F. Questier, Sharing and downloading objects? The future of Open Design and Personal Fabrication, Guest lecture at Tianjin Aacdemy of Fine Arts, Tianjin, China, 20/10/2010
Second Life as a platform for collaboration and teachingTeemu Surakka
Presentation held at ECT Forum 09, 23.9.2009 in Helsinki Fair Centre.
The presentation is based on my experiences from VinCo research project funded by MIDE, the Multidisciplinary Institute of Digitalisation and Energy in Helsinki University of Technology.
Free Libre Open Source Software - Business Aspects of Software IndustryFrederik Questier
F. Questier, Free Libre Open Source Software - Guest Lecture for the course Business Aspects of Software Industry of Prof. M. Goldchstein, with students from management science and computer science, Vrije Universiteit Brussel (19/05/11)
Second Life as a platform for collaboration and teachingTeemu Surakka
Presentation held at ECT Forum 09, 23.9.2009 in Helsinki Fair Centre.
The presentation is based on my experiences from VinCo research project funded by MIDE, the Multidisciplinary Institute of Digitalisation and Energy in Helsinki University of Technology.
Free Libre Open Source Software - Business Aspects of Software IndustryFrederik Questier
F. Questier, Free Libre Open Source Software - Guest Lecture for the course Business Aspects of Software Industry of Prof. M. Goldchstein, with students from management science and computer science, Vrije Universiteit Brussel (19/05/11)
The Development of Open Source E-Learning Environments: the Chamilo ExperienceFrederik Questier
F. Questier, The development of Open Source e-learning environments: the Chamilo experience, guest lecture at Beijing Normal University, School of Educational Technology, Beijing, China, 21/10/2010
Culture and learning in the digital age: experiences from Brussels and the w...Frederik Questier
F. Questier, Culture and learning in the digital age: experiences from Brussels and the world, Guest lecture at Communications University of China, School of Distance and Continuing education, 14/10/2010. On request of the audience, an introduction to Belgian culture was added.
Free Libre Open Source Software - Business aspects of software industryFrederik Questier
F. Questier, Free Libre Open Source Software - Guest Lecture for the course Business Aspects of Software Industry of Prof. M. Goldchstein and Prof. T. Crispeels, with students from management science, computer science and civil engineering, Vrije Universiteit Brussel (17/04/13)
People have created and modified tools to address their needs since prehistoric times. But since a few generations we simply buy the tools we need and use them in the way they have been designed. With the current pervasive presence of digital technology, these digital 'tools' are increasingly defining how we live, communicate, learn and work.
Many think of this as nauseating and constraining. We feel that we are forced to live the way big corporations have designed it for us. We feel no longer free to do what we want.
Why can't we design our own tools anymore? Is it really true that corporations always know better what we want? What about those people who fall outside of the mainstream, and have needs and contexts of life that require special tools, that these people can design themselves better than anyone else? And are we not all sometimes out of the mainstream?
In fact, we are increasingly becoming tech tinkerers, adapting our digital tools to a great variety of human needs.
This phenomenon has only just started. The open source hardware revolution has hardly kicked off, also due to the fact that digital technology that surrounds us is not always easy to modify.
But what would our world be like if technology was easy to modify? Would there be more empowerment? Innovation? Democracy? Participation? What could be in it for business? What could this all mean for people in emerging markets and for the future web of things?
L'atelier "Vie des objets" explore les pratiques d’artistes et de bidouilleurs qui détournent des objets ou inventent des dispositifs interactifs avec le monde physique. La signification du thème étant volontairement double, nous nous intéressons à la fois à un aspect global de la société de la marchandise à travers la durée et la transformation des objets, et aussi à l’intégration de comportements interactifs dans l’objet, pour essayer de cerner ce qui relève de la communication et de l’intelligence.
