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KEGON AG 2014 1
Self-designing Feature Teams
Agile Lean Europe (ALE)
Krokow, 21.08.2014
Josef.Scherer@KEGON.de
KEGON AG 2014 2
 Agile Management Consultant
 Solution Focused Coach
 25 years of experience in software development
 7 years of experience with Large Scale Scrum
 3 Enterprise Agile Transitions (bwin, ADAG, Telekom P&I)
 Scaled Agile Framework (SAFe) Program Consultant and Trainer
 07.2012-03.2014 Senior Agile Coach @BMW (via Valtech GmbH)
Josef Scherer
KEGON AG 2014 3
 Training and Consulting for Agile@Enterprise
 Leading SAFe consulting company in Germany (5 SPCs, 5 SAs)
 Scaled Agile Inc. Partner
 Customers using SAFe
KEGON AG
 What are self-designing teams?
 Principles of organizational design in Large Scale Scrum
 Stories of self-designing teams @ BAML and BMW
 Why do it?
 How to do it?
 Role of management?
 Role of facillitators?
 How does it feel like for a team member?
 Learnings from these stories
Two Stories about Forming Teams in
Large Scale Scrum
Large Scale Scrum as
Organizational Design Framework
KEGON AG 2014 5
Organizational Principles
behind the Agile Manifesto
Customer collaboration over contract negotiation
Business people and developers must work
together daily throughout the project.
Build projects around motivated individuals.
Give them the environment and support they need,
and trust them to get the job done.
The best architectures, requirements, and designs
emerge from self-organizing teams.
At regular intervals, the team reflects on how
to become more effective, then tunes and adjusts
its behavior accordingly.
http://agilemanifesto.org/iso/de/principles.html
Motivated Individuals
Autonomy, Mastery, Purpose
7
4 Levels of Team Autonomy
Self-designing Teams
KEGON AG 2014 8
 Scaling Scrum starts with understanding and being able to
adopt standard real one-team Scrum with
 Direct collaboration between business & development
 Customer focused Feature Teams
 Self-managing cross-functional Teams
 Start a large-scale agile Scrum adoption by ensuring
leadership understands the organizational implications.
 Real agile development with Scrum implies a deep change
to become an agile organization; it is not a practice,
it is an organizational design framework.
Large Scale Scrum as
Organizational Design Framework
http://www.crosstalkonline.org/storage/issue-archives/2013/201305/201305-larman.pdf
Direct collaboration between PM and R&D
„Contract Game“ PM & R&D Product Manager as PO
Product
Management
R&Dstart end
(release)
content freeze
(release contract agreed)
The Milestone point
is arbitrary
more,
more,
more!
less,
less,
less!
1 2
The Contract
www.craiglarman.com
www.odd-e.com
Copyright © 2010
C.Larman & B. Vodde
All rights reserved.
Customer focused Feature Teams
Component Design Fokus
Item 1
Item 2
Item 3
Item 4
...
…
system
comp
C
Team
comp
A
Work from multiple teams is required
to finish a customer-centric feature.
Product
Owner
comp
B
Team
comp
A
Team
comp
B
comp
C
Item 1
Item 2
Item 3
Item 4
...
…
Team
Wu
Product
Owner
Team
Shu
Team
Wei
system
comp
A
comp
B
comp
C
Every team completes customer-
centric items. The dependencies
Component teams Feature teams
www.craiglarman.com
www.odd-e.com
Copyright © 2010
C.Larman & B. Vodde
All rights reserved.
Customer Feature Fokus
Item 1
Item 2
Item 3
Item 4
...
…
system
comp
C
Team
comp
A
Work from multiple teams is required
to finish a customer-centric feature.
Product
Owner
comp
B
Team
comp
A
Team
comp
B
comp
C
Item 1
Item 2
Item 3
Item 4
...
…
Team
Wu
Product
Owner
Team
Shu
Team
Wei
system
comp
A
comp
B
comp
C
Every team completes customer-
centric items. The dependencies
Component teams Feature teams
www.craiglarman.com
www.odd-e.com
Copyright © 2010
C.Larman & B. Vodde
All rights reserved.
