עולם הטכנולוגיה של היום מיוצג בעיקר על ידי מסכים, בטלפון הנייד, במחשב, ובחוויות שאנחנו מעצבים. אך כאשר מסירים את המסך החוויה היא המוצר. בהרצאה נגלה איך לחשוב מעבר לגבולות המסך ואיך לעצב בעידן האינטרנט של הדברים.
The Invisible Interface: Designing the Screenless Experience - by Avi Itzkovi...UX Riga
As product designers we are now challenged to design interactions for physical objects; beyond designing for the touch screen, we are now designing for the experience, and the experience becomes the product.
But what are these experiences look like? And how will UX play a key role in the Internet of Things?
This document discusses the concept of the "Internet of Experience" which looks beyond just connecting devices (Internet of Things) and screens (Internet of Screens) to focus on enhancing user experiences. It provides examples of products that use sensors and contextual data to adapt displays, interactions and information based on human behavior and preferences. The goal is for experiences, not devices, to become the product through adaptive, ambient and push/pull information designs across multiple interconnected devices.
an introduction to Microsoft HoloLens, and how to start development for it, I published it before Microsoft official conference, so may every thing will change later
HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with holograms in the physical world. It contains sensors, processors, and transparent lenses that overlay holograms on the real world without wires or external devices. Potential applications include gaming, education, design work, and more. While promising new experiences, challenges include potential privacy and safety issues when in public. Overall, HoloLens represents the beginning of holographic computing and could change how people see and interact with the digital world.
Microsoft HoloLens is a holographic computer that allows users to see and interact with holograms overlaid in the real world. It features see-through holographic lenses, spatial sound, and sensors that track movement and gaze to blend holograms with the physical environment. The HoloLens contains a depth camera, computer, light engines in the lenses, ventilation, and buttons to control volume and contrast. Its goal is to project and manipulate virtual objects within the physical world through an untethered, self-contained device running Windows 10.
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms overlaid in the real world. It uses advanced sensors and an optical projection system to generate multi-dimensional holograms with low latency. A custom processing unit analyzes sensor data in real time to understand gestures and the environment. HoloLens has transparent lenses, adjustable fit, and integrated speakers for an immersive experience without cords or phones. While it enables new forms of collaboration and productivity, HoloLens has limitations including very high cost, limited availability, lack of service centers, and high bandwidth usage.
Augmented Reality using Microsoft HololensKishan Kumar
The document summarizes Microsoft HoloLens, the first holographic computer running Windows 10. It allows users to see and interact with holograms overlaid in their real-world environment. HoloLens uses sensors to track eye gaze and gestures as inputs. Holograms are projected onto the user's field of view using two nano projectors located on each side of the head and a see-through visor. Potential uses include remote instruction, 3D design, gaming, navigation, and entertainment. However, HoloLens has limitations such as a small field of view, short battery life, high cost, and risk of accidents if used improperly.
The Invisible Interface: Designing the Screenless Experience - by Avi Itzkovi...UX Riga
As product designers we are now challenged to design interactions for physical objects; beyond designing for the touch screen, we are now designing for the experience, and the experience becomes the product.
But what are these experiences look like? And how will UX play a key role in the Internet of Things?
This document discusses the concept of the "Internet of Experience" which looks beyond just connecting devices (Internet of Things) and screens (Internet of Screens) to focus on enhancing user experiences. It provides examples of products that use sensors and contextual data to adapt displays, interactions and information based on human behavior and preferences. The goal is for experiences, not devices, to become the product through adaptive, ambient and push/pull information designs across multiple interconnected devices.
an introduction to Microsoft HoloLens, and how to start development for it, I published it before Microsoft official conference, so may every thing will change later
HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with holograms in the physical world. It contains sensors, processors, and transparent lenses that overlay holograms on the real world without wires or external devices. Potential applications include gaming, education, design work, and more. While promising new experiences, challenges include potential privacy and safety issues when in public. Overall, HoloLens represents the beginning of holographic computing and could change how people see and interact with the digital world.
