DRIVE | living labs field data driven design (part 3)CLICKNL
Living labs are used as test beds to develop and validate prototypes, Users and other stakeholders actively participate in these development, testing and diffusion phases. They don’t only serve as test environments, but also as part of a design driven research and knowledge dissemination process, helping transfer design technology and practices into societies.
Disruptive Change: When Trying Harder is Part of the Problem
This presentation speaks to the ever-increasing need for businesses to think outside of typical paradigms in order to remain relevant. The information supports the premise that if we remove the limitations of our thinking we gain an overall increase in awareness that allows us to see things differently, adding to clarity and insight we would have otherwise not discovered. Amazon #1 Best-Selling author and inspiring public speaker, Gary Westfal lays out a brilliant model for businesses to follow as he inspires them to see the answers that already reside within to ensure their continued relevance in a competitive world.
DRIVE | living labs field data driven design (part 3)CLICKNL
Living labs are used as test beds to develop and validate prototypes, Users and other stakeholders actively participate in these development, testing and diffusion phases. They don’t only serve as test environments, but also as part of a design driven research and knowledge dissemination process, helping transfer design technology and practices into societies.
Disruptive Change: When Trying Harder is Part of the Problem
This presentation speaks to the ever-increasing need for businesses to think outside of typical paradigms in order to remain relevant. The information supports the premise that if we remove the limitations of our thinking we gain an overall increase in awareness that allows us to see things differently, adding to clarity and insight we would have otherwise not discovered. Amazon #1 Best-Selling author and inspiring public speaker, Gary Westfal lays out a brilliant model for businesses to follow as he inspires them to see the answers that already reside within to ensure their continued relevance in a competitive world.
Slides from a presentation at the Improving Experimental Approaches In Animal Biology: Implementing the 3Rs (London, 1st July 2016), sponsored by the Society for Experimental Biology. I discussed four ways that I've used multimedia in bioethics education. #SEB3Rs.
The Complexity Toolkit: Techniques for Navigating UncertaintySimon Lawrence
Presentation given at Aginext.io conference, London, March 2019 by Simon Lawrence and Marcus Williams.
When we find ourselves in complex situations it's common to fall back on the tried and trusted, however this may not always deliver the greatest value. During this session, we'll use Cynefin as a lens to discuss how techniques including Hypothesis-Driven Development and The Mikado Method can help teams navigate the domain of complexity.
We are going to discuss through our lecture the right procedures to begin a science project focusing on
• Proper way of finding an idea
• Critical thinking
• The types of Science Project
• From where can I get an idea?
• How to know that I can do this project or I cannot do it?
• Wrong thoughts which many believe in them
We will provide at the end of the lecture training for the attendees in order to ensure their understanding of the main aspects of the lecture and applying what they learned practically.
CEOs have identified that creative thinking is the number one leadership quality needed for the future. More innovative practices and processes will enable leaders and teams to deal with the impact of rapid change.
The Strategies for Innovative Development (SID) model provides a clear path for mapping and implementing innovative growth and for working through specific challenges and opportunities – from ideation to implementation.
Computer Science education has long been focused on solid problem analysis and well planned-out solutions to problems. Design thinking is a systematic approach to design and has confluence with problem-solving analysis. Combining these approaches provides students with a more complete skill set to solve problems. What do these two approaches have in common, and how can the lessons from these disciplines be applied in education generally, especially in the area of project-based learning?
Track: Teaching and Learning
Light, Camera, Action: Involving students in digital video production to enha...Chris Willmott
Slides from my presentation at the Society for Experimental Biology Education and Public Affairs Symposium "Teaching and Communicating Science in the Digital Age" in December 2014.
how to make architecture graduation project Eman Ateek
Its a presentation made by me for architecture senior year students about how to get a concept to your project , how to start your drawing , tricks and tips about how to manage the project .
all in highlight titles .
5 Ways Organizations Get eLearning WrongJohn Schulz
I delivered this presentation at the 2009 Chicago eLearning & Technology Showcase.
