7. 2
have a look at the
tools/objects which
represents the divide
between wakefullness
and sleep, or the
conscious and
unconscious. Group in
theories or connected
ideas.
15. deconstruct and assess, examine
and critique society from first
principles, using sociolgical and
literary methods.
nothing is sacred. CT re-evaluates
reason, from a subjective to
objective.
Asks difficult questions (which we
only percieve as difficult because of
our social conditioning).
CT has given birth to fields such as
poststructuralism, post-modernist
thought, queer theory, semiotics
and post-colonialism.
16. critical design is critical theory
put into practice - a physical
experimentation with theory
STANLEY ARONOWITZ on Horkheimer
further reading: Horkheimer, M. (2002). Critical theory:
selected essays. New York, Continuum
17. critical design helps
suspend disbelief
it physicalises an
idea to make it
more accessible
and realistic
it can sneak in a
theory disguised as
something else
18. as entertainment
as shopping
as product
as employment
as opportunity
as something free
as a secret
as a consumable
as food
as a holiday
as highbrow
masquerading as
low brow
20. RESEARCH
TRUTH
IMAGINATION
PLAY/GSOH
UTOPIA/DYSTOPIA
MIX WHAT WE DO
AND DON’T KNOW
mix of scientific and
artistic reasoning to
create a cultural shift
(UN)BELIEVABLE
(IN)CREDIBLE
CHALLENGING
(HAVE TO CONSIDER
THE AUDIENCE)
EXPERIENCE
performance,object,installation,
interior,video,discussion,text
26. how to critique critical design
do we believe it?
are the structures to
communicate the critical
concept robust and intuitive?
how does it connect to the
real and beliveable?
is the suspension of disbelief
well constructed?
how does the concept mix
real and imaginary content?
what is the impact, and how
is it achieved?
27. ASSESSMENT BRIEF 2
Deep sleep - Sleep research – 30%
Over 4 weeks investigate sleep using design fiction
techniques through 4 separate projects 1) singular
or personal experience; 2) pair, group or social
phenomenon; 3) scientific, political, or state policies
around sleep, and 4) theoretical/metaphysical/
psychological approaches.
In each of these areas, create a small design fiction
project – which may be part research, and part story.
It is not important what is true and what is not – but it
must be believable.
Video will be the key medium used to express these
design fictions.
29. 4 weeks
all due at mid semester,
but there will be a review
of each completed project
each week.
must complete 4 mini
projects each
can continue with one of
these projects past mid
sem
all projects do not have
to have equal work - can
focus on one or two which
you think demonstrate your
interest and direction best.
experiment with medium
demonstrate you understand
terminology and techniques
of critical futures design
link to existing ideas on
sleep, and create a the
possibility for connection
with the audience.
30. Next week, bring your
first investigation into
an individual experience
of sleep, in a critical
futures project