Microsoft HoloLens is a holographic computer that allows users to see and interact with holograms overlaid in the real world. It features see-through holographic lenses, spatial sound, and sensors that track movement and gaze to blend holograms with the physical environment. The HoloLens contains a depth camera, computer, light engines in the lenses, ventilation, and buttons to control volume and contrast. Its goal is to project and manipulate virtual objects within the physical world through an untethered, self-contained device running Windows 10.
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms overlaid in the real world. It uses advanced sensors and an optical projection system to generate multi-dimensional holograms with low latency. A custom processing unit analyzes sensor data in real time to understand gestures and the environment. HoloLens has transparent lenses, adjustable fit, and integrated speakers for an immersive experience without cords or phones. While it enables new forms of collaboration and productivity, HoloLens has limitations including very high cost, limited availability, lack of service centers, and high bandwidth usage.
Augmented Reality using Microsoft HololensKishan Kumar
The document summarizes Microsoft HoloLens, the first holographic computer running Windows 10. It allows users to see and interact with holograms overlaid in their real-world environment. HoloLens uses sensors to track eye gaze and gestures as inputs. Holograms are projected onto the user's field of view using two nano projectors located on each side of the head and a see-through visor. Potential uses include remote instruction, 3D design, gaming, navigation, and entertainment. However, HoloLens has limitations such as a small field of view, short battery life, high cost, and risk of accidents if used improperly.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
HoloLens Introduction and Technical SpecificationsAnyline
This presentation includes an intro to HoloLens' technical specifications, to its gesture control, the camera specs, how to program on HoloLens with Unity and directX and gives an overview of 2D and 3D apps. It was presented at the Vienna Computer Vision Meetup in August 2016.
The document discusses Microsoft HoloLens, a holographic computer developed by Microsoft. It begins with an introduction to holograms and augmented reality. It then describes the basic structure and components of HoloLens, including its sensors, cameras and projection system. The document explains how HoloLens uses these components to display holograms by tracking the user's movements and overlaying 3D images on the real world. It highlights some key features and applications of HoloLens, as well as potential advantages and disadvantages.
11.19 hong quan_leapmotion-beyondthemouseandkeyboardQuân Lê
The document discusses the Leap Motion controller, a hand and finger motion tracking device that allows users to control computers without a mouse or keyboard. It works by using optical sensors and infrared light to track finger positions up to 1 meter away at a rate of 200 times per second. The Leap Motion has applications in areas like computer controls, creative tools, education, music, games, healthcare and more. It represents an improvement over other motion sensing devices and works with existing computers through a USB connection.
Hololens Science Microsoft Latest Invention Education Nishaanth Zurc
Microsoft HoloLens is an augmented reality headset developed by Microsoft that runs the Windows Holographic operating system. It projects holograms onto the user's field of view through a see-through display and allows interaction through gestures, gaze, and voice commands. Key features include spatial mapping to anchor holograms in the real world, spatial audio for a sense of location, and sensors for eye tracking, gesture recognition, and voice input.
Microsoft HoloLens is the future of Holographic Representation. It helps in making smarter decisions and prototype faster when you can inspect every vantage point.
This document provides an overview of Microsoft HoloLens, a smart glasses headset that introduces augmented reality holograms into the real world. It discusses how HoloLens works using spatial sound and see-through holographic lenses to overlay digital content onto the physical environment. Key features include using hand gestures and eye tracking to interact naturally with holograms. The document contrasts HoloLens with virtual reality and augmented reality, explaining how its transparency allows users to remain aware of their surroundings.
The Leap Motion controller is a small USB device that uses cameras and sensors to track hands and fingers as they move over the device, allowing for gesture control of compatible apps. It was founded in 2010 and released in 2012, scanning an area of about 8 cubic feet to detect hand movements and translate them into computer commands. While it shows potential for innovative interaction, current limitations include compatibility with only certain apps and less reliability than traditional input devices.
