SIGGRAPH 2017 Theater: SIGGRAPH in Japanese and Japan CG Showcase by Yoichi O...Yoichi Ochiai
SIGGRAPH 2017 Theater: SIGGRAPH in Japanese and Japan CG Showcase by Yoichi Ochiai
Digital Nature Group presented works in 2 sessions on 10 publications at SIGGRAPH 2017. See you in Los Angeles.
http://digitalnature.slis.tsukuba.ac.jp/2017/07/dng-siggraph-2017/
https://youtu.be/xc-ChP_Tfk0?t=51m35s
自己紹介/私の成分/どんな人生を歩んできたのか/どんな資質があるのか/何ができるのか/どんな仕事をしてきたのか/どんなスキルがあるのか/何をやりたいのか
Self-introduction / I of component / what life was come in have been whether / what qualities is whether / what can be either / any job there is and whether / what skills've been to / What do you want to do
SIGGRAPH 2017 Theater: SIGGRAPH in Japanese and Japan CG Showcase by Yoichi O...Yoichi Ochiai
SIGGRAPH 2017 Theater: SIGGRAPH in Japanese and Japan CG Showcase by Yoichi Ochiai
Digital Nature Group presented works in 2 sessions on 10 publications at SIGGRAPH 2017. See you in Los Angeles.
http://digitalnature.slis.tsukuba.ac.jp/2017/07/dng-siggraph-2017/
https://youtu.be/xc-ChP_Tfk0?t=51m35s
自己紹介/私の成分/どんな人生を歩んできたのか/どんな資質があるのか/何ができるのか/どんな仕事をしてきたのか/どんなスキルがあるのか/何をやりたいのか
Self-introduction / I of component / what life was come in have been whether / what qualities is whether / what can be either / any job there is and whether / what skills've been to / What do you want to do
The slides of Artificial Intelligence and Entertainment Science (AIES) Workshop 2021 Keynote lecture
https://aies.info/program/
Empathic Entertainment in Digital Game
A digital game give a unique experience to a user. AI system in Digital game consists of three kinds of AI such as Meta-AI, Character AI, and Spatial AI. Game experience is formed by them. Meta-AI keeps watching a status of game and controlling characters, objects, terrain, weather and so on dynamically to make many dramatic and empathic situations in a game for users. Character AI is a brain of an autonomous game character to make a decision by itself, but sometimes it acts to achieve a goal issued from Meta-AI. Spatial AI analyses a terrain and abstracts its features to communicate them to Meta-AI and Character-AI. They can make their intelligent decisions by using specific terrain and environment features. The AI system is called MCS-AI dynamic cooperative model (Meta-AI, Character AI, and Spatial AI dynamic cooperative model). In the lecture, I will explain the system by showing some cases of published digital games.
167. 3 第二次AIブーム(1980年代)
IF (A) then B
IF (C) then D
IF (E) then F
IF (G) then H
IF ( I ) then J
シンボルによる人工知能
(記号主義)
ニューラルネットによる人工知能
(コネクショニズム)
ルールベース
新しい学習法=
逆伝搬法
280. S
(Body)
O
(Object)
Action: A
O’
Sense: p
S’
Action: A’
Sense: p’
O’’S’’
Action: A’’
Sense: p’’
O’’S’’
Action: A’’
Sense: p’’
R R
R R
R R
f’
f
f’’
Sequence of
Self
Sequence of
Object
Sequence of
Action
“Self” is a sequence of selfs. “Object” is a sequence of objects.
283. S
(Body)
w
(World)
Action: A
w’
Sense: p
S’
Action: A’
Sense: p’
w’’S’’
Action: A’’
Sense: p’’
w’’S’’
Action: A’’
Sense: p’’
R R
R R
R R
f’
f
f’’
身体と世界(環境)との関係性が抽象化されている。
Sequence of
Self
Sequence of
World
Sequence of
Action
284. S
(Body)
w
(World)
Action: A
w’
Sense: p
S’
Action: A’
Sense: p’
w’’S’’
Action: A’’
Sense: p’’
w’’S’’
Action: A’’
Sense: p’’
R R
R R
R R
f’
f
f’’
Sequence of
Self
Sequence of
World
Sequence of
Action
“Self” is a sequence of selfs. “World” is a sequence of worlds.
285. S
(Body)
w
(World)
Action: A
w’
Sense: p
S’
Action: A’
Sense: p’
w’’S’’
Action: A’’
Sense: p’’
w’’S’’
Action: A’’
Sense: p’’
R R
R R
R R
f’
f
f’’
Sequence of
Self
Sequence of
World
Sequence of
Action
“Self” is a sequence of selfs. “World” is a sequence of worlds.
知能は身体、世界、その間の関係(アクション)を多層的に捉えている。
多層的な表現の集合がオブジェクトであり、世界であり、アクション。
286. S
(Body)
w
(World)
Action: A
w’
Sense: p
S’
Action: A’
Sense: p’
w’’S’’
Action: A’’
Sense: p’’
w’’S’’
Action: A’’
Sense: p’’
R R
R R
R R
f’
f
f’’
Sequence of
Self
Sequence of
World
Sequence of
Action
“Self” is a sequence of selfs. “World” is a sequence of worlds.
知能は身体、世界、その間の関係(アクション)を多層的に捉えている。
多層的な表現の集合がオブジェクトであり、世界であり、アクション。
世界表現身体表現
(自己表現)
行動表現