The document defines a testApp class that inherits from ofBaseApp for use in an openFrameworks application. The class contains functions for setup, update, draw and handling user input. It initializes an ofVideoGrabber and uses ofxOpenCv for computer vision functions including color and grayscale images. It also detects contours and tracks threshold values for blob detection.
This document describes the implementation of a simple program that draws a rectangle that moves along a linear interpolation between two points. It defines a Rectangle class to represent the rectangle object and a testApp class to set up and run the program. The testApp initializes the start and end points, interpolates the current position based on a percentage value, and draws the rectangle each frame by calling methods on the Rectangle object.
The document describes an object-oriented particle system simulation. It defines a Particle class with properties like position, velocity, and force. A testApp class contains a vector of Particle objects and methods for initializing, updating, and drawing the particles. The update method applies forces and damping, while the draw method plots the particles and displays debugging text. Mouse and key inputs are used to manipulate the particles by adding or clearing them. Image textures are later added to the particles for visual effects.
The document describes a C++ audio application class. It contains methods for setup, update, draw, audio input, and audio output. The audio output method generates audio using an ofxMaxi oscillator and mixes it to the left and right channels based on the mouse position. It can generate sine, saw, or pulse waves. The audio is processed in real-time from the microphone input.
1. The document contains 10 code snippets implementing various data structures and algorithms in C/C++ like linear search, binary search, merge sort, quick sort, selection sort, bubble sort, stack implementation using array, Fibonacci series using recursion, queue implementation using array, and binary search tree operations like insertion, deletion, display and traversal.
2. The codes include functions for searching an element, sorting arrays, implementing stacks and queues as well as common operations on binary search trees.
3. Main functions are included to accept user input, call the relevant functions and output the results of operations like searching, sorting or tree traversals.
The X-Ray Engine is a game engine, used in the S.T.A.L.K.E.R. game series. Its code was made public in September 16 2014, and since then, STALKER fans continue its development. A large project size, and a huge number of bugs in the games, gives us a wonderful chance to show what PVS-Studio is capable of.
The document describes an object-oriented programming example using C++ and openFrameworks to simulate multiple bouncing spots on a screen. It defines a Spot class to represent each spot with properties like position, velocity, and diameter. The testApp class initializes an array of Spot pointers and calls update() and display() methods each frame to update the spot positions based on physics and draw the spots on screen. The code is refactored over time to add constructor, member variables, and physics behavior to the Spot class.
The document discusses various AWT classes and components for creating graphical user interfaces in Java, including buttons, borders, card layouts, checkboxes, text fields, menus, and handling events from mouse clicks and key presses. Code examples are provided to demonstrate drawing shapes and graphics, as well as handling user input events.
Data Structure in C Programming LanguageArkadeep Dey
This document contains program code in C language for various operations on arrays, linked lists, and recursion. It includes programs for 1) creating and manipulating 1D and 2D arrays, 2) basic singly linked list operations like creation, traversal, counting nodes, insertion, deletion and reversal, 3) recursion based programs for factorial, GCD, Fibonacci series, tower of Hanoi and 4) menu driven programs to perform linked list operations like insertion and deletion at different positions. The programs demonstrate basic data structures concepts in C.
This document describes the implementation of a simple program that draws a rectangle that moves along a linear interpolation between two points. It defines a Rectangle class to represent the rectangle object and a testApp class to set up and run the program. The testApp initializes the start and end points, interpolates the current position based on a percentage value, and draws the rectangle each frame by calling methods on the Rectangle object.
The document describes an object-oriented particle system simulation. It defines a Particle class with properties like position, velocity, and force. A testApp class contains a vector of Particle objects and methods for initializing, updating, and drawing the particles. The update method applies forces and damping, while the draw method plots the particles and displays debugging text. Mouse and key inputs are used to manipulate the particles by adding or clearing them. Image textures are later added to the particles for visual effects.
