The slides of Artificial Intelligence and Entertainment Science (AIES) Workshop 2021 Keynote lecture
https://aies.info/program/
Empathic Entertainment in Digital Game
A digital game give a unique experience to a user. AI system in Digital game consists of three kinds of AI such as Meta-AI, Character AI, and Spatial AI. Game experience is formed by them. Meta-AI keeps watching a status of game and controlling characters, objects, terrain, weather and so on dynamically to make many dramatic and empathic situations in a game for users. Character AI is a brain of an autonomous game character to make a decision by itself, but sometimes it acts to achieve a goal issued from Meta-AI. Spatial AI analyses a terrain and abstracts its features to communicate them to Meta-AI and Character-AI. They can make their intelligent decisions by using specific terrain and environment features. The AI system is called MCS-AI dynamic cooperative model (Meta-AI, Character AI, and Spatial AI dynamic cooperative model). In the lecture, I will explain the system by showing some cases of published digital games.
The slides of Artificial Intelligence and Entertainment Science (AIES) Workshop 2021 Keynote lecture
https://aies.info/program/
Empathic Entertainment in Digital Game
A digital game give a unique experience to a user. AI system in Digital game consists of three kinds of AI such as Meta-AI, Character AI, and Spatial AI. Game experience is formed by them. Meta-AI keeps watching a status of game and controlling characters, objects, terrain, weather and so on dynamically to make many dramatic and empathic situations in a game for users. Character AI is a brain of an autonomous game character to make a decision by itself, but sometimes it acts to achieve a goal issued from Meta-AI. Spatial AI analyses a terrain and abstracts its features to communicate them to Meta-AI and Character-AI. They can make their intelligent decisions by using specific terrain and environment features. The AI system is called MCS-AI dynamic cooperative model (Meta-AI, Character AI, and Spatial AI dynamic cooperative model). In the lecture, I will explain the system by showing some cases of published digital games.
59. 古典: 中央集権型(Central domain)
すべての知的プロセスが
順番に実行
サブサンプション : 並列 & 多層化
すべての知的プロセスが、
並列に実行
Rodney Brooks, A robust layered control system for a mobile robot
Robotics and Automation, IEEE Journal of (Volume:2 , Issue: 1 ) 1986
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Dude, Where's My Warthog: From Pathfinding to General Spatial Competence,
D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
http://naimadgames.com/publications.html
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Killzone 2 Multiplayer Bots
Remco Straatman, Tim Verweij, Alex Champandard | Paris Game/AI Conference 2009, Paris, June 2009
http://www.guerrilla-games.com/publications.html
84. S
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“Self” is a sequence of selves. “Object” is a sequence of objects.
Handling Complexity in the Halo 2 AI, D. Isla, GDC 2005
Dude, Where's My Warthog: From Pathfinding to General Spatial Competence,
D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
http://naimadgames.com/publications.html