Self-managing, cross-functional Teams
R&D Departments Cross-functional Teams
Lead
Designer
Designer
Designer
Lead
Arch.
Architekt
Architekt
Lead
Dev
Developer
Developer
Developer
Developer
Developer
Developer
Test
Lead
Tester
Tester
Tester
Craig Larman, Ahmad Fahmy
Self-designing Teams @ BAML
KEGON AG 2014 13
http://www.scrumalliance.org/community/articles/2013/2013-april/how-to-form-teams-in-large-scale-scrum-a-story-of
 Traditional program @BAML Bank of America‘s Merrill Lynch
 42 people, 35 „team“ members
 Business-analysis group
 3 component groups, „private“ code ownership
 Test group
 7 week integration testing and release phase
Background
 increase customer value,
 reduce waste and lead time
 by forming „real“ Scrum Feature Teams
 co-located, self-designing Teams
 cross-functional, cross-component teams to reduce handoffs
and dependencies
 team size ~7 team members (excluding PO & SM)
 able to deliver any item from the backlog and
 deliver completely „done“ end-to-end functionality
Goal
 Management: introduction and background: 20 minutes
 Ideal team definition: 20 mins.
 Management leaves
 Cycle 1: 25 mins., Review: 10 mins.
 Cycle 2: 25 mins., Break: 20 mins., Review: 10 mins.
 Cycle 3: 25 mins., Review: 10 mins.
 Choose ScrumMasters & Team names: 15 mins.
 Retrospective: "Plus-delta" feedback: 5 mins.
 Conclusion and thanks: 5 mins.
Workshop Schedule
Plus-Delta
Plus
 process, facilitation, and
timekeeping (11)
 creation of well-balanced
team (8)
 sense of empowerment
(7)
 sense of team spirit (3)
Delta
 Inadequate room choice
(6)
 More facilitation required
to break deadlocks (5)
 Pressure to join a team
you're not happy with (3)
 More information ahead
of the meeting (3)
 Reluctance of team
members to move out of
the initial teams (3)
Mark Bregenzer
Self-designing Teams @ BMW
KEGON AG 2014 18
http://www.agileworld.de/content/self-designing-teams-bmw
 5 component teams incl.
 1 IT PO,
 2 Business Analysts (POS) and
 6-7 Developers, one as SM
 4 “cross cutting” teams
 2 PMs as
 Chief PO and
 Chief Architect
 1 Agile Management Coach,
4 Agile Team Coaches
Background
© valtech gmbh
 Backlog items cannot be pulled by all teams due to know
how constraints ->
Redesign teams s.t. any team can pull any item
 Routine work led to decreased motivation ->
drive up motivation through increased autonomy and
purpose
 Social conflicts between team members ->
let teams reform themselves
 „Selfish“ teams instead of „one team“ spirit
 Reduce number of „cross cutting“ teams and include
members in feature teams.
Challenges, Goals
 About 80 participants
including management
 Management explained
project vision and workhop
target and left.
 Management came back at
the end for the team
presentations and closing.
Workshop Schedule
Skill Cards
© valtech gmbh
Team Org Chart
1st Iteration
4 new teams formed except one
team x which remained almost
unchanged
2nd Iteration
Some members left team x but
other teams tried to keep their
members.
Team x was incomplete and the
process stagnated.
3rd Iteration
After the break someone
voluntered to join team x.
Iterations
Choose Team Names, Rooms, SMs …
Self-Designing Teams @BMWKEGON AG 2014 25
 The opening practices helped to warm up and get used to
move around the room.
 Stagnation at iteration 2 seems normal. Have a break and
trust the people to get the job done.
 One facilitator for each team helps to speed up inspection &
adaption of team composition.
 A lot of positive energy from the workshop.
 Increased trust of management in teams ability to self-
organize.
 Know how bottlenecks don‘t disappear, if you don‘t invest in
mentoring, coaching, pairing etc.
 Social conflicts might recur and must be addressed.