The document describes a C++ audio application class. It contains methods for setup, update, draw, audio input, and audio output. The audio output method generates audio using an ofxMaxi oscillator and mixes it to the left and right channels based on the mouse position. It can generate sine, saw, or pulse waves. The audio is processed in real-time from the microphone input.
1. The document contains 10 code snippets implementing various data structures and algorithms in C/C++ like linear search, binary search, merge sort, quick sort, selection sort, bubble sort, stack implementation using array, Fibonacci series using recursion, queue implementation using array, and binary search tree operations like insertion, deletion, display and traversal.
2. The codes include functions for searching an element, sorting arrays, implementing stacks and queues as well as common operations on binary search trees.
3. Main functions are included to accept user input, call the relevant functions and output the results of operations like searching, sorting or tree traversals.
The X-Ray Engine is a game engine, used in the S.T.A.L.K.E.R. game series. Its code was made public in September 16 2014, and since then, STALKER fans continue its development. A large project size, and a huge number of bugs in the games, gives us a wonderful chance to show what PVS-Studio is capable of.
The document describes an object-oriented programming example using C++ and openFrameworks to simulate multiple bouncing spots on a screen. It defines a Spot class to represent each spot with properties like position, velocity, and diameter. The testApp class initializes an array of Spot pointers and calls update() and display() methods each frame to update the spot positions based on physics and draw the spots on screen. The code is refactored over time to add constructor, member variables, and physics behavior to the Spot class.
The document discusses various AWT classes and components for creating graphical user interfaces in Java, including buttons, borders, card layouts, checkboxes, text fields, menus, and handling events from mouse clicks and key presses. Code examples are provided to demonstrate drawing shapes and graphics, as well as handling user input events.
Data Structure in C Programming LanguageArkadeep Dey
This document contains program code in C language for various operations on arrays, linked lists, and recursion. It includes programs for 1) creating and manipulating 1D and 2D arrays, 2) basic singly linked list operations like creation, traversal, counting nodes, insertion, deletion and reversal, 3) recursion based programs for factorial, GCD, Fibonacci series, tower of Hanoi and 4) menu driven programs to perform linked list operations like insertion and deletion at different positions. The programs demonstrate basic data structures concepts in C.
This document defines functions for handling iframe onload events and summarizing objects. It includes functions for setting iframe onload handlers, updating iframe URLs, and summarizing objects by extracting and formatting their key-value pairs.
This document contains C code to implement a linked list and array-based list data structure (ADT). It includes functions to create, insert, delete, search and display elements in the list. For the linked list implementation, nodes containing data and pointer to next node are used. Functions like create, insert, delete manipulate the pointers to manage the list. The array implementation uses an array to store elements and tracks the number of elements. Functions perform similar operations of adding, removing and searching elements in the array representing the list.
YQL and YUI - Javascript from server to userTom Croucher
This document discusses using YQL (Yahoo Query Language) to extract data from web pages and APIs and display it on a web page. It provides a step-by-step tutorial showing how to use the YQL console to construct queries and retrieve HTML elements and images from a site. It then explains how to take the YQL query results and embed them into a web page using JavaScript code.
[SI] Ada Lovelace Day 2014 - Tampon RunMaja Kraljič
The document is about modifying and customizing the code for a JavaScript game called Tampon Run. It provides examples of simple changes that can be made, such as skipping the intro, changing the controls, starting number of tampons, number of tampons in the box, colors, avatars, animations, backgrounds, jumping height, window size, and sounds. It also explains where to find the relevant code sections to make these changes, such as the player variables, images, factories, and sound files. The goal is to help others learn how to easily tweak the game and make it their own.
This document describes an implementation of an AVL tree in C. It includes functions to insert nodes, search for nodes, and display the tree. The insert function recursively adds nodes, performs rotations to balance the tree if needed, and tracks the tree height. It uses pointers to dynamically allocate memory for nodes and restructures the tree during rotations to maintain the AVL tree balance property.