Acceptance model for Free Open Source Software in (Flemish) schoolsFrederik Questier
F. Questier, S. Froeliger, Acceptance model for Free Open Source Software in (Flemish) schools, 37th Annual Conference of the Association for Teacher Education in Europe, Turkey, August 2012
The real value of open source: ROI and beyondJeffrey McGuire
The slides from my presentation, "The real value of open source: ROI and beyond" from LinuxWochen Austria and Drupal Business Days Vienna 2012. - jam | Jeffrey A. McGuire | Acquia Manager of Community Affairs | jam@acquia.com
F. Questier, Ressources éducatives libres & droits d’auteurs, presented in the e-formation “Réussir l’enseignement à distance : de la scénarisation à l’évaluation” de l’Erasmus Academy, 1st of July 2020
The Development of Open Source E-Learning Environments: the Chamilo ExperienceFrederik Questier
F. Questier, The development of Open Source e-learning environments: the Chamilo experience, guest lecture at Beijing Normal University, School of Educational Technology, Beijing, China, 21/10/2010
Culture and learning in the digital age: experiences from Brussels and the w...Frederik Questier
F. Questier, Culture and learning in the digital age: experiences from Brussels and the world, Guest lecture at Communications University of China, School of Distance and Continuing education, 14/10/2010. On request of the audience, an introduction to Belgian culture was added.
Free Libre Open Source Software - Business aspects of software industryFrederik Questier
F. Questier, Free Libre Open Source Software - Guest Lecture for the course Business Aspects of Software Industry of Prof. M. Goldchstein and Prof. T. Crispeels, with students from management science, computer science and civil engineering, Vrije Universiteit Brussel (17/04/13)
People have created and modified tools to address their needs since prehistoric times. But since a few generations we simply buy the tools we need and use them in the way they have been designed. With the current pervasive presence of digital technology, these digital 'tools' are increasingly defining how we live, communicate, learn and work.
Many think of this as nauseating and constraining. We feel that we are forced to live the way big corporations have designed it for us. We feel no longer free to do what we want.
Why can't we design our own tools anymore? Is it really true that corporations always know better what we want? What about those people who fall outside of the mainstream, and have needs and contexts of life that require special tools, that these people can design themselves better than anyone else? And are we not all sometimes out of the mainstream?
In fact, we are increasingly becoming tech tinkerers, adapting our digital tools to a great variety of human needs.
This phenomenon has only just started. The open source hardware revolution has hardly kicked off, also due to the fact that digital technology that surrounds us is not always easy to modify.
But what would our world be like if technology was easy to modify? Would there be more empowerment? Innovation? Democracy? Participation? What could be in it for business? What could this all mean for people in emerging markets and for the future web of things?
L'atelier "Vie des objets" explore les pratiques d’artistes et de bidouilleurs qui détournent des objets ou inventent des dispositifs interactifs avec le monde physique. La signification du thème étant volontairement double, nous nous intéressons à la fois à un aspect global de la société de la marchandise à travers la durée et la transformation des objets, et aussi à l’intégration de comportements interactifs dans l’objet, pour essayer de cerner ce qui relève de la communication et de l’intelligence.
Acceptance model for Free Open Source Software in (Flemish) schoolsFrederik Questier
F. Questier, S. Froeliger, Acceptance model for Free Open Source Software in (Flemish) schools, 37th Annual Conference of the Association for Teacher Education in Europe, Turkey, August 2012
The real value of open source: ROI and beyondJeffrey McGuire
The slides from my presentation, "The real value of open source: ROI and beyond" from LinuxWochen Austria and Drupal Business Days Vienna 2012. - jam | Jeffrey A. McGuire | Acquia Manager of Community Affairs | jam@acquia.com
F. Questier, Ressources éducatives libres & droits d’auteurs, presented in the e-formation “Réussir l’enseignement à distance : de la scénarisation à l’évaluation” de l’Erasmus Academy, 1st of July 2020
Cite as: F. Questier, Open learning, Experiences from the MarMOOC project, Presented at University of Hasselt, Belgium, August 2018, VLIR-UOS international workshop interoperability between information platforms.