This presentation provides an overview of Microsoft HoloLens, including the technology used, its internal components, interface, and advantages over Google Glass. HoloLens uses augmented reality through its sensors, computer components like a CPU and GPU, and transparent lenses and display to overlay holograms onto the real world view of the user without wires or connection to other devices. The user can interact with holograms using hand gestures and see real world objects behind any projected holograms.
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
Hololens :- HoloLens is essentially a holographic computer built into a headset that lets you see, hear and interact with holograms within an environment such as a living room or an office space.
Microsoft HoloLens is a holographic computer running Windows 10 that allows users to see and interact with 3D holograms overlaid in their real-world environment without wires or connection to another device. It uses see-through holographic lenses, spatial sound, and sensors to overlay holograms onto the real world. The HoloLens contains advanced sensors, a Holographic Processing Unit, CPU, battery, and GPU to process terabytes of sensor data in real-time and render holograms without wires. It differs from virtual reality by allowing the user to remain aware of their real-world surroundings while interacting with holograms.
Microsoft HoloLens is an untethered, holographic computer running on Windows 10 that allows users to see holograms overlaid on the real world. It uses augmented reality technology through its specialized components including a holographic processing unit, depth camera, sensors, and transparent lenses to project holograms for users to interact with using gestures, voice, and gaze. Some key advantages are its ability to provide hands-free interactive experiences for applications like education, design, and remote assistance, while disadvantages include potential fragility and privacy concerns.
The document discusses Microsoft HoloLens, an augmented reality headset. It introduces HoloLens and describes what a hologram is. It then explains how HoloLens works using augmented reality technology and depth cameras to overlay holographic images onto the real world. The document outlines HoloLens' key hardware components, software features, advantages for various applications, and its future potential.
With the ability to interact with three-dimensional holograms in our real world, we will have a new medium to express our creativity, a more efficient way to teach and learn, and a more effective way to visualize our work and share our ideas with others. There isn’t a screen to touch or a mouse to click, Use gestures to create, shape, and size holograms. Use our eyes to navigate and explore. Use our voice to communicate with your apps. Microsoft HoloLens understands user’s movements, vision, and voice, enabling you to interact with content and information in the most natural way possible. Microsoft HoloLens understands user’s movements, vision, and voice, enabling you to interact with content and information in the most natural way possible. Microsoft HoloLens brings forth a powerful new holographic platform. As holograms, your digital content will be as real as physical objects in the room.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time. Microsoft HoloLens can be used to shape holograms to fine-tune a design, interact with them to learn something new. When you share your ideas, show and tell from multiple perspectives. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
Microsoft Hololens is an untethered holographic computer that uses augmented reality to allow users to see holograms overlaid on the real world in 3D without being isolated from it. It uses cameras, lenses, and sensors to track hand gestures and eye movements to interact with holograms and navigate the augmented reality interface. Some key features include exploring places virtually, gaming in 3D, and creating virtual objects that can be manipulated in space.
Kabel is a digital transformation company that designs and develops digital projects using emerging technologies like mixed reality. Their mixed reality offerings include education/training using Hololens, creation of proofs of concept and minimum viable products, and full product development. They follow a multi-phase engagement model starting with introductions and demonstrations then moving to requirements gathering, design thinking, development, and measuring outcomes.
The document discusses the history and evolution of mobile gaming. It describes how the simple game Snake was included on Nokia phones in 1998, setting the stage for mobile gaming. While mobile games started growing in the early 2000s, the launch of the Apple App Store in 2008 was a major turning point, popularizing games for smartphones. Popular early mobile games mentioned include Angry Birds, Fruit Ninja, and Doodle Jump, showing how the platform transformed gaming. The document concludes by discussing how improved mobile technology will continue advancing the future of gaming on portable devices.
UX Poland 2016 - Avi Itzkovitch - The Invisible Interface: Designing the Scre...UX Poland
As product designers we are now challenged to design interactions for physical objects; beyond designing for the touch screen, we are now designing for the experience, and the experience becomes the product. But what do these experiences look like? And how will UX play a key role in the Internet of Things? Join speaker Avi itzkovich in exploring UX principles in a world where multiple connected devices will seamlessly integrate into our lives, create contextual knowledge from sensor data and generate invisible interactions using human behavior as an interface. You will learn concepts for ambient information display and how to design meaningful interactions for the connected world.
