Virtual ESC Highlights of several projects & possible applications (May 2011):  from the sublime to the simple
Designing new experiences for students The Future of Being Human [email_address]  /  [email_address]
 
http://ragitake.com/
Teaching and Learning in Second Life Immersive learning experience Addresses the needs of the visual, auditory, and kinesthetic learner  (Graf, Liu, Chen and Yang 2009)  Replicates real world experiences including brick and mortar classroom
Immersive Learning Experiences
Analysis of Student Learning Benefits of Narrated Power Point Visual and Auditory Learning Benefits of Webinar Visual and Auditory Learning Reflection of Learning Experience through discussion Benefits of Second Life Visual, Auditory, and Kinesthetic Learning Application and Reflection of Learning Experience
Effective Student Learning
Learning Continues Student groups have returned to second life on their own  More cohesive group project 100% engagement Improved student learning outcomes compared to other groups that met via telephone or e-mail exchanges
Challenges and Recommendations Scheduling for diverse student schedules – some had to join Elluminate session Students preferred to have a pre-session to get use to moving around second life Building of rooms required….. Audio …….
Center for Graduate Programs
A variety of applications From meetings to field trips to K12 research area (on a private island) [email_address]   [email_address]   - doctoral work in virtual reality
Create simple working spaces for students  (such as this MAT Science Center)
Class meeting using ISTE space
Meeting the Dean
Bring in guest lecturers – again, crossing the barriers of geography
National Oceanographic &  Atmospheric Administration (NOAA)
NOAA – virtual, real-time weather  Map (Northeast)
Or re-create a tsunami  at this NOAA site
 
Attend professional meetings– such as this NASA/NSF meeting for science education
 
 
Best expressed through an instructional metaphor : like designing an intelligent  experience  (field trip / discussions / role playing / construction)  . . . with an assessment  More advanced uses
K12 applications Using a private island for teacher-education explorations  Seeing grant funding to continue A few slides from a recent pilot
 
1. The  setting for the meetings 2. The first meeting; going over the instructions  on location 3.  Improving  independent  instruction:  placing instructional & interactive materials on the island 4.  Ongoing:  making animated tutorials to teach tech & the adventure & game concept Tutorial website put onto the island The virtual interactions were clarified
Finally, the final presentations –  see the different ways for viewing & navigating
Publications & resources  Contact the developers and/or look in the wiki for postings https://sites.google.com/site/virtualesc/   [email_address] [email_address] [email_address] [email_address] [email_address] [email_address]

Sl applications-esc-may-2011

  • 1.
    Virtual ESC Highlightsof several projects & possible applications (May 2011): from the sublime to the simple
  • 2.
    Designing new experiencesfor students The Future of Being Human [email_address] / [email_address]
  • 3.
  • 4.
  • 5.
    Teaching and Learningin Second Life Immersive learning experience Addresses the needs of the visual, auditory, and kinesthetic learner (Graf, Liu, Chen and Yang 2009) Replicates real world experiences including brick and mortar classroom
  • 6.
  • 7.
    Analysis of StudentLearning Benefits of Narrated Power Point Visual and Auditory Learning Benefits of Webinar Visual and Auditory Learning Reflection of Learning Experience through discussion Benefits of Second Life Visual, Auditory, and Kinesthetic Learning Application and Reflection of Learning Experience
  • 8.
  • 9.
    Learning Continues Studentgroups have returned to second life on their own More cohesive group project 100% engagement Improved student learning outcomes compared to other groups that met via telephone or e-mail exchanges
  • 10.
    Challenges and RecommendationsScheduling for diverse student schedules – some had to join Elluminate session Students preferred to have a pre-session to get use to moving around second life Building of rooms required….. Audio …….
  • 11.
  • 12.
    A variety ofapplications From meetings to field trips to K12 research area (on a private island) [email_address] [email_address] - doctoral work in virtual reality
  • 13.
    Create simple workingspaces for students (such as this MAT Science Center)
  • 14.
  • 15.
  • 16.
    Bring in guestlecturers – again, crossing the barriers of geography
  • 17.
    National Oceanographic & Atmospheric Administration (NOAA)
  • 18.
    NOAA – virtual,real-time weather Map (Northeast)
  • 19.
    Or re-create atsunami at this NOAA site
  • 20.
  • 21.
    Attend professional meetings–such as this NASA/NSF meeting for science education
  • 22.
  • 23.
  • 24.
    Best expressed throughan instructional metaphor : like designing an intelligent experience (field trip / discussions / role playing / construction) . . . with an assessment More advanced uses
  • 25.
    K12 applications Usinga private island for teacher-education explorations Seeing grant funding to continue A few slides from a recent pilot
  • 26.
  • 27.
    1. The setting for the meetings 2. The first meeting; going over the instructions on location 3. Improving independent instruction: placing instructional & interactive materials on the island 4. Ongoing: making animated tutorials to teach tech & the adventure & game concept Tutorial website put onto the island The virtual interactions were clarified
  • 28.
    Finally, the finalpresentations – see the different ways for viewing & navigating
  • 29.
    Publications & resources Contact the developers and/or look in the wiki for postings https://sites.google.com/site/virtualesc/ [email_address] [email_address] [email_address] [email_address] [email_address] [email_address]

Editor's Notes

  • #23 this recreation of Le Mont Saint Michel off the coast of France; this recreation of Le Mont Saint Michel off the coast