Understand what are the causes and effects of the increased use of “Video on Demand”:
- Internet Access and Audience
- USA Crisis and Cable TV Fee
- Netflix VOD Operation and Content Negotiation
- Cable TV own VOD products and Market competition
The document discusses Donald Norman's seven-stage model of human information processing for goal-directed behavior. The model includes establishing a goal, forming an intention, specifying actions, executing actions, perceiving the system state, interpreting the system state, and evaluating the system state against the original goal. As an example, it describes the stages a person would go through to decide to watch a movie at home when bored - from having the goal of killing boredom, to planning to watch a movie, finding and purchasing a ticket, perceiving and interpreting the movie, and evaluating that the goal was achieved after the movie. The document provides Norman's model and an example of how it applies to choosing to watch a movie.
Chapter 10 designing and producing MultimediaShehryar Ahmad
The document discusses strategies for designing and producing multimedia projects. It covers designing the structure and user interface, including using hotspots and navigation maps. Production requires good organization, communication between teams, and tracking files. Key aspects include feedback loops between design and production, using linear, hierarchical, or non-linear structures, and creating a simple user interface.
This document discusses 3D video technologies beyond stereo video. It begins by introducing 3D video and its benefits over 2D, such as added depth perception. It then discusses scenarios for 3D video like 3D cinema and home entertainment. The document outlines technologies for stereo video like multi-view video coding (MVC), which jointly codes multiple camera views. It also discusses challenges with multi-view video like the need for more than two views for autostereoscopic displays and limitations of only using MVC.
The document discusses video streaming, including its objectives, advantages, architecture, compression techniques, and standards. It provides details on video capture, content management, formats, frame rates, codecs, content compression using MPEG, and protocols for real-time transmission like RTP, UDP, and TCP. It also compares major streaming products from Microsoft and RealNetworks.
The document discusses the basics of TV production, including crew positions, pre-production checklists, and types of video equipment used in production. It provides details on setup responsibilities for different crew roles and an overview of studio camera operation, focusing on camera parts, types of camera movement, and best practices for camera operators before and during a shoot.
1. Synergy is when different elements of a media company work together to promote interlinked products, creating a greater effect than if they were promoted individually.
2. Disney is a prime example of synergy, with its films, soundtracks, toys, theme parks, and stores all promoting each other.
3. The Harry Potter franchise also utilized synergy through various Warner Bros. owned channels and labels promoting the films.
This document provides a history of digital video broadcasting standards and technologies from the late 19th century to present day. It describes early communication technologies like the telegraph, radio, and television. It then outlines the development of key digital standards like DVB-S, DVB-C, DVB-T, and their technical specifications for satellite, cable and terrestrial transmission. The document also discusses newer standards and portable/mobile devices as the technologies evolved to support high definition and internet-based delivery.
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
The document discusses Donald Norman's seven-stage model of human information processing for goal-directed behavior. The model includes establishing a goal, forming an intention, specifying actions, executing actions, perceiving the system state, interpreting the system state, and evaluating the system state against the original goal. As an example, it describes the stages a person would go through to decide to watch a movie at home when bored - from having the goal of killing boredom, to planning to watch a movie, finding and purchasing a ticket, perceiving and interpreting the movie, and evaluating that the goal was achieved after the movie. The document provides Norman's model and an example of how it applies to choosing to watch a movie.
Chapter 10 designing and producing MultimediaShehryar Ahmad
The document discusses strategies for designing and producing multimedia projects. It covers designing the structure and user interface, including using hotspots and navigation maps. Production requires good organization, communication between teams, and tracking files. Key aspects include feedback loops between design and production, using linear, hierarchical, or non-linear structures, and creating a simple user interface.
This document discusses 3D video technologies beyond stereo video. It begins by introducing 3D video and its benefits over 2D, such as added depth perception. It then discusses scenarios for 3D video like 3D cinema and home entertainment. The document outlines technologies for stereo video like multi-view video coding (MVC), which jointly codes multiple camera views. It also discusses challenges with multi-view video like the need for more than two views for autostereoscopic displays and limitations of only using MVC.
The document discusses video streaming, including its objectives, advantages, architecture, compression techniques, and standards. It provides details on video capture, content management, formats, frame rates, codecs, content compression using MPEG, and protocols for real-time transmission like RTP, UDP, and TCP. It also compares major streaming products from Microsoft and RealNetworks.
The document discusses the basics of TV production, including crew positions, pre-production checklists, and types of video equipment used in production. It provides details on setup responsibilities for different crew roles and an overview of studio camera operation, focusing on camera parts, types of camera movement, and best practices for camera operators before and during a shoot.
