Theresa Preston-Werner from Codestarter did a talk on Shift Conference 2015 in Split, Croatia named "Did you do the ALS ice bucket challenge?".
See the video of her presentation here: http://youtu.be/SEAr93Y8Ji0
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERprofluther
The document discusses how a 2013 UK documentary makes the case that video games have changed the world by impacting society and culture. It highlights how the documentary provides examples of at least 3 games that had significant impacts. It also notes that the number one choice of most impactful game may seem surprising. Additionally, it presents statistics that show video games are played by people of all ages, genders, and backgrounds in the US and that three-quarters of gamers report video games provide mental stimulation and relaxation.
This document discusses several technologies that may contribute to the current generation being seen as the dumbest, including electronic entertainment like video games, internet search engines that provide quick answers, constant texting that replaces face-to-face communication, and the prevalence of social networking.
This document discusses several technologies that may contribute to the current generation being seen as the dumbest, including electronic entertainment like video games, internet search engines that provide quick answers, constant texting that replaces face-to-face communication, and the prevalence of social networking online.
This document discusses the ubiquity of technology and its impact on user experiences. It notes that devices are increasingly connected, services span multiple devices, and experiences are becoming ubiquitous. However, it also quotes concerns that technology may encourage shallow thinking and prevent focusing on real human connections. The conclusion debates whether the future will be one of "ux-biquity" where technology is invisible but everywhere, or a return to prioritizing relationships with real people over technology.
An outline of how social media can be used to train people as they gather ancestral information to share. This initiative is a strategic undertaking between the Limerick Institute of Technology, The Gathering in Ireland, Skillsnet Ireland and Eachtra Archaeological Projects.
Social media for social good presentation at the Involve YH conference in Sep...Casey Morrison
Social media can be used for social good by advancing organizational missions through interactive dialogue on web and mobile technologies, changing how organizations work by promoting sharing ideas over ownership and elevating others, and finding a niche with global reach through flat online hierarchies. The document also discusses using social media for campaigning, fundraising, learning, and bringing about social recognition and responsible reform.
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERprofluther
The document discusses how a 2013 UK documentary makes the case that video games have changed the world by impacting society and culture. It highlights how the documentary provides examples of at least 3 games that had significant impacts. It also notes that the number one choice of most impactful game may seem surprising. Additionally, it presents statistics that show video games are played by people of all ages, genders, and backgrounds in the US and that three-quarters of gamers report video games provide mental stimulation and relaxation.
This document discusses several technologies that may contribute to the current generation being seen as the dumbest, including electronic entertainment like video games, internet search engines that provide quick answers, constant texting that replaces face-to-face communication, and the prevalence of social networking.
This document discusses several technologies that may contribute to the current generation being seen as the dumbest, including electronic entertainment like video games, internet search engines that provide quick answers, constant texting that replaces face-to-face communication, and the prevalence of social networking online.
This document discusses the ubiquity of technology and its impact on user experiences. It notes that devices are increasingly connected, services span multiple devices, and experiences are becoming ubiquitous. However, it also quotes concerns that technology may encourage shallow thinking and prevent focusing on real human connections. The conclusion debates whether the future will be one of "ux-biquity" where technology is invisible but everywhere, or a return to prioritizing relationships with real people over technology.
An outline of how social media can be used to train people as they gather ancestral information to share. This initiative is a strategic undertaking between the Limerick Institute of Technology, The Gathering in Ireland, Skillsnet Ireland and Eachtra Archaeological Projects.
Social media for social good presentation at the Involve YH conference in Sep...Casey Morrison
Social media can be used for social good by advancing organizational missions through interactive dialogue on web and mobile technologies, changing how organizations work by promoting sharing ideas over ownership and elevating others, and finding a niche with global reach through flat online hierarchies. The document also discusses using social media for campaigning, fundraising, learning, and bringing about social recognition and responsible reform.
A woman in Guangzhou, China ended up in a coma after trying to treat a minor itch with a dangerous chemical spray. She had been cleaning her home when she noticed an itchy sensation on her body. Unable to stop the itching through other means, she sprayed two bottles of DDVP, a chemical insecticide, all over her body. Less than 10 minutes later, she became dizzy and vomited and fell into a deep coma, requiring hospitalization.
