This document discusses using social media to support learning. It presents the SM4L (Social Media for Learning) framework, which identifies several ways social media can enhance learning experiences. The framework promotes learning that is socially inclusive, life-wide and lifelong, across multiple media, learner-centered, cooperative, and open/accessible. Examples of how social media can take learning in an authentic and situated direction are also provided. The document concludes with an activity where participants generate ideas for applying the SM4L framework and discuss the inclusiveness of those ideas.
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
Social Media Framework for Inclusive Learning
1. Social Media
for All
@andrewmid @suebecks
Andrew Middleton
Head of Innovation & Professional Development, QESS
Sheffield Hallam University
Sue Beckingham
Faculty of Arts, Computing & Sciences
Sheffield Hallam University
2. In this session...
Consider how social media can be used to
support, enhance or transform learning
Look at the SM4L framework and ask
How well do personal technologies,
social media promote inclusivity?
Evaluate the framework and your
examples in terms of inclusivity
3. What are social media?
websites and applications that enable
users to create and share content or to
particulate in social networking
4. Smart Learning
building upon mobile
learning
portability and
compactness
social reach
maturity of the
technologies
affordability
of software
multiple
functionality
connectivity
location sensitive
personalisation
computing
power
device neutrality and
interoperability
real and virtual
capacity
PRODUCTIVITY
personal ownership
range of
media
CREATIVITY SPONTANEITY
CO-OPERATION &
COLABORATION
LIFEWIDE & LIFELONG
UBIQUITY & ACCESS
to LEARNING
AUTHENCITY
5. self- informal
alert, flexible
and ready
Unconstrained
determined
free
creative
fuzzy
unbounded
responsive
reflective
self-directed
autonomous
SPONTANEITY
CO-OPERATION &
COLABORATION
LIFE-WIDE & LIFELONG
UBIQUITY & ACCESS to LEARNING
AUTHENCITY
informal
formal flexible
fuzzy
context
specific
pace
challenged
time sensitive
PRODUCTIVITY
informal
self-determined
alert, flexible
and ready
Spatially open
free
creative
situated
reflective
location
sensitive
self-directed
challenged
autonomous
communal
Socially open
person-centred
creative
alert
free
unbounded
reflective
responsive
self-directed
Smart Learning
building upon open
learning
informal
synchronous
Temporally open
creative
ready
free
context diverse
situated
reflective
asynchronous
immersed forward
looking
frequency
regularity
timely
6. The SM4L Framework
Why? – to help us understand social media as
something that is not trivial, but that has real
purpose to engage (all?) learners
7. Social Media for Learning
Socially Inclusive
Supporting and validating learning through mutually
beneficial, jointly enterprising and communally
constructive communities of practice
Fostering a sense of belonging, being and becoming
Promoting collegiality
8. Social Media for Learning
Life-wide and Lifelong
Connecting formal, non-formal and informal
learning progression
Developing online presence
Developing digital literacies
9. Social Media for Learning
Media Neutral
Learning across and through rich, multiple
media
10. Social Media for Learning
Learner-centred
Promoting self-regulation, self-expression, self-efficacy
and confidence
Accommodating niche interests and activities,
the ‘long tail’ of education
11. Social Media for Learning
Co-operative
Promotes working together productively and
critically with peers (co-creation) in self-organising,
robust networks that are scalable,
loosely structured, self-validating,
and knowledge-forming
12. Social Media for Learning
Open and Accessible
Supporting spatial, temporal and social openness
Promoting open engagement in terms of access
being geographically extended, inclusive, controlled
by the learner, gratis, open market or unconstrained
freedom
13. Social Media for Learning
Authentically Situated
Making connections across learning, social and
professional networks
Being scholarly and establishing professional
online presence and digital identity
14. Breakout 1: Idea generation
Discuss the main idea on each card.
Write down some examples for what
this could involve in reality.
One idea for each 'idea card'. Short and inspiring
Aim for 140 characters or less!
