Emerging Innovation: an exploratory journey into Design Thinking and why it m...PALO IT
Design Thinking can be used to design products, new customer experience or corporate strategy and large scale systems. Like Agile, adopting a Design Thinking approach is not a process but a change of mindset. For large organizations, it often means radical cultural change. Embracing the customer perspective as a starting point to re-invent a strategy or becoming comfortable dealing with ambiguity is a slow but highly rewarding learning process.
Design Thinking is a making-based approach to solving problems creatively. It fosters radical collaboration and focuses on human values. If you want to understand more about Design Thinking and hear how organizations like Uber, Metlife or AirBnB use it to become and remain innovative, attend this synthetic lecture about Design Thinking key concepts and implementation principles.
Program :
> What’s in the world? Innovation around the world;
> Thinking What? Design Thinking key principles;
> Business Cases: Applied Design Thinking.
Our speaker :
> Cédric MAINGUY, Head of Digital Innovation @PALO IT Singapore.
Co-founder of three start-ups in Cambodia, India and New York, Cédric is a seasoned IT entrepreneur. Over the years, Cédric has developed a knack for structuring innovation processes, implementing best practices in a wide range of areas, empowering teams to become highly efficient and helping managers structure operations to boost performance. Passionate about innovation which is at the heart of the transformation of many industries, he works with clients to develop multi-channel strategies, operating models and improve customer experience. Cédric has 15 years of international experience and specializes in innovation, Agile and digital transformations. He served clients in the high-tech, healthcare, retail, finance and music industries on strategy, innovation, product development, IT and organization.
Somewhere over the rainbow. Color blindness and user interface design: a crit...Letizia Bollini
XIII Conferenza del Colore
Napoli, 4-5 settembre 2017
..........
Total or partial color-blindness is a physical status that affects statistically almost an 8,5% of the population (8% of man and 0,4% of women). It is considered a physical impairment in some context of communication and interactions where a huge part of the messages is carried by color language and chromatic signs. In a world where most of the interactions online or experienced in mobile devices are still based on graphical interfaces, this condition could be a limit in everyday life.
According to WAI - Web Accessibility Initiative launched by W3Consortium and the Italian law n. 4/2004 (Legge Stanca), visual and interface design have now defined guideline to allow a better user experience also for color-blind people. The paper proposes a critical review of the design paradigms, discussing the role of colors and contrast both as a visual language component and accessibility issue underlining the recent evolution raised by the introduction of mobile devices and the ecosystem approach to digital environments.
Agile Leadership Experiments with Alignment and Autonomy for ResultsErik Schön
In our complex Lean/Agile transformation journey at the Ericsson 3G product development unit, we want autonomous individuals and teams, and, alignment of actions in the right direction – how do we find the right balance? Somewhat unexpectedly, a two century old idea turns out to be extremely relevant here. I’ll share a few Agile leadership experiments that we have performed on combining autonomy and alignment, and, the results that we have seen.
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
Ice 2013-A Structured Team Building Method for Collaborative CrowdsourcingErre Quadro
The document summarizes a presentation on a skills-based methodology for advanced team building in collaborative crowdsourcing contexts. It describes a platform called LILIT that enables matchmaking and cooperation. A key challenge is selecting the most appropriate team to solve different problems. The methodology analyzes solvers' profiles, uses algorithms to recall and update skills data, and assists in team selection to match skills to problems. Testing showed the virtual team building process can effectively match teams to specific problems based on measurable skills. Future work includes social network analysis and improving solvers' profiles.
This document provides an introduction to codesigning services. It discusses why codesigning is important because services are co-produced by people and require deep understanding of customers, including employees. Codesigning involves collaborative and participatory design methods. It outlines the mindset and roles in codesigning, as well as the design process. Specific codesigning methods discussed include design probes, experience prototyping, and design games. Design probes gather insights from users through diaries, photos or other prompts. Experience prototyping acts out experiences with quick props. Design games provide a structured environment to generate and test ideas playfully.
Emerging Innovation: an exploratory journey into Design Thinking and why it m...PALO IT
Design Thinking can be used to design products, new customer experience or corporate strategy and large scale systems. Like Agile, adopting a Design Thinking approach is not a process but a change of mindset. For large organizations, it often means radical cultural change. Embracing the customer perspective as a starting point to re-invent a strategy or becoming comfortable dealing with ambiguity is a slow but highly rewarding learning process.