Authentication options for Open edX: focus on OAuth and OpenIDFrederik Questier
F. Questier, Authentication options for Open edX: focus on OAuth and OpenID, presentation for the Erasmus+ MarMOOC project, Universidade de Vigo, Spain, 04/04/2018
F. Questier, MOOCs & Openness. Les aspects ouverts des MOOC: clé pour un processus d'apprentissage réussi. Présenté à Université Ibn Tofaïl, Kénitra, Maroc, Avril 2017; Presented at Universidad de Vigo, May 2017
Free Libre And Open Source Software Acceptance in The Cuban Higher Educationa...Frederik Questier
A. Lemus, F. Questier, F. Ciudad, Free Libre and Open Source Software Acceptance in the Cuban Higher Educational System, Tenth International Congress on Higher Education, Universidad 2016, Cuba.
Students' Experiential Knowledge Production in the Teaching-Learning Process ...Frederik Questier
D. Benítez-Erice, F. Questier, D. Pérez-Luján, Students Experiential Knowledge Production in the Teaching-Learning Process of Universities, Proceedings of 16th European Conference on Knowledge Management, ECKM 2015, pp. 132-14, ISBN 978-1-910810-47-7
Challenges for 21st century education and blended learningFrederik Questier
F. Questier, Challenges for 21st century education and blended learning; Lecture for Masterclass professionele ontwerpteams, Associatie KU Leuven, 12/02/15 https://associatie.kuleuven.be/events/mcpot/programma
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Sharing and downloading objects the future of open design and personal fabrication - questier 20100920
1. Sharing & downloading objects?
The future of Open Design
and Personal Fabrication
Prof. dr. Frederik Questier, Vrije Universiteit Brussel
Guest lecture at Tianjin Academy of Fine Arts, 16/10/2010
2. This presentation can be found at
http://questier.com
http://www.slideshare.net/Frederik_Questier
25. "In the knowledge economy,
the best strategy is
to overinvest in connecting power.
Competitive advantage accrues to
those who invest more than their competitors
to connect to more people
and share knowledge faster and farther."
--Jim Botkin, Smart Business: How Knowledge Communities
Can Revolutionize Your Company
25
26. On the Internet everybody
can contribute as
artist
teacher
publisher
journalist
broadcaster
programmer
photographer
industrial designer
...
Both professional and amateur...
26
27. "The most fundamental way
of helping other people,
is to teach people
how to do things better
or how to better their lives.
For people
who use computers,
this means sharing
the recipes
you use on your computer,
in other words
the programs you run."
27
29. The software Freedoms
require access to the source code
Source code: if encrypt(password) == encryptedpassword, then login=1, end
Compiled code: 001001011101010011001100001111011000110001110001101
→ “Open Source Software”
Free Libre Open Source Software (FLOSS)
29
31. Creating wealth by sharing
"Seven open source business strategies for competitive advantage”
John Koenig, IT Manager's Journal, 2004
“Companies continue to
waste their development
dollars on software
functionality that is
otherwise free and
available through Open
Source. They persist in
buying third-party
proprietary platforms or
creating their own
proprietary development
platforms that deliver
marginal product
differentiation and limited
value to customers”
Picture reproduced with permission
31
42. You will have to
compete with
amateurs!
An enthusiastic amateur beats
a bored professional
“Karl Marx was perhaps
the original prophet of the
Professional Amateurs
economy:
labour
– forced, unspontaneous
and waged work –
would be superseded
by self-activity”
42
62. How to make money with
Open Source Hardware or Design?
➢ OSH Business Models
➢ sell consultancy
➢ sell training
➢ sell custom designs
➢ sell distributions of designs (nicely packaged)
➢ sell the manufactured objects, while keeping ahead of competition
➢ sell software tools for design
➢ sell hardware tools
➢ dual licensing
➢ advertizements
62
63. Similar revolutions?
➢ Personal computing
➢ Personal manufacturing
➢ Desktop computing
➢ Desktop manufacturing
63