This document discusses using games and active learning techniques for geography revision and lessons as alternatives to traditional testing which may compete with active learning. It provides examples of hands-on activities like jigsaws, edible learning, experiments, Minecraft, board games, Lego graphs, and tech-based tools like collaborative documents and quizzes that make learning more engaging for students by allowing them to learn from each other through competition and games. The author questions whether there is still a place for more messy and games-based learning given exam pressure but provides the examples as potential alternatives or additions to traditional learning.