2. WHY
AGILITY
Speed of change is
accelerating
Reaching 50 million users
( 75 years
35 years
30 days
Embrace the Digital
Revolution
Bank
Movie
Taxi
Managers Empower
Employees
CEOs:
Create environments where
creative employees can excel
Employees
Peter Koning 2015 PeterAgile
3. 3D
LEADER
Servant
Assure teams:
• Outsmart you, are
learning
• Are brutally
transparent
Leading Agile Environments
Peter Koning 2015 PeterAgile
You have to
• Set Big Inspiring
Goals
• Be the new culture
It’s Complex, so:
• Sketch Play Learn
Adapt
• Get feedback flow
4. Ownership on
Goals
Minimize Feedback
Delay Lean-Agile HR
LEAN-AGILE
MANAGEMEN
TTEAMS
Teams work for
customers
Build cross-
functional teams
Peter Koning 2015 PeterAgile
Minimize cycle-
time of Sketch
Play Learn Adapt
Teams are
empowered to
achieve inspiring
goals
Salary and
Rewards to
promote Learning
3.0
Lean-Agile Management Teams Principles
1. It’s a complex system, we’ve to adapt more than we plan
2. Work is done in teams for customers by Creative Workers
3. We are a team, we learn
4. We implement flow
5. WHY MANAGEMENT TEAMS NEED
TO CHANGE
1. The era of budgets, year plans, people with fixed roles
are gone. The speed of change is accelerating. Your
competitors will out-speed you.
2. Employees are creative workers. They have to use their
creativity to solve day-to-day problems. They don’t need
roles descriptions. Tell your intent, what you want to
achieve and ‘the why’.
3. Management have to become leaders. Servant-Leaders
to give directions and support the cross-functional teams
in achieving the goals
6. PRINCIPLES OF LEAN-AGILE MT’S
1. 1. It’s a complex system, we adapt more than we plan
To achieve our goals we have to continuously sketch, play, learn & adapt. The
outcome of our plans aren’t predictable.
2. Work is done in teams for customers by Creative Workers
We lead Creative Workers, they have learn and grow to be even more equipped to
perform their jobs. Working in effective teams builds synergy.
3. We are a team, we learn
We the MT are a team. We work together to minimize local optimum and maximize
flow. We build the value-driven environment. We give each-other feedback to learn.
4. We implement flow
We believe in a Lean Flow of Value to our customers. Using feedback to
continuously improve.
7. LEAN-AGILE MT – PROCESS
Scrum is used in the MT
Success KPI: we know what we want to achieve. We
help each other to achieve the overall goal
Customer: who are our customers?
4 weekly Sprint-Rhythm
Planning (sprint backlog, tasks, success-criteria’s, …)
Review (department & stakeholders)
Retrospective (grow as a team)
Daily (at 11:45) everybody is free to listen
8. PRACTICES
Team Practices Board
Example: Development teams
Example: Marketing teams
The Good Conversation
Leadership Team Canvas
Celebrate Change Model
Why Pyramid
9. BLOGS / CHAPTERS
Design the motivational environment
That what brought you hear, won’t get you there. Stop being
the smartest and fastest
Stop playing chess, start Angry Birds
Ownership needs conflict
Big Inspirational Goals
5 dangers of growing companies (1. Internal organization
needs attention; 2. Stop listening to customers; 3. innovation
Slows; 4. Fail to see disruptive forces; 5. Underperform market
growth)
There go my people, I must follow them, for I’m their leader
10. SERVANT-LEADER
Leader (you make sure that everybody:)
Goals
Feedback (not having feedback from customers isn’t an option)
Continuous Improvement (not working on improvements isn’t an
option)
Servant
8+ people are (working towards) outsmart you
Create an environment for people to excel
Facilitate Ownership
11. MANAGEMENT TEAM
GROWTH PATH1. Stable teams – work done by cross-functional teams. MT ‘creates’ these teams.
5 Dysfunctions of a team. Teambuilding craftsmanship. Group dynamics.
Powerfull Questions. Coach. Facilitator skills.
2. Ownership on goals – teams have ownership
Intent-based leadership. Facilitate discussion. Bottom-up Intelligence
Input|Output|Outcome. E2E responsibility
3. Minimize feedback delay
MVP, Lean-Startup, Experiments
Lean-thinking, Waste, Flow
4. Continuous learning
Learning 3.0. Guilds, Communities, Meet-ups,
Failure wall, Failure-story, stop 3 out of 10 ideas
5. Agile Team HR
Salary, Rewards, Growthpaths.
360-feedback. Kudos
6. Platform co-create
12. AGILE MT TRAININGS
PROGRAM
Goal: MT is able to continue the Agile Mature journey
themselves
Rhythm:
‘homework’
once a month a 4-hours session. Sometimes together with PO/SM
Management Guild to share experience
Topics
Continuously evaluated with the MT
See next slide for the start
13. TRAININGS BACKLOG
Building Teams, Team Dynamics, Team models
Coaching Stance, Powerful Questions
Maximize outcome, not output; Agile Strategy
Setting Big Inspirational Goals (BIG) – Ownership – Intent based Leadership
‘Scrum for MT’ – what’s the process rhythm of a Management Team
Validate Value – how can we evaluate our decisions
Minimize Feedback Delay – Lean Thinking – Waste
Scaling Agile, the models SAFe, Spotify, Nexus, …
MVP, Lean-Startup, Experiments
Learning 3.0; Guilds; Continuous Feedback
…
14. PRACTICE – TEAM PRACTICES
BOARD
Teams vertically. Horizontally practices. Green, Orange,
Red.
Maturity Model
2 weekly stand-up. Scrum Masters + Managers (+ …) to
talk about the progress made
Example IT Practices: Refactor (Code Quality), Automatic
QA, Security,
15. If you’ve any questions? Please let us know
www.prowareness.nl
Editor's Notes
Ofcourse we want to deliver value to our customers. But how? How do we know we really delivered value to our customers? Can we do some validation like in a laboratory?
Really validate the value that we delivered?