Design for Social Innovation A Brief OverviewPenny Hagen
This presentation is a quick introduction and overview of Design for Social Innovation, including some local examples. The presentation was developed for students of the Design and Business Major at Auckland University of Technology and aims to help show how design extends and is adapted for the challenges of social innovation - with an emphasis on community involvement, collaboration and ownership of 'design' and 'change'.
This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
Netural School - Design thinking for social innovationCasa Netural
La Netural School è la scuola di formazione orizzontale tra i soci di Casa Netural, spazio di coworking e coliving a Matera. Le slide sono state create da Dominika Majewska.
The document introduces people around the world who have found personal fulfillment through positive impact rather than financial wealth or career success. It profiles individuals from various countries who started non-profits, social enterprises, and initiatives focused on issues like education, healthcare, sustainability, and human rights. Their quotes illustrate a desire to use their skills and resources to make a difference in people's lives and create lasting change.
Anders Vergaderen Uiteenzetting RealDolmenBirgit Roels
The connected company: 66% van de CIOs zien efficiënte samenwerking als essentieel voor waarde creatie. Bovendien zijn het merendeel van de taken van kenniswerkers dermate complex geworden dat samenwerking tussen verschillende disciplines binnen een bedrijf en over bedrijven heen noodzakelijk is. RealDolmen licht in deze presentatie toe hoe technologie samenwerking kan ondersteunen en wat de valkuilen en best practices zijn bij de implementatie van samenwerkingsplatformen.
The Connected Company - Event Anders VergaderenJoris Poelmans
66% of CIOs consider efficient collaboration to be essential for value creation. The majority of information worker's tasks also require collaboration across expertise domains and organisational units and even across companies. In this session we will examine some cases, pitfalls and best practices which drive collaboration in the new world of work.
Qual360 Asia Pacific Live Co-Creation_Results - DialegoMerlien Institute
Presented by Detlef Happel, Director Innovation Consulting, Dialego
and Katrin Bock, Project Manager, Dialego
at Qualitative360 Asia 2013
19-21 November 2013, Singapore
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
Design for Social Innovation A Brief OverviewPenny Hagen
This presentation is a quick introduction and overview of Design for Social Innovation, including some local examples. The presentation was developed for students of the Design and Business Major at Auckland University of Technology and aims to help show how design extends and is adapted for the challenges of social innovation - with an emphasis on community involvement, collaboration and ownership of 'design' and 'change'.
This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
Netural School - Design thinking for social innovationCasa Netural
La Netural School è la scuola di formazione orizzontale tra i soci di Casa Netural, spazio di coworking e coliving a Matera. Le slide sono state create da Dominika Majewska.
The document introduces people around the world who have found personal fulfillment through positive impact rather than financial wealth or career success. It profiles individuals from various countries who started non-profits, social enterprises, and initiatives focused on issues like education, healthcare, sustainability, and human rights. Their quotes illustrate a desire to use their skills and resources to make a difference in people's lives and create lasting change.
Anders Vergaderen Uiteenzetting RealDolmenBirgit Roels
The connected company: 66% van de CIOs zien efficiënte samenwerking als essentieel voor waarde creatie. Bovendien zijn het merendeel van de taken van kenniswerkers dermate complex geworden dat samenwerking tussen verschillende disciplines binnen een bedrijf en over bedrijven heen noodzakelijk is. RealDolmen licht in deze presentatie toe hoe technologie samenwerking kan ondersteunen en wat de valkuilen en best practices zijn bij de implementatie van samenwerkingsplatformen.
The Connected Company - Event Anders VergaderenJoris Poelmans
66% of CIOs consider efficient collaboration to be essential for value creation. The majority of information worker's tasks also require collaboration across expertise domains and organisational units and even across companies. In this session we will examine some cases, pitfalls and best practices which drive collaboration in the new world of work.
