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GAMING
INDUSTRY IN
SINGAPORE
BY
Ekansh, Darshan ,Yuvraj, Mirza
and Abhishek
GAMING IN SINGAPORE
In recent years,
Singapore's gaming
sector has expanded
significantly
The nation is also
promoting itself as a
venue for esports
events.
Customers' increased
interest in gaming has
also spurred
Singapore's gaming
industry's growth.
Singapore’s ability to
host significant e-
sports events
contributes to the
development of the
local industry
RESEARCH
MOTIVATION
•c impact
ECONOMIC IMPACT
ON SINGAPORE EC
•Player behaviour and
PLAYER BEHAVIOUR
AND PREFERENCES
GAME DEVELOPMENT
AND INNOVATION
SOCIAL AND
CULTURAL IMPACT
RESEARCH
QUESTION
What are the trends,
issues, and opportunities
facing game creators,
gamers, and other industry
stakeholders at the
moment in Singapore's
gaming market?
WORLDWIDE
INDUSTRY
MARKET VALUE
OVERALL 487 MILLION PEOPLE IN
SINGAPORE PLAY GAMES
IT IS ESTIMATED TO BE REACHING A
TOTAL OF 268.8 BILLION US DOLLARS
BY THE YEAR 2025
METHODOLOGY
INTERVIEWS
With esports
players and people
who are a part of
an organization.
ARTICLES AND
MAGAZINES
Entails acquiring and
analyzing data and
information from a
variety of sources.
RESPONDENTS
PROFILE
NASSER
AKBER
COMPANY NAME : THE MVP
ROLE : DIGITAL MARKETING
AGENCY AND DIGITAL CREATER
COUNTRY : INDIA
GENDER – MALE
Zaid vora
ROLE : GAMER
ORGANISATION : INDEPENDENT
GENDER : MALE
COUNTRY : SINGAPORE
Abhinav Tiwari
• ORGANISATION : AFFLE
• ROLE: EX-GAMER
• Country : India
• GENDER : MALE
ALEX TAY
GENDER : MALE
COUNTRY : SINGAPORE
ORGANISATION : ZEUS-X
ROLE : FOUNDER & CEO
Interview Questions
• Which emerging technologies are expected to have
the most impact on the gaming industry in the next
five years?
• How can virtual and augmented reality be used by
game creators to produce more immersive gaming
experiences?
• How can gaming companies employ machine
learning and artificial intelligence to improve
gameplay and provide users with more personalised
experiences?
• How are gaming companies embracing blockchain
technology to expand opportunities for players and
developers?
• How are gaming companies dealing with
sustainability and reducing their environmental
footprint?
FACTORS
• Singapore's gaming industry is one of
the most vibrant and expansive in
Southeast Asia
• The Singapore government has set
aside S$40 million (US$29.3 million)
for relevant initiatives and has
actively supported capacity building
in the tech sector.
• “The performance of the gaming
industry in Singapore has been largely
attributed to government support and
incentives.
FRAMEWORK
MARKET TECHNOLOGY ETHICS SUSTAINABILITY
Most of the
famous games
are mmos
5G technology in
gaming enhances
the experience
Time limit and
parental control
to prevent
addiction
Investment in
renewable
sources of energy
Gaming market
and industry
Technological
advancements in
gaming
Social and ethical
issues faced by
gamers
Sustainability and
energy
consumption in
gaming
RECOMMENDATIONS
Cultural sensitivity
in game
development for
Singapore
Importance of
innovation and
mobile gaming
in Singapore
Potential of
virtual and
augmented
reality in gaming
Promoting
responsible
gaming practices
for players
Promoting the gaming
market in Singapore
locally
and internationally
Creating a safe and
secure gaming
environment
for industry players​
Contribution
Understanding the
gaming industry
Insights for
policymakers
Promoting
responsible gaming
habits
Education and
social benefits of
gaming
Societal benefits and drawbacks of gaming
Learning
outcomes
Singapore presents
significant opportunities
and challenges for game
developers, players, and
industry stakeholders.
As technology
continues to evolve
and the gaming
industry continues to
grow
It is important to keep up
with the latest trends and
advancements to remain
competitive in the market
Singapore can
continue to thrive and
contribute to the
country's economy while
providing entertainment
to players.
References
• gamelab MIT. (2021). Game Design & Development – MIT Game Lab. MIT Game Lab. Retrieved February 18, 2023, from
https://gamelab.mit.edu/about/game-development/
• global mobile suppliers association. (n.d.). IMDA - Infocomm Media Development Authority - GSA. GSAcom. Retrieved February 18, 2023,
from https://gsacom.com/associate/imda-infocomm-media-development-authority/
• Hall, S. B., & World Economic Forum. (2020, May 15). COVID-19 is taking gaming and esports to the next level. The World Economic
Forum. Retrieved February 18, 2023, from https://www.weforum.org/agenda/2020/05/covid-19-taking-gaming-and-esports-next-level/
• LIBRARIES. (n.d.). 10.4 The Impact of Video Games on Culture. 10.4 The Impact of Video Games on Culture – Understanding Media and
Culture. Retrieved February 18, 2023, from https://open.lib.umn.edu/mediaandculture/chapter/10-4-the-impact-of-video-games-on-culture/
• Mohindra, S. (2021, March 7). The Gaming Industry During COVID-19. Business Review at Berkeley. Retrieved February 18, 2023, from
https://businessreview.berkeley.edu/the-gaming-industry-during-covid-19/
• NME. (2021, October 22). Gaming Matters 2021 shone a light on why Singapore is so important to the games industry. NME. Retrieved
February 18, 2023, from https://www.nme.com/features/gaming-features/gaming-matters-2021-shone-a-light-on-why-singapore-is-so-
important-to-the-games-industry-3076225
• Participatory Educational Research (PER) & Çırak, N. S. (2020, March). What are the Factors that Affect the Motivation of Digital Gamers?
