8. The background of project
The objective of project
The project
“ 人vironment ” is
The original Korean environmental
education is
Theoretical
Separated
Segmental
Experience-centered
Authentic
Temporary
The subject of the project
: Middle school student
Practical
Sustainable
9. Design of the project
•
•
•
•
Reorganized STEAM
Hardware
Software
Humanware
17. Reorganized STEAM
Environment classroom
•
cylinder , hemisphere shape
•
surrounded by full- touch
screen ‘smart wall’
•
smart wall can extract sounds,
smell from movies
> where green education
and interaction between
human and environment
happen
Hardware
Software
Humanware
18. Reorganized STEAM
Separation of classroom
•
opaque wall come out and
separate classroom into 6
cells
•
each cell function as
database for each team
•
suitable for task-basedlearning curriculum
Hardware
Software
Humanware
19. Reorganized STEAM
Smart table
•
help students to study or
do teamproject
•
easily save their notes,
record, even take pictures
during class or teamproject
•
can change 2D images into
3D hologram to help figure
out contents
Hardware
Software
Humanware
20. Reorganized STEAM
Cafeteria
food miles
> are a way of attempting
to measure how far food
has travelled before it
reaches the consumer.
screens provide information
about foodmiles
students can realize interaction
between environment & human
frequently happen
Hardware
Software
Humanware
21. Reorganized STEAM
Farm
students can grow any
vegetables, fruits which are used
at cafeteria
function as
1. directly experience real
nature
2. reduce unnecessary
amount of carbon
>> sustainable, interactive
environment education
Hardware
Software
Humanware
22. Reorganized STEAM
The 1st grade curriculum
Hardware
Software
Humanware
The 2nd, 3rd grade curriculum
23. Reorganized STEAM
Hardware
The 1st grade curriculum
Software
Humanware
The 2nd, 3rd grade curriculum
fundamental en
Task-based
Presentation of
vironment knowl
learning
team project
Task
Merging subjects
edge based learning
1-6 week
1st Semester
7-14 week
15-16 week
2nd Semester
28. Future Learning Scenario
• Teaching plan for 1st grade
• The applied example of 2nd,3rd grade
education - Scratch program
29. Teaching plan for 1st grade
The example of 2nd, 3rd grade education
• 3D hologram for lesson
• students can experience
something like reality.
30. Teaching plan for 1st grade The example of 2nd, 3rd grade education
• The school environment that students
can learn environment education ever
ywhere in school.
• The education intended to realize th
at we live around environment.
Scratch
“On Leedew’s Way To School”
32. Reference
•
•
•
이영민, 노주연, “사회과 지리교육의 환경 교육 내용 분석”, 교과교육학연
구, 제 9권 2호(2005), pp261-276
이은희, “국제 환경 교육 프로그램을 기반으로 한 환경 교육 내용 개선 연
구”, 이화여자대학교 교육대학원 석사학위 청구논문(2008)
이학용, “융합교육을 활용한 고등학교 물리수업방법 연구”, 건국대학교 교육
대학원 석사학위 청구논문(2012)