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S C R U Mmotivates people
how (come)
the story of baby scrum in XL Axiata
What is Scrum ?
introduction
What is Scrum ?
Scrum is a management and control
process that cuts through
complexity to focus on building
software that meets business needs.
Management and teams are able to get
their hands around the requirements and
technologies, never let go, and deliver
working software, incrementally
and empirically.
What is Scrum ?
Scrum itself is a simple framework for
effective team collaboration on
complex software projects.
What is Scrum ?
Agile in XL Axiata
background
Challenges
background
Long Project Assessment Process
Communication Problems - Silo
Frequent Requirement changes
1
2
3
4 Blaming Game
5 Bureaucratic
6 Low Level of Developer Happiness
7 Missunderstanding Agile & Scrum
Challenges
How it Works
walk the talk
Awareness
Sharing Session
Walk the Talk
General
Knowledge of Agile
Agile Manifesto
Scrum Fundamental
Time-boxed concept
Scrum Master
Development Team
Product Owner
Sprint Planning
Daily Scrum
Sprint
Sprint Review
Sprint Retrospective
Product Backlog
Sprint Backlog
Product Increment
Scrum ArtifactsScrum Roles
Scrum Events
How it work?
Agile Upstream Meeting
Scrum Master
Product Owner
IT Managers
Special Invitation
Insight, Lesson-Learned
what do we get from using scrum
Long Project Assessment Process
Communication Problems - Silo
Frequent Requirement changes
1
2
3
4 Blaming Game
5 Bureaucratic
6 Low Level of Developer Happiness
7 Missunderstanding Agile & Scrum
Challenges
Short Project Assessment Process
Intensive Communication / Openness
Frequent Requirement changes
1
2
3
4 Solution Oriented
5 Less Bureaucratic
6 Developer Happiness Level Increase
7 Good Understanding of Agile & Scrum
Insight, Lesson-Learned
Short Project Assessment
Process
Intensive Communication -Openness
Frequent Requirement changes
1
2
3
4 Solution Oriented
5 Less Bureaucratic
6 Developer Happiness Level
Increasing
7 Better Understanding of Agile &
Scrum
Long Project Assessment Process
Communication Problems - Silo
Frequent Requirement changes
Blaming Game
Bureaucratic
Low Level of Developer Happiness
Missunderstanding Agile & Scrum
Insight, Lesson-Learned
The requirements of the market change
invariably faster and only the ones who are
flexible and contemporary can react Time to
Market and stay competitive and create
themselves a competitive advantage.
Scrum allows the incremental development of
features. In time the customer receives the first
working versions, sees the progress and if
necessary can add some new ideas.
Transparency plays a great deal on various
levels of Scrum. Because of transparency all the
stakeholders are informed where the project is
at, it helps discovering weaknesses and it makes
the effective teamwork possible, which makes
Scum so efficient.
Scrum is not afraid of changes. On the contrary,
changes can be shown to the Product Owner at
any time and can be realized in the following sprint.
That way the customer gets the product he or she
desires.
Insight, Lesson-Learned
Competitiveness
Develop what is needed
Confidence through
transparency
Changes are welcome –
calculable change
management
1 2
3 4
Regular releases establish the condition to
recognize problems on time and react
promptly. There are long-term statements
about time factor and product completion
possible because of factors as team velocity.
Testing is an integrative component of Scrum at
every sprint. Only if the software is tested it is
“ready”. Methods as Continuous Integration are
very well applicable for securing the quality of
every object from the beginning on.
Scrum involves all the participants of the project.
Communication, collaboration, respect and the
understanding, what the customer requires or
what the team develops, is the basis for
successful projects.
Not the assignment of tasks but the collaborative
functioning and making decisions as a team is an
important part of Scrum. Software development is
seen as what it is: A creative and multisided activity
that can only work properly when everyone takes
responsibility.
Insight, Lesson-Learned
Recognize risks in time –
systematic risk
management
Build Quality in
Keep it lean and agile –
efficient collaboration and
customer satisfaction
5 6
7 8 Scrum is Fun
Most Important Motive
Develop Modus Operandi
for any work task that involves most than the most basic
cognitive challenge, basic financial reward systems
simply do not work. In fact, they can lead to worse
performance.
–Daniel Pink
Autonomy Mastery Purpose
Develop Modus Operandi
Autonomy
self-organizing
responsibility
protect the autonomy
support the autonomy
transparency
Develop Modus Operandi
Mastery
retrospective
continuous learn
inspect + adapt
Develop Modus Operandi
Purpose
commitment
respect
visionary
focus
Develop Modus Operandi
“Having a fast car is awesome, but to become
the fastest with your fast car is the most
important.”
The Path to Agility
What Next ?
training and sharing for
XL agility improvement
Introduction to Agile for
People Management (HRD)
People Management (HRD)
will probe, how people in agile
culture work and having fun
concurrently.
Product Ownership
Design Thinking
User Experience
Agile Product Ownership
Knowledge Sharing
Sharing Session
Lightning Talk
Fish Bowl
Continuos Delivery (CD)
Agile way to development
Why CD ?
How to CD ?
What Next?