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
HoloLens Introduction and Technical SpecificationsAnyline
This presentation includes an intro to HoloLens' technical specifications, to its gesture control, the camera specs, how to program on HoloLens with Unity and directX and gives an overview of 2D and 3D apps. It was presented at the Vienna Computer Vision Meetup in August 2016.
The document discusses Microsoft HoloLens, a holographic computer developed by Microsoft. It begins with an introduction to holograms and augmented reality. It then describes the basic structure and components of HoloLens, including its sensors, cameras and projection system. The document explains how HoloLens uses these components to display holograms by tracking the user's movements and overlaying 3D images on the real world. It highlights some key features and applications of HoloLens, as well as potential advantages and disadvantages.
11.19 hong quan_leapmotion-beyondthemouseandkeyboardQuân Lê
The document discusses the Leap Motion controller, a hand and finger motion tracking device that allows users to control computers without a mouse or keyboard. It works by using optical sensors and infrared light to track finger positions up to 1 meter away at a rate of 200 times per second. The Leap Motion has applications in areas like computer controls, creative tools, education, music, games, healthcare and more. It represents an improvement over other motion sensing devices and works with existing computers through a USB connection.
Hololens Science Microsoft Latest Invention Education Nishaanth Zurc
Microsoft HoloLens is an augmented reality headset developed by Microsoft that runs the Windows Holographic operating system. It projects holograms onto the user's field of view through a see-through display and allows interaction through gestures, gaze, and voice commands. Key features include spatial mapping to anchor holograms in the real world, spatial audio for a sense of location, and sensors for eye tracking, gesture recognition, and voice input.
Microsoft HoloLens is the future of Holographic Representation. It helps in making smarter decisions and prototype faster when you can inspect every vantage point.
This document provides an overview of Microsoft HoloLens, a smart glasses headset that introduces augmented reality holograms into the real world. It discusses how HoloLens works using spatial sound and see-through holographic lenses to overlay digital content onto the physical environment. Key features include using hand gestures and eye tracking to interact naturally with holograms. The document contrasts HoloLens with virtual reality and augmented reality, explaining how its transparency allows users to remain aware of their surroundings.
The Leap Motion controller is a small USB device that uses cameras and sensors to track hands and fingers as they move over the device, allowing for gesture control of compatible apps. It was founded in 2010 and released in 2012, scanning an area of about 8 cubic feet to detect hand movements and translate them into computer commands. While it shows potential for innovative interaction, current limitations include compatibility with only certain apps and less reliability than traditional input devices.
This presentation provides an overview of Microsoft HoloLens, including the technology used, its internal components, interface, and advantages over Google Glass. HoloLens uses augmented reality through its sensors, computer components like a CPU and GPU, and transparent lenses and display to overlay holograms onto the real world view of the user without wires or connection to other devices. The user can interact with holograms using hand gestures and see real world objects behind any projected holograms.
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
Hololens :- HoloLens is essentially a holographic computer built into a headset that lets you see, hear and interact with holograms within an environment such as a living room or an office space.
Microsoft HoloLens is a holographic computer running Windows 10 that allows users to see and interact with 3D holograms overlaid in their real-world environment without wires or connection to another device. It uses see-through holographic lenses, spatial sound, and sensors to overlay holograms onto the real world. The HoloLens contains advanced sensors, a Holographic Processing Unit, CPU, battery, and GPU to process terabytes of sensor data in real-time and render holograms without wires. It differs from virtual reality by allowing the user to remain aware of their real-world surroundings while interacting with holograms.
Microsoft HoloLens is an untethered, holographic computer running on Windows 10 that allows users to see holograms overlaid on the real world. It uses augmented reality technology through its specialized components including a holographic processing unit, depth camera, sensors, and transparent lenses to project holograms for users to interact with using gestures, voice, and gaze. Some key advantages are its ability to provide hands-free interactive experiences for applications like education, design, and remote assistance, while disadvantages include potential fragility and privacy concerns.