Design Thinking is a making-based approach to solving problems creatively. It fosters radical collaboration and focuses on human values. If you want to understand more about Design Thinking and hear how organizations like Uber, Metlife or AirBnB use it to become and remain innovative, attend this synthetic lecture about Design Thinking key concepts and implementation principles.
Program :
> What’s in the world? Innovation around the world;
> Thinking What? Design Thinking key principles;
> Business Cases: Applied Design Thinking.
Our speaker :
> Cédric MAINGUY, Head of Digital Innovation @PALO IT Singapore.
Co-founder of three start-ups in Cambodia, India and New York, Cédric is a seasoned IT entrepreneur. Over the years, Cédric has developed a knack for structuring innovation processes, implementing best practices in a wide range of areas, empowering teams to become highly efficient and helping managers structure operations to boost performance. Passionate about innovation which is at the heart of the transformation of many industries, he works with clients to develop multi-channel strategies, operating models and improve customer experience. Cédric has 15 years of international experience and specializes in innovation, Agile and digital transformations. He served clients in the high-tech, healthcare, retail, finance and music industries on strategy, innovation, product development, IT and organization.
Somewhere over the rainbow. Color blindness and user interface design: a crit...Letizia Bollini
XIII Conferenza del Colore
Napoli, 4-5 settembre 2017
..........
Total or partial color-blindness is a physical status that affects statistically almost an 8,5% of the population (8% of man and 0,4% of women). It is considered a physical impairment in some context of communication and interactions where a huge part of the messages is carried by color language and chromatic signs. In a world where most of the interactions online or experienced in mobile devices are still based on graphical interfaces, this condition could be a limit in everyday life.
According to WAI - Web Accessibility Initiative launched by W3Consortium and the Italian law n. 4/2004 (Legge Stanca), visual and interface design have now defined guideline to allow a better user experience also for color-blind people. The paper proposes a critical review of the design paradigms, discussing the role of colors and contrast both as a visual language component and accessibility issue underlining the recent evolution raised by the introduction of mobile devices and the ecosystem approach to digital environments.
Agile Leadership Experiments with Alignment and Autonomy for ResultsErik Schön
In our complex Lean/Agile transformation journey at the Ericsson 3G product development unit, we want autonomous individuals and teams, and, alignment of actions in the right direction – how do we find the right balance? Somewhat unexpectedly, a two century old idea turns out to be extremely relevant here. I’ll share a few Agile leadership experiments that we have performed on combining autonomy and alignment, and, the results that we have seen.
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
Ice 2013-A Structured Team Building Method for Collaborative CrowdsourcingErre Quadro
The document summarizes a presentation on a skills-based methodology for advanced team building in collaborative crowdsourcing contexts. It describes a platform called LILIT that enables matchmaking and cooperation. A key challenge is selecting the most appropriate team to solve different problems. The methodology analyzes solvers' profiles, uses algorithms to recall and update skills data, and assists in team selection to match skills to problems. Testing showed the virtual team building process can effectively match teams to specific problems based on measurable skills. Future work includes social network analysis and improving solvers' profiles.
This document provides an introduction to codesigning services. It discusses why codesigning is important because services are co-produced by people and require deep understanding of customers, including employees. Codesigning involves collaborative and participatory design methods. It outlines the mindset and roles in codesigning, as well as the design process. Specific codesigning methods discussed include design probes, experience prototyping, and design games. Design probes gather insights from users through diaries, photos or other prompts. Experience prototyping acts out experiences with quick props. Design games provide a structured environment to generate and test ideas playfully.
The document summarizes research on reporting design and visualization. It discusses an international research center's use of eye tracking methodology to test reporting designs and identify criteria for excellent visualizations. Key findings include the benefits of standardization, appropriate visualization types, and avoiding non-data elements. Current research focuses on collaborative exploration of big data and group decision making using interactive visualization prototypes.
Creating Great User Experiences: Tips and TechniquesTechWell
Many software people look at creating great user experiences as a black art, something to guess at and hope for the best. It doesn't have to be that way! Jennifer Fraser explores the key ingredients for great user experience (UX) designs and shares the techniques she employs early-and often-during development. Find out how Jennifer fosters communications with users and devs, and works pro-actively to ensure true collaboration among UX designers and the rest of the team. Whether your team employs a formal agile methodology or not, Jennifer asserts that you need an iterative and incremental approach for creating great UX experiences. She shares her toolkit of communication techniques-blue-sky brainstorming sessions, structured conversation, and more-to use with different personality types and describes which types may approach decisions objectively versus empathetically. Leave with examples of UX design methods-personas, use scenarios, and user stories-to get you started on your current and upcoming projects.
