The document provides details on SkillPod Media's mobile games management platform and games offering. The platform offers various features including player registration and profiles, tournaments, leaderboards, social integration, and backend analytics. It supports over 20 initial game titles across several genres that can be customized. Pricing includes a setup fee and 50% revenue share. SkillPod is interested in the opportunity and looks forward to discussing it further.
The document provides information on SkillPod Media's games management platform and casual games offering. It details the platform's features including modules for player subscriptions, download games, multiplayer games, and more. It also describes the customizable user interface, design flexibility, and options for full games portals or mini sites. Pricing models, technology used, sample implementations, and other costs are outlined.
The document describes SkillPod Media's games management platform, which allows publishers to offer various casual games and gaming modules to users, including multiplayer games, tournaments, leaderboards, and more. It provides details on the platform's features and modules, integration options, and sample implementations of games portals using the platform. The platform offers publishers tools to manage and monetize games offerings through advertising, in-game purchases, and virtual currency.
This document outlines front-end and backend development plans for a gaming website. On the backend, it includes adding features like allocating games to multiple categories, adding image categories, and translating categories and games. On the front-end, it details plans to develop modules for tournaments, sweepstakes, surveys, player profiles, leagues, and communities. It also describes updating pages for tournaments, games, and player profiles to include new elements like images, scores, friends lists, and messages.
Independent game development has increased in recent years due to cheaper and more accessible technology. There are different options for funding and distributing independent games. Game development kits, known as SDKs, allow developers to create games for different consoles and platforms like Xbox, PlayStation, iPhone and Windows. However, SDKs range in price from free to thousands of dollars depending on the manufacturer. Larger publishers provide SDKs, funding, and promotion for games but may limit developer creativity.
SkillPod Media Casual and Social Games PlatformGameZBoost
SkillPod Media focuses on developing online and mobile gaming platforms and solutions on a revenue sharing basis. Their turnkey solution provides publishers a white label, fully managed gaming platform and catalog of over 550 games to generate new revenue streams like microtransactions, ads, and sponsorships with minimal effort or risk to publishers. Typical platforms see monthly user and revenue growth with average user engagement of 9 minutes and retention rates over 75%.
Overview of the new GameZBoost Mobile Gaming Platform - it is a fully responsive, cross platform, cross OS, cross browser, white label mobile gaming solution.
The document provides information on SkillPod Media's games management platform and casual games offering. It details the platform's features including modules for player subscriptions, download games, multiplayer games, and more. It also describes the customizable user interface, design flexibility, and options for full games portals or mini sites. Pricing models, technology used, sample implementations, and other costs are outlined.
The document describes SkillPod Media's games management platform, which allows publishers to offer various casual games and gaming modules to users, including multiplayer games, tournaments, leaderboards, and more. It provides details on the platform's features and modules, integration options, and sample implementations of games portals using the platform. The platform offers publishers tools to manage and monetize games offerings through advertising, in-game purchases, and virtual currency.
This document outlines front-end and backend development plans for a gaming website. On the backend, it includes adding features like allocating games to multiple categories, adding image categories, and translating categories and games. On the front-end, it details plans to develop modules for tournaments, sweepstakes, surveys, player profiles, leagues, and communities. It also describes updating pages for tournaments, games, and player profiles to include new elements like images, scores, friends lists, and messages.
Independent game development has increased in recent years due to cheaper and more accessible technology. There are different options for funding and distributing independent games. Game development kits, known as SDKs, allow developers to create games for different consoles and platforms like Xbox, PlayStation, iPhone and Windows. However, SDKs range in price from free to thousands of dollars depending on the manufacturer. Larger publishers provide SDKs, funding, and promotion for games but may limit developer creativity.
SkillPod Media Casual and Social Games PlatformGameZBoost
SkillPod Media focuses on developing online and mobile gaming platforms and solutions on a revenue sharing basis. Their turnkey solution provides publishers a white label, fully managed gaming platform and catalog of over 550 games to generate new revenue streams like microtransactions, ads, and sponsorships with minimal effort or risk to publishers. Typical platforms see monthly user and revenue growth with average user engagement of 9 minutes and retention rates over 75%.