Qual360 Asia Pacific Live Co-Creation_Results - DialegoMerlien Institute
Presented by Detlef Happel, Director Innovation Consulting, Dialego
and Katrin Bock, Project Manager, Dialego
at Qualitative360 Asia 2013
19-21 November 2013, Singapore
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
Improving Innovation. With Clever Co-Creation - DialegoMerlien Institute
Presented by Detlef Happel, Director Innovation Consulting, Dialego
and Katrin Bock, Project Manager, Dialego
at Qualitative360 Asia 2013
19-21 November 2013, Singapore
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
An Insight on Designs, Designers, and Design IndustryRavi Bhadauria
Ravi Bhadauria presents on designers and the design industry. He discusses how the design industry in India is growing significantly due to demand from Indian corporations and consumers. Some key cities in India's design industry are Ahmedabad and Pune. The presentation also profiles several influential Indian graphic artists and their contributions, including Satish Gujral, Binoy Sarkar, Dashrath Patel, Orijit Sen, and RK Joshi. Additionally, it covers current graphic design trends such as modern retro style, material design, bold colors, geometric shapes, and minimalist style.
DESIGN AND SOCIAL IMPACT A cross-Sectoral Agenda for Design Education, Resea...cigdemir
The document summarizes discussions from the Social Impact Design Summit about gaps and challenges in socially responsible design. Key topics discussed include defining socially responsible design, setting standards and ethics, addressing cultural bias, and ensuring sustainability. Organizational models that were highlighted include hybrid models like IDEO.org, design center models like MIT D-Lab, and incubator models like Ashoka. The summit aimed to help build support for social impact design and identify opportunities for young designers interested in this field.
The document appears to be from a Social Media Week event focused on using internal social media. It includes polls showing growing adoption rates of internal social media over time. It also includes summaries of presentations on various topics like the benefits of internal social networks, employee engagement through social media, and social media measurement. Case studies were also presented from organizations like Unilever on how they use social media internally for collaboration and knowledge sharing.
The document outlines the agenda for the Orchard Harvest Conference in Amsterdam in 2013, including sessions on the history and future of the Orchard CMS project. It discusses growing the Orchard community by organizing local meetups, contributing to documentation, and collaborating on modules. The document also provides statistics on downloads, contributors, and modules for Orchard over the years.
The document discusses both traditional and social channels for getting information out to Mississippi human resource professionals. It encourages chapter leaders to serve as brand ambassadors and provides tips for using newsletters, meetings, conferences, websites, Facebook, Twitter, Pinterest, and creating content to engage members and potential members. The key is to make use of multiple channels to enhance experiences and provide value so people return for more information.
AI and the intertwining worlds of sales and marketingZoodikers
The document discusses how sales and marketing are becoming increasingly intertwined in a changing business world where customers control purchases. It notes that traditional sales methods are outdated and businesses must adapt to using social media to build relationships with customers. The speaker advocates developing a content strategy to establish authority and differentiate your business online, and measuring the results of social media activities to demonstrate return on investment.
This document provides an introduction to a creative thinking skills course. It outlines the course assessment breakdown, attendance and submission rules, and discusses idea journals which allow students to freely express and develop their ideas through sketches, diagrams, mind maps and other visual forms. The final agenda item describes an in-class activity where students will mind map the topic of "love" and use it to create their "ultimate valentine's card", exercising their creativity with no rules.
Design Thinking + Agile UX + Agile Development Chris Becker
A Learning Lunch Lecture overviewing the Design Thinking process and how it aligns with Agile Development. A short review of the design process and how UX and Agile work great together.
These are the slides for Amy Sample Ward's Community-Driven Social Impact session and workshop at the 2011 Nonprofit Technology Conference. Learn more at http://nten.org/ntc and http://amysampleward.org
Reviewing the human centered design toolkit by ide oorgBoukje Vastbinder
The document summarizes a research project evaluating the Human Centered Design (HCD) toolkit by IDEO.org. The researchers visited various social entrepreneurship projects across 5 continents to gather feedback on how the toolkit is used and identify areas for improvement. Based on over 60 interviews, many found the toolkit steps illogical and language too difficult. The researchers prototyped adaptations like adding entrepreneurship tools and an HCD canvasses facilitation tool. They provided IDEO.org with suggestions to better suit different user groups. Overall, the research aimed to improve the toolkit by learning from its real-world applications.