This document contains C code that implements various array operations: creation, display, insertion, deletion, searching, sorting, and merging of arrays. It defines functions for each operation and a main function that uses a switch statement to call the appropriate function based on the user's menu choice. The arrays can store integer values. The code allows the user to repeatedly perform array operations and view the results until choosing to exit the program.
The program implements operations on a stack using an array. It includes functions for push(), pop(), and display(). Push inserts an element into the stack if not full. Pop removes an element if not empty. Display prints the stack elements using a for loop. The main() uses a switch case to call the functions based on user input until exit is chosen.
The document contains code snippets for different algorithms related to computer graphics clipping and filling. Specifically, it includes code for:
1. Point clipping within a rectangle
2. The Sutherland-Hodgeman polygon clipping algorithm
3. Flood fill and boundary fill algorithms
4. Line clipping using the Liang-Barsky algorithm
5. 3D object projection using an oblique transformation matrix
The document contains C code for multiple programs that perform various calculations and operations on arrays and numbers. The programs include:
1. Evaluating mathematical expressions by taking input values, performing calculations defined by the expressions, and outputting results.
2. Performing logical operations and comparisons on input values to determine output values based on if/else or switch statements.
3. Calculating factorials, digit sums, reversing numbers, checking for palindromes, and other numeric operations using loops.
4. Generating patterns and diagrams by iterating with for loops.
5. Performing array operations like reversing elements, calculating sums, and swapping arrays.
The document contains code snippets for several C programs including:
1) A program to add complex numbers by defining a structure for complex numbers and taking user input for real and imaginary parts of two numbers and printing their sum.
2) A binary search algorithm implementation to search a sorted array for a key and return its index.
3) A bubble sort algorithm implementation to sort an array of long integers in ascending order by swapping adjacent elements.
The document discusses implementation of linked lists in C programming language. It includes functions to create, insert, delete and display nodes in a linked list. The functions demonstrated are to insert nodes at the beginning, end or after a particular node. It also includes functions to delete nodes from the beginning, end or anywhere in the list. The main function uses a switch case to call these functions and operate on a linked list based on user input.
This document describes an array implementation of a list data structure in C. It defines functions to create, insert, delete, search, and display elements in an array representing a list. The main function uses a menu-driven system to call these functions and allow the user to test the list operations by entering their choices and inputs. The functions implement basic list operations like adding elements to empty positions, deleting by shifting elements, linear searching, and displaying the current list.
The document discusses drawing graphics on HTML5 canvases. It covers drawing basic shapes, text, and lines on a canvas. It also describes using the RGraph library to graph data by mapping HTML elements to a canvas bar graph. Fallback content is discussed for browsers without canvas support.
The document describes a C program that implements selection sort using pointers and functions. It takes input of array size and elements, calls the selection sort function sel() on the array, and prints the sorted output. The sel() function takes the array, start and end indexes, finds the minimum element in the range and swaps it with the start element, then calls itself recursively to sort the rest.
The document contains a SPICE model for a Toshiba TC7S08F CMOS digital integrated circuit. It includes the component list, manufacturer, subcircuit definitions for the AND gate, input/output definitions, and simulation results for truth table, voltage transfer characteristics, and propagation delay. The model was developed by Bee Technologies Inc. and includes parameters for operating conditions and performance metrics.
This document contains programs to simulate various CPU scheduling algorithms and memory management techniques. It includes programs for FCFS, SJF, priority, and round robin scheduling. It also includes programs to simulate MVT and MFT memory allocation algorithms, as well as FIFO and LRU page replacement algorithms. The programs take input data, perform the necessary calculations, and output scheduling or memory allocation results.