Key Learnings
KEGON AG 2014 27
 Train all participants in Large Scale Scrum (LeSS) and let
them figure out, how to form feature teams in 2 hours.
 Vote Scrum Masters and let them facilitate the team
forming event (EduScrum)
 Let Product Owners pitch their product vision and ask them,
what skills they need to develop the product (Lean Startup)
 Have people with different work preferences and sufficient
linking skills in the same team (Team Management System)
 What would work for your organization and environment?
Some Alternative Approaches

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Self-designing Feature Teams

  • 1. KEGON AG 2014 1 Self-designing Feature Teams Agile Lean Europe (ALE) Krokow, 21.08.2014 Josef.Scherer@KEGON.de
  • 2. KEGON AG 2014 2  Agile Management Consultant  Solution Focused Coach  25 years of experience in software development  7 years of experience with Large Scale Scrum  3 Enterprise Agile Transitions (bwin, ADAG, Telekom P&I)  Scaled Agile Framework (SAFe) Program Consultant and Trainer  07.2012-03.2014 Senior Agile Coach @BMW (via Valtech GmbH) Josef Scherer
  • 3. KEGON AG 2014 3  Training and Consulting for Agile@Enterprise  Leading SAFe consulting company in Germany (5 SPCs, 5 SAs)  Scaled Agile Inc. Partner  Customers using SAFe KEGON AG
  • 4.  What are self-designing teams?  Principles of organizational design in Large Scale Scrum  Stories of self-designing teams @ BAML and BMW  Why do it?  How to do it?  Role of management?  Role of facillitators?  How does it feel like for a team member?  Learnings from these stories Two Stories about Forming Teams in Large Scale Scrum
  • 5. Large Scale Scrum as Organizational Design Framework KEGON AG 2014 5
  • 6. Organizational Principles behind the Agile Manifesto Customer collaboration over contract negotiation Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. http://agilemanifesto.org/iso/de/principles.html
  • 8. 4 Levels of Team Autonomy Self-designing Teams KEGON AG 2014 8
  • 9.  Scaling Scrum starts with understanding and being able to adopt standard real one-team Scrum with  Direct collaboration between business & development  Customer focused Feature Teams  Self-managing cross-functional Teams  Start a large-scale agile Scrum adoption by ensuring leadership understands the organizational implications.  Real agile development with Scrum implies a deep change to become an agile organization; it is not a practice, it is an organizational design framework. Large Scale Scrum as Organizational Design Framework http://www.crosstalkonline.org/storage/issue-archives/2013/201305/201305-larman.pdf
  • 10. Direct collaboration between PM and R&D „Contract Game“ PM & R&D Product Manager as PO Product Management R&Dstart end (release) content freeze (release contract agreed) The Milestone point is arbitrary more, more, more! less, less, less! 1 2 The Contract www.craiglarman.com www.odd-e.com Copyright © 2010 C.Larman & B. Vodde All rights reserved.
  • 11. Customer focused Feature Teams Component Design Fokus Item 1 Item 2 Item 3 Item 4 ... … system comp C Team comp A Work from multiple teams is required to finish a customer-centric feature. Product Owner comp B Team comp A Team comp B comp C Item 1 Item 2 Item 3 Item 4 ... … Team Wu Product Owner Team Shu Team Wei system comp A comp B comp C Every team completes customer- centric items. The dependencies Component teams Feature teams www.craiglarman.com www.odd-e.com Copyright © 2010 C.Larman & B. Vodde All rights reserved. Customer Feature Fokus Item 1 Item 2 Item 3 Item 4 ... … system comp C Team comp A Work from multiple teams is required to finish a customer-centric feature. Product Owner comp B Team comp A Team comp B comp C Item 1 Item 2 Item 3 Item 4 ... … Team Wu Product Owner Team Shu Team Wei system comp A comp B comp C Every team completes customer- centric items. The dependencies Component teams Feature teams www.craiglarman.com www.odd-e.com Copyright © 2010 C.Larman & B. Vodde All rights reserved.