1. Synergy is when different elements of a media company work together to promote interlinked products, creating a greater effect than if they were promoted individually.
2. Disney is a prime example of synergy, with its films, soundtracks, toys, theme parks, and stores all promoting each other.
3. The Harry Potter franchise also utilized synergy through various Warner Bros. owned channels and labels promoting the films.
This document provides a history of digital video broadcasting standards and technologies from the late 19th century to present day. It describes early communication technologies like the telegraph, radio, and television. It then outlines the development of key digital standards like DVB-S, DVB-C, DVB-T, and their technical specifications for satellite, cable and terrestrial transmission. The document also discusses newer standards and portable/mobile devices as the technologies evolved to support high definition and internet-based delivery.
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
Cross media ownership refers to large media companies owning properties across multiple channels like TV, film, magazines and news. Since the 1980s, media companies have merged and consolidated due to changing economic and technological conditions. This has led to fewer but larger media producers that can leverage resources across their different properties. While this allows for reduced costs, wider distribution and business security, it also concentrates media power in fewer hands and raises issues around privacy, information control and loss of individual media text branding.
- Television in India started as an experimental broadcast in 1959 and regular daily transmission began in 1965 as part of All India Radio. By the mid-1970s, only seven cities had television services.
- In the early 1980s, there was only one national channel, Doordarshan, which was government owned. Private channels began in the late 1980s and cable television grew.
- The television industry is large and growing, with revenue expected to reach INR 975 billion by 2019, driven by subscription and advertising growth. Digitalization of cable has expanded options and revenues.
The document discusses adding sound to multimedia projects. It covers digital audio, MIDI audio, audio file formats, and basic sound editing. Some key points:
- Digital audio is created by sampling sound waves and storing the data as bits and bytes. MIDI represents musical notes but not actual sound.
- Common audio file formats include WAV, AIFF, MP3, M4A. Lossy formats like MP3 save space but reduce quality slightly.
- Basic sound editing includes trimming, splicing, adjusting volume, and applying effects like fading and equalization.
- When adding sound, consider file size versus quality and set proper recording levels for a clean recording. The needs of the audience determine the
Topic: Making Multimedia Course Multimedia system and Design.HafizMImran1
1. The document discusses the six stages of producing a multimedia project: planning, creative brief and script writing, storyboarding, design, review and editing, and production and user testing.
2. It also outlines the intangible elements needed for good multimedia projects: creativity in using hardware and software, organization through outlining skills and resources, and communication among the workgroup and client.
3. The stages involve refining the project with attention to the client's needs and audience from initial planning through user testing and distribution.
This document provides an overview of audio and video streaming. It discusses audio and video file formats, streaming concepts and architectures, popular streaming software like Windows Media Technologies and RealNetworks, and demonstrations of using software to stream and play audio and video files. Key topics covered include audio/video compression, streaming advantages, applications, and products for streaming audio and video over the internet and networks.
This document discusses different types of microphones and microphone techniques. It begins by explaining how microphones work as transducers that convert acoustic energy into electrical energy. It then describes various microphone types including condenser, dynamic, piezoelectric, ribbon, and carbon microphones. It also covers microphone polar patterns and placement techniques for mono and stereo miking. Key stereo miking techniques discussed include XY, ORTF, mid-side, and the Decca tree.
The document discusses the history and development of television from its invention in 1925 to the present digital age. It notes key early milestones like the first televised broadcast in 1928. It also outlines television's main roles as entertainment, news, and education. The impact of digital technology is described as television becoming available on multiple wireless devices through apps. The future is uncertain as phone services plan to provide multimedia that may challenge cable companies.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Event management by using cloud computingLogesh Waran
Cloud Computing is the distribution of shared resources over the internet. The way of using cloud computing is to subscribe it, or to be install on a computer directly which makes the user to easily access the software remotely, through a web browser.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Interactive television began as an evolution from traditional black and white television, with producers seeking to enhance programs and make the viewing experience more interactive. Interactive television allows two-way communication between viewers and programmers, enabling viewers to respond to and provide input for programming in real-time. While interactive television faces challenges around inconsistent technologies across operators, it creates new opportunities for advertisers and opens up the television experience beyond passive viewing.
Radio broadcasting began in India in the 1920s through private companies. All India Radio (AIR) was established in 1936 and was the sole broadcaster in India until the 1990s. When India gained independence in 1947, AIR had only six stations. It has since expanded significantly and is overseen by Prasar Bharati, India's public broadcaster. AIR's services include Vividh Bharati for entertainment and regional programming. It provides various news, talk, and music programs across the country.