The document describes four different CPU scheduling algorithms: First Come First Serve (FCFS), Shortest Job First (preemptive and non-preemptive), Priority scheduling (non-preemptive), and Round Robin. For each algorithm, pseudocode is provided to simulate the scheduling of processes and calculate metrics like waiting time and turnaround time. The FCFS algorithm calculates these metrics in a straightforward manner based on arrival time and burst time of each process. Shortest Job First simulates sorting processes by burst time and calculating wait times and turnaround times accordingly. Priority scheduling first sorts by priority then calculates metrics. Round Robin simulates time slicing by allocating a time quantum to each process in turn.
Human:
This document contains a student success statement. While only briefly mentioned, it seems to outline goals or policies aimed at helping students succeed in their education. Overall the statement discusses strategies for supporting students and ensuring their academic achievement and development.
This short document promotes the creation of presentations on SlideShare using Haiku Deck. It provides the name of two photographers whose work is available through Creative Commons licensing and encourages the reader to get started making their own Haiku Deck presentation by clicking a button labeled "GET STARTED".
This document defines functions for handling iframe onload events and summarizing objects. It includes functions for setting iframe onload handlers, updating iframe URLs, and summarizing objects by extracting and formatting their key-value pairs.
This document contains C code to implement a linked list and array-based list data structure (ADT). It includes functions to create, insert, delete, search and display elements in the list. For the linked list implementation, nodes containing data and pointer to next node are used. Functions like create, insert, delete manipulate the pointers to manage the list. The array implementation uses an array to store elements and tracks the number of elements. Functions perform similar operations of adding, removing and searching elements in the array representing the list.
YQL and YUI - Javascript from server to userTom Croucher
This document discusses using YQL (Yahoo Query Language) to extract data from web pages and APIs and display it on a web page. It provides a step-by-step tutorial showing how to use the YQL console to construct queries and retrieve HTML elements and images from a site. It then explains how to take the YQL query results and embed them into a web page using JavaScript code.
[SI] Ada Lovelace Day 2014 - Tampon RunMaja Kraljič
The document is about modifying and customizing the code for a JavaScript game called Tampon Run. It provides examples of simple changes that can be made, such as skipping the intro, changing the controls, starting number of tampons, number of tampons in the box, colors, avatars, animations, backgrounds, jumping height, window size, and sounds. It also explains where to find the relevant code sections to make these changes, such as the player variables, images, factories, and sound files. The goal is to help others learn how to easily tweak the game and make it their own.
This document describes an implementation of an AVL tree in C. It includes functions to insert nodes, search for nodes, and display the tree. The insert function recursively adds nodes, performs rotations to balance the tree if needed, and tracks the tree height. It uses pointers to dynamically allocate memory for nodes and restructures the tree during rotations to maintain the AVL tree balance property.
This document contains C code that implements various array operations: creation, display, insertion, deletion, searching, sorting, and merging of arrays. It defines functions for each operation and a main function that uses a switch statement to call the appropriate function based on the user's menu choice. The arrays can store integer values. The code allows the user to repeatedly perform array operations and view the results until choosing to exit the program.
The program implements operations on a stack using an array. It includes functions for push(), pop(), and display(). Push inserts an element into the stack if not full. Pop removes an element if not empty. Display prints the stack elements using a for loop. The main() uses a switch case to call the functions based on user input until exit is chosen.
The document contains code snippets for different algorithms related to computer graphics clipping and filling. Specifically, it includes code for:
1. Point clipping within a rectangle
2. The Sutherland-Hodgeman polygon clipping algorithm
3. Flood fill and boundary fill algorithms
4. Line clipping using the Liang-Barsky algorithm
5. 3D object projection using an oblique transformation matrix
The document contains C code for multiple programs that perform various calculations and operations on arrays and numbers. The programs include:
1. Evaluating mathematical expressions by taking input values, performing calculations defined by the expressions, and outputting results.
2. Performing logical operations and comparisons on input values to determine output values based on if/else or switch statements.
3. Calculating factorials, digit sums, reversing numbers, checking for palindromes, and other numeric operations using loops.