The issues were identified through an informal survey posted to several social networks. Participants were asked to identify one way their organization got elearning wrong - that is, to identify one 'thing' that threatened the success of elearning deployment within their organization.
Many of the responses were rather tactical - the specific way a particular course was designed, the particular tool used, etc. All of the responses, however, pointed to one of five strategic issues. Those are explored here, and were supported by research/comments from a number of industry sources.
This presentation really calls for a slidecast, as the presentation was designed to be very conversational. As a result, the slides are somewhat thin on text. Until a slide cast can be created, please feel free to write me with questions.
Again, many of the ideas represented here are not original thought. I try to reference these sources on the slides as appropriate. Please let me know if I missed someone.
Slides from a presentation at the Improving Experimental Approaches In Animal Biology: Implementing the 3Rs (London, 1st July 2016), sponsored by the Society for Experimental Biology. I discussed four ways that I've used multimedia in bioethics education. #SEB3Rs.
The Complexity Toolkit: Techniques for Navigating UncertaintySimon Lawrence
Presentation given at Aginext.io conference, London, March 2019 by Simon Lawrence and Marcus Williams.
When we find ourselves in complex situations it's common to fall back on the tried and trusted, however this may not always deliver the greatest value. During this session, we'll use Cynefin as a lens to discuss how techniques including Hypothesis-Driven Development and The Mikado Method can help teams navigate the domain of complexity.
We are going to discuss through our lecture the right procedures to begin a science project focusing on
• Proper way of finding an idea
• Critical thinking
• The types of Science Project
• From where can I get an idea?
• How to know that I can do this project or I cannot do it?
• Wrong thoughts which many believe in them
We will provide at the end of the lecture training for the attendees in order to ensure their understanding of the main aspects of the lecture and applying what they learned practically.
CEOs have identified that creative thinking is the number one leadership quality needed for the future. More innovative practices and processes will enable leaders and teams to deal with the impact of rapid change.
The Strategies for Innovative Development (SID) model provides a clear path for mapping and implementing innovative growth and for working through specific challenges and opportunities – from ideation to implementation.
Computer Science education has long been focused on solid problem analysis and well planned-out solutions to problems. Design thinking is a systematic approach to design and has confluence with problem-solving analysis. Combining these approaches provides students with a more complete skill set to solve problems. What do these two approaches have in common, and how can the lessons from these disciplines be applied in education generally, especially in the area of project-based learning?
Track: Teaching and Learning
Light, Camera, Action: Involving students in digital video production to enha...Chris Willmott
Slides from my presentation at the Society for Experimental Biology Education and Public Affairs Symposium "Teaching and Communicating Science in the Digital Age" in December 2014.
how to make architecture graduation project Eman Ateek
Its a presentation made by me for architecture senior year students about how to get a concept to your project , how to start your drawing , tricks and tips about how to manage the project .
all in highlight titles .
5 Ways Organizations Get eLearning WrongJohn Schulz
I delivered this presentation at the 2009 Chicago eLearning & Technology Showcase.
The issues were identified through an informal survey posted to several social networks. Participants were asked to identify one way their organization got elearning wrong - that is, to identify one 'thing' that threatened the success of elearning deployment within their organization.
Many of the responses were rather tactical - the specific way a particular course was designed, the particular tool used, etc. All of the responses, however, pointed to one of five strategic issues. Those are explored here, and were supported by research/comments from a number of industry sources.
This presentation really calls for a slidecast, as the presentation was designed to be very conversational. As a result, the slides are somewhat thin on text. Until a slide cast can be created, please feel free to write me with questions.
Again, many of the ideas represented here are not original thought. I try to reference these sources on the slides as appropriate. Please let me know if I missed someone.
Excerpts from the book: Heller, S., Talarico, L. (2009). Design School Confidential: Extraordinary Class Projects From the International Design Schools. United States: Rockport Publishers.
Brecht, B. (1978). Brecht on Theatre: The Development of an Aesthetic. United Kingdom: Hill and Wang.