The document provides summaries of various news stories from China, including an elderly man in Zhejiang who spent 100,000 RMB building a rotary-wing aircraft, volunteers in West Lake collecting over 3,200 cigarette butts, and a man in Changchun who collected 50 film projectors over 15 years. It also mentions a chicken beauty contest in Hubei, 15 students in Guangxi hospitalized after eating school meals, and the launch of 'Smart Chopsticks' by Baidu that can test food safety.
As a consultant I have spent the last 20 years developing my understanding of the greater demands from society for ethical business practices and how business can increase profits and gain competitive advantage through understanding the demands and communicating effectively with all stakeholders along with current and potential consumers.
I have advised McDonald’s in Chicago and Marks & Spencer’s in London with regards to brand diligence and ethical trade strategies and how a corporate strategy in these areas will represent a long term competitive advantage as consumer demands change.
During the development of standards, regulations and enforcement activities it was necessary to communicate with all interested parties in order to where feasible achieve consensus and ensure strategic ownership amongst all stakeholders.
I have demonstrated highly developed analytical skills most recently in my Master’s Thesis concerning hostile consumer behaviour and previously in national and international projects where I have represented Norway effectively in a number of projects including research into health risks of consumer products, technical standardisation and general product safety.
The provision of strategic compliance knowledge was a core activity in the protection and communication of consumer interests. Examples of strategic compliance knowledge where research concerning consumer behaviour and the characteristics of accidents involving consumer products.
Shift Conference 2015 - Andrea Barrica (500 Startups)Shift Conference
Andrea Barrica, Entrepreneur in Residence at 500 Startups, was at Shift Conference 2015 in Split, Croatia to talk about how they turned inDinero From Vitamin to Painkiller.
See video of her presentation here: http://youtu.be/GNeTwwQgqu8
Shift Conference 2015 - Mike Butcher (TechCrunch)Shift Conference
This document provides an overview of key technology trends and topics from Mike Butcher's perspective. It discusses emerging areas like health tech, wearables, privacy, drones, internet of things, smart cities, and more. It also covers future technologies such as graphene, memristors, battery tech, quantum computing, AI, blockchain, and implications of these advances. The document emphasizes that technology is rapidly changing and digital platforms are disrupting traditional industries by controlling interfaces rather than assets.
Specific guidelines for the proposal regarding a law for animal welfare 25-11...Geoff Holman
This document outlines specific guidelines for an Act regarding animal welfare in Norway. Some key points:
- The Act aims to encourage good animal welfare and respect for animals as sentient beings with intrinsic value beyond their utility to humans.
- All individuals have a duty to help animals they discover that are sick, injured or helpless. This includes notifying authorities if unable to provide adequate help or if a large number of animals are affected.
- Anyone responsible for animals must have the necessary competence to care for them properly and ensure appropriate staffing. Those conducting activities like hunting or fishing must also have competence regarding animal welfare.
- Children under 16 cannot have independent responsibility for animal care. Animals cannot be transferred to individuals
Evan Stites-Clayton, co-founder of Teespring, was at Shift Conference in Split, Croatia to to talk about Breaking Boundaries & Creating Global Opportunities.
See video of his presentation here: http://youtu.be/iguxAVqLlC8
The document discusses why the travel company Ryanair chose to use the Go programming language for parts of its operations. It highlights some key reasons like Go's speed, built-in concurrency features like goroutines and channels, and lower costs compared to other options. It also provides examples of how Ryanair uses Go for its payment system and sensitive data retrieval, which improved the speed and reduced the costs of its operations.
Shift Conference 2015 - Nick Grossman (Union Square Ventures)Shift Conference
Nick Grossman, General Manager Union Square Ventures, was at Shift Conference 2015 in Split, Croatia to discuss The Cycle of Domination and Disruption and Today's Opportunities.
See video of his presentation here: http://youtu.be/vnCQLAR24MI
The Norwegian Food Authority's Crisis Plan in the event of undesired occurrences in the area of animal feed outlines regulatory requirements, responsibilities, communication channels, reporting procedures, and types of interventions for crisis situations involving feed. The plan was developed according to EU Directive 2001/46/EF to have consistent handling of extraordinary situations related to feed stuffs. It specifies responsibilities at different administrative levels and notifies the relevant national centers in case of reports or incidents concerning feed safety.