This document outlines the three main stages of television program production: pre-production, production, and post-production. It describes the key stages and tasks of each including idea generation, scripting, equipment preparation, filming, and editing. It also discusses the major equipment needed like cameras, lights, microphones, and editing machines. Finally, it identifies some of the key professionals involved at each stage of production such as producers, directors, script writers, actors, camera operators, and sound recordists.
This document discusses multimedia conferencing, including its introduction, types, benefits, challenges, and future. Multimedia conferencing allows people to interact in real-time using audio, video, text and images from different locations. The main types are audio conferencing, video conferencing, web conferencing and telepresence. Benefits include convenience, productivity, flexibility and cost savings, while challenges relate to technical issues, engagement and cultural barriers. The future of multimedia conferencing involves virtual reality, artificial intelligence, improved connectivity and enhanced collaboration tools.
Digital video has replaced analog video as the preferred method for delivering multimedia content. Video files can be extremely large due to factors like frame rate, image size, and color depth. Common file formats for digital video include AVI, QuickTime, and MP4. Video editing software allows for nonlinear editing with features like transitions, effects, and sound synchronization. Compression techniques help reduce large file sizes, though some quality is lost with lossy compression.
This document discusses cognitive aspects and their importance for interaction design. It explains key cognitive concepts like cognition, attention, memory, mental models, and perception. It also discusses experiential and reflective cognition. The document provides definitions and examples for each concept. It discusses design implications for areas like attention, perception, and memory. The goal is to help understand cognition and how it relates to interaction design.
The document discusses digital television terrestrial broadcasting standards, focusing on DTMB (Digital Terrestrial Multimedia Broadcast), the standard used in China. DTMB uses Time-domain Synchronous Orthogonal Frequency Division Multiplexing and supports various modulation schemes and frame structures. Field trials showed DTMB provided better picture and sound quality compared to analog transmission under different reception conditions. Hong Kong began official DTV broadcasting using DTMB in 2007.
The document provides an overview of TV production, including the different TV systems used worldwide, the four stages of production (pre-production, setup and rehearsal, production, post-production), and the roles of key staff and crew members like the producer and director. It also discusses producing for television and the creative, organizational, and business aspects involved in a producer's role.
O documento discute Video on Demand (VOD), resumindo suas características principais, como permitir que os usuários assistam o que quiserem no momento que desejarem através de streaming. Detalha os requisitos técnicos para VOD, como redes de alta velocidade, e apresenta exemplos de provedores de VOD no Brasil.
CommTech Talks: Challenges for Video on Demand (VoD) servicesAntonio Capone
Chili is an Italian premium video on demand service that has expanded to several European countries. It faces challenges in designing a scalable architecture to support multiple devices, delivering content through content delivery networks, and protecting content with digital rights management while offering various formats. Chili addresses these by using a microservices architecture, adaptive streaming technologies, a multi-CDN approach, and common encryption standards to manage digital rights across platforms.
Cross media ownership refers to large media companies owning properties across multiple channels like TV, film, magazines and news. Since the 1980s, media companies have merged and consolidated due to changing economic and technological conditions. This has led to fewer but larger media producers that can leverage resources across their different properties. While this allows for reduced costs, wider distribution and business security, it also concentrates media power in fewer hands and raises issues around privacy, information control and loss of individual media text branding.
- Television in India started as an experimental broadcast in 1959 and regular daily transmission began in 1965 as part of All India Radio. By the mid-1970s, only seven cities had television services.
- In the early 1980s, there was only one national channel, Doordarshan, which was government owned. Private channels began in the late 1980s and cable television grew.
- The television industry is large and growing, with revenue expected to reach INR 975 billion by 2019, driven by subscription and advertising growth. Digitalization of cable has expanded options and revenues.
The document discusses adding sound to multimedia projects. It covers digital audio, MIDI audio, audio file formats, and basic sound editing. Some key points:
- Digital audio is created by sampling sound waves and storing the data as bits and bytes. MIDI represents musical notes but not actual sound.
- Common audio file formats include WAV, AIFF, MP3, M4A. Lossy formats like MP3 save space but reduce quality slightly.
- Basic sound editing includes trimming, splicing, adjusting volume, and applying effects like fading and equalization.
- When adding sound, consider file size versus quality and set proper recording levels for a clean recording. The needs of the audience determine the
Topic: Making Multimedia Course Multimedia system and Design.HafizMImran1
1. The document discusses the six stages of producing a multimedia project: planning, creative brief and script writing, storyboarding, design, review and editing, and production and user testing.
2. It also outlines the intangible elements needed for good multimedia projects: creativity in using hardware and software, organization through outlining skills and resources, and communication among the workgroup and client.
3. The stages involve refining the project with attention to the client's needs and audience from initial planning through user testing and distribution.