4. Generating patterns and diagrams by iterating with for loops.
5. Performing array operations like reversing elements, calculating sums, and swapping arrays.
The document contains code snippets for several C programs including:
1) A program to add complex numbers by defining a structure for complex numbers and taking user input for real and imaginary parts of two numbers and printing their sum.
2) A binary search algorithm implementation to search a sorted array for a key and return its index.
3) A bubble sort algorithm implementation to sort an array of long integers in ascending order by swapping adjacent elements.
The document discusses implementation of linked lists in C programming language. It includes functions to create, insert, delete and display nodes in a linked list. The functions demonstrated are to insert nodes at the beginning, end or after a particular node. It also includes functions to delete nodes from the beginning, end or anywhere in the list. The main function uses a switch case to call these functions and operate on a linked list based on user input.
This document describes an array implementation of a list data structure in C. It defines functions to create, insert, delete, search, and display elements in an array representing a list. The main function uses a menu-driven system to call these functions and allow the user to test the list operations by entering their choices and inputs. The functions implement basic list operations like adding elements to empty positions, deleting by shifting elements, linear searching, and displaying the current list.
The document discusses drawing graphics on HTML5 canvases. It covers drawing basic shapes, text, and lines on a canvas. It also describes using the RGraph library to graph data by mapping HTML elements to a canvas bar graph. Fallback content is discussed for browsers without canvas support.
The document describes a C program that implements selection sort using pointers and functions. It takes input of array size and elements, calls the selection sort function sel() on the array, and prints the sorted output. The sel() function takes the array, start and end indexes, finds the minimum element in the range and swaps it with the start element, then calls itself recursively to sort the rest.
The document contains a SPICE model for a Toshiba TC7S08F CMOS digital integrated circuit. It includes the component list, manufacturer, subcircuit definitions for the AND gate, input/output definitions, and simulation results for truth table, voltage transfer characteristics, and propagation delay. The model was developed by Bee Technologies Inc. and includes parameters for operating conditions and performance metrics.
This document contains programs to simulate various CPU scheduling algorithms and memory management techniques. It includes programs for FCFS, SJF, priority, and round robin scheduling. It also includes programs to simulate MVT and MFT memory allocation algorithms, as well as FIFO and LRU page replacement algorithms. The programs take input data, perform the necessary calculations, and output scheduling or memory allocation results.
The document describes four different CPU scheduling algorithms: First Come First Serve (FCFS), Shortest Job First (preemptive and non-preemptive), Priority scheduling (non-preemptive), and Round Robin. For each algorithm, pseudocode is provided to simulate the scheduling of processes and calculate metrics like waiting time and turnaround time. The FCFS algorithm calculates these metrics in a straightforward manner based on arrival time and burst time of each process. Shortest Job First simulates sorting processes by burst time and calculating wait times and turnaround times accordingly. Priority scheduling first sorts by priority then calculates metrics. Round Robin simulates time slicing by allocating a time quantum to each process in turn.
Human:
This document contains a student success statement. While only briefly mentioned, it seems to outline goals or policies aimed at helping students succeed in their education. Overall the statement discusses strategies for supporting students and ensuring their academic achievement and development.
This short document promotes the creation of presentations on SlideShare using Haiku Deck. It provides the name of two photographers whose work is available through Creative Commons licensing and encourages the reader to get started making their own Haiku Deck presentation by clicking a button labeled "GET STARTED".
Education in University Library “Svetozar Markovic” in Belgrade : Evaluation of scientific work , short presentation, Poster session in Prague, INFORUM 2009
El documento concluye que la sociedad está cambiando rápidamente debido a los avances tecnológicos y que los sistemas educativos y maestros deben estar preparados para este cambio. Se destaca que las herramientas tecnológicas pueden mejorar los procesos de enseñanza-aprendizaje si son utilizadas adecuadamente por maestros excelentes.