This document discusses hackathons, which are events where computer programmers and others collaborate to code working prototypes from scratch within a short period of time. It provides a brief history of hackathons from the 1970s to today, including examples like civic, college, energy, and corporate hackathons. The document promotes a hackathon focused on finding innovative solutions for urban green living and sustainable cities. It lists partners supporting this cause and notes that the European Union funds high-potential innovation through its Horizon 2020 program.
This document discusses emerging trends in media and technology. It notes that paradigms are shifting as broadcast media integrates with social media to create personal media. It also discusses how Moore's Law is driving increases in speed, connectivity, mobility and lowering costs. Finally, it suggests next generation thinkers value technology, expression, peer production and critical thinking over stored knowledge.
1. The document discusses a Title IID grant that provides training for teachers on using digital tools like SMARTBoards, podcasting, and digital storytelling to enhance instruction for English language learners.
2. It provides an overview of the digital storytelling process which involves combining narration, images, and music to tell a story in a 2-5 minute video.
3. Copyright guidelines are discussed regarding using content found online or created by others in digital stories.
Digital humanities tools and techniques like visualization can provide new ways of doing research and generating insights. Visualization allows researchers to notice historical relations and ask new questions that may have otherwise gone unnoticed. It also allows testing of stories and narratives about the past. Examples of digital humanities projects that combine text and 3D models were presented to help integrate different forms of evidence. Issues discussed included how to represent cultural knowledge and inhabitants' points of view, how to convey the meanings and significance of cultural artifacts, and how to evaluate whether digital projects truly support learning about the past.
The document provides an overview of the early history and development of the World Wide Web. It discusses key figures and technologies that contributed to the Web, including:
- Tim Berners-Lee's invention of HTML, HTTP, and the first website in 1989 to solve the problem of knowledge management at CERN.
- Early computer networks like ARPANET and BBS communities that helped pioneer the concepts of distributed networks and online communities.
- The "Hyperland" documentary that envisioned many aspects of hypertext and digital media that would be realized by the Web.
- How the Web brought together networks, hypertext, and digital communities in a way that shaped its social and cultural impact.
Saiful hidayat : Teknik Elektro Universitas Brawijaya Malang : being creativ...Saiful Hidayat
The document discusses six aptitudes needed for careers in the digital broadband era: design, storytelling, synthesis abilities, empathy, play, and finding meaning. It provides examples of each aptitude and ways to develop skills in areas like visual literacy, cross-discipline projects, public speaking, and applying concepts to real-world problems. The broad message is that traditional skills alone are no longer sufficient, and workers must cultivate creative and conceptual abilities to thrive in today's economy.
From artificially intelligent systems towards real thinking tools and human s...Jorn Bettin
From artificially intelligent systems towards real thinking tools and human scale models that improve both human and machine learning
--
In an increasingly software and data-intensive human world, the objective of human-scale computing is to improve filtering, collaboration, thinking, and learning:
1. between humans,
2. between humans and software systems,
3. and between software systems.
This objective is another way of stating the goal of developing a 'language and interaction style' that is better than any formal or informal language reliant on linear syntax.
--------------------------------------
Jorn Bettin is a Partner at S23M and loves building and working with high-performance teams. Jorn works with top-level subject matter experts and transdisciplinary teams to uncover and activate deep domain knowledge.
Jorn has a background in mathematics and his experience covers the following industries: logistics, industrial automation, healthcare, insurance, banking, legal and accounting, telecommunications, electricity, and government.
S23M’s MODA + MODE thinking tools complement Kaizen and agile techniques, enabling people and software systems to interact in the simplest possible way. MODA + MODE techniques create bridges of understanding between disciplines and organisational silos.
Jorn is passionate about open innovation and about addressing challenges that go beyond the established framework of research in industry, government and academia via the quarterly CIIC unconference. He is a co-author of a number of books on model driven product line engineering, is an expert on semantic interoperability, and has worked in methodology leadership roles at IBM in the 1990s.
Jorn is also part of Autistic Collaboration – a mutual support hub for neurodivergent individuals and ventures, and advises clients on the creation of inclusive cultures of innovation and knowledge sharing.
Technology of Peace - Child builds computer, computer grows with childPhilippe Scheimann
Presentation given at CEMASTEA Kenya 23 rd November 2016 based upon paper written by Eyal Bloch & Philippe Scheimann, TOP founders.