The document discusses Microsoft HoloLens, an augmented reality headset. It introduces HoloLens and describes what a hologram is. It then explains how HoloLens works using augmented reality technology and depth cameras to overlay holographic images onto the real world. The document outlines HoloLens' key hardware components, software features, advantages for various applications, and its future potential.
With the ability to interact with three-dimensional holograms in our real world, we will have a new medium to express our creativity, a more efficient way to teach and learn, and a more effective way to visualize our work and share our ideas with others. There isn’t a screen to touch or a mouse to click, Use gestures to create, shape, and size holograms. Use our eyes to navigate and explore. Use our voice to communicate with your apps. Microsoft HoloLens understands user’s movements, vision, and voice, enabling you to interact with content and information in the most natural way possible. Microsoft HoloLens understands user’s movements, vision, and voice, enabling you to interact with content and information in the most natural way possible. Microsoft HoloLens brings forth a powerful new holographic platform. As holograms, your digital content will be as real as physical objects in the room.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time. Microsoft HoloLens can be used to shape holograms to fine-tune a design, interact with them to learn something new. When you share your ideas, show and tell from multiple perspectives. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
Microsoft Hololens is an untethered holographic computer that uses augmented reality to allow users to see holograms overlaid on the real world in 3D without being isolated from it. It uses cameras, lenses, and sensors to track hand gestures and eye movements to interact with holograms and navigate the augmented reality interface. Some key features include exploring places virtually, gaming in 3D, and creating virtual objects that can be manipulated in space.
Kabel is a digital transformation company that designs and develops digital projects using emerging technologies like mixed reality. Their mixed reality offerings include education/training using Hololens, creation of proofs of concept and minimum viable products, and full product development. They follow a multi-phase engagement model starting with introductions and demonstrations then moving to requirements gathering, design thinking, development, and measuring outcomes.
The document discusses the history and evolution of mobile gaming. It describes how the simple game Snake was included on Nokia phones in 1998, setting the stage for mobile gaming. While mobile games started growing in the early 2000s, the launch of the Apple App Store in 2008 was a major turning point, popularizing games for smartphones. Popular early mobile games mentioned include Angry Birds, Fruit Ninja, and Doodle Jump, showing how the platform transformed gaming. The document concludes by discussing how improved mobile technology will continue advancing the future of gaming on portable devices.
UX Poland 2016 - Avi Itzkovitch - The Invisible Interface: Designing the Scre...UX Poland
As product designers we are now challenged to design interactions for physical objects; beyond designing for the touch screen, we are now designing for the experience, and the experience becomes the product. But what do these experiences look like? And how will UX play a key role in the Internet of Things? Join speaker Avi itzkovich in exploring UX principles in a world where multiple connected devices will seamlessly integrate into our lives, create contextual knowledge from sensor data and generate invisible interactions using human behavior as an interface. You will learn concepts for ambient information display and how to design meaningful interactions for the connected world.
Ambient computing at Lehigh UniversitySomesh Rahul
How technology and computers have changed in the past
What we mean by ambient computing
What are some of the applications
Why the talks about ambient computing have heated up recently
Some basic principles to keep in mind when designing for this space
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures tagged with colored markers to interpret commands, while the projector displays digital information onto surfaces based on those gestures. Potential applications include making calls, getting maps and updates, drawing, and accessing information about objects or people. The technology aims to seamlessly integrate digital and physical worlds by giving users constant awareness of their environment through a simple and transparent interface.
This document presents concepts for flexible and portable computing devices of the future, including:
1) A mobile phone with a 3D holographic display screen that can project objects in the air.
2) A rollable laptop that can fold up like a roll of paper for easy carrying and storage.
3) A wearable "finger-touching" phone concept that is controlled by touching your own fingers.
4) A flexible bracelet-style computer called SONY NEXTEP with a holographic projector and pull-out keyboard.