This document provides an overview of audio and video streaming. It discusses audio and video file formats, streaming concepts and architectures, popular streaming software like Windows Media Technologies and RealNetworks, and demonstrations of using software to stream and play audio and video files. Key topics covered include audio/video compression, streaming advantages, applications, and products for streaming audio and video over the internet and networks.
This document discusses different types of microphones and microphone techniques. It begins by explaining how microphones work as transducers that convert acoustic energy into electrical energy. It then describes various microphone types including condenser, dynamic, piezoelectric, ribbon, and carbon microphones. It also covers microphone polar patterns and placement techniques for mono and stereo miking. Key stereo miking techniques discussed include XY, ORTF, mid-side, and the Decca tree.
The document discusses the history and development of television from its invention in 1925 to the present digital age. It notes key early milestones like the first televised broadcast in 1928. It also outlines television's main roles as entertainment, news, and education. The impact of digital technology is described as television becoming available on multiple wireless devices through apps. The future is uncertain as phone services plan to provide multimedia that may challenge cable companies.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Event management by using cloud computingLogesh Waran
Cloud Computing is the distribution of shared resources over the internet. The way of using cloud computing is to subscribe it, or to be install on a computer directly which makes the user to easily access the software remotely, through a web browser.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Interactive television began as an evolution from traditional black and white television, with producers seeking to enhance programs and make the viewing experience more interactive. Interactive television allows two-way communication between viewers and programmers, enabling viewers to respond to and provide input for programming in real-time. While interactive television faces challenges around inconsistent technologies across operators, it creates new opportunities for advertisers and opens up the television experience beyond passive viewing.
Radio broadcasting began in India in the 1920s through private companies. All India Radio (AIR) was established in 1936 and was the sole broadcaster in India until the 1990s. When India gained independence in 1947, AIR had only six stations. It has since expanded significantly and is overseen by Prasar Bharati, India's public broadcaster. AIR's services include Vividh Bharati for entertainment and regional programming. It provides various news, talk, and music programs across the country.
This document outlines the three main stages of television program production: pre-production, production, and post-production. It describes the key stages and tasks of each including idea generation, scripting, equipment preparation, filming, and editing. It also discusses the major equipment needed like cameras, lights, microphones, and editing machines. Finally, it identifies some of the key professionals involved at each stage of production such as producers, directors, script writers, actors, camera operators, and sound recordists.
This document discusses multimedia conferencing, including its introduction, types, benefits, challenges, and future. Multimedia conferencing allows people to interact in real-time using audio, video, text and images from different locations. The main types are audio conferencing, video conferencing, web conferencing and telepresence. Benefits include convenience, productivity, flexibility and cost savings, while challenges relate to technical issues, engagement and cultural barriers. The future of multimedia conferencing involves virtual reality, artificial intelligence, improved connectivity and enhanced collaboration tools.
Digital video has replaced analog video as the preferred method for delivering multimedia content. Video files can be extremely large due to factors like frame rate, image size, and color depth. Common file formats for digital video include AVI, QuickTime, and MP4. Video editing software allows for nonlinear editing with features like transitions, effects, and sound synchronization. Compression techniques help reduce large file sizes, though some quality is lost with lossy compression.
This document discusses cognitive aspects and their importance for interaction design. It explains key cognitive concepts like cognition, attention, memory, mental models, and perception. It also discusses experiential and reflective cognition. The document provides definitions and examples for each concept. It discusses design implications for areas like attention, perception, and memory. The goal is to help understand cognition and how it relates to interaction design.
The document discusses digital television terrestrial broadcasting standards, focusing on DTMB (Digital Terrestrial Multimedia Broadcast), the standard used in China. DTMB uses Time-domain Synchronous Orthogonal Frequency Division Multiplexing and supports various modulation schemes and frame structures. Field trials showed DTMB provided better picture and sound quality compared to analog transmission under different reception conditions. Hong Kong began official DTV broadcasting using DTMB in 2007.
The document provides an overview of TV production, including the different TV systems used worldwide, the four stages of production (pre-production, setup and rehearsal, production, post-production), and the roles of key staff and crew members like the producer and director. It also discusses producing for television and the creative, organizational, and business aspects involved in a producer's role.
O documento discute Video on Demand (VOD), resumindo suas características principais, como permitir que os usuários assistam o que quiserem no momento que desejarem através de streaming. Detalha os requisitos técnicos para VOD, como redes de alta velocidade, e apresenta exemplos de provedores de VOD no Brasil.