Este documento é um certificado de participação de Rubens Mariano Junior na Semana de Conhecimentos Gerais do Núcleo de Educação à Distância entre 2 a 6 de setembro de 2013, com 20 horas de carga horária. A programação incluiu palestras sobre tecnologias limpas, controles financeiros, conhecimento e consumo, saúde pública e gestão do conhecimento.
There are several types of bone fractures:
Transverse fractures occur when the bone breaks straight across at right angles to its long axis. Greenstick fractures are incomplete breaks where one side of the bone is broken while the other side is bent, commonly found in children. Spiral fractures occur when the fracture line spirals around the bone shaft, often caused by twisting motions. Comminuted fractures result in the bone shattering into small fragments. Oblique fractures occur at an angle along the bone's axis.
Los sistemas de información y las tecnologías de la información han cambiado la forma en que operan las organizaciones al automatizar procesos, proporcionar información para la toma de decisiones y obtener ventajas competitivas. Un sistema de información realiza cuatro actividades básicas: entrada, almacenamiento, procesamiento y salida de información. La planificación e implementación de un sistema de información requiere considerar su relación con otros sistemas y asegurar que esté alineado con la estrategia competitiva de la empresa.
Este documento presenta información sobre el plan de negocios de Geteasy, incluyendo las ganancias que pueden obtener los afiliados en diferentes niveles del plan de negocios. También discute los beneficios de contar con un mentor que puede acelerar el aprendizaje, enseñar a duplicar el negocio, mostrar la visión del negocio y desarrollar el branding personal para potenciar el negocio.
Leawo Blu-ray Creator is software that allows users to burn videos to Blu-ray discs or DVDs. It can create Blu-ray discs in BD-25 and BD-50 formats as well as multiple DVD formats. The software provides video editing features and rich menu templates to customize Blu-ray and DVD outputs.
This short poem warns someone named Ktown that they are acting like a clown and messing with death or deception, and as a result they will face negative consequences. The poem uses short phrases and lacks punctuation to convey a brief threatening message to Ktown.
This document discusses BibFrame, a system for encoding bibliographic data in a format compatible with the semantic web. It introduces BibFrame Scribe, an online editor for BibFrame data. BibFrame aims to create interlinked bibliographic data that is mobile and can be built upon by others by using web technologies like URLs instead of isolated, text-based data. This allows additional services and applications to utilize bibliographic data on the semantic web.
This document provides an overview of openframeworks and basic iPad game design concepts. It discusses [1] reviewing the basic architecture and programming language of openframeworks, [2] implementing buttons and detecting button presses, and [3] displaying the current time by getting the hour, minute and second and showing it as text on the screen. It provides code examples for setting up a basic openframeworks project structure, loading images, detecting button presses, and displaying the current time. The document also outlines homework assignments which include finishing mockups, implementing buttons and animations, and designing a tangible object.
The document discusses using openFrameworks (OF) to create iPhone/iPad applications with C++. It provides examples of how to load and display an image, change images on touch, and create animations using arrays of images. The key steps shown are initializing OF, loading images into OFImage variables or arrays, and drawing the images in the draw function while incrementing an index to loop through the array. Methods for touch input handling are also demonstrated.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
The document provides an overview of making games using JavaScript, HTML, and the DOM. It discusses JavaScript and HTML5 as languages well-suited for game development due to features like fast iteration, treating scripts as data, and allowing different game types. It covers key concepts like the DOM tree, rendering to a <canvas> element, using the 2D context to draw, implementing a main loop with setInterval(), drawing sprites and images, handling user input, and creating basic animations and games with concepts like sprites, matrices, vectors, bullets, and zombies.
Building Native Apps- A Digital Canvas for Coders and Designers with Walter LuhFITC
Apps are the hottest new medium for interaction. But conventional technologies make creating graphically-rich, interactive content an enormous challenge. Learn how Corona SDK enables you to build apps 10x more quickly, whether you are a creative coder or a visual designer.