Overview of the new GameZBoost Mobile Gaming Platform - it is a fully responsive, cross platform, cross OS, cross browser, white label mobile gaming solution.
The document provides information on SkillPod Media's games management platform and casual games offering. It describes the platform's features including modules for player subscriptions, downloadable games, multiplayer games, and more. It also outlines the platform's design flexibility, available integration options, sample games portals, advertising opportunities, pricing structure, and technology used.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Developing games for consoles as an indie in 2019David Voyles
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This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
Backend in a box called brainCloud is a cloud-based backend platform that provides pre-built features for game developers to build multiplayer, social, and free-to-play mobile games across platforms without having to develop their own backend systems. It offers APIs for cloud data storage, multiplayer functionality, achievements, leaderboards, monetization through in-app purchases and promotions, and notifications. Developers can also extend its functionality through custom cloud code.
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
SkillPod White Label Gaming Platform Overview GameZBoost
SkillPod Media, a gaming industry enabler, offering localized white label platforms and 3rd party premium games content solutions to publishers and game developers across the globe.
GameZBoost White Label Gaming Platform Product DeckGameZBoost
Comprehensive product deck of the GameZBoost white label gaming solution. Featuring the 5 deployment options available to publishers incl. Lite, Standard, Advanced, Custom and Games Feed. All solutions are fully responsive and adaptive and allow for dynamic content filtering of Casual Flash Games, MMO Games and HTML5 Games, based on users device, os and resolution.
SkillPod Media Casual Games Platform OverviewGameZBoost
SkillPod Media focuses on providing online and mobile casual games platforms and services. Their platforms are used by major global publishers and have highly interactive games that provide revenue opportunities. SkillPod has over 10 years experience in casual gaming and an ongoing commitment to research and developing new features. Their team is respected for being skilled, passionate and responsive to clients' needs.
This document provides an overview of Munera Online, a multiplayer online role-playing game set in ancient Rome. It details the 2+ years of development that went into creating the game and its underlying Foundry gaming platform. Munera allows players to take on the role of a Lanista (gladiator trainer) and build their status over the 500-year span of the Roman Empire through skills, combat, betting, and managing a gladiator team and ludus (training camp). The document outlines the game's historical inspiration and immersive gameplay elements, as well as its planned free-to-play model with microtransactions, social features, and potential for future expansion.
Overview of the features and solutions available on the GameZBoost white label mobile and desktop gaming platform. Snapshot of the available HTML5 instant mobile games.
Learning from the Latest Generation of Online Games?Andy Fawkes
Fortnite and Apex Legends have had huge success with over 250 million and 50 million players respectively within a short period of time. These games utilize cross-platform play, free-to-play models with optional purchases, and social features. Emerging technologies like cloud gaming with Google Stadia and smart game objects stored on blockchains may further disrupt the industry. The training and simulation community should consider driving towards cloud-based systems, exploiting data and AI, enhancing human interoperability, and learning from the rapid innovation seen in gaming to improve their own training ecosystems.
The document proposes a white label solution where a company can offer clan and guild website building services to its users under the company's brand, using the technology of uCoz. This allows users to create websites for their clans/guilds and the company to increase customer loyalty and gain advertising benefits. uCoz has experience providing this service for online games and claims 85% of Russian clans in one game already use their websites built on uCoz's platform.
Marmalade @include2014 Dev leestott MicrosoftLee Stott
This document discusses how developers can make their games successful on the Microsoft platform. It outlines the benefits of registering with the Windows Developer Center, which allows developers to submit apps to the Windows and Windows Phone stores with no annual fee. It promotes the Dev Center Benefits program which helps developers create, improve, and market their apps. The document also provides best practices for monetization strategies like in-app purchases and ads, as well as tips for localization and engaging users.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
The document provides guidance and best practices for developing casual games for Windows 8, focusing on navigation, touch controls, live tiles, contracts, and using cloud services; it encourages utilizing features like semantic zoom, charms, and sensors to create fluid experiences and drive engagement; additionally, it provides resources for samples, APIs, forums, and publishing games in the Windows Store.