Rita Cucchiara discusses several key challenges in egocentric vision, including hardware design, recognizing fields of attention and points of interest, head motion analysis, object and activity recognition, and tracking objects over time. She presents an approach for hand segmentation in egocentric videos that uses superpixel segmentation, temporal smoothing, and spatial consistency. Tracking objects accurately over time from egocentric cameras remains a major unsolved challenge due to issues like camera motion, multiple overlapping targets, and distributed camera networks.
This document summarizes research on developing a methodology for generating Learning Analytics Dashboards (LADs) that effectively support sensemaking and decision-making. The methodology combines participatory design with stakeholders and generative design techniques. A tool called LADStudio was created to help designers rapidly prototype LADs based on specifications from co-design processes. An evaluation study found the tool had satisfactory usability and user experience. Future work includes collecting more user proposals and addressing barriers to adopting the LAD design methodology in practice.
Color to sound converter for blind peopleIRJET Journal
This document describes a system that detects color and converts it to sound to help blind people identify colors. The system uses a color sensor that detects RGB values of a color and sends it serially to a PIC microcontroller. The microcontroller then plays corresponding musical notes or tones from a stored database to indicate the detected color. This allows blind people to perceive color through sound. The system is still being developed to formalize the mathematical relationship between color and sound.
The document discusses key principles of design thinking and user experience design. It outlines that design is a process, not just an input to development. It emphasizes making design central to product execution from the beginning. There was a shift described from designing products to designing experiences that delight users. An important principle discussed is that good design is iterative - involving testing and receiving feedback to improve the design through multiple iterations. The document closes by noting the importance of measuring the return on investment from design activities through techniques like usability testing and A/B testing.
Industrial public sport_lighting_ppt_interlight_moscow_20171107_AGE_induction...Angelo Nogara
The document discusses lighting for industrial, street, and sports applications, highlighting key issues with current lighting solutions and opportunities for improved lighting design. It summarizes challenges with metal halide, high pressure sodium, and some LED lighting technologies, such as short lifespans, high energy consumption, glare, and health risks. A new magnetic induction lighting technology called AGE is presented as an alternative with benefits like long lifespans, low maintenance, uniform light distribution without glare, high energy efficiency, and no health risks. Case studies of poor lighting retrofits are shown to illustrate issues like glare, shadows, safety problems, and complaints. The document emphasizes the importance of proper lighting design and technology selection for visual comfort, health, safety and
IxDA Chicago Mobile Site by Svetlin DenkovIxDA Chicago
Svetlin Denkov presented the process of redesigning the IxDA Chicago mobile site. He conducted user research through analytics, surveys, interviews and heuristic reviews to understand users and pain points. Personas were created and ideas were brainstormed. Wireframes were designed for key tasks and a paper prototype was tested. The project would continue with further iterations. However, in July the platform provider, Ning, unexpectedly rolled out their own redesigned mobile experience with many similar solutions. Overall the presentation highlighted the importance of user research, planning, adapting and collaboration.
IxDA Chicago Mobile Site - Designing for Users...but Who Are They?Svetlin Denkov
This is a talk I gave at the November 2012 IxDA event. The presentation covers the activities and end result of my HCI Master's Capstone at DePaul University. The audience consisted of graduates students, professors, and UX professionals.
Design Thinking for Requirements EngineeringDaniel Mendez
This document provides an overview of a tutorial on Design Thinking for Requirements Engineering (DT4RE). The tutorial aims to introduce basic principles and methods of Design Thinking and discuss how it can be integrated with Requirements Engineering. It outlines different approaches to integrating Design Thinking and Requirements Engineering based on the complexity of the project from pure Design Thinking to fully integrated approaches. The tutorial also discusses open research challenges around principles, artifacts, project influences, methods adoption, and operationalization of Design Thinking and Requirements Engineering processes.
This document summarizes a presentation by Kristen Sosulski on teaching data visualization. It discusses her background and experience teaching courses on data visualization to MBA and analytics students. It outlines challenges in teaching students to design visualizations that provide insights rather than just being visually appealing. The presentation covers using software like Tableau to incorporate annotation, animation, and interactivity into visualizations. It also provides techniques for effectively presenting visualizations, including identifying key takeaways, putting findings in context, and presenting key numbers. Students practice these skills through individual and group projects involving live and video presentations with feedback.