Epic Theatre
Alienation Effect
The Instructive Theatre
Theatre and Knowledge
Experimental Theatre
Rational and Emotional
Elements of Illusion
Simulation (or Computation) and its DiscontentsR. Sosa
20+ key ideas from Sherry Turkle's 2009 book. Highly recommended.
Funny how Slideshare forces people to pick one category for a presentation. This is as much about design as it is about education, technology, etc.
Van aquí fragmentos de este libro escrito por el gran Adolfo Sánchez Vázquez y publicado en 1965 con algunas ideas que con los años se han hecho cada vez MÁS relevantes e importantes para entender el diseño. Queda mucho por hacer para conectar estas ideas y desarrollarlas, mucho ha pasado en estos 80 años.
Key excerpts from the book “Māori Philosophy, Indigenous Thinking from Aotearoa” by Georgina Tuari Stewart, 2021. Chapter 5 is succinct but highly recommended
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
11. time
“idea generation is a critical part of the creative
design process likely related to the quality of the
final design solution”
(Shroyer, Lovins et al. 2018)
12. 2016 Dyson Award winner, a “folding, recyclable, vendable helmet for bike share” by Isis Shiffer
EcoHelmet: https://www.jamesdysonaward.org/2016/project/ecohelmet
13. We name this the assemblage hypothesis of ideation:
“The quality of a final solution consists of an assembly or
aggregate of the qualities identifiable in early ideas generated
in an ideation session”
time
20. • Elsbach, K., D. and R. Kramer, M. (2003). "Assessing Creativity in Hollywood Pitch
Meetings: Evidence for a Dual-Process Model of Creativity Judgments." The Academy
of Management Journal(3): 283.
• Shih, P. C.-P. (2011). Brainstorming Beyond the Laboratory: Idea Generation Practices
in Software Development Firms. PhD, University of California, Irvine.
• Shroyer, K., T. Lovins, J. Turns, M. E. Cardella and C. J. Atman (2018). "Timescales and
ideaspace: An examination of idea generation in design practice." Design Studies 57:
9-36.
• Sutton, R., I. and A. Hargadon (1996). "Brainstorming Groups in Context: Effectiveness
in a Product Design Firm." Administrative Science Quarterly 41(4): 685-718.
21. Early ideas for Pixar films are “not beautiful, miniature versions of the adults they will grow up
to be. They are truly ugly: awkward and unformed, vulnerable and incomplete. They need
nurturing—in the form of time and patience—in order to grow” (Catmull 2014, p. 131)
https://www.youtube.com/watch?v=GOxJpGI8SWc
22. “If you sat down and watched the early reels of any of our films, the ugliness
would be painfully clear. But the natural impulse is to compare the early reels of
our films to finished films—by which I mean to hold the new to standards only
the mature can meet. Our job is to protect our babies from being judged too
quickly. Our job is to protect the new.” (p. 131)
https://www.youtube.com/watch?v=t2ejwJ0QXvs
23. Ideation research Ideation “in the wild”
Single (early) ideation session Ideation throughout a project
Facilitation often lacking or incomplete Facilitation adheres to guidelines and rules
Output are ideas Outputs include capacity building, etc.
Quality metrics applied to early ideas to
select good ideas
Quality of final solutions not observable in
early versions
One-off assessment of performance Iterative assessment of potential
Formats: annotated sketches, audio and
video recordings, models
Formats: demo derbies, creative pitches,
“living on” ideas
Early ideas discrete and unitary Early ideas fragmentary, unformed,
incomplete, and connected
Anticipated performance ratings by expert
external agents (judges)
Periodic discussions, conversations, demos,
pitches by internal agents
Characteristics of ideation in research and professional practices
24. Conclusions
• Ground ideation research in practice (“design rigour”)
• Metrics of early ideas ≠ final ideas
• Justify deliverables/outputs of ideation sessions
• Assessment of process rather than outcome
• Assessment of potential rather than imagined performance
• Analogies from other growth processes: memory formation,
embryonic development, planetary accretion
• What is an idea in design?