  • 12. Self-managing, cross-functional Teams R&D Departments Cross-functional Teams Lead Designer Designer Designer Lead Arch. Architekt Architekt Lead Dev Developer Developer Developer Developer Developer Developer Test Lead Tester Tester Tester
  • 13. Craig Larman, Ahmad Fahmy Self-designing Teams @ BAML KEGON AG 2014 13 http://www.scrumalliance.org/community/articles/2013/2013-april/how-to-form-teams-in-large-scale-scrum-a-story-of
  • 14.  Traditional program @BAML Bank of America‘s Merrill Lynch  42 people, 35 „team“ members  Business-analysis group  3 component groups, „private“ code ownership  Test group  7 week integration testing and release phase Background
  • 15.  increase customer value,  reduce waste and lead time  by forming „real“ Scrum Feature Teams  co-located, self-designing Teams  cross-functional, cross-component teams to reduce handoffs and dependencies  team size ~7 team members (excluding PO & SM)  able to deliver any item from the backlog and  deliver completely „done“ end-to-end functionality Goal
  • 16.  Management: introduction and background: 20 minutes  Ideal team definition: 20 mins.  Management leaves  Cycle 1: 25 mins., Review: 10 mins.  Cycle 2: 25 mins., Break: 20 mins., Review: 10 mins.  Cycle 3: 25 mins., Review: 10 mins.  Choose ScrumMasters & Team names: 15 mins.  Retrospective: "Plus-delta" feedback: 5 mins.  Conclusion and thanks: 5 mins. Workshop Schedule
  • 17. Plus-Delta Plus  process, facilitation, and timekeeping (11)  creation of well-balanced team (8)  sense of empowerment (7)  sense of team spirit (3) Delta  Inadequate room choice (6)  More facilitation required to break deadlocks (5)  Pressure to join a team you're not happy with (3)  More information ahead of the meeting (3)  Reluctance of team members to move out of the initial teams (3)
  • 18. Mark Bregenzer Self-designing Teams @ BMW KEGON AG 2014 18 http://www.agileworld.de/content/self-designing-teams-bmw
  • 19.  5 component teams incl.  1 IT PO,  2 Business Analysts (POS) and  6-7 Developers, one as SM  4 “cross cutting” teams  2 PMs as  Chief PO and  Chief Architect  1 Agile Management Coach, 4 Agile Team Coaches Background © valtech gmbh
  • 20.  Backlog items cannot be pulled by all teams due to know how constraints -> Redesign teams s.t. any team can pull any item  Routine work led to decreased motivation -> drive up motivation through increased autonomy and purpose  Social conflicts between team members -> let teams reform themselves  „Selfish“ teams instead of „one team“ spirit  Reduce number of „cross cutting“ teams and include members in feature teams. Challenges, Goals
  • 21.  About 80 participants including management  Management explained project vision and workhop target and left.  Management came back at the end for the team presentations and closing. Workshop Schedule
  • 24. 1st Iteration 4 new teams formed except one team x which remained almost unchanged 2nd Iteration Some members left team x but other teams tried to keep their members. Team x was incomplete and the process stagnated. 3rd Iteration After the break someone voluntered to join team x. Iterations
  • 25. Choose Team Names, Rooms, SMs … Self-Designing Teams @BMWKEGON AG 2014 25
  • 26.  The opening practices helped to warm up and get used to move around the room.  Stagnation at iteration 2 seems normal. Have a break and trust the people to get the job done.  One facilitator for each team helps to speed up inspection & adaption of team composition.  A lot of positive energy from the workshop.  Increased trust of management in teams ability to self- organize.  Know how bottlenecks don‘t disappear, if you don‘t invest in mentoring, coaching, pairing etc.  Social conflicts might recur and must be addressed. Key Learnings
  • 27. KEGON AG 2014 27  Train all participants in Large Scale Scrum (LeSS) and let them figure out, how to form feature teams in 2 hours.  Vote Scrum Masters and let them facilitate the team forming event (EduScrum)  Let Product Owners pitch their product vision and ask them, what skills they need to develop the product (Lean Startup)  Have people with different work preferences and sufficient linking skills in the same team (Team Management System)  What would work for your organization and environment? Some Alternative Approaches