GameZBoost White Label Gaming Platform OverviewGameZBoost
GameZBoost develops and provides a white label gaming platform focused on driving user acquisition, engagement, retention and monetization across devices. It has been in business since 2005 and is based in South Africa. The platform is highly adaptable and scalable, providing features such as games, tournaments, contests, loyalty programs and customizable monetization options. It allows clients to target users across different devices and segments through a single solution.
The document provides information on SkillPod Media's games management platform and casual games offering. It describes the platform's features including modules for player subscriptions, downloadable games, multiplayer games, and more. It also outlines the platform's design flexibility, available integration options, sample games portals, advertising opportunities, pricing structure, and technology used.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
Backend in a box called brainCloud is a cloud-based backend platform that provides pre-built features for game developers to build multiplayer, social, and free-to-play mobile games across platforms without having to develop their own backend systems. It offers APIs for cloud data storage, multiplayer functionality, achievements, leaderboards, monetization through in-app purchases and promotions, and notifications. Developers can also extend its functionality through custom cloud code.
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
SkillPod White Label Gaming Platform Overview GameZBoost
SkillPod Media, a gaming industry enabler, offering localized white label platforms and 3rd party premium games content solutions to publishers and game developers across the globe.
GameZBoost White Label Gaming Platform Product DeckGameZBoost
Comprehensive product deck of the GameZBoost white label gaming solution. Featuring the 5 deployment options available to publishers incl. Lite, Standard, Advanced, Custom and Games Feed. All solutions are fully responsive and adaptive and allow for dynamic content filtering of Casual Flash Games, MMO Games and HTML5 Games, based on users device, os and resolution.
SkillPod Media Casual Games Platform OverviewGameZBoost
SkillPod Media focuses on providing online and mobile casual games platforms and services. Their platforms are used by major global publishers and have highly interactive games that provide revenue opportunities. SkillPod has over 10 years experience in casual gaming and an ongoing commitment to research and developing new features. Their team is respected for being skilled, passionate and responsive to clients' needs.
This document provides an overview of Munera Online, a multiplayer online role-playing game set in ancient Rome. It details the 2+ years of development that went into creating the game and its underlying Foundry gaming platform. Munera allows players to take on the role of a Lanista (gladiator trainer) and build their status over the 500-year span of the Roman Empire through skills, combat, betting, and managing a gladiator team and ludus (training camp). The document outlines the game's historical inspiration and immersive gameplay elements, as well as its planned free-to-play model with microtransactions, social features, and potential for future expansion.
Overview of the features and solutions available on the GameZBoost white label mobile and desktop gaming platform. Snapshot of the available HTML5 instant mobile games.
Learning from the Latest Generation of Online Games?Andy Fawkes
Fortnite and Apex Legends have had huge success with over 250 million and 50 million players respectively within a short period of time. These games utilize cross-platform play, free-to-play models with optional purchases, and social features. Emerging technologies like cloud gaming with Google Stadia and smart game objects stored on blockchains may further disrupt the industry. The training and simulation community should consider driving towards cloud-based systems, exploiting data and AI, enhancing human interoperability, and learning from the rapid innovation seen in gaming to improve their own training ecosystems.
The document proposes a white label solution where a company can offer clan and guild website building services to its users under the company's brand, using the technology of uCoz. This allows users to create websites for their clans/guilds and the company to increase customer loyalty and gain advertising benefits. uCoz has experience providing this service for online games and claims 85% of Russian clans in one game already use their websites built on uCoz's platform.
