-AI, Character AI, and Spatial AI dynamic cooperative model). In the lecture, I will explain the system by showing some cases of published digital games.