The document provides an overview of design thinking and the design thinking process. It discusses scoping, 360 degree research including field research, synthesis to gain insights and create personas/points of view, ideation to generate ideas, and validation by getting feedback from end users. The design thinking approach aims to combine the right people, needed space, and supporting process to create innovation by meeting user needs.
The document discusses social CRM, providing definitions, barriers to implementation, and tips for getting started. It defines social CRM as a company's response to customers owning the conversation on social media to gain customer intelligence, delight customers, and find new customers. Barriers include inflated expectations, complexity, lack of case studies, multiple vendors, shifting platforms, and internal politics. It recommends starting small, building a business case, focusing on tangible benefits, and combining relevant teams. The document provides examples from companies like American Express, Barclays, and KLM that use social CRM.
6 Ways Ecosystems Have Changed Our Roles and the Way We WorkCindy Chastain
In a mobile, networked world, we participate as much as we consume. We expect experiences “built for me”, accessible from any place and every device. As consumers, we conflate product, service, advertising and information into a single brand experience subject to harsh scrutiny. Smart companies can no longer just “sell product” — they must build ecosystems of genuine value, comprised of dynamic, interconnected touch points that stoke customer interests and support their needs. And in this dawning era, digital strategy becomes the product, marketing evolves past persuasion and into value, and technologists design complex webs of functionality. Everyone works differently.
Drawing from experience developing strategies and designs for multi-channel ecosystems at R/GA, this presentation will explore six ways in which evolving customer expectations are changing our roles and the way we approach our work. From what we research to how we collaborate and design, her hope is that you’ll walk away from the presentation armed with some practical insight that will help your team prepare for the advent of these challenges.
This document summarizes a SoLoMo Thursday event on November 29, 2012. The event provided insights on social, location-based, and mobile media strategies and featured a talk by Stewart Hunter of SOMO Global on reimagining the world through consumer behavior and mobile technology. The event also included information on SOMO Global's services and locations and featured a talk and lucky draw.
Emerging Innovation: an exploratory journey into Design Thinking and why it m...PALO IT
Design Thinking can be used to design products, new customer experience or corporate strategy and large scale systems. Like Agile, adopting a Design Thinking approach is not a process but a change of mindset. For large organizations, it often means radical cultural change. Embracing the customer perspective as a starting point to re-invent a strategy or becoming comfortable dealing with ambiguity is a slow but highly rewarding learning process.
Design Thinking is a making-based approach to solving problems creatively. It fosters radical collaboration and focuses on human values. If you want to understand more about Design Thinking and hear how organizations like Uber, Metlife or AirBnB use it to become and remain innovative, attend this synthetic lecture about Design Thinking key concepts and implementation principles.
Program :
> What’s in the world? Innovation around the world;
> Thinking What? Design Thinking key principles;
> Business Cases: Applied Design Thinking.
Our speaker :
> Cédric MAINGUY, Head of Digital Innovation @PALO IT Singapore.
Co-founder of three start-ups in Cambodia, India and New York, Cédric is a seasoned IT entrepreneur. Over the years, Cédric has developed a knack for structuring innovation processes, implementing best practices in a wide range of areas, empowering teams to become highly efficient and helping managers structure operations to boost performance. Passionate about innovation which is at the heart of the transformation of many industries, he works with clients to develop multi-channel strategies, operating models and improve customer experience. Cédric has 15 years of international experience and specializes in innovation, Agile and digital transformations. He served clients in the high-tech, healthcare, retail, finance and music industries on strategy, innovation, product development, IT and organization.
This document discusses various urban ecology projects including green infrastructure projects in Washington DC, Chicago, and Lexington KY that incorporate sustainable design elements like green roofs, eco-buildings, and brownfield redevelopment. It also outlines SCAPE's approach to creating regenerative living infrastructure and public spaces, and discusses their projects transforming former quarries in Israel and landfills in New York into parks. The document concludes with the steps to take action through urban ecology including design, engagement, demonstration, integration and long-term maintenance of projects.