Marmalade @include2014 Dev leestott MicrosoftLee Stott
This document discusses how developers can make their games successful on the Microsoft platform. It outlines the benefits of registering with the Windows Developer Center, which allows developers to submit apps to the Windows and Windows Phone stores with no annual fee. It promotes the Dev Center Benefits program which helps developers create, improve, and market their apps. The document also provides best practices for monetization strategies like in-app purchases and ads, as well as tips for localization and engaging users.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
The document provides guidance and best practices for developing casual games for Windows 8, focusing on navigation, touch controls, live tiles, contracts, and using cloud services; it encourages utilizing features like semantic zoom, charms, and sensors to create fluid experiences and drive engagement; additionally, it provides resources for samples, APIs, forums, and publishing games in the Windows Store.
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GAMING INDUSTRY ENABLER. WE PROVIDE WHITE LABEL & CUSTOM GAMES PLATFORMSGameZBoost
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1. To Whom It May Concern
RE: SKILLPOD MEDIA MOBILE GAMES SOLUTION
It gives me great pleasure to present you with the following information in relation to our mobile games
offering. Please let me know if I omitted to include any information that would be of relevance.
Game Management Platform Features:
The SkillPod Media Mobile Game Management Platform offers the following content modules. The system is
highly configurable and each module can be formatted according to your requirements, the details are as
follows:
1. Player access control features: free play; Pods based; time based access; subscription option
2. Download Games – Nokia / Sony / Samsung S60 version 5; Android, Windows Mobile. Blackberry
versions are in development
3. Player registration engine and profile management, including Facebook Connect
4. Featured games and tournaments
5. High score boards
6. Game Ratings
7. Tournament leader boards
8. Game search engine
9. How to play guides
10. Refer a friend
11. Player support contact form
12. Game challenges:
a. Challenge a Facebook friend or gazuma! player
b. Pending Challenges
c. Completed Results
13. Tournaments engine:
a. Prize management, including virtual trophies
b. Live tournament leader boards
c. Game specific
d. Time based
e. Points engine (Pods)
f. Advertisers can sponsor the tournaments - their logo and details will be displayed on the
tournaments page
14. Most popular games listings
15. Ability to include partner tracking scripts i.e Nielsen Netratings / Google Analytics tags
16. Search engine friendly content structure
17. Highly flexible template driven content management system
18. Community elements:
a. Build friends lists, invite Facebook friends
b. Messaging
c. Challenge friends for Pods
d. Twitter integration
19. Detailed player profile pages - public and private
20. Surveys for advertisers
21. Payment provider integration – ability to accept payments globally
22. Extensive Backoffice Tools:
a. Player and game statistics
b. Game and player management
c. Tournament management
d. Promotions management – banners and surveys
e. Reporting including game activity, player activity, demographics, revenue, tournaments,
challenges, referrals, etc
2. Modules in Development:
• Avatar creation
• Text / WAP version
• Paypal integration
• Apple iPhone Games
• Blackberry Games
• Nokia Maemo Games
Game Titles:
• Initial 20 game titles on offer, with 10 to 15 new titles per month
• Genres include:
o Arcade & Action Games
o Puzzle & Strategy Games
o Sports Games
o Card & Casino Games
o Mind Games
Game Examples:
Compatibility:
• The platform is primary targeted at users and handsets that are geared towards interacting
with social media sites, such as Facebook.
• These handsets are typically smart phones or phones that have a web browser and have
Flash Lite 2.1 and higher installed.
• Devices include: Nokia N97, 5800, 5320, X6, 6210, 6710, the Sony Aino, Satio, X1 and Yari,
as well as the LG Layla, LG Pop, HTC Hero, HTC Touch Pro, HTC HD2. View a full list of
devices: http://www.adobe.com/mobile/pdfs/flash_lite_forecast_installed_base_jan09.pdf,
this excludes all the new handsets. It is forecast that there will be 4 Billion Flash Lite enabled
handsets by end 2010.
• Adobe is in the process of launching their new Flash Player 10.1 for mobile devices.
Blackberry has indicated that they’ll be pre-installing this onto their devices.
