1. Ericsson Internal | 2016-09-19 | Page 1
Areas that virtual reality
could impact
1. SHOPPING/
RETAIL
2. TRAVEL/
TOURISM
3.
EDUCATION/
LEARNING
4. WORK
5. MEDIA/
ENTERTAINMENT
6. SOCIAL
NETWORKING
2. Ericsson Internal | 2016-09-19 | Page 2
› Example: IKEA VR app
› Could this change the way we shop?
› Large stores replaced with smaller VR rooms?
Shopping/ retail
3. Ericsson Internal | 2016-09-19 | Page 3
› Destinations VR Experience
› Could this change the way we experience destinations?
› A breakthrough or just entertainment?
Tourism/travel
4. Ericsson Internal | 2016-09-19 | Page 4
› Example: Movie Trailer launch on VR/ Gnomes and
Goblins
› How would this impact the way we consume media?
Media
5. Ericsson Internal | 2016-09-19 | Page 5
› Example: Bigscreen, Rec Room
› Could this change the way we hang out with others?
Entertainment/ social
networking
6. Ericsson Internal | 2016-09-19 | Page 6
› Example: Job Simulator
› Will the office space become less important?
› Will this evolve or just a gimmick/game?
Work