This document provides an overview of BNIM's approach to regenerative design and projects. It discusses how BNIM works to create conditions conducive to life through regenerative design principles. It highlights several of BNIM's pioneering projects in green building certification and net zero energy/water including the Omega Center for Sustainable Living, the first to achieve both LEED Platinum and Living Building Challenge certification. It also summarizes BNIM's people-focused approach to design called HP.id and discusses prototypes for the future like the Building Positive project in Kansas City, which aims to meet the most stringent sustainability standards at multiple scales from building to community.
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at Qualitative360 Asia 2013
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This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
An Insight on Designs, Designers, and Design IndustryRavi Bhadauria
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DESIGN AND SOCIAL IMPACT A cross-Sectoral Agenda for Design Education, Resea...cigdemir
The document summarizes discussions from the Social Impact Design Summit about gaps and challenges in socially responsible design. Key topics discussed include defining socially responsible design, setting standards and ethics, addressing cultural bias, and ensuring sustainability. Organizational models that were highlighted include hybrid models like IDEO.org, design center models like MIT D-Lab, and incubator models like Ashoka. The summit aimed to help build support for social impact design and identify opportunities for young designers interested in this field.
The document appears to be from a Social Media Week event focused on using internal social media. It includes polls showing growing adoption rates of internal social media over time. It also includes summaries of presentations on various topics like the benefits of internal social networks, employee engagement through social media, and social media measurement. Case studies were also presented from organizations like Unilever on how they use social media internally for collaboration and knowledge sharing.
The document outlines the agenda for the Orchard Harvest Conference in Amsterdam in 2013, including sessions on the history and future of the Orchard CMS project. It discusses growing the Orchard community by organizing local meetups, contributing to documentation, and collaborating on modules. The document also provides statistics on downloads, contributors, and modules for Orchard over the years.
The document discusses both traditional and social channels for getting information out to Mississippi human resource professionals. It encourages chapter leaders to serve as brand ambassadors and provides tips for using newsletters, meetings, conferences, websites, Facebook, Twitter, Pinterest, and creating content to engage members and potential members. The key is to make use of multiple channels to enhance experiences and provide value so people return for more information.
AI and the intertwining worlds of sales and marketingZoodikers
The document discusses how sales and marketing are becoming increasingly intertwined in a changing business world where customers control purchases. It notes that traditional sales methods are outdated and businesses must adapt to using social media to build relationships with customers. The speaker advocates developing a content strategy to establish authority and differentiate your business online, and measuring the results of social media activities to demonstrate return on investment.
This document provides an introduction to a creative thinking skills course. It outlines the course assessment breakdown, attendance and submission rules, and discusses idea journals which allow students to freely express and develop their ideas through sketches, diagrams, mind maps and other visual forms. The final agenda item describes an in-class activity where students will mind map the topic of "love" and use it to create their "ultimate valentine's card", exercising their creativity with no rules.
Design Thinking + Agile UX + Agile Development Chris Becker
A Learning Lunch Lecture overviewing the Design Thinking process and how it aligns with Agile Development. A short review of the design process and how UX and Agile work great together.
These are the slides for Amy Sample Ward's Community-Driven Social Impact session and workshop at the 2011 Nonprofit Technology Conference. Learn more at http://nten.org/ntc and http://amysampleward.org
Reviewing the human centered design toolkit by ide oorgBoukje Vastbinder
The document summarizes a research project evaluating the Human Centered Design (HCD) toolkit by IDEO.org. The researchers visited various social entrepreneurship projects across 5 continents to gather feedback on how the toolkit is used and identify areas for improvement. Based on over 60 interviews, many found the toolkit steps illogical and language too difficult. The researchers prototyped adaptations like adding entrepreneurship tools and an HCD canvasses facilitation tool. They provided IDEO.org with suggestions to better suit different user groups. Overall, the research aimed to improve the toolkit by learning from its real-world applications.
The document provides an overview of design thinking and the design thinking process. It discusses scoping, 360 degree research including field research, synthesis to gain insights and create personas/points of view, ideation to generate ideas, and validation by getting feedback from end users. The design thinking approach aims to combine the right people, needed space, and supporting process to create innovation by meeting user needs.