3. User frontend:
The entire system is template based and can be fully customised to meet any design requirements,
multiple template design can be included in a single deployment.
Examples of Skins:
4. How do users get Pods:
a) Users receive free Pods, when they register - this value can be set per site
b) Earn Pods by logging scores for pre-configured games
c) Buy them through their credit card, premium rate SMS
d) Enter tournaments to win Pods
e) Challenge friends to win Pods
f) Refer friends, any friends that register will trigger a Pod credit to the player that referred them
How can the Pods be used:
a) Certain games can be set to have a Pod cost to play the game - this value can be set by game
b) Tournaments can be setup to have Pod entry fee's
c) Players can challenge other players for Pods
Advertising / Revenue Earning Opportunities and Examples:
The following represents a summary of the various advertising opportunities that can be leveraged off:
a) Setup of advertiser surveys in specific games / tournaments
b) Game pre-loader sponsorship
c) Tournament sponsorship
d) Game customisation
a. Customisation of game “objects”
b. Customisation of the game console
c. Full rebranding
e) In-game advertising opportunities
a. Branding
b. Product placement
f) Custom game development
g) Affiliate campaigns e.g. Google AdSense
h) Revenue sharing from subscriptions and game sales
Integration Options:
The SkillPod Media gaming platform offers the following integration options:
a) Template driven, thus allowing the games site to reflect the brand identity and look and
feel of the primary site
b) API integration into existing billing / payment and promotions / voucher solutions
c) The publisher is able to host the games portal on a domain of their choice, again
ensuring the brand identity is retained. The primary games engine is hosted on our
platform at Rackspace UK.
d) Social media integration for Facebook and Twitter
e) The games can be translated into any language that you require, how the translations
work is as follows:
o The game titles would be selected from the games catalogue by the publisher
o SkillPod would provide the publisher with the English text for the site and games
o The publisher would provide SkilllPod with the translated text
o SkillPod would integrate the text into the games and re-format the games in
order for all text placement to be correct
o Games are made available to the publisher for sign off before publishing live
5. Technology:
The SkillPod Media gaming platform is based on the following technology:
a) Application language = Php, Ajax and XML
b) Database platform = MySQL
c) Server platform = Linux
d) Games language = Flash, Action Script and Java
e) The SkillPod Media server infrastructure is based in the UK
Pricing:
• Pricing breakdown:
o Setup Fee:
XML Feed (games only) - once off setup fee – would cost anything from US$750
to US$1,500;
White Label + Advanced XML Feed with all features - once off setup fee – would
cost anything from US$3,000 to US$5,000;
The setup fee covers the integration of your template into the game management
system as well as the initial setup, configuration and testing of the publishers
games site;
o Revenue share:
The publishing partner is paid 50% of the net subscription and game sale
revenues. SkillPod Media covers the licensing costs, distribution, bandwidth and
support costs.
Other Development Costs:
• Image Development:
o Custom game icons / images can be created according to the specific requirements of
your sites style guidelines. A quote would be provided for this sub project;
• Template Development:
o SkillPod Media can design the template, should the partner not have the available
resources for this task, at a cost of between US$1,750 and US$3,500, the cost is
dependent on the complexity of the design;
• Game Customisation, Advergaming and In-game Advertising Options:
o These projects would need to be quoted on a per request basis as the costs are
dependent on the actual requirements. A guideline of the costs are as follows:
Game Customisation - re-skinning of the game with the advertiser / publishers
brand / products / color schemes, would cost anything from US$350 to US$3,750
– the cost is dependent on the complexity of the customisation requirements;
Game Translation - all games can be translated into the language of your choice.
SkillPod will provide you with the English text, you would need to arrange for the
translations and provide these back to SkillPod for integration. The cost for the
translation integration would be US$150 per game.
We are excited by this opportunity, please let me know if I omitted any information or whether you require
greater details on any of the points discussed in this document.
Kind Regards,
Mark van Diggelen
Email: Mark@SkillPodMedia.com