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Major	
  Project:	
  Game	
  Proposal	
  
Game	
  Title:	
  Shards	
  
	
  
Team	
  members	
  
Meghann	
  Quinn,	
  Fabrizio	
  Valerio	
  Covone,	
  Marc	
  O	
  Donoghue	
  
	
  
What	
  is	
  the	
  game	
  about?	
  
Twin	
   boys	
   are	
   playing	
   in	
   their	
   family’s	
   huge	
   old	
   house.	
   Part	
   of	
   the	
   house	
   is	
   derelict	
   and	
   sectioned	
   off.	
  
While	
  exploring	
  the	
  forbidden	
  areas	
  of	
  the	
  house	
  they	
  find	
  a	
  huge	
  old	
  mirror.	
  The	
  mirror	
  falls	
  on	
  one	
  of	
  
the	
  boys,	
  shattering	
  into	
  pieces	
  and	
  putting	
  him	
  into	
  a	
  deep	
  coma.	
  The	
  twin	
  who	
  wasn’t	
  hurt	
  is	
  blamed	
  by	
  
their	
   mother	
   for	
   the	
   accident.	
   She	
   grows	
   to	
   despise	
   him,	
   ridiculing	
   his	
   every	
   action	
  and	
   making	
   his	
   life	
   an	
  
unbearable	
  nightmare.	
  All	
  the	
  while,	
  the	
  father	
  is	
  unaware	
  of	
  her	
  actions	
  as	
  she	
  is	
  careful	
  not	
  to	
  torture	
  
the	
   boy	
   in	
   his	
   presence.	
   This	
   only	
   serves	
   to	
   worsen	
   the	
   boy’s	
   mental	
   state.	
   The	
   boy	
   becomes	
   an	
  
introverted,	
   nervous	
   wreck.	
   He	
   develops	
   fears,	
   phobias	
   and	
   hallucinations.	
   Seven	
   years	
   later,	
   with	
   his	
  
brother	
   still	
   in	
   a	
   coma,	
   the	
   boy	
   tries	
   to	
   escape	
   from	
   another	
   of	
   his	
   mother’s	
   torrents	
   of	
   abuse.	
   In	
   his	
   haste	
  
to	
  find	
  a	
  place	
  of	
  refuge,	
  he	
  finds	
  himself	
  back	
  at	
  the	
  scene	
  of	
  his	
  brother’s	
  accident.	
  He	
  sees	
  the	
  broken	
  
mirror	
   shards	
   scattered	
   on	
   the	
   ground.	
   This	
   scenario	
   triggers	
   all	
   the	
   past	
   memories	
   related	
   to	
   the	
  
accident.	
  When	
  he	
  comes	
  out	
  of	
  the	
  flashback	
  he	
  sees	
  only	
  one	
  shard	
  on	
  the	
  ground.	
  He	
  realises	
  he	
  may	
  
still	
  be	
  able	
  to	
  save	
  his	
  brother	
  and	
  salvage	
  what	
  little	
  is	
  left	
  of	
  himself	
  by	
  finding	
  all	
  the	
  remaining	
  shards.	
  
	
  
Describe	
  the	
  core	
  game	
  mechanics/gameplay?	
  
Differences	
  between	
  two	
  worlds:	
  
     • Flipped	
  horizontally.	
  
     • Graphic	
  Style:	
  
                o Modern	
  &	
  Proportioned	
  in	
  Normal	
  World	
  .	
  
                o Fantasy	
  &	
  Exaggerated	
  in	
  Hallucination	
  World.	
  
     • Player	
  abilities:	
  
                o 	
  Limited	
  movements	
  (normal	
  world).	
  
                o Extremely	
  agile	
  and	
  unlockable	
  superpowers	
  (Hallucination	
  World).	
  
     • Interactive	
  Elements:	
  
                o Inanimated	
  objects	
  in	
  Normal	
  World.	
  
                o Possible	
  threats	
  or	
  enemies	
  in	
  Hallucination	
  World.	
  
Travel	
  Between	
  two	
  Worlds:	
  
     • Using	
  mirrors	
  as	
  portals.	
  Mirrors	
  can	
  be	
  one-­‐way	
  or	
  two-­‐way	
  and	
  they	
  are	
  checkpoints.	
  
	
  
Describe	
  the	
  key	
  experiences	
  
   • Retrieve	
  the	
  mirror	
  shards	
  over	
  a	
  number	
  of	
  game	
  levels	
  and	
  use	
  them	
  to	
  unlock	
  new	
  skills.	
  
   • Solve	
  different	
  platform	
  puzzles	
  by	
  travelling	
  between	
  two	
  worlds	
  (moving	
  platforms,	
  ladders,	
  
          etc).	
  
   • Avoiding	
  threats	
  in	
  the	
  hallucination	
  world.	
  
What	
  technology/platform	
  is	
  needed	
  to	
  build	
  and	
  deploy?	
  
  Development	
  Tool:	
  Unity	
  3D,	
  Unity	
  2D	
  Development	
  Toolkit,	
  Mono	
  .net	
  C#	
  Scrpiting	
  Language.	
  