Help fund the program: http://www.iwa.org/education-for-sustainable-development-kenya/
A woman in Guangzhou, China ended up in a coma after trying to treat a minor itch with a dangerous chemical spray. She had been cleaning her home when she noticed an itchy sensation on her body. Unable to stop the itching through other means, she sprayed two bottles of DDVP, a chemical insecticide, all over her body. Less than 10 minutes later, she became dizzy and vomited and fell into a deep coma, requiring hospitalization.
The document provides summaries of various news stories from China, including an elderly man in Zhejiang who spent 100,000 RMB building a rotary-wing aircraft, volunteers in West Lake collecting over 3,200 cigarette butts, and a man in Changchun who collected 50 film projectors over 15 years. It also mentions a chicken beauty contest in Hubei, 15 students in Guangxi hospitalized after eating school meals, and the launch of 'Smart Chopsticks' by Baidu that can test food safety.
As a consultant I have spent the last 20 years developing my understanding of the greater demands from society for ethical business practices and how business can increase profits and gain competitive advantage through understanding the demands and communicating effectively with all stakeholders along with current and potential consumers.
I have advised McDonald’s in Chicago and Marks & Spencer’s in London with regards to brand diligence and ethical trade strategies and how a corporate strategy in these areas will represent a long term competitive advantage as consumer demands change.
During the development of standards, regulations and enforcement activities it was necessary to communicate with all interested parties in order to where feasible achieve consensus and ensure strategic ownership amongst all stakeholders.
I have demonstrated highly developed analytical skills most recently in my Master’s Thesis concerning hostile consumer behaviour and previously in national and international projects where I have represented Norway effectively in a number of projects including research into health risks of consumer products, technical standardisation and general product safety.
The provision of strategic compliance knowledge was a core activity in the protection and communication of consumer interests. Examples of strategic compliance knowledge where research concerning consumer behaviour and the characteristics of accidents involving consumer products.
Shift Conference 2015 - Andrea Barrica (500 Startups)Shift Conference
Andrea Barrica, Entrepreneur in Residence at 500 Startups, was at Shift Conference 2015 in Split, Croatia to talk about how they turned inDinero From Vitamin to Painkiller.
See video of her presentation here: http://youtu.be/GNeTwwQgqu8
Shift Conference 2015 - Mike Butcher (TechCrunch)Shift Conference
This document provides an overview of key technology trends and topics from Mike Butcher's perspective. It discusses emerging areas like health tech, wearables, privacy, drones, internet of things, smart cities, and more. It also covers future technologies such as graphene, memristors, battery tech, quantum computing, AI, blockchain, and implications of these advances. The document emphasizes that technology is rapidly changing and digital platforms are disrupting traditional industries by controlling interfaces rather than assets.
Specific guidelines for the proposal regarding a law for animal welfare 25-11...Geoff Holman
This document outlines specific guidelines for an Act regarding animal welfare in Norway. Some key points:
- The Act aims to encourage good animal welfare and respect for animals as sentient beings with intrinsic value beyond their utility to humans.
- All individuals have a duty to help animals they discover that are sick, injured or helpless. This includes notifying authorities if unable to provide adequate help or if a large number of animals are affected.
- Anyone responsible for animals must have the necessary competence to care for them properly and ensure appropriate staffing. Those conducting activities like hunting or fishing must also have competence regarding animal welfare.
- Children under 16 cannot have independent responsibility for animal care. Animals cannot be transferred to individuals
Evan Stites-Clayton, co-founder of Teespring, was at Shift Conference in Split, Croatia to to talk about Breaking Boundaries & Creating Global Opportunities.
See video of his presentation here: http://youtu.be/iguxAVqLlC8
The document discusses why the travel company Ryanair chose to use the Go programming language for parts of its operations. It highlights some key reasons like Go's speed, built-in concurrency features like goroutines and channels, and lower costs compared to other options. It also provides examples of how Ryanair uses Go for its payment system and sensitive data retrieval, which improved the speed and reduced the costs of its operations.
Shift Conference 2015 - Nick Grossman (Union Square Ventures)Shift Conference
Nick Grossman, General Manager Union Square Ventures, was at Shift Conference 2015 in Split, Croatia to discuss The Cycle of Domination and Disruption and Today's Opportunities.