END OF PRESENTATION.
Thank You!
rudyrahadian@gmail.com
+62 8788 7231 581

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"How Scrum Motivates People" by Rudy Rahadian (XL Axiata)

  • 1. S C R U Mmotivates people how (come) the story of baby scrum in XL Axiata
  • 2. What is Scrum ? introduction
  • 3. What is Scrum ? Scrum is a management and control process that cuts through complexity to focus on building software that meets business needs.
  • 4. Management and teams are able to get their hands around the requirements and technologies, never let go, and deliver working software, incrementally and empirically. What is Scrum ?
  • 5. Scrum itself is a simple framework for effective team collaboration on complex software projects. What is Scrum ?
  • 6. Agile in XL Axiata background
  • 7.
  • 9. Long Project Assessment Process Communication Problems - Silo Frequent Requirement changes 1 2 3 4 Blaming Game 5 Bureaucratic 6 Low Level of Developer Happiness 7 Missunderstanding Agile & Scrum Challenges
  • 10. How it Works walk the talk
  • 11.
  • 13. General Knowledge of Agile Agile Manifesto Scrum Fundamental Time-boxed concept Scrum Master Development Team Product Owner Sprint Planning Daily Scrum Sprint Sprint Review Sprint Retrospective Product Backlog Sprint Backlog Product Increment Scrum ArtifactsScrum Roles Scrum Events How it work?
  • 14. Agile Upstream Meeting Scrum Master Product Owner IT Managers Special Invitation
  • 15. Insight, Lesson-Learned what do we get from using scrum
  • 16. Long Project Assessment Process Communication Problems - Silo Frequent Requirement changes 1 2 3 4 Blaming Game 5 Bureaucratic 6 Low Level of Developer Happiness 7 Missunderstanding Agile & Scrum Challenges
  • 17. Short Project Assessment Process Intensive Communication / Openness Frequent Requirement changes 1 2 3 4 Solution Oriented 5 Less Bureaucratic 6 Developer Happiness Level Increase 7 Good Understanding of Agile & Scrum Insight, Lesson-Learned
  • 18. Short Project Assessment Process Intensive Communication -Openness Frequent Requirement changes 1 2 3 4 Solution Oriented 5 Less Bureaucratic 6 Developer Happiness Level Increasing 7 Better Understanding of Agile & Scrum Long Project Assessment Process Communication Problems - Silo Frequent Requirement changes Blaming Game Bureaucratic Low Level of Developer Happiness Missunderstanding Agile & Scrum Insight, Lesson-Learned
  • 19. The requirements of the market change invariably faster and only the ones who are flexible and contemporary can react Time to Market and stay competitive and create themselves a competitive advantage. Scrum allows the incremental development of features. In time the customer receives the first working versions, sees the progress and if necessary can add some new ideas. Transparency plays a great deal on various levels of Scrum. Because of transparency all the stakeholders are informed where the project is at, it helps discovering weaknesses and it makes the effective teamwork possible, which makes Scum so efficient. Scrum is not afraid of changes. On the contrary, changes can be shown to the Product Owner at any time and can be realized in the following sprint. That way the customer gets the product he or she desires. Insight, Lesson-Learned Competitiveness Develop what is needed Confidence through transparency Changes are welcome – calculable change management 1 2 3 4
  • 20. Regular releases establish the condition to recognize problems on time and react promptly. There are long-term statements about time factor and product completion possible because of factors as team velocity. Testing is an integrative component of Scrum at every sprint. Only if the software is tested it is “ready”. Methods as Continuous Integration are very well applicable for securing the quality of every object from the beginning on. Scrum involves all the participants of the project. Communication, collaboration, respect and the understanding, what the customer requires or what the team develops, is the basis for successful projects. Not the assignment of tasks but the collaborative functioning and making decisions as a team is an important part of Scrum. Software development is seen as what it is: A creative and multisided activity that can only work properly when everyone takes responsibility. Insight, Lesson-Learned Recognize risks in time – systematic risk management Build Quality in Keep it lean and agile – efficient collaboration and customer satisfaction 5 6 7 8 Scrum is Fun
  • 22. for any work task that involves most than the most basic cognitive challenge, basic financial reward systems simply do not work. In fact, they can lead to worse performance. –Daniel Pink
  • 24. Autonomy self-organizing responsibility protect the autonomy support the autonomy transparency Develop Modus Operandi
  • 25. Mastery retrospective continuous learn inspect + adapt Develop Modus Operandi
  • 27. “Having a fast car is awesome, but to become the fastest with your fast car is the most important.”
  • 28. The Path to Agility
  • 29. What Next ? training and sharing for XL agility improvement
  • 30. Introduction to Agile for People Management (HRD) People Management (HRD) will probe, how people in agile culture work and having fun concurrently. Product Ownership Design Thinking User Experience Agile Product Ownership Knowledge Sharing Sharing Session Lightning Talk Fish Bowl Continuos Delivery (CD) Agile way to development Why CD ? How to CD ? What Next?
  • 31.
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  • 36.
  • 37. END OF PRESENTATION. Thank You! rudyrahadian@gmail.com +62 8788 7231 581