Breakout 2: Inclusivity review
Does this approach improve or
hinder inclusivity? How?
Give it an inclusivity rating
15. Discussion
• How helpful is the framework?
• Tell us about one or two of your ideas
and how they stand up in regard to
inclusivity.
Editor's Notes
QESS are devising a methodology to support staff with responsibilities to lead on and contribute to Course Planning
It comes in response to the Academic Quality Framework and findings from ‘enhance’
To consider how social media can be used to support, enhance and transform learning by using the SM4L framework (v1)
As a personal and informal space for learning how inclusive is it? Does personalisation and informality heighten inclusivity?
Aims of the Session
To consider methods to inspire and inform academics and collaborative design groups in
producing innovative curricula
Session Learning Outcomes
By the end of this session, delegates will be able to:
· Engage academics, learning support staff, students, employers and other curriculum
design collaborators in activities that lead to innovative, principle-based pedagogy
· Position creativity, innovation and sound pedagogy in relation to each other in the
context of curriculum design
Session Outline
· Approaches to conducting collaborative curriculum design activities that support,
challenge and involve diverse groupings of stakeholders and which lead to high
quality, authentic curricula. To do this the session will introduce, explore and build
upon the Viewpoints method (O’Donnell et al., 2011) and principle-based
transformation (Nicol & Draper, 2009).
· How creative thinking strategies can be used to generate “concrete and detailed”
scenarios (Carroll 2000, p.46) to inspire innovative and engaging pedagogy and how
these can empower academics leading curriculum design activities. The session will
explain and demonstrate how the use of scenarios and principle-based approaches can
lead to radically innovative pedagogies by engendering multi-stakeholder confidence
and risk-free thinking.
· How curriculum enhancement and innovation can be appreciated in terms of
disruptive innovation in contrast to change that is evolutionary or supplemental or in
contrast to simple conceptions of best practice.
Session Activities and Approximate Timings
· Introduction and setting the context of running the Curriculum Design Studio at
Sheffield Hallam University (10 minutes)
· Participants consider the key features of principle-based ‘design lens’ tools produced
to support foci including Embedding Employability, Digital Literacy, and Learner
Engagement (25 minutes)
· Reflecting on principle-based design and how it provides a constructive framework for
diverse design collaborators (10 minutes)
· Constructing scenarios to concretise design activities – considering key features of a
well-formed, useful scenario (Carroll, 2000) and the benefits of this to curriculum
design (10 minutes)
· Small group activity: Facilitating the design of pedagogy to promote learner
engagement and authentic learning by using two sets of principle-based design lenses
together towards constructing a scenario statement to support communication and
critical evaluation of ideas (20 minutes)
· Considering how educational developer colleagues can work together around
institutional design priorities to construct useful design lens and related resource-bases
(10 minutes)
· Concluding discussion to evaluate the approaches (5 minutes).
References
Bryson, C., & Hand, L. (2007). The role of engagement in inspiring teaching and learning.
Innovations in Education and Teaching International, 44(4), 349–362.
Carroll, J.M. (2000). Five reasons for scenario-based design. Interacting with Computers 13,
43 – 60.
Herrington, J. (2006) Authentic e-learning in higher education: design principles for authentic
learning environments and tasks. Online at: http://researchrepository.murdoch.edu.au/5247
Nicol, D., and Draper, S. (2009). A blueprint for transformational organisational change in
higher education.: REAP as a case study. In: Mayes, T., Morrison, D., Mellar, H., Bullen, P. and
Oliver, M., (eds) Transforming higher education through technology-enhanced learning. York:
Higher Education Academy.
O’Donnell, C., Masson, A., and Harrison, J. (2011).Encouraging creativity and reflection in the
curriculum. SEDA Spring Teaching Learning and Assessment Conference 2011, "Academics
for the 21st Century", 5th May 2011 - 06 May 2011, Holyrood Hotel, Edinburgh.