CommTech Talks: Challenges for Video on Demand (VoD) servicesAntonio Capone
Chili is an Italian premium video on demand service that has expanded to several European countries. It faces challenges in designing a scalable architecture to support multiple devices, delivering content through content delivery networks, and protecting content with digital rights management while offering various formats. Chili addresses these by using a microservices architecture, adaptive streaming technologies, a multi-CDN approach, and common encryption standards to manage digital rights across platforms.
O documento descreve os principais serviços de streaming no Brasil, incluindo VOD (Video on Demand), TV Everywhere e serviços como Now, Netflix, Muu, Telecine Play, HBO GO, Crackle e Ever. Estes serviços oferecem filmes, séries e outros conteúdos para assistir online em diferentes dispositivos.
This panel discussion focused on providing updates to the cannabis banking issue. The panel consisted of an attorney from Emerge Law Group, an attorney from the Law Office of Kimberly R. Simms, and the President and CEO of Guardian Data Systems. They discussed the challenges that cannabis businesses face with banking and accessing financial services due to federal prohibition, along with any updates on potential legislative solutions to address this issue.
This document summarizes information about video conferencing using H.323 standards. It discusses the H.323 protocols for audio and video, requirements for networks supporting H.323, and tools for diagnosing problems. It also provides an overview of ViDe.Net, an international virtual network providing video conferencing, and future directions for middleware to support directories and management of video users.
VOD measurements were conducted on five explosives at three Turkish mines to evaluate explosive performance under different conditions. ANFO showed poor and inconsistent detonation, while ELBAR-100 and BARANFO 50 performed best with high and consistent VOD. VOD varied based on rock type, hole diameter, and primer used, demonstrating the importance of selecting explosives based on site-specific conditions. Continuous VOD measurements provided valuable insight into explosive performance and fragmentation.
The document defines key economic concepts: demand refers to how much consumers want to buy at different prices, while supply refers to how much producers want to sell. Both demand and supply are represented by curves that shift due to various influences. Market equilibrium exists when demand and supply are equal, where the quantity demanded equals the quantity supplied. The equilibrium price clears the market.
This document provides an overview of monopoly, including definitions, types, and the costs and benefits. It defines monopoly as single firm control over supply according to Professor Chamberlain, and as a firm being independent of other firms' prices according to Professor Triffin. True monopolies generally exist in government-controlled markets, while private firms may have considerable market share. A monopoly faces an inelastic demand curve and will set price at a higher level and quantity at a lower level than competitive markets. This results in losses of consumer surplus but gains in producer surplus for the monopolist. Types of monopoly discussed include pure, actual/effective, and natural. Potential advantages include encouraging innovation, though disadvantages include exploitation of consumers and potential inefficiency.
This document provides an overview of market equilibrium and how it is impacted by shifts in supply and demand. It defines key economic concepts such as markets, demand and supply curves, equilibrium price and quantity, surplus and shortage. It then explains how equilibrium is impacted by changes in demand and supply, both independently and simultaneously. Special cases involving perfectly inelastic or elastic demand and supply are covered. The document also discusses consumer surplus, producer surplus, total surplus, and how government intervention through price controls can impact equilibrium and result in deadweight loss. Market failures from externalities and ways to internalize externalities are explained.
Netflix: Entering the Video on Demand Industry through Providing Streaming Mo...guest218374
The document analyzes Netflix's entry into the video on demand industry through streaming movies. It provides background on Netflix's history as a DVD rental service. A SWOT analysis finds Netflix's strengths include its early market entry, focus on customer satisfaction, and large movie selection. Weaknesses include limited availability of new releases. Opportunities exist in streaming movies. Threats include competition from Blockbuster and potential new entrants. A six forces analysis examines the video on demand industry's competitiveness and the bargaining power of buyers and suppliers.
The document discusses the components and requirements of interactive television (ITV). ITV allows subscribers to access and interact with video programs on demand. Key components of an ITV system include set-top boxes at subscribers' homes, a broadband access network, video servers hosting content, and a service gateway. An effective ITV system demands high transmission speeds, quality of service guarantees, and point-to-point connections to enable on-demand video delivery and true video on demand services.
The document contains information about several individuals and an outline for a presentation on H.323. The outline discusses what H.323 is, its scope and importance, its historical development stages, the elements that make up an H.323 system, the core protocols that define H.323 communication, how H.323 calls are signaled, and the future prospects of H.323.
The document discusses simultaneous changes in demand and supply for bacon in Alberta. It begins by showing the original supply and demand curves for bacon, with an equilibrium price of $5.25 per kilo and quantity of 13-14 units. It then provides examples of factors that could increase demand or supply. It explains that when both increase or decrease, quantity traded will change in a determinate direction but price may be indeterminate. When demand increases and supply decreases, or vice versa, price will change in a determinate direction but quantity may be indeterminate. The key effects of simultaneous demand and supply changes on price and quantity are summarized.