5) The Integral Cord, a flexible optic cord that can create multiple touchscreen displays of varying sizes by manipulating the cord
We recently ran an agency briefing session on interactive technology; the underlying theme of the presentation was the emergence of natural user interface or NUI.
#MobileRevolution: How Mobile Is (Still) Changing The WorldAlexandre Jubien
Mobile has revolutionized our lives, up to the point it has become an extension of our brains!
Why? What are the specific characteristics of mobile that made this revolution happen?
And what's next? Is mobile still changing the world?
What is the next revolution?
'Sixth Sense' is a wearable gestural interface that augments the physical world around us with digital Information and lets us use natural hand gestures to interact with that information. All of us are aware of the five basic senses - seeing, feeling, smelling,
tasting and hearing. But there is also another sense called the sixth sense. Sixth Sense Technology is the science of tomorrow with the aim of connecting the digital world with the physical world seamlessly, eliminating hardware devices.This combination of devices and software together create a reality in which the digital world is merged with the physical world.
Sixth Sense is a wearable technology that augments the physical world with digital information. It consists of a camera, projector, and mirror connected to a mobile phone. The camera tracks hand gestures and objects, sending this data to the phone. The phone processes the data and the projector projects the resulting digital information onto surfaces through the mirror. This bridges the gap between the digital and physical worlds, allowing users to interact with digital information via natural hand gestures.
Latest Development in the field of IT(Information Technology)Muhammad Jasim
The document discusses recent developments in information technology presented by Muhammad Jasim. New techniques for eye-gaze tracking could improve computer interaction for those unable to use mice or touchscreens. Researchers have also developed acoustic controls for smartphones using pluggable tubes connected to the speaker and microphone to control sounds and add sensors. The document also discusses holographic computing through Microsoft HoloLens, which uses holograms that integrate with the physical world and can be shaped to fine-tune designs or learn new concepts.
The Sixth Sense technology developed by Pranav Mistry allows users to interact with digital information in the physical world using natural hand gestures. The prototype consists of a camera, projector, and colored markers that the camera uses to interpret gestures. It projects information onto surfaces based on gestures made near objects. Applications include using hand gestures to make calls, access maps, and check the time without touching a device. The technology aims to seamlessly integrate digital and physical worlds.
Interactive Technology & Marketing In 2012tomchapman
The document discusses emerging trends in interactive technology, including touch screens, augmented reality, gestures, facial recognition, eye tracking, and voice control. It provides examples of how each trend is being applied across different contexts like retail displays, games, mobile devices, vehicles, and televisions. The document aims to analyze present and future interactive technology trends as they relate to business, culture and society.
The document describes several innovative technology products from 2015, including smart insoles that provide detailed running data, a device that turns any bike into a smart bike, a simplified WiFi router that uses proximity to connect devices, a programmable lamp that responds to movement to create light shows, a lost luggage tracker, a candle-powered portable heater, and a remote control that uses a single rotating button instead of many buttons.
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
The document discusses Microsoft Hololens, an augmented reality headset developed by Microsoft. It was created by Alex Kipman and allows users to see 3D holograms overlaid on the real world. The Hololens uses multiple sensors and cameras to map the environment and track hand movements to interact with holograms. While it provides an immersive mixed reality experience, the Hololens also has limitations like a small field of view and limited gesture controls. The document examines the design, technical specifications, applications, advantages and limitations of the Hololens.
Theron Burger is a portfolio of work from 2005-2010 that includes projects such as an LED VU meter, LED candles, 3D renderings, a water research center design, and Meye - a device in the form of a hatband that provides location-based information to the wearer through vibration. Other projects include a space for modifying the virtual environment, a music selector using RFID tags, an Arduino accelerometer controller for a robot, a slouch detector worn as a necklace, and a beat machine interface using chips on a grid. Burger studied architecture and industrial design and worked as an educator in robotics.
The point of view of OMD about the biggest trends of CES 2021.
Robotics, Mixed Reality, Smart Home, Health Care and Home Entertainment Explained by our talents.
