11. the project
believability
critique
of society
futures
structure/
devices
sharpness
validity
describe the
problem
recognise
privilege
relevance
risk/reward
now/future
critical design
list (DnR)
economic
social
political
technological
environmental
enough connection
to the real
fit into or break
apart the cone
graphs from
the card game
utopia/dystopia
discussion
how much
explanation
is required?process
media
delivery
context +story --> objects/situation
presentation
in school vs
proposed
presentation
i want to
believe
communication
research
masks/
techniques