The cardiovascular system makes several adjustments during exercise to increase cardiac output and match blood flow to the demands of active muscles.
As exercise begins, heart rate increases due to withdrawal of parasympathetic influence and stimulation by the sympathetic nervous system. Stroke volume may initially increase up to moderate exercise intensities as the heart fills more fully, and cardiac output rises as the product of increased heart rate and stroke volume.
Blood flow is redistributed from less active organs to working skeletal muscles through local vasodilation and vasoconstriction controlled by metabolic and neurological factors. Systemic blood pressure rises proportionally with exercise intensity during endurance exercise. Trained individuals have higher stroke volumes and cardiac outputs at maximum exertion compared to unt
This document provides an introduction to e-commerce, including definitions, types, and frameworks. It defines commerce and e-commerce, discusses different definitions of e-commerce, and outlines the scopes and benefits. It also describes types of e-commerce like B2C, B2B, C2C, and frameworks like Kalakota and Whinston's four building blocks and two supporting pillars. Overall, the document serves as a comprehensive overview of the key concepts and models relating to e-commerce.
Internet protocol (VoIP) is the technology of digitizing sound, compressing it, breaking it up into data packets, and sending it over an IP network.The conventional technique used for sending voice is PSTN (public switched telephone network) . As data traffic has higher speed than telephone traffic, so what we do most of the time we prefer to send voice over data networks. Voice over internet protocol (VoIP) is a method of telephone communication over a data network.
VoIP, or Voice over Internet Protocol, is a technology that allows users to make voice calls using an Internet connection instead of a regular phone line. It works by converting voice signals into digital data packets that travel over the Internet and are then reconstructed at the other end. There are several VoIP protocols used and many applications that employ VoIP, including Skype. VoIP offers advantages over traditional phone service like lower costs, additional features included for free, and the ability to make calls from any Internet-connected device.
Voice over Internet Protocol (VoIP) allows users to make voice calls using an internet connection rather than a regular phone line. It works by encoding voice input and transmitting it as data packets over the internet. VoIP provides several benefits including lower costs, portability through mobile apps, and additional features like video calling. However, it also has some disadvantages like potential quality issues when making international calls and reliance on an internet connection to place calls.
VoIP stands for Voice over Internet Protocol. It allows users to make phone calls using an IP network rather than a traditional telephone network. VoIP works by converting voice into packets of data that travel over the internet through routers to reach the destination. While it is beginning to be used more in businesses due to lower costs, some reliability issues with lost data packets can cause jittering and lower sound quality compared to traditional phone networks.
Overview of VoIP (Voice over IP) and FoIP (Fax over IP) technologies like Session Initiation Protocol and H.323.
Even though voice over IP (VoIP) was hailed as a technological innovation, the idea to transport real-time traffic over TCP/IP networks was not new back in the 1990s when VoIP started being deployed in networks. Chapter 2.5 of the venerable RFC793 (TCP) shows both data oriented application traffic as well as voice being transported over IP based networks.
Nevertheless, VoIP puts high demands on signal and protocol processing capabilities so it became possible at reasonable costs only in the 1990s.
VoIP can be roughly split into two main functions. Signaling protocols like SIP (Session Initiation Protocol), H.323 and MGCP/H.248 are used to establish a conference session and the data path for transporting real-time voice data packets. SIP has largely supplanted H.323 in recent years to its simpler structure and packet sequences. MGCP and H.248 are mostly used in carrier backbone networks.
Protocols like RTP (Real Time Protocol) transport voice packets and provide the necessary information for receivers to equalize packet flow variations to provide a smooth playback of the original voice signal.
Voice codecs are one of the core functions of the data path. Voice compression reduces the bandwidth required to transport voice over an IP based network. Compression may be less of a concern in local area networks with gigabit speeds, on slower links like 3G (UMTS, LTE) it still makes a lot of sense.
The algorithms used in different codecs make use of various characteristics of the characteristics of human speech recognition. Redundant information is removed from the signals thus slightly reducing the quality, but greatly reducing the required bandwidth.
In VoIP networks, the echo problem is typically compounded by the increased delay incurred by packetization of voice signals. To counteract the echo problem, VoIP gear (hard phones, soft phones, gateways) include echo cancelers to remove echo signals from the transmit signal.
To transport facsimile over an IP based network, even more technology is needed. Facsimile protocols are very susceptible to delay and delay variation and thus need more compensation algorithms. Protocols like T.38 terminate facsimile protocols like T.30 (analog facsimile) and transport the fax images as digitized pictures over IP based networks.
