This document provides revision tips and information about institutions and audiences in media studies. It discusses synergy and cross-media convergence in the film industry using Vivendi Universal as an example. Technological convergence is also examined by looking at different devices that can be used to watch films such as smartphones, MP4 players, games consoles, laptops, and home cinema systems. An overview of the film production cycle is given including the stages of production, distribution, exhibition, and marketing. Examples of different types of films and studios in both the UK and US industries are analyzed.