The Effect of Explanations & Algorithmic Accuracy on Visual Recommender Syste...Denis Parra Santander
My presentation at ACM Conference on Intelligent User Interfaces (IUI 2019) "The Effect of Explanations & Algorithmic Accuracy on Visual Recommender Systems of Artistic Images"
MediaEval 2016 - COSMIR and the OpenMIC Challenge: A Plan for Sustainable Mus...multimediaeval
The document discusses the OpenMIC Challenge 2017, which aims to establish a sustainable model for music information retrieval (MIR) evaluation. It proposes using openly licensed music, distributed computation of system outputs, and incremental annotation of the most informative examples to reduce costs and bias compared to previous evaluation models like MIREX. Key aspects include collecting Creative Commons music, defining classification and retrieval tasks, developing a backend to manage annotations, and releasing an initial development set for participants to train systems on.
The document discusses core concepts of web design including design as problem solving, core design principles, and why studying design is important. It notes that interfaces impact user experience and outlines some principles for thinking like humans, including that people scan pages rather than read them thoroughly and satisfice rather than always making optimal choices. The document then discusses design as a planned process involving discovery, design, development, and deployment phases.
How about improving your skills in visual thinking and drawing? Berlin’s first Service Design Drinks in 2013 covered the why, when and how of being visual and helped unleashing hidden abilities with 3 exercises. The meet-up took place at Café Nest in Berlin-Kreuzberg with more than 60 attendees. Here is the input and exercise part in a slide deck.
This document summarizes a presentation on Navigation-induced Knowledge Engineering (NKE). NKE starts by interpreting user navigation behavior to infer ontological concepts. It supports users in interactively refining example concepts. Users can then save refined concepts for later retrieval. The presentation introduces the current NKE prototype and DL-Learner tool, shows mockups of potential interfaces, and evaluates NKE's ability to learn concepts from Wikipedia categories compared to keyword searches. Future work includes integrating NKE into applications and creating interfaces for different user groups.
The document appears to be a collection of works by an artist named N YJ. It includes 5 projects:
1. Smart Tap - An environmental design project about promoting tap water usage through an exhibition and app.
2. Inter-Cosmic Travel - A 64-page book exploring the future of space travel within the next 20 years through colorful chapter designs.
3. Acro Yoga - A print and digital project using posters and an app to promote and teach acro yoga.
4. Purple - A print project experimenting with typography techniques using the color purple.
5. Joy's Place Cafe - A digital project creating desktop and mobile websites for a coffee shop.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
The document summarizes research on reporting design and visualization. It discusses an international research center's use of eye tracking methodology to test reporting designs and identify criteria for excellent visualizations. Key findings include the benefits of standardization, appropriate visualization types, and avoiding non-data elements. Current research focuses on collaborative exploration of big data and group decision making using interactive visualization prototypes.
Creating Great User Experiences: Tips and TechniquesTechWell
Many software people look at creating great user experiences as a black art, something to guess at and hope for the best. It doesn't have to be that way! Jennifer Fraser explores the key ingredients for great user experience (UX) designs and shares the techniques she employs early-and often-during development. Find out how Jennifer fosters communications with users and devs, and works pro-actively to ensure true collaboration among UX designers and the rest of the team. Whether your team employs a formal agile methodology or not, Jennifer asserts that you need an iterative and incremental approach for creating great UX experiences. She shares her toolkit of communication techniques-blue-sky brainstorming sessions, structured conversation, and more-to use with different personality types and describes which types may approach decisions objectively versus empathetically. Leave with examples of UX design methods-personas, use scenarios, and user stories-to get you started on your current and upcoming projects.
Rita Cucchiara discusses several key challenges in egocentric vision, including hardware design, recognizing fields of attention and points of interest, head motion analysis, object and activity recognition, and tracking objects over time. She presents an approach for hand segmentation in egocentric videos that uses superpixel segmentation, temporal smoothing, and spatial consistency. Tracking objects accurately over time from egocentric cameras remains a major unsolved challenge due to issues like camera motion, multiple overlapping targets, and distributed camera networks.
This document summarizes research on developing a methodology for generating Learning Analytics Dashboards (LADs) that effectively support sensemaking and decision-making. The methodology combines participatory design with stakeholders and generative design techniques. A tool called LADStudio was created to help designers rapidly prototype LADs based on specifications from co-design processes. An evaluation study found the tool had satisfactory usability and user experience. Future work includes collecting more user proposals and addressing barriers to adopting the LAD design methodology in practice.