This document provides an overview of digital video and recommendations for marketers. It discusses the shift to on-demand viewing, key events in online video, audience demographics, popular video content types and destinations, and performance metrics. The document recommends that marketers plan for an on-demand media lifestyle, optimize video creative for web constraints, and consider interactivity, creative variety, ad content, and comprehensive ad experiences to enhance engagement and results.
1) NBC Universal is a major global media company that is responding proactively to convergence trends in the media industry.
2) It is focusing on producing high-quality content, controlling distribution through platforms like Hulu, and making strategic investments in emerging digital media companies.
3) NBC Universal sees opportunities in convergence across devices and believes it is well positioned to navigate the transition to digital and online media through these strategies.
eMarketer Webinar: The Evolving Online Video LandscapeeMarketer
Join eMarketer Senior Analyst Paul Verna, who will discuss the state of online video content and syndication. After this webinar, you'll have a firm grasp of the online video audience, revenue models and trends for the future.
Netflix failure & marketing strategyAshutosh Sahu
1. Netflix presented their marketing strategy which focused on developing high quality original content to differentiate themselves from competitors.
2. They analyzed their strengths in brand and technology against weaknesses like high debt and easy replication. Opportunities in international growth were noted alongside threats from increasing competition.
3. Netflix's strategy to transition from DVD rentals to streaming was disrupted by the poorly executed Qwikster plan in 2011. However, they recovered by listening to customers and committing to original content development, which helped subscriber growth and stock price recovery.
Netflix's business model has evolved over time from DVD rentals by mail to streaming. It now makes most of its revenue from monthly subscription plans that allow unlimited streaming. Netflix acquires and licenses content from partners and produces original shows and movies. It has over 200 million subscribers globally and is highly profitable. However, it operates with negative cash flow due to upfront costs of content licensing and production. Netflix continues to adapt its model by expanding globally and investing heavily in new content.
A comprehensive report evaluating Netflix, Inc. viability, stability, and profitability for future investment. The analysis provides an assessment of the firm's strategy, accounting, financial, prospective, and comes up with a buy/sell recommendation.
Issues in the industry is a huge aspect of media that must be known to all who work in it. My powerpoint includes aspects such as rating wars, technologies and regulatory bodies. Audience effect theories are also explained and applied.
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Video on Demand - Cause and Effects
1. M A R C E L A K L E I N
S E P T E M B E R / 2 0 1 3
What are the causes and effects of
the increased use of
“Video on Demand”?
2. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV Fee
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
3. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV Fee
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
4. Video on Demand: Introduction and definition
Video consumption
Free access - Youtube
Video On Demand known as VOD is a process that
enable users to watch videos whenever they wish to.
Required: Device (TV, Mobile, Tablet, Computer) +
internet connection + content provider
5. Video on Demand: Introduction and definition
Entertainment business
Do not need to:
follow the schedule of the TV channels
move physically to a certain place to watch or rent a movie
6. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV fee
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
7. Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV fee
Netflix VOD Operation and Content
Negotiation
Cable TV own VOD products and Market
competition
8. Cause and Effects:
Internet Access and Video
Audience
USA Crisis and Cable TV fee
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
9. Internet Access and Video Audience
Changed how to
communicate and get
entertained: habit of
watching TV
The total video
audience was
concentrated on
the big screen
10. Internet Access and Video Audience
Internet changed how to
communicate and get
entertained: habit of
watching TV
Computers, notebooks
and smartphone are now
little televisions
accessing websites that
provide videos
11. Internet Access and Video Audience
Share of Television
Viewing by Device
(18-44 years old)
348 responses
The Multiscreen Marketer, page 15, online
12. Internet Access and Video Audience
Public consequence:
TV programs were recorded and upload on Youtube
Find it online its favorite show or news
Business consequence:
New scenario could affect advertisement revenue
(Advertisement)
Build a Youtube channel uploading their own content
13. Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV fee
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
14. USA Crisis and Cable TV fee
USA economic crisis - 2007 - peak in 2009.
Consequences:
Financial arrangements
Identify other possibilities to access entertainment
“A sharp rise in housing
vacancies due to the mortgage
crisis alone has led to five million
fewer U.S. households viewing
pay-TV services”.
(The NPD Group, para. 2, online)
15. USA Crisis and Cable TV fee
Netflix was already known in the market by
delivering DVD‟s.
The company saw in this scenario the opportunity to
grow its business in a niche not yet explored: online.
16. Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV fee
Netflix VOD Operation and
Content Negotiation
Cable TV own VOD products and Market competition
17. Netflix VOD Operation and Content
Negotiation
Netflix background:
Reed Hastings
had to pay $40
in fines due date
returning of the
movie Apollo 13
1998: Founded
NETFLIX.