See video of his presentation here: http://youtu.be/vnCQLAR24MI
The Norwegian Food Authority's Crisis Plan in the event of undesired occurrences in the area of animal feed outlines regulatory requirements, responsibilities, communication channels, reporting procedures, and types of interventions for crisis situations involving feed. The plan was developed according to EU Directive 2001/46/EF to have consistent handling of extraordinary situations related to feed stuffs. It specifies responsibilities at different administrative levels and notifies the relevant national centers in case of reports or incidents concerning feed safety.
This document discusses hackathons, which are events where computer programmers and others collaborate to code working prototypes from scratch within a short period of time. It provides a brief history of hackathons from the 1970s to today, including examples like civic, college, energy, and corporate hackathons. The document promotes a hackathon focused on finding innovative solutions for urban green living and sustainable cities. It lists partners supporting this cause and notes that the European Union funds high-potential innovation through its Horizon 2020 program.
This document discusses emerging trends in media and technology. It notes that paradigms are shifting as broadcast media integrates with social media to create personal media. It also discusses how Moore's Law is driving increases in speed, connectivity, mobility and lowering costs. Finally, it suggests next generation thinkers value technology, expression, peer production and critical thinking over stored knowledge.
1. The document discusses a Title IID grant that provides training for teachers on using digital tools like SMARTBoards, podcasting, and digital storytelling to enhance instruction for English language learners.
2. It provides an overview of the digital storytelling process which involves combining narration, images, and music to tell a story in a 2-5 minute video.
3. Copyright guidelines are discussed regarding using content found online or created by others in digital stories.
Digital humanities tools and techniques like visualization can provide new ways of doing research and generating insights. Visualization allows researchers to notice historical relations and ask new questions that may have otherwise gone unnoticed. It also allows testing of stories and narratives about the past. Examples of digital humanities projects that combine text and 3D models were presented to help integrate different forms of evidence. Issues discussed included how to represent cultural knowledge and inhabitants' points of view, how to convey the meanings and significance of cultural artifacts, and how to evaluate whether digital projects truly support learning about the past.
The document provides an overview of the early history and development of the World Wide Web. It discusses key figures and technologies that contributed to the Web, including:
- Tim Berners-Lee's invention of HTML, HTTP, and the first website in 1989 to solve the problem of knowledge management at CERN.
- Early computer networks like ARPANET and BBS communities that helped pioneer the concepts of distributed networks and online communities.
- The "Hyperland" documentary that envisioned many aspects of hypertext and digital media that would be realized by the Web.
- How the Web brought together networks, hypertext, and digital communities in a way that shaped its social and cultural impact.
Saiful hidayat : Teknik Elektro Universitas Brawijaya Malang : being creativ...Saiful Hidayat
The document discusses six aptitudes needed for careers in the digital broadband era: design, storytelling, synthesis abilities, empathy, play, and finding meaning. It provides examples of each aptitude and ways to develop skills in areas like visual literacy, cross-discipline projects, public speaking, and applying concepts to real-world problems. The broad message is that traditional skills alone are no longer sufficient, and workers must cultivate creative and conceptual abilities to thrive in today's economy.
From artificially intelligent systems towards real thinking tools and human s...Jorn Bettin
From artificially intelligent systems towards real thinking tools and human scale models that improve both human and machine learning
--
In an increasingly software and data-intensive human world, the objective of human-scale computing is to improve filtering, collaboration, thinking, and learning:
1. between humans,
2. between humans and software systems,
3. and between software systems.
This objective is another way of stating the goal of developing a 'language and interaction style' that is better than any formal or informal language reliant on linear syntax.
--------------------------------------
Jorn Bettin is a Partner at S23M and loves building and working with high-performance teams. Jorn works with top-level subject matter experts and transdisciplinary teams to uncover and activate deep domain knowledge.
Jorn has a background in mathematics and his experience covers the following industries: logistics, industrial automation, healthcare, insurance, banking, legal and accounting, telecommunications, electricity, and government.
S23M’s MODA + MODE thinking tools complement Kaizen and agile techniques, enabling people and software systems to interact in the simplest possible way. MODA + MODE techniques create bridges of understanding between disciplines and organisational silos.
Jorn is passionate about open innovation and about addressing challenges that go beyond the established framework of research in industry, government and academia via the quarterly CIIC unconference. He is a co-author of a number of books on model driven product line engineering, is an expert on semantic interoperability, and has worked in methodology leadership roles at IBM in the 1990s.