Color to sound converter for blind peopleIRJET Journal
This document describes a system that detects color and converts it to sound to help blind people identify colors. The system uses a color sensor that detects RGB values of a color and sends it serially to a PIC microcontroller. The microcontroller then plays corresponding musical notes or tones from a stored database to indicate the detected color. This allows blind people to perceive color through sound. The system is still being developed to formalize the mathematical relationship between color and sound.
The document discusses key principles of design thinking and user experience design. It outlines that design is a process, not just an input to development. It emphasizes making design central to product execution from the beginning. There was a shift described from designing products to designing experiences that delight users. An important principle discussed is that good design is iterative - involving testing and receiving feedback to improve the design through multiple iterations. The document closes by noting the importance of measuring the return on investment from design activities through techniques like usability testing and A/B testing.
Industrial public sport_lighting_ppt_interlight_moscow_20171107_AGE_induction...Angelo Nogara
The document discusses lighting for industrial, street, and sports applications, highlighting key issues with current lighting solutions and opportunities for improved lighting design. It summarizes challenges with metal halide, high pressure sodium, and some LED lighting technologies, such as short lifespans, high energy consumption, glare, and health risks. A new magnetic induction lighting technology called AGE is presented as an alternative with benefits like long lifespans, low maintenance, uniform light distribution without glare, high energy efficiency, and no health risks. Case studies of poor lighting retrofits are shown to illustrate issues like glare, shadows, safety problems, and complaints. The document emphasizes the importance of proper lighting design and technology selection for visual comfort, health, safety and
IxDA Chicago Mobile Site by Svetlin DenkovIxDA Chicago
Svetlin Denkov presented the process of redesigning the IxDA Chicago mobile site. He conducted user research through analytics, surveys, interviews and heuristic reviews to understand users and pain points. Personas were created and ideas were brainstormed. Wireframes were designed for key tasks and a paper prototype was tested. The project would continue with further iterations. However, in July the platform provider, Ning, unexpectedly rolled out their own redesigned mobile experience with many similar solutions. Overall the presentation highlighted the importance of user research, planning, adapting and collaboration.
IxDA Chicago Mobile Site - Designing for Users...but Who Are They?Svetlin Denkov
This is a talk I gave at the November 2012 IxDA event. The presentation covers the activities and end result of my HCI Master's Capstone at DePaul University. The audience consisted of graduates students, professors, and UX professionals.
Design Thinking for Requirements EngineeringDaniel Mendez
This document provides an overview of a tutorial on Design Thinking for Requirements Engineering (DT4RE). The tutorial aims to introduce basic principles and methods of Design Thinking and discuss how it can be integrated with Requirements Engineering. It outlines different approaches to integrating Design Thinking and Requirements Engineering based on the complexity of the project from pure Design Thinking to fully integrated approaches. The tutorial also discusses open research challenges around principles, artifacts, project influences, methods adoption, and operationalization of Design Thinking and Requirements Engineering processes.
This document summarizes a presentation by Kristen Sosulski on teaching data visualization. It discusses her background and experience teaching courses on data visualization to MBA and analytics students. It outlines challenges in teaching students to design visualizations that provide insights rather than just being visually appealing. The presentation covers using software like Tableau to incorporate annotation, animation, and interactivity into visualizations. It also provides techniques for effectively presenting visualizations, including identifying key takeaways, putting findings in context, and presenting key numbers. Students practice these skills through individual and group projects involving live and video presentations with feedback.
The Effect of Explanations & Algorithmic Accuracy on Visual Recommender Syste...Denis Parra Santander
My presentation at ACM Conference on Intelligent User Interfaces (IUI 2019) "The Effect of Explanations & Algorithmic Accuracy on Visual Recommender Systems of Artistic Images"
MediaEval 2016 - COSMIR and the OpenMIC Challenge: A Plan for Sustainable Mus...multimediaeval
The document discusses the OpenMIC Challenge 2017, which aims to establish a sustainable model for music information retrieval (MIR) evaluation. It proposes using openly licensed music, distributed computation of system outputs, and incremental annotation of the most informative examples to reduce costs and bias compared to previous evaluation models like MIREX. Key aspects include collecting Creative Commons music, defining classification and retrieval tasks, developing a backend to manage annotations, and releasing an initial development set for participants to train systems on.
The document discusses core concepts of web design including design as problem solving, core design principles, and why studying design is important. It notes that interfaces impact user experience and outlines some principles for thinking like humans, including that people scan pages rather than read them thoroughly and satisfice rather than always making optimal choices. The document then discusses design as a planned process involving discovery, design, development, and deployment phases.