Retrieved February, 2023, from https://files.eric.ed.gov/fulltext/EJ1244215.pdf

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rip.pptx

  • 2. GAMING IN SINGAPORE In recent years, Singapore's gaming sector has expanded significantly The nation is also promoting itself as a venue for esports events. Customers' increased interest in gaming has also spurred Singapore's gaming industry's growth. Singapore’s ability to host significant e- sports events contributes to the development of the local industry
  • 3. RESEARCH MOTIVATION •c impact ECONOMIC IMPACT ON SINGAPORE EC •Player behaviour and PLAYER BEHAVIOUR AND PREFERENCES GAME DEVELOPMENT AND INNOVATION SOCIAL AND CULTURAL IMPACT
  • 4. RESEARCH QUESTION What are the trends, issues, and opportunities facing game creators, gamers, and other industry stakeholders at the moment in Singapore's gaming market?
  • 6.
  • 7. MARKET VALUE OVERALL 487 MILLION PEOPLE IN SINGAPORE PLAY GAMES IT IS ESTIMATED TO BE REACHING A TOTAL OF 268.8 BILLION US DOLLARS BY THE YEAR 2025
  • 8. METHODOLOGY INTERVIEWS With esports players and people who are a part of an organization. ARTICLES AND MAGAZINES Entails acquiring and analyzing data and information from a variety of sources.
  • 10. NASSER AKBER COMPANY NAME : THE MVP ROLE : DIGITAL MARKETING AGENCY AND DIGITAL CREATER COUNTRY : INDIA GENDER – MALE
  • 11. Zaid vora ROLE : GAMER ORGANISATION : INDEPENDENT GENDER : MALE COUNTRY : SINGAPORE
  • 12. Abhinav Tiwari • ORGANISATION : AFFLE • ROLE: EX-GAMER • Country : India • GENDER : MALE
  • 13. ALEX TAY GENDER : MALE COUNTRY : SINGAPORE ORGANISATION : ZEUS-X ROLE : FOUNDER & CEO
  • 14. Interview Questions • Which emerging technologies are expected to have the most impact on the gaming industry in the next five years? • How can virtual and augmented reality be used by game creators to produce more immersive gaming experiences? • How can gaming companies employ machine learning and artificial intelligence to improve gameplay and provide users with more personalised experiences? • How are gaming companies embracing blockchain technology to expand opportunities for players and developers? • How are gaming companies dealing with sustainability and reducing their environmental footprint?
  • 15. FACTORS • Singapore's gaming industry is one of the most vibrant and expansive in Southeast Asia • The Singapore government has set aside S$40 million (US$29.3 million) for relevant initiatives and has actively supported capacity building in the tech sector. • “The performance of the gaming industry in Singapore has been largely attributed to government support and incentives.
  • 16. FRAMEWORK MARKET TECHNOLOGY ETHICS SUSTAINABILITY Most of the famous games are mmos 5G technology in gaming enhances the experience Time limit and parental control to prevent addiction Investment in renewable sources of energy Gaming market and industry Technological advancements in gaming Social and ethical issues faced by gamers Sustainability and energy consumption in gaming
  • 17. RECOMMENDATIONS Cultural sensitivity in game development for Singapore Importance of innovation and mobile gaming in Singapore Potential of virtual and augmented reality in gaming Promoting responsible gaming practices for players Promoting the gaming market in Singapore locally and internationally Creating a safe and secure gaming environment for industry players​
  • 18. Contribution Understanding the gaming industry Insights for policymakers Promoting responsible gaming habits Education and social benefits of gaming Societal benefits and drawbacks of gaming
  • 19. Learning outcomes Singapore presents significant opportunities and challenges for game developers, players, and industry stakeholders. As technology continues to evolve and the gaming industry continues to grow It is important to keep up with the latest trends and advancements to remain competitive in the market Singapore can continue to thrive and contribute to the country's economy while providing entertainment to players.
  • 20. References • gamelab MIT. (2021). Game Design & Development – MIT Game Lab. MIT Game Lab. Retrieved February 18, 2023, from https://gamelab.mit.edu/about/game-development/ • global mobile suppliers association. (n.d.). IMDA - Infocomm Media Development Authority - GSA. GSAcom. Retrieved February 18, 2023, from https://gsacom.com/associate/imda-infocomm-media-development-authority/ • Hall, S. B., & World Economic Forum. (2020, May 15). COVID-19 is taking gaming and esports to the next level. The World Economic Forum. Retrieved February 18, 2023, from https://www.weforum.org/agenda/2020/05/covid-19-taking-gaming-and-esports-next-level/ • LIBRARIES. (n.d.). 10.4 The Impact of Video Games on Culture. 10.4 The Impact of Video Games on Culture – Understanding Media and Culture. Retrieved February 18, 2023, from https://open.lib.umn.edu/mediaandculture/chapter/10-4-the-impact-of-video-games-on-culture/ • Mohindra, S. (2021, March 7). The Gaming Industry During COVID-19. Business Review at Berkeley. Retrieved February 18, 2023, from https://businessreview.berkeley.edu/the-gaming-industry-during-covid-19/ • NME. (2021, October 22). Gaming Matters 2021 shone a light on why Singapore is so important to the games industry. NME. Retrieved February 18, 2023, from https://www.nme.com/features/gaming-features/gaming-matters-2021-shone-a-light-on-why-singapore-is-so- important-to-the-games-industry-3076225 • Participatory Educational Research (PER) & Çırak, N. S. (2020, March). What are the Factors that Affect the Motivation of Digital Gamers? Retrieved February, 2023, from https://files.eric.ed.gov/fulltext/EJ1244215.pdf