Jorn is also part of Autistic Collaboration – a mutual support hub for neurodivergent individuals and ventures, and advises clients on the creation of inclusive cultures of innovation and knowledge sharing.
Technology of Peace - Child builds computer, computer grows with childPhilippe Scheimann
Presentation given at CEMASTEA Kenya 23 rd November 2016 based upon paper written by Eyal Bloch & Philippe Scheimann, TOP founders.
Help fund the program: http://www.iwa.org/education-for-sustainable-development-kenya/
FryskLab - Education, innovation and maker culture in the libraryFers
FryskLab is an initiative of Library Service Friesland (Bibliotheekservice Fryslân, BSF) and the Frisian public library network. Friesland is a rural province in the northern part of the Netherlands and FryskLab, operating from a truck formerly used as a bookmobile, is Europe’s first official library FabLab, or “fabrication laboratory”. Its varied team consists of IT specialists, arts management professionals and librarians, and its goal is to examine the extent to which this mobile FabLab initiative contributes to the development of creative, technical and entrepreneurial skills of children and young adults. The project is ultimately expected to result in an increase of the innovative capacities of the entire province of Friesland.
Officially launched in 2014, FryskLab has so far received a number of awards, including the American Library Association’s (ALA) 2017 Presidential Citations for Innovative International Library Projects award. Making knowledge and sharing the future, the motto of the FryskLab project, reinforces the role of libraries in facilitating access to various “tools of knowledge” (equipment and technology) and providing support in the form of various educational and training programmes, effectively bringing together physical and digital, traditional and modern means of acquiring knowledge.
Keywords: maker movement, makerspaces, digital literacy, education, creativity
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
Terasem Movement, Inc. is a non-profit charity founded in 2002 that educates the public on extending human life through emerging technologies like nanotechnology and cyberconsciousness. It conducts annual symposia and publishes journals on these topics. It also sponsors demonstration projects like CyBeRev, which preserves a digital record of a person, and a cryonics first response team equipped to stabilize and transport cryonics patients. The organization's goal is to ensure these technologies are developed and applied in a way that benefits all of humanity.
Digital Media and Getting in Touch with Your Museum AudienceTerry Burton
Presented at the 2011 Indigenous Materials Institute in Ignacio, Colorado, June 7. This workshop addressed the use of digital technology in museums, presenting an overview of technology planning issues, case studies, and lessons learned. Presented by Terry Burton, Saul Sopoci Drake, and Sonny Lastrella. Facilitated by Brenda Martin. Institute organized by the Association of Tribal Archives, Libraries, & Museums.
This is the group presentation (MIC - Made in China) for the client Headway UK, which is a national and local charity looking after people with head injuries.
This document discusses gifted education in the 21st century. It emphasizes that education should focus on developing critical thinking and problem solving skills through learning experiences that involve solving real-world problems. It also stresses the importance of technology integration and using technology as a tool to teach thinking rather than just teaching the tools themselves. The future of education is predicted to involve more personalized and collaborative learning models that leverage tools like gaming, open resources, learning analytics and personal learning environments.
This document provides an overview and schedule for a Scratch Day event held at Forrest Hill School in New Zealand. The event will include introductions to Scratch, design challenges, activities, competitions with prizes, and video presentations. Students will work on various Scratch projects in different galleries, including games, stories, and contributions to a World Museum project. The document outlines how to access and use the Scratch website and provides links to example projects and tutorials. The goal is for students to learn programming concepts through designing, collaborating, and experimenting with Scratch in a fun, social environment.
Slides from my Panel-presentation at Bin Norden: http://bin-norden.org/wp-content/uploads/2014/11/BIN-Conference-2014-2.pdf
on: Concepts of Play and Play Culture for the 21st Century
Similar to Shift Conference 2015 - Theresa Preston-Werner (Codestarter) (20)
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
6. culture:
"... an historically transmitted pattern of
meanings embodied in symbols, a system of
inherited conceptions expressed in symbolic
forms by means of which men communicate,
perpetuate, and develop their knowledge
about and attitudes toward life."
(Geertz 1973: 89)
16. capital:
“Capital is the resource, command of
which, enables one to exercise and
resist domination in social relations, or
putting it another way, to maintain a
position in the status hierarchy of
society...”
(Blunden 2004)