[insert diagram here showing how Smart Learning conceptually embraces, multiplies and enhances existing thinking: the connections between mobile learning, BYOD, Social Media for Learning, openness, rich digital media and user-generated content]
personal
informal
contextual
portable
ubiquitous
pervasive
----
affordability
multiple functionality
connectivity
context sensitivity, the real reach, ubiquity and pervasiveness of the technology, coupled with the compact computing power, commonplace integrated and customisable functionality, user-base and expectations, and the wider context of the social web
Spatially open
Geographical reach
Geographically specific
Mobile
Temporally open
Synchronous
Asynchronous
Multi-chronos
Regular
Frequent
Immersed
Time switching
Reflective
Forward looking
Socially open
Inclusive
Networked
Non-hierarchical
Guiding
Supported
Co-operative
Aims of the Session
To consider methods to inspire and inform academics and collaborative design groups in
producing innovative curricula
Session Learning Outcomes
By the end of this session, delegates will be able to:
· Engage academics, learning support staff, students, employers and other curriculum
design collaborators in activities that lead to innovative, principle-based pedagogy
· Position creativity, innovation and sound pedagogy in relation to each other in the
context of curriculum design
Session Outline
· Approaches to conducting collaborative curriculum design activities that support,
challenge and involve diverse groupings of stakeholders and which lead to high
quality, authentic curricula. To do this the session will introduce, explore and build
upon the Viewpoints method (O’Donnell et al., 2011) and principle-based
transformation (Nicol & Draper, 2009).
· How creative thinking strategies can be used to generate “concrete and detailed”
scenarios (Carroll 2000, p.46) to inspire innovative and engaging pedagogy and how
these can empower academics leading curriculum design activities. The session will
explain and demonstrate how the use of scenarios and principle-based approaches can
lead to radically innovative pedagogies by engendering multi-stakeholder confidence
and risk-free thinking.
· How curriculum enhancement and innovation can be appreciated in terms of
disruptive innovation in contrast to change that is evolutionary or supplemental or in
contrast to simple conceptions of best practice.
Session Activities and Approximate Timings
· Introduction and setting the context of running the Curriculum Design Studio at
Sheffield Hallam University (10 minutes)
· Participants consider the key features of principle-based ‘design lens’ tools produced
to support foci including Embedding Employability, Digital Literacy, and Learner
Engagement (25 minutes)
· Reflecting on principle-based design and how it provides a constructive framework for
diverse design collaborators (10 minutes)
· Constructing scenarios to concretise design activities – considering key features of a
well-formed, useful scenario (Carroll, 2000) and the benefits of this to curriculum
design (10 minutes)
· Small group activity: Facilitating the design of pedagogy to promote learner
engagement and authentic learning by using two sets of principle-based design lenses
together towards constructing a scenario statement to support communication and
critical evaluation of ideas (20 minutes)
· Considering how educational developer colleagues can work together around
institutional design priorities to construct useful design lens and related resource-bases
(10 minutes)
· Concluding discussion to evaluate the approaches (5 minutes).
References
Bryson, C., & Hand, L. (2007). The role of engagement in inspiring teaching and learning.
Innovations in Education and Teaching International, 44(4), 349–362.
Carroll, J.M. (2000). Five reasons for scenario-based design. Interacting with Computers 13,
43 – 60.
Herrington, J. (2006) Authentic e-learning in higher education: design principles for authentic
learning environments and tasks. Online at: http://researchrepository.murdoch.edu.au/5247
Nicol, D., and Draper, S. (2009). A blueprint for transformational organisational change in
higher education.: REAP as a case study. In: Mayes, T., Morrison, D., Mellar, H., Bullen, P. and
Oliver, M., (eds) Transforming higher education through technology-enhanced learning. York:
Higher Education Academy.
O’Donnell, C., Masson, A., and Harrison, J. (2011).Encouraging creativity and reflection in the
curriculum. SEDA Spring Teaching Learning and Assessment Conference 2011, "Academics
for the 21st Century", 5th May 2011 - 06 May 2011, Holyrood Hotel, Edinburgh.