This document provides code examples for drawing various shapes and performing graphics in C++. It includes functions for drawing lines, rectangles, circles, ellipses, arcs, and more. It also includes examples of animations like a moving car and cycle. Pie charts and changing color are also demonstrated. The document is a reference for the basic graphics programming capabilities in C++.
【第一季第三期】Thinking in Javascript & OO in Javascript - 清羽tbosstraining
The document discusses various JavaScript concepts including data types, operators, functions, scope, prototypes, and object-oriented programming. Some key points covered are:
- The differences between == and === operators and how they compare values and types.
- How variable scoping works with var declarations and how scope is determined by function definitions.
- How to define functions as expressions, named functions, and anonymous immediately invoked functions.
- How this keyword works differently depending on how a function is called and what context it is in.
- How to define constructor functions and use prototypes to share properties and methods between objects in JavaScript.
The document discusses Java applets and their lifecycle. It provides code for a sample HelloFromVenus applet that draws text and an image. It then explains the key stages in an applet's lifecycle - initialization, starting, painting, and stopping. Methods like init(), start(), paint(), and stop() are called at each stage. Parameters can also be passed to applets using HTML <param> tags.
This is Java,I am currently stumped on how to add a scoreboard for.pdfanjandavid
This is Java,
I am currently stumped on how to add a scoreboard for my game that I am making. I have
inclued my code and classes so far. Any help with a working scoreboard would be greatly
apperiacted.
Game.java
import javax.swing.JFrame;
public class Game {
public static void main(String[] args)
{
// create the frame
JFrame myFrame = new JFrame(\"Platformer\");
// set up the close operation
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create panel
Mainpanel myPanel = new Mainpanel();
// add panel
myFrame.getContentPane().add(myPanel);
// pack
myFrame.pack();
// set visibility to true
myFrame.setVisible(true);
}
}
Mainpanel.java
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Mainpanel extends JPanel implements KeyListener, ActionListener{
private final int boardWidth =1000;
private final int boardHeight =1000;
int x = 0;
int y = 0;
int i= 0;
int goldCount=11;
int score = 0;
ImageIcon myIcon = new ImageIcon(\"./src/TreasureChest.png\");
Timer mainTimer;
player player1;
player player2;
static ArrayList treasure = new ArrayList();
Random rand = new Random();
public String ScoreCount = \"Score: \" + score;
public Mainpanel()
{
setPreferredSize(new Dimension(boardWidth,boardHeight));
addKeyListener(this);
setFocusable(true);
player1= new player (100,100);
player2= new player (200,200);
addKeyListener(new move(player1));
addKeyListener(new move(player2));
mainTimer = new Timer(10,this);
mainTimer.start();
startGame();
}
JLabel scoreLabel = new JLabel(\"Score: 0\");
public void paintComponent(Graphics page)
{
super.paintComponent(page);
Graphics2D g2d =(Graphics2D) page;
player1.draw(g2d);
player2.draw(g2d);
g2d.
g2d.setColor(new Color(128, 128, 128));
g2d.fillRect(0, 0, 50, 1000);
g2d.setColor(new Color(128, 128, 128));
g2d.fillRect(950, 0, 50, 1000);
g2d.setColor(new Color(128, 128, 128));
g2d.fillRect(50, 0, 900, 50);
g2d.setColor(new Color(128, 128, 128));;
g2d.fillRect(50, 950, 900, 50);
for (int i=0 ; i < treasure.size(); i++){
Gold tempGold = treasure.get(i);
tempGold.draw(g2d);
}
}
public void actionPerformed (ActionEvent arg0){
player1.update();
repaint();
}
@Override
public void keyPressed(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
public void addGold(Gold g){
treasure.add(g);
}
public static void removeGold (Gold g) {
treasure.remove(g);
}
public static ArrayList getGoldList() {
return treasure;
}
public void startGame() {
for (int i=0; i < goldCount; i++){
addGold(new Gold(rand.