How about improving your skills in visual thinking and drawing? Berlin’s first Service Design Drinks in 2013 covered the why, when and how of being visual and helped unleashing hidden abilities with 3 exercises. The meet-up took place at Café Nest in Berlin-Kreuzberg with more than 60 attendees. Here is the input and exercise part in a slide deck.
This document summarizes a presentation on Navigation-induced Knowledge Engineering (NKE). NKE starts by interpreting user navigation behavior to infer ontological concepts. It supports users in interactively refining example concepts. Users can then save refined concepts for later retrieval. The presentation introduces the current NKE prototype and DL-Learner tool, shows mockups of potential interfaces, and evaluates NKE's ability to learn concepts from Wikipedia categories compared to keyword searches. Future work includes integrating NKE into applications and creating interfaces for different user groups.
The document appears to be a collection of works by an artist named N YJ. It includes 5 projects:
1. Smart Tap - An environmental design project about promoting tap water usage through an exhibition and app.
2. Inter-Cosmic Travel - A 64-page book exploring the future of space travel within the next 20 years through colorful chapter designs.
3. Acro Yoga - A print and digital project using posters and an app to promote and teach acro yoga.
4. Purple - A print project experimenting with typography techniques using the color purple.
5. Joy's Place Cafe - A digital project creating desktop and mobile websites for a coffee shop.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
1. Diliara Nasirova | IAT 201 | March 07, 2012
Designing for Humans
Human Computer Interaction + Cognition
IAT 201 week 8 Lecture
Diliara Nasirova
2. 2
Designing for Humans
Lecture Outline
1. Color perception and implications
2. Perceptual Organization (Gestalt) and implications
3. Visual Attention (Pop-out) and implications
Diliara Nasirova | IAT 201 | March 07, 2012
3. 3
How do we see?
How do our eyes move; focus?
Diliara Nasirova | IAT 201 | March 07, 2012
• Eyes
4. 4
How do we see?
How do our eyes move; focus?
Diliara Nasirova | IAT 201 | March 07, 2012
• Brain
5. 5
Color Perception
Light Components
• Sir Isaac Newton, 1666
• Light is made up of
separated components
that individually produce
different color experience.
Diliara Nasirova | IAT 201 | March 07, 2012
7. 7
Color Perception
Color Space
• All colors experiences can be
described in terms of three
dimensions:
■ Hue
■ Saturation (chroma)
■ Lightness (value)
Diliara Nasirova | IAT 201 | March 07, 2012
8. 8
Theories of Color Vision
Trichromatic Theory
• Trichromacy:
Three color receptors (cones) in
retinas that are active at normal
light levels
• Young-Helmholtz
Trichromatic Theory
Cones in fovea
Diliara Nasirova | IAT 201 | March 07, 2012
9. 9
The Physical Description of Light
Spectral Diagram
• The plot shows how light
of different wavelengths
is absorbed by different
receptors (cones).
• Receptors sensitive to
■ Short
■ Medium
■ Long
Diliara Nasirova | IAT 201 | March 07, 2012
10. 10
The Physical Description of Light
Spectral Diagram: implications for design
Blue text on a dark background
is to be avoided. We have very few
short-wavelength sensitive cones in
the retina and they are not very
sensitive.
Diliara Nasirova | IAT 201 | March 07, 2012
Yellow text on a white background
is to be avoided. A pure yellow hue
excites both middle- and long
wavelength cones, making yellow
the lightest of all pure hues.
11. 11
The Physical Description of Light
Spectral Diagram: implications for design
Blue text on a dark background
is to be avoided. We have very few
short-wavelength sensitive cones in
the retina and they are not very
sensitive.
Diliara Nasirova | IAT 201 | March 07, 2012
Yellow text on a white background
is to be avoided. A pure yellow hue
excites both middle- and long
wavelength cones, making yellow
the lightest of all pure hues.
13. 13
Theories of Color Vision
Opponent Process Theory
• Ewald Hering Opponent Process Theory
• Six elementary colors arranged as
opponent pairs along three axes:
■ black-white,
■ red-green,
■ yellow-blue.
Diliara Nasirova | IAT 201 | March 07, 2012
14. 14
Theories of Color Vision
Opponent Process Theory: Color Channels
• Input from the cones is processed into 3 distinct channels
Diliara Nasirova | IAT 201 | March 07, 2012
15. 15
Theories of Color Vision
Opponent Process Theory: implications for design
• Chromatic channels carry ~1/3
the amount of detail carried by
the black–white channel.
• Purely chromatic differences
only are not suitable for
displaying any kind of fine
detail.