The document discusses social CRM, providing definitions, barriers to implementation, and tips for getting started. It defines social CRM as a company's response to customers owning the conversation on social media to gain customer intelligence, delight customers, and find new customers. Barriers include inflated expectations, complexity, lack of case studies, multiple vendors, shifting platforms, and internal politics. It recommends starting small, building a business case, focusing on tangible benefits, and combining relevant teams. The document provides examples from companies like American Express, Barclays, and KLM that use social CRM.
6 Ways Ecosystems Have Changed Our Roles and the Way We WorkCindy Chastain
In a mobile, networked world, we participate as much as we consume. We expect experiences “built for me”, accessible from any place and every device. As consumers, we conflate product, service, advertising and information into a single brand experience subject to harsh scrutiny. Smart companies can no longer just “sell product” — they must build ecosystems of genuine value, comprised of dynamic, interconnected touch points that stoke customer interests and support their needs. And in this dawning era, digital strategy becomes the product, marketing evolves past persuasion and into value, and technologists design complex webs of functionality. Everyone works differently.
Drawing from experience developing strategies and designs for multi-channel ecosystems at R/GA, this presentation will explore six ways in which evolving customer expectations are changing our roles and the way we approach our work. From what we research to how we collaborate and design, her hope is that you’ll walk away from the presentation armed with some practical insight that will help your team prepare for the advent of these challenges.
This document summarizes a SoLoMo Thursday event on November 29, 2012. The event provided insights on social, location-based, and mobile media strategies and featured a talk by Stewart Hunter of SOMO Global on reimagining the world through consumer behavior and mobile technology. The event also included information on SOMO Global's services and locations and featured a talk and lucky draw.
Emerging Innovation: an exploratory journey into Design Thinking and why it m...PALO IT
Design Thinking can be used to design products, new customer experience or corporate strategy and large scale systems. Like Agile, adopting a Design Thinking approach is not a process but a change of mindset. For large organizations, it often means radical cultural change. Embracing the customer perspective as a starting point to re-invent a strategy or becoming comfortable dealing with ambiguity is a slow but highly rewarding learning process.
Design Thinking is a making-based approach to solving problems creatively. It fosters radical collaboration and focuses on human values. If you want to understand more about Design Thinking and hear how organizations like Uber, Metlife or AirBnB use it to become and remain innovative, attend this synthetic lecture about Design Thinking key concepts and implementation principles.
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> Thinking What? Design Thinking key principles;
> Business Cases: Applied Design Thinking.
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> Cédric MAINGUY, Head of Digital Innovation @PALO IT Singapore.
Co-founder of three start-ups in Cambodia, India and New York, Cédric is a seasoned IT entrepreneur. Over the years, Cédric has developed a knack for structuring innovation processes, implementing best practices in a wide range of areas, empowering teams to become highly efficient and helping managers structure operations to boost performance. Passionate about innovation which is at the heart of the transformation of many industries, he works with clients to develop multi-channel strategies, operating models and improve customer experience. Cédric has 15 years of international experience and specializes in innovation, Agile and digital transformations. He served clients in the high-tech, healthcare, retail, finance and music industries on strategy, innovation, product development, IT and organization.
Similar to Social Media and Crowdsourcing in Planning and Design (20)
This document discusses various urban ecology projects including green infrastructure projects in Washington DC, Chicago, and Lexington KY that incorporate sustainable design elements like green roofs, eco-buildings, and brownfield redevelopment. It also outlines SCAPE's approach to creating regenerative living infrastructure and public spaces, and discusses their projects transforming former quarries in Israel and landfills in New York into parks. The document concludes with the steps to take action through urban ecology including design, engagement, demonstration, integration and long-term maintenance of projects.
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131026 final taste presentation with voter resultsBNIM
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On Thursday, August 8 from 6:00 PM to 8:00 PM at the Kansas City Chamber of Commerce Board Room in Union Station, the City of Kansas City, Missouri hosted its Kick-Off meeting for Next Rail KC, the plan to expand the Downtown Streetcar starter line. The meeting included an introduction to the project by Mayor Sly James and City Councilmembers, an overview of the goals and the process by the Project Team and an interactive community engagement exercise for stakeholders of all seven corridors being studied.