The document discusses using XNA for game development on Windows Phone. It covers topics like using 2D and 3D graphics, handling input from touches, sensors and orientation changes, integrating networking, ads and Xbox Live functionality, and optimizing performance. Code examples are provided for common tasks like drawing sprites, handling input and animating objects. Future directions for XNA on other platforms like Silverlight and Windows 8 are also mentioned.
This program uses recursive functions to:
1. Calculate the standard deviation of an array of values by calculating the mean, summing the squared differences from the mean, and taking the square root.
2. Find the factorial of a number by multiplying it by the factorial of the previous number down to 1.
3. Find the sum of odd numbers between a range by recursively adding each odd number.
Самые вкусные баги из игрового кода: как ошибаются наши коллеги-программисты ...DevGAMM Conference
Один из лучших способов снизить количество багов в играх – это показывать программистам, как не стоит писать код. В своём докладе я соберу самые вкусные и необычные ошибки, которые удалось найти в C++ и C# коде таких игр, как VVVVVV, Space Engineers, Command & Conquer, osu! и даже Doom. Я уверен, что каждый из слушателей обязательно узнает для себя что-то новое. В конце концов, это просто приятно – лично увидеть ошибки из кода знакомой и любимой игры!
The document describes the implementation of multiple classes to draw and animate different shapes on a canvas. It defines classes like RectDrawer to draw rectangles, Car to represent moving cars with properties like color, position and velocity, and Attr to model points that follow a chaotic logistic map. The classes are instantiated and their methods like draw() and drive() are called in a loop to animate the shapes over time.
Interactive Music II ProcessingとSuperColliderの連携 -2Atsushi Tadokoro
This document provides instructions and examples for connecting Processing and SuperCollider using the SuperCollider client for Processing. It begins with assignments for a final project using SuperCollider and/or Processing with SuperCollider to create musical expressions or expressions with sound and visuals. It then reviews how to define Synths in SuperCollider and play them from Processing using the client. Several examples are provided, including circles expanding in response to mouse clicks and playing tones, bouncing balls that play tones when hitting edges, growing rectangles with FM synthesis, and moving bars with sustained tones. The document concludes by suggesting directions for the final project assignments.
Company Profile of Tempcon - Chiller Manufacturer In Indiasoumotempcon
This is the company profile of Tempcon - chiller manufacturer in India. Tempcon manufactures water cooled and air cooled chillers and industrial AC. The company has been in the business since 1983.
website: https://www.tempcon.co.in/
Marathi Call Girls Bangalore 9024918724 Just CALL ME Book Beautiful Girls any...
Sbaw091020
1.
2.
3.
4.
5.
6. #ifndef _TEST_APP
#define _TEST_APP
#include "ofMain.h"
#include "ofxOpenCv.h"
class testApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
ofVideoGrabber vidGrabber;
ofxCvColorImage colorImg;
};
#endif
10. #ifndef _TEST_APP
#define _TEST_APP
#include "ofMain.h"
#include "ofxOpenCv.h"
class testApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
ofVideoGrabber vidGrabber;
ofxCvColorImage colorImg;
ofxCvGrayscaleImage grayImage;
};
#endif
37. ! ! case '-':
! ! ! threshold --;
! ! ! if (threshold < 0) threshold = 0;
! ! ! break;
case 'f':
ofSetFullscreen(true);
break;
case 'c':
float r = ofRandom(20, 40); //
CustomCircle c; //CustomCircle
c.setPhysics(1.0, 0.8, 0.5); //
c.setup(box2d.getWorld(), mouseX, mouseY, r); //
circles.push_back(c); // circles
break;
! }
}
void testApp::keyReleased(int key){
}
void testApp::mouseMoved(int x, int y){
}
void testApp::mouseDragged(int x, int y, int button){
}
38. void testApp::mousePressed(int x, int y, int button){
}
void testApp::mouseReleased(int x, int y, int button){
}
void testApp::windowResized(int w, int h){
}