Diliara Nasirova | IAT 201 | March 07, 2012
16. 16
Theories of Color Vision
Opponent Process Theory: implications for design
• Shape from shading: Form perception processed mainly through the
luminance channel
Floor, Duomo di Siena
Diliara Nasirova | IAT 201 | March 07, 2012
17. 17
Theories of Color Vision
Opponent Process Theory: implications for design
Bernhard Riecke
18. 18
Caveats to consider
Color Contrast
Diliara Nasirova | PSYC 579 | Jan 26, 2011
• Colors are perceived relative to their overall context
19. 19
Caveats to consider
Color Blindness
• ~10% of the male and ~1% of the female population have some form of
color vision deficiency. Checkout: www.vischeck.com
Original
Deuteranope (r/g)
Protanope (r/g)
Tritanope (y/b)
24. 24
Caveats to consider
Color Afterimage
• Commercial with color afterimage
(makes viewers temporarily see the letters "BMW" when they close their eyes):
http://www.huffingtonpost.com/2010/12/16/bmw-ad-vide-burns-logo-into-eyes-_n_797981.html
Diliara Nasirova | PSYC 579 | Jan 26, 2011
25. 25
Application to Visual Design
Color for Labeling
• Color can be extremely effective as a
nominal code (labeling)
• 12 colors recommended for use in coding
• Tool to help select good color schemes
http://colorbrewer2.org/
• Conventions should be considered as well
Diliara Nasirova | IAT 201 | March 07, 2012
27. 27
Perceptual organization
How do organize / make sense of the World?
• We are “wired” to see patterns (“binding” / grouping mechanism)
• Gestalt principles describe the way we see patterns in visual displays
Diliara Nasirova | IAT 201 | March 07, 2012
28. 28
Gestalt principles
(short list for the reference)
Bernhard Riecke
Gestalt Principles of Perceptual Grouping
Proximity – If figures are near each other we tend to group them together
Similarity – If figures are similar to each other we tend to group them
together
Closure– When a familiar figure is interrupted we imagine the rest of the
figure (we finish the picture)
Good continuation– We tend to perceive smooth, continuous patterns rather
than discontinuous ones
Common Region– Elements located within some boundary tend to be
grouped together
Common Fate – Sets of objects that are moving in the same direction and at
the same speed are perceived together (example: marching bands)
Connectedness– When they are uniformed and linked, we perceive spots
and lines, etc. as a single unit
Simplicity– People tend to group features of a stimulus in a way that
provides the simplest interpretation of the world
29. Diliara Nasirova | IAT 201 | March 07, 2012
What Gestalt principles can you observe here?
30. 30
Perceptual organization
Applications for Design
• Intellectually related elements
should also be visually related
through different Gestalt
principles:
■ Proximity - grouping of items
reduces the number of items
to be searched
■ Similarity is useful for
designing different patterns
of elements for users to
attend to
Diliara Nasirova | IAT 201 | March 07, 2012
31. 31
Perceptual organization
Applications for Design
• Principle of visual interfaces
design aligned with Gestalt:
■ Contrast - brings out dominant
elements and creates dynamism
■ Repetition - creates consistency
and unity
■ Alignment - creates a visual flow
and visually connects elements
■ Proximity - groups related
elements and separates
unrelated ones
Diliara Nasirova | IAT 201 | March 07, 2012
32. 32
Visual Attention
What do we have/keep in our mind?
• Dan Simons: The Monkey Business Illusion (1:42 min)
■ http://www.youtube.com/watch?v=IGQmdoK_ZfY
Diliara Nasirova | IAT 201 | March 07, 2012
33. 33
Visual Attention
Caveats to Consider
• Inattentional Blindness:
• The failure to notice the presence
of unattended stimuli, even
when they are presented within
an observer’s field of view
• Change Blindness:
• The failure to see changes if they
are made during a visual
disturbance Simons and Chabris (1999) “Gorillas in Our Midst:
Sustained Inattentional Blindness for Dynamic Events”
Diliara Nasirova | IAT 201 | March 07, 2012
34. 34
Visual Attention
Caveats to Consider
• Inattentional Blindness:
• The failure to notice the presence
of unattended stimuli, even
when they are presented within
an observer’s field of view
• Change Blindness:
• The failure to see changes if they
are made during a visual
disturbance
Rensink RA (2002). Internal vs. external information in
visual perception.