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USC XED Summer 2012
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Social Media and Crowdsourcing in Planning and Design
1. ASLA Annual Meeting 2012
Social Media and Crowdsourcing
in Planning and Design
Phoenix, AZ | 30 September 2012
ASLA National Meeting | 30 September 2012 | 1
3. Learning Objectives
1. Learn the benefits and potential pitfalls of social media and
crowdsourcing and the essential elements of a successful social media
and crowdsourcing strategy
2. Learn how to leverage social media and crowdsourcing to enhance
public participation in the planning process.
3. Learn how to incorporate public input collected through
crowdsourcing into the final plan.
ASLA National Meeting | 30 September 2012 | 3
4. 1. Why Social Media and Crowdsourcing?
ASLA National Meeting | 30 September 2012 | 4
5. What is Social Media?
People having conversations online...
Photo Credit: Shutterstock ASLA National Meeting | 30 September 2012 | 5
6. What is Crowdsourcing?
…And creating real products, services, and urban spaces together.
Photo Credit (right): Peter Bishop ASLA National Meeting | 30 September 2012 | 6
7. Why Should Designers Care?
“The Crowd” is the smartest person in the room.
Listening to “The Crowd” will make the end product better.
“The Crowd” just might be able to “get it done” when everyone
else fails.
Photo Credit: Shutterstock ASLA National Meeting | 30 September 2012 | 7
8. Why #online?
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9. 950
million people on facebook
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11. 53%
of adults 65+ are active online…
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12. 62% of low-income (<$30K / year)
households have internet access in
the home…
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13. 61%
of rural households have internet
access in the home…
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14. 55%
U.S. adults go online using their cell
phone…
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15. 88%
U.S. households with texting
capabilities
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16. 75%
14-20 year olds who have their own
cell phone
1 in 3 of them send more than 100
texts per day
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17. 11.4%
U.S. adults that attend a public
meeting each year
48% of U.S. adults have never
attended a public meeting
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18. #starts
#plan for the #party
citizens feel #empowered
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19. #thrives
#invite citizens
participation is #affirmed
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20. #sustains
be a #good #host
#act #together
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21. #cities
Online engagement starts when cities
plan for an idea party. It thrives when
cities invite citizens. It sustains when
cities are a good host.
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22. 2. How to use Social Media and
Crowdsourcing in Planning and Design
Projects
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23. The “Public Feedback” Model
Client Designer Public Product
“This is What I Want” “OK” “Any Feedback?” “Done!”
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24. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
“I know what my
community needs!”
Product Designer Client
Always Improving, “Awesome, I think it could
Release Often and Early. work like this, and have
you thought of this?”
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25. Results
Better Product
Happier Client
Happier Citizens
On Time, On Budget
A Better World for Everyone
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26. Why is this not Happening More?
Fear
Lack of Know-How
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28. Conversation, Ideas, a Getting Your Message
nd Feedback Out
Facebook Wordpress
Twitter Youtube
MindMixer Slideshare
Tumblr Issuu
Survey Monkey Tumblr
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29. 3. Case Study: Go2030 - City of Fargo
Comprehensive Plan
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30. The Iterative Designer/Citizen/Client Mind-Meld Model
+EECBG, energy strategy
+Visioning Public
+Unique
+BNIM
“I know what my 1. +MindMixer
community needs!”
+SRF
+AE2S
Product Designer Client
Always Improving, “Awesome, I think it could
Release Often and Early. work like this, and have
you thought of this?”
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37. What We Heard
Leading Ideas from Housing Leading Ideas from Land Use
and Neighborhoods: and Urban Design:
Leading Ideas from Healthy Food
and Healthy Lifestyles
Leading Ideas from
Transportation and Infrastructure:
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38. MindMixer
Speaker Series
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39. Feedback Loop
Topic/Idea
Initiatives
Prioritizing
Voting
Affirming
Excitement breeds excitement
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42. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
“I know what my
community needs!”