His clients would
choose the title
online, order the
DVD, receive it at
home, and return by
mail
1999: monthly
subscription.
No due
dates, late
fees, or shipping
and handling -
2007: one
billion
DVDs
delivered
18. Netflix VOD Operation and Content
Negotiation
Now: + than 37 millions subscribers*
Do not disclose the number of titles in its catalog
Was never able to negotiate movie releases with the
content provider
New releases are sold as „gold‟ and they are exhibited
in the premium hour
Netflix subscribers = US$ 10/month - full access to a
“second hand” content
Cable TV subscribers = more than US$ 100/month – some
new releases + scheduled “second hand” content
*Netflix.com – 2013
19. Netflix VOD Operation and Content
Negotiation
With the healthy business
situation content providers
started to “coming to Netflix
for deals instead of vice
versa.”
Content providers had to start
to consider a new business
model to sell content. Studios
“are considering them a viable
distribution partner. ”
(Fitzgerald, qtd in Foley, para. 2, online)
20. Cause and Effects:
Internet Access and Audience
USA Crisis and Cable TV fee
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products
and Market competition
21. Cable TV own VOD products and Market
competition
After watching the VOD trend cable TV consider
creating their own VOD
Client subscribe for regular Cable TV + have access
to content by others devices
22. Cable TV own VOD products and Market
competition
“Foxtel Play gives even more Australians who might
not be able to access the core service the freedom
and flexibility to enjoy Foxtel across multiple
connected devices and at price points to suit
different budgets and tastes.”
(Freudenstein, qtd in Griffith, para. 19, online)
23. Cable TV own VOD products and Market
competition
Consequence for clients when a market
competition exist:
prices became more affordable
the quality of the product and service improves
companies start to create ever better business option to hold
consumer loyalty.
24. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and “expenses” on Cable TV
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
25. Summary
Different areas had to develop before Video On
Demand became a possibility
Economic aspects that happened during the last 6
years had an important role
Although cable Tv seemed to have had a solid
empire, the emergence of Netflix shook the business
structure
26. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and “expenses” on Cable TV
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
27. Discussion
Do you have the habit of waiting for a TV program to
start?
Do you watch video online? Are they legal? (from a
provider, such as Foxtel) or illegal? (For a Youtube
channel)
Would you pay to for a Video on Demand product?
Do you have Netflix in your country?
28. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and “expenses” on Cable TV
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
29. Conclusion and Recommendation
VOD is winning a fixed position in the society
New habits will probably be irreversible
The sensation of having the power of choice will
increase even more in the following years
The convenience of reaching any content anytime
and anywhere will became regular
30. Conclusion and Recommendation
All parts of this market will need to adapt and
improve their service:
devices industry - updated to video trends to produce devices
capable to support the upcoming features
content producers and provider - develop a suitable scrip for
the online viewer
telecom companies - provide high internet connection
advertisement agencies – create campaigns avoiding the
traditional TV advertisement language
31. Conclusion and Recommendation
In a close world where
options to get
entertainment will not be
the main issue perhaps the
next challenge will be how
to help the audience to
choose what they will
watch…
32. Agenda
Video on Demand: Introduction and definition
Cause and Effects:
Internet Access and Audience
USA Crisis and “expenses” on Cable TV
Netflix VOD Operation and Content Negotiation
Cable TV own VOD products and Market competition
Summary
Discussion
Conclusion and Recommendation
Reference List
33. Reference List
„The Multiscreen Marketer‟, 2012. IAB. Retrieved 25 August 2013 from
http://www.iab.net/media/file/The_Multiscreen_Marketer.pdf
„The NPD Group: Average Monthly Pay-TV Subscription Bills May Top $200 by
2020‟, 2012. NPD Group. Retrieved 25 August 2013 from
https://www.npd.com/wps/portal/npd/us/news/press-releases/pr_120410/
Fitzgerald, B., qtd in Foley, M., 2013. „Here‟s Why Content Providers Suddenly Adore
Netflix‟, Wall St Cheat Sheet. Retrieved 25 August 2013 from
http://wallstcheatsheet.com/stocks/heres-why-content-providers-suddenly-adore-
netflix.html/?a=viewall
Freudenstein, R. qtd in Griffith, C., 2013. „Just hit play: Foxtel launches broadband
internet ground-breaker‟, The Australian. Retrieved 25 August 2013 from
http://www.theaustralian.com.au/australian-it/personal-tech/just-hit-play-foxtel-
launches-broadband-internet-ground-breaker/story-e6frgazf-1226687739169
Netflix, 1997 (updated 2013) Retrieved 25 August 2013 from
https://signup.netflix.com/MediaCenter/Overview