Sixth Sense is a wearable technology developed by Pranav Mistry that uses natural hand gestures to allow the user to interact with digital information that is projected onto physical surfaces around them. It consists of a camera, projector, mirror, and smartphone connected via Bluetooth. The camera tracks colored markers on the user's fingers to interpret gestures which are processed by the smartphone to project related images and information onto surrounding surfaces via the projector and mirror. Some proposed applications include making calls, getting directions, viewing photos or videos, and accessing information about products or books by pointing at them.
Similar to לעצב מעבר לגבולות המסך- אבי איצקוביץ (20)
מוצרים זהים ומשתמשים שונים / אביב גרוס אלוןNetcraft
אביב הרצתה בכנס חוויית משתמש של נטקראפט וסיעור מוחות ודיברה על עיצוב ממוקד אישית ולמה התאמה למגדר היא חלק עיקרי בתהליך הזה. בהרצאתה עסקה אביב בדברים שעלינו לקחת בחשבון בעת תהליך האפיון? איך נאפיין מוצרים תוך חשיבה על התאמה למגדר המשתמשים והמשתמשות יחד?
כפתור מימין? משמאל? One pager? Mini site? גלילה אינסופית או ניווט בין עמודים? אין סוף החלטות עלינו לקבל בעת תכנון מוצר חדש, והתוצאה: בלבול, חוסר מיקוד ולעיתים שיתוק. לא כיף.
בהרצאתה, בכנס חוויית משתמש של נטקראפט וסיעור מוחות, יסמין לוגסי הסבירה כיצד להתגבר על "אימת הקנבס הלבן", איך למקד את המחשבות שלנו ולנווט את כל אותם הקולות שיש לנו בראש ליצירת המוצר המושלם.
טרנדים בעולם העיצוב הדיגיטלי בשנת 2017 / ניר נבותNetcraft
בהרצאתו, בכנס חוויית משתמש של נטקראפט וסיעור מוחות, סוקר ניר נבות את הטרנדים העכשוויים והחמים בעולם העיצוב הדיגיטלי, מדבר על מקורות ההשראה לפרויקטים שלו ומשתף בדעותיו איך העולם יהיה מעוצב בשנים הקרובות.
This document provides an introduction to D3.js, a JavaScript library for manipulating documents based on data. It discusses what D3 is, provides examples of D3 syntax for selecting elements and binding data, and links to resources for learning animation and event handling with D3. It also lists some D3 libraries and links to example code pens demonstrating D3 visualizations.
The document provides brief descriptions of five technologies and one lonely island. It introduces a gopher mascot and its animal friends. It promotes RethinkDB for real-time web applications and GraphQL as an alternative to REST. It also recommends Vue.js for fun front-end development and Apache Flink for high-speed event processing. The document encourages checking out the related websites and asks if there are any questions.
Chatbots are growing in popularity due to increases in messaging app usage and advancements in artificial intelligence. The document discusses how chatbots are being developed by companies like Microsoft for tasks like scheduling, personal assistance, and finding other chatbots. It also notes that chatbots allow for new types of interactions beyond traditional apps and that they may become a main way people communicate with digital services and assistants.
The document discusses virtual and augmented reality (VR/AR) and related technologies. It notes the success of Pokémon Go in demonstrating people's interest in interacting with virtual objects. It then discusses various VR applications and hardware, including VR headsets, controllers, and creating immersive VR experiences through different sensory channels like vision and touch.
The document discusses different ways to load and use modules in JavaScript, including using <script> tags to load modules, requiring modules with CommonJS syntax, importing specific exports from ES6 modules, and dynamically loading modules with System.import. It provides code examples for each approach.
כשהלקוח מבקש שהמוצר יהיה "חדשני, טרנדי וואו!" / עופר הולצמןNetcraft
עופר עוסק בטרנדים המובילים בתעשיית העיצוב הדיגיטלי ומסביר מה המשמעות שלהם בהקשר של חווית משתמש? והאם הן בכלל רלוונטיים לנו כשאנו יוצאים לעצב מוצר דיגיטלי חדש?