Diliara Nasirova | IAT 201 | March 07, 2012
39. 39
Taking control of attention
Application for Design
• Design of displays robust to change
blindness:
■ Minimizing saccades (proximity;
important information close
together)
■ Minimizing number of dynamic
events in the background &
foreground
Diliara Nasirova | IAT 201 | March 07, 2012
40. 40
Taking control of attention
Application for Design
• Design can take control of
attention and make the observer
see (or not see) any given part of
the display.
• Can be carried out in different ways:
■ High-level interest
Diliara Nasirova | IAT 201 | March 07, 2012
Derren Brown - "Paying with Paper”
http://www.youtube.com/watch?v=3Vz_YTNLn6w
41. 41
Taking control of attention
Application for Design
• Design can take control of
attention and make the observer
see (or not see) any given part of
the display.
• Can be carried out in different ways:
■ High-level interest
■ Mid-level directives
Diliara Nasirova | IAT 201 | March 07, 2012
42. 42
Taking control of attention
Application for Design
• Design can take control of
attention and make the observer
see (or not see) any given part of
the display.
• Can be carried out in different ways:
■ High-level interest
■ Mid-level directives
■ Low-level salience (pop-out)
Diliara Nasirova | IAT 201 | March 07, 2012
43. 43
Pre-attentive (tunable / biased) processing
Pop-out effect, example
• Count the number ‘3’ in the following stream of numbers:
1281768756138976546984506985604982826762
9809858458224509856458945098450980943585
9091030209905959595772564675050678904567
8845789809821677654876364908560912949686
Diliara Nasirova | IAT 201 | March 07, 2012
44. 44
Pre-attentive (tunable / biased) processing
Pop-out effect, example
• Count the number ‘3’ in the following stream of numbers:
1281768756138976546984506985604982826762
9809858458224509856458945098450980943585
9091030209905959595772564675050678904567
8845789809821677654876364908560912949686
Diliara Nasirova | IAT 201 | March 07, 2012
45. 45
• Count the number ‘3’ in the following stream of numbers:
1281768756138976546984506985604982826762
9809858458224509856458945098450980943585
9091030209905959595772564675050678904567
8845789809821677654876364908560912949686
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Pop-out effect, example
46. 46
Pre-attentive (tunable / biased) processing
Examples (Hue)
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
47. 47
Pre-attentive (tunable / biased) processing
Examples (Hue)
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
48. 48
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Shape)
49. 49
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Shape)
50. 50
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Hue and Shape)
51. 51
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Hue and Shape)
52. 52
• Where is the red circle? Left or right?
• Put your hand up as soon as you see it.
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Hue and Shape)
■ Must perform conjunctive search
■ Conjunction of features (shape and hue) causes it
53. 53
• Where is the boundary?
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Boundary?)
54. 54
• Where is the boundary?
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Boundary?)
55. 55
• Where is the boundary?
Diliara Nasirova | IAT 201 | March 07, 2012
Pre-attentive (tunable / biased) processing
Examples (Boundary?)
• Left: Boundary detected based on hue regardless of shape
• Right: Cannot do mixed color shapes pre-attentively
56. 56
Pre-attentive (tunable / biased) processing
Summary
• What does and does not pop out? Why?
Diliara Nasirova | IAT 201 | March 07, 2012
57. 57
Pre-attentive (tunable / biased) processing
Summary
• What does and does not pop out? Why?
Diliara Nasirova | IAT 201 | March 07, 2012
• No pop-out == V1 low level features cannot tune to it
• Conjunctive search, several fixations needed (by higher visual areas)
59. Taking control of attention
Squinting test
Diliara Nasirova | IAT 201 | March 07, 2012
Purpose:
• get a high-level view
of the visual
hierarchy of your
work
• see what a new user
would see in the first
few seconds of the
experience
• checkout “pop-out”,
Gestalt
60. 60
References
• “Visual thinking for Design” (2008) by Colin Ware; Morgan Kaufmann,
ISBN: 0123708966
• “Information Visualization” (2nd edition), Colin Ware
• “The Design of Everyday Things” (2002) by D. Norman; Harper Collins;
ISBN 0465067107
• "The Dynamic Representation of Scenes”, Rensink
• "Internal vs External Information in Visual Perception”, Rensink
• "Unseen and Unaware: Implications of Recent Research on Failures of
Visual Awareness for Human-Computer Interface Design”, Varakin et al.
• “Vision Science”, Stephen E. Palmer
• http://www.pc.rhul.ac.uk/staff/J.Zanker/PS1061/L1/PS1061_1.htm
Diliara Nasirova | IAT 201 | March 07, 2012