Product Designer Client
Always Improving, “Awesome, I think it could
Release Often and Early.
2. work like this, and have
you thought of this?”
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44. Issuu
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45. Slideshare
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46. Facebook
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47. Youtube
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48. Wordpress
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49. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
3. “I know what my
community needs!”
Product Designer Client
Always “Awesome, I think it could
Improving, Release work like this, and have
Often and Early. you thought of this?”
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51. Successes to Replicate
Energy kick started the process and carried city leader support at the go
Surprise! A new generation of participants
Created support from the grassroots and will aid in implementation
Amplifies local voices and experts
Knowledge is shared
Transparency and fluidity in conversation
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52. Go2030: Fargo Comprehensive Plan - Stats
MindMixer • Wordpress Facebook
8,494 8,617 117
unique visitors unique visitors Likes
467 31,074 Youtube
original ideas Pageviews
2,110 1,112
views
comments
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53. Being a good host….
Continue the conversation …. tap into the energy
Meeting expectations, listen and mean it
Stay current with materials, items can become tired
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54. Online community + deep
conversation and sharing
knowledge + citizen ownership
+ commissioner enthusiasm
= implementation and change
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55. 3. Case Study: Tuscaloosa Forward – A
Strategic Community Plan to
Renew and Rebuild
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57. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
“I know what my 1.
community needs!”
Product Designer Client
Always “Awesome, I think it could
Improving, Release work like this, and have
Often and Early. you thought of this?”
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58. Twitter
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59. MindMixer
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60. Facebook
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62. “The walking/biking
issues appear to be a
recurring theme. Let‟s
hope the city
administration/planners
really heed this call.”
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63. “I think an emphasis on
parks, recreation, walkable
communities and bike paths
have the potential to
transform the community in
a way that promotes activity
and fitness.”
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64. “The problem with the parks in
Tuscaloosa is that they often aren‟t
connected to anything and there isn‟t
a network of paths and trails that
connect the parks to neighborhoods.
Such an idea of „connecting‟ area
parks would be transformational, as
right now you have to drive to any of
Tuscaloosa‟s parks – even if you live
right downtown!”
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65. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
“I know what my
community needs!”
Product Designer Client
Always Improving, “Awesome, I think it could
Release Often and Early.
2. work like this, and have
you thought of this?”
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67. Issuu
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68. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
3. “I know what my
community needs!”
Product Designer Client
Always Improving, “Awesome, I think it could
Release Often and Early. work like this, and have
you thought of this?”
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69. Wordpress
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70. Facebook
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71. Newspaper
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72. The Iterative Designer/Citizen/Client Mind-Meld Model
Public
“I know what my 1.
community needs!”
Product Designer Client
Always Improving, “Awesome, I think it could
Release Often and Early. work like this, and have
you thought of this?”
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73. MindMixer
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84. The American Society of Landscape Architects is a
Registered Provider with The American Institute of Architects
Continuing Education Systems. Credit earned on completion
of this program will be reported to CES Records for AIA
members. Certificates of Completion for non-AIA members
are available on request.
This program is registered with the AIA/CES for continuing
professional education. As such, it does not include content
that may be deemed or construed to be an approval or
endorsement by the AIA of any material of construction or any
method or manner of handling, using, distributing, or dealing
in any material or product. Questions related to specific
materials, methods, and services will be addressed at the
conclusion of this presentation.
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86. Learning Objectives
1. Learn the benefits and potential pitfalls of social media and
crowdsourcing and the essential elements of a successful social
media and crowdsourcing strategy
2. Learn how to leverage social media and crowdsourcing to enhance
public participation in the planning process.
3. Learn how to incorporate public input collected through
crowdsourcing into the final plan.
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87. Q&A
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Editor's Notes
Lively community meeting with fresh ideas and voices each with a balanced view of the future for Fargo
But it call comes back to people and building “digital citizens”
Keep this slide if your session is AIA CES registered.
Keep this slide if your session is AIA CES registered.
List three learning objectives published in course catalogue/website: http://www.asla.org/2011meeting/edSessionsSun1.html