ההרצאה הוצגה בכנס בנושא חווית משתמש Executive UX.
Ofer Holtzman / VP UX, netcraft
The document discusses the challenges of keeping up with the rapidly changing front-end development landscape. It notes that every 3 years, the ecosystem changes completely. This can lead developers to feel pressure to adopt every new technology or feel inadequate if they cannot. However, the document argues that developers should focus on learning methodologies deeply rather than trying to learn every new technology. It also advises using the developer community to expand knowledge, not feel inadequate, and choosing technologies carefully rather than adopting everything new.
This document provides a summary of Ynon Perek's programming career and experience from 2002-2016 including positions working with Java, mobile technologies at Nokia and iOS, and front-end development. It also discusses learning Ruby and finding the syntax more confusing than Python. Knowledge funnels are presented showing increasing levels of understanding for a technology with 10 minutes a day, 1.5 hours a week, and 2 days a month. Pace guidelines suggest learning 1 new technology per year is enough for most or 3 per year for web technologies.
This document discusses the evolution of websites from the 1990s to today and argues for an approach called progressive enhancement. It notes that while today's websites are more beautiful and fast, they can still behave like outdated "forms from the 90s" due to poor performance and lack of accessibility features. The document advocates for the progressive enhancement approach used by companies like Google and Facebook, where core functionality is accessible to all users and enhanced features are optionally loaded. This ensures good performance, accessibility, and a better user experience.
QR codes were invented in 1994 by Denso Wave to track auto parts, became popular in Japan in 2002, and by 2016 people were questioning if they were thriving or dying. Research from 2013 showed that while 15% of consumers had scanned a QR code before, their experiences were mixed - 54% reported a good experience but 46% a bad one. For QR codes to succeed, they need to provide a helpful, mobile-friendly experience for smartphone users rather than just directing them to a website.
This document is a note from Yoni Ushin discussing design and messaging. It encourages focusing on providing a clear message to users to ensure their happiness. It also includes Yoni's contact information.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
8. 01.Walk up to my door
02. Pull out my smartphone
03.Wake-up my smartphone
04. Unlock my phone
05. Exit my last opened app
06. Exit my last open group
07. Search for the app
08. Tap the app icon
09. Wait for the app to load
10. Tap to unlock my door
11. I open the door
I want to open my door
11. MarkWeiser (1952 - 1999)
Director of research at Xerox PARC
The most profound technologies are those
that disappear. They weave themselves
into the fabric of everyday life until they
are indistinguishable from it.
“
Ubiquitous Computing
17. 6am
Syncs with your alarm to gently wake you up naturally, like
the sunrise.The right light tobget you going.
18. 1pm
When everyone is out to lunch, Alba turns off the lights automatically.
Color temperature can be optimized for productivity.
19. 6pm
Alba helps set the right lighting so you can better enjoy family time.
20. Midnight
Alba will gently light your way at night. Just enough to find your way while
letting everyone else sleep.
21. Alba has embedded sensors that allow it to intelligently respond to the surrounding world.
Perfect Light Level
With integrated sensors,Alba
is always able to maintain
perfect lighting levels without
wasting any light
Color Temperature
Alba seamlessly adjusts from
cool whites to warm-yellow
tones to suit the situation
Motion Sensing
On when you’re there, off
when you’re not – never
worry about touching a
switch again
Intuitive Learning
Our system works straight
out of the box and learns
from your inputs
26. Fin: Wearable Ring Make your Palm as
Numeric Keypad and Gesture Interface
27. Google Project Soli is developing a new interaction sensor using radar technology.
The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be
produced at scale and built into small devices and everyday objects.
48. The Ambient Orb is a frosted-glass ball that glows different
colors to display real time stock market trends, traffic congestion,
pollen forecasts, or any other Ambient information channel: weather,
windspeed, pollen, and more.
52. When rain, drizzle, snow or thunderstorms
are forecasted, the handle glows to
indicate the necessity of an umbrella.
The light pattern changes depending on the
severity of the forecasted conditions.