  Graphics	
  Design:	
  Adobe	
  Photoshop	
  and	
  Illustrator.	
  
  Prototyping:	
  Game	
  Maker	
  HTML5	
  /	
  Game	
  Salad.	
  
  Cinematics:	
  After	
  Effects,	
  Premier	
  Pro	
  
  Deployment	
  Platforms:	
  PC,	
  Mac,	
  iOS	
  Devices,	
  Android	
  Devices,	
  Flash	
  &	
  Web	
  (Unity	
  3D	
  plugin).	
  
What	
  games	
  is	
  this	
  inspired	
  from?	
  
  Movies:	
  Mirrors,	
  Franklyn,	
  Coraline.	
  
  Games:	
  Silent	
  Hill,	
  Limbo,	
  Abe’s	
  Oddysee,	
  Outland,	
  Vvvvv,	
  Braid,	
  Heart	
  of	
  Darkness.	
  
  Themes/	
  Ideas:	
  Hallucinations,	
  fears/phobias,	
  parallel	
  worlds,	
  opposites	
  (light/dark),	
  Taoism	
  
  (yin/yang),	
  personification	
  of	
  inanimate	
  objects…	
  

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Shards Idea Proposal

  • 1. Major  Project:  Game  Proposal   Game  Title:  Shards     Team  members   Meghann  Quinn,  Fabrizio  Valerio  Covone,  Marc  O  Donoghue     What  is  the  game  about?   Twin   boys   are   playing   in   their   family’s   huge   old   house.   Part   of   the   house   is   derelict   and   sectioned   off.   While  exploring  the  forbidden  areas  of  the  house  they  find  a  huge  old  mirror.  The  mirror  falls  on  one  of   the  boys,  shattering  into  pieces  and  putting  him  into  a  deep  coma.  The  twin  who  wasn’t  hurt  is  blamed  by   their   mother   for   the   accident.   She   grows   to   despise   him,   ridiculing   his   every   action  and   making   his   life   an   unbearable  nightmare.  All  the  while,  the  father  is  unaware  of  her  actions  as  she  is  careful  not  to  torture   the   boy   in   his   presence.   This   only   serves   to   worsen   the   boy’s   mental   state.   The   boy   becomes   an   introverted,   nervous   wreck.   He   develops   fears,   phobias   and   hallucinations.   Seven   years   later,   with   his   brother   still   in   a   coma,   the   boy   tries   to   escape   from   another   of   his   mother’s   torrents   of   abuse.   In   his   haste   to  find  a  place  of  refuge,  he  finds  himself  back  at  the  scene  of  his  brother’s  accident.  He  sees  the  broken   mirror   shards   scattered   on   the   ground.   This   scenario   triggers   all   the   past   memories   related   to   the   accident.  When  he  comes  out  of  the  flashback  he  sees  only  one  shard  on  the  ground.  He  realises  he  may   still  be  able  to  save  his  brother  and  salvage  what  little  is  left  of  himself  by  finding  all  the  remaining  shards.     Describe  the  core  game  mechanics/gameplay?   Differences  between  two  worlds:   • Flipped  horizontally.   • Graphic  Style:   o Modern  &  Proportioned  in  Normal  World  .   o Fantasy  &  Exaggerated  in  Hallucination  World.   • Player  abilities:   o  Limited  movements  (normal  world).   o Extremely  agile  and  unlockable  superpowers  (Hallucination  World).   • Interactive  Elements:   o Inanimated  objects  in  Normal  World.   o Possible  threats  or  enemies  in  Hallucination  World.   Travel  Between  two  Worlds:   • Using  mirrors  as  portals.  Mirrors  can  be  one-­‐way  or  two-­‐way  and  they  are  checkpoints.     Describe  the  key  experiences   • Retrieve  the  mirror  shards  over  a  number  of  game  levels  and  use  them  to  unlock  new  skills.   • Solve  different  platform  puzzles  by  travelling  between  two  worlds  (moving  platforms,  ladders,   etc).   • Avoiding  threats  in  the  hallucination  world.   What  technology/platform  is  needed  to  build  and  deploy?   Development  Tool:  Unity  3D,  Unity  2D  Development  Toolkit,  Mono  .net  C#  Scrpiting  Language.   Graphics  Design:  Adobe  Photoshop  and  Illustrator.   Prototyping:  Game  Maker  HTML5  /  Game  Salad.   Cinematics:  After  Effects,  Premier  Pro   Deployment  Platforms:  PC,  Mac,  iOS  Devices,  Android  Devices,  Flash  &  Web  (Unity  3D  plugin).   What  games  is  this  inspired  from?   Movies:  Mirrors,  Franklyn,  Coraline.   Games:  Silent  Hill,  Limbo,  Abe’s  Oddysee,  Outland,  Vvvvv,  Braid,  Heart  of  Darkness.   Themes/  Ideas:  Hallucinations,  fears/phobias,  parallel  worlds,  opposites  (light/dark),  Taoism   (yin/yang),  personification  of  inanimate  objects…