The document discusses seven areas that virtual reality could impact: 1) shopping/retail by allowing virtual store experiences to replace physical stores, 2) travel/tourism by enabling virtual tourism experiences, 3) education/learning through immersive virtual experiences, 4) work by reducing the importance of physical office spaces, 5) media/entertainment by changing how media is consumed, 6) social networking by facilitating new ways for people to socialize virtually, and 7) social impact and empathy by using VR to increase understanding of others.