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AS Media Studies
Audiences & Institutions
   Film Industry Revision
Q2 – The exam focus
• The questions are very broad and can focus on one of the
  following areas:
1.   Media Ownership (Media Conglomerates)
2.   Synergy & Cross Media Convergence
3.   New Media Technologies
4.   The spread of technology
5.   Technological Convergence (media gadgets)
6.   Big industries targeting British audiences
7.   Your media consumption
Media Conglomerates.
                  (Media Ownership)
• Massive multinational
  media companies who
  own:
• Film Studios
• TV Stations
• Record Labels
• Magazines
• Newspapers            A conglomerate has a lot of money to put
                        into film production. They can also market
• Books                 their film through all of their subsidiary
• Internet platforms    companies.
                        This practice is known as SYNERGY.
Independents
• Some producers work outside of the major
  studies. Often British productions are made by
  smaller outfits like Warp Films, working with Film
  4 or the BBC to try to secure extra funding and
  help with distribution. Often films made this way
  struggle to get more than £1 or £2 million
  budgets and consider a success to break
  even, with DVD after-sales included.
• US independent film maker Orin Peli made
  ‘Paranormal Activity’ for just $15,000. But he
  needed Paramount, a US major studio to
  distribute his film. In doing so he made over $190
  milllion. This shows there are exceptions to the
  rule that big budge films always do best...
Synergy & Cross Media Convergence
• An example of this:
• Vivendi Universal make a film in Universal Studios.
• It releases the film’s soundtrack on Polygram, one of its
  record labels.
• The tracks can be bought online at MP3.com, one of its
  internet companies.
• The film can be downloaded on Vivendi Telecom
  phones.
• The film is then shown in its Odeon cinema chain.

• Owning all of these assets makes it cheaper for the
  producer to make, distribute, market and exhibit the
  film, thus maximising profit, enabling the studio to keep
  making big budget films.
• A win-win scenario for Hollywood Studios...
Film & New Media Technology
                   HOME CINEMA?
                FILMS ON THE MOVE?
                    OR IMAX 3D?
             Advances in new media
             technology have made it
             possible for anyone to make
             films and showcase them on
             the internet on sites like
             YouTube.
             We can now also watch films
             on phones, games
             consoles, digital TV on
             demand.
             We can also see state of the
                                     Digital T.V
             art SFX on giant screens in
             3D.



      Satellite ( Sky)         Digital Terrestrial (Freeview)   Cable (NTL)
Media Convergence - Film
Technological Convergence
Gadgets to watch films on:
• Smart-phones (iPhone etc)
• MP4 players
• Portable Games Consoles (PSP
  etc)
• Laptops (Airbooks etc)

Multimedia devices, films at home:
• Games Consoles (Xbox 360, PS3
  etc)
• PC (via DVD, BluRay, il/legal
  downloads)
• Home Cinema (Plasma TV /
  Projector + digital TV)
Q2 – Overview: The Production Cycle
       You are expected to know what happens
        in each of these 4 stages of a film’s life:
                                  Choose

1. Film Production     genre, director, stars, SFX, &
                                  film it!




2. Film Distribution           £1000 Film reels produced &
                                sent to as many cinemas as
                                          possible




3. Film Exhibition            Get film into multiplexes & TV
                                           deals




4. Film Marketing             Advertise the film as widely as
                                   possible (Synergy?)
Industry Overview
  The main British success                                   British Films, have low to
  story, Working Title now               Budgets average £1m modest budgets, make
  has US cash to finance its                                 modest returns. British films -
                                                             stuck in a rut…
  films.
                                         Indie
                                         (UK)


   Budgets                Working
average $30m                   Title
                               (UK/US)
                                           Hollywood
                                            Studios
                                                 (US)
                                                                                  Budgets
  US films out of Hollywood have
  massive budgets, which
                                                                                  average
  generate massive profits - a                                                    $100m+
  cycle of self-sustaining profit.
Industry Overview - Examples
•   Small Independent Low Budget British Film:
    Genre: Social Realist Drama - ‘This is England’
    Budget £1.5m, takings £1.5m.
    Institutions: Warp Films + Film 4 + various small UK media companies.

•   Successful UK Studio: Working Title
    Genre: string of blockbuster Rom-Coms:
    ‘Four Weddings & a Funeral’ budget $6m, takings $244m
    Post-Universal take-over ‘Love Actually’ budget $30m, takings $244m.
    Produced 100 films, but several non Rom-Com flops.

•   Successful US Blockbuster Film(s): ‘Star Trek’
    Genre: Science Fiction / Action
    Studio: Paramount: massive marketing campaign – budget $140m, takings
    $280m+.

•   Successful US Blockbuster Film(s): ‘Avatar’
    Genre: Science Fiction / Action / Romance
    Studio: 20th Century Fox: massive hype, digital, 3D,
    massive budget $300m, massive takings $2.7bn.

•   + add your own case study films & studios.
•   NB: ‘Paranormal Activity’ as Indie case study...
Essay Approaches.
• The exam board want to know what you understand about:
• Media Institutions: Hollywood Studios (20th Century Fox etc.),
  British Studios (Working Title + Warp Films etc).
• Media Audiences: UK film viewers (either in cinemas, or via
  PC / TV / Phone etc)
• Media Technology: Digital filmmaking (CGI, 3D, Imax, DV-
  Cams), Online Films (LoveFilm, iTunes, YouTube, piracy),
  Convergence (gadgets to watch films on)
• Marketing Campaigns: How Studios advertise their films
  (Synergy, TV + Internet trailers, Print ads – newspapers,
  magazines, posters, Premieres, junkets, word of mouth, USP,
  merchandising etc).
     ALL OF THE ABOVE NEED SPECIFIC EXAMPLES.
Past Questions for Q2.
• Section B: Institutions and Audiences
• Answer the question below, making detailed
  reference to examples from your case study
  material to support points made in your
  answer.

• Discuss the issues raised by an institution’s
  need to target specific audiences within a
  media industry which you have studied.
Past Questions for Q2.
• Section B: Institutions and Audiences
• Answer the question below, making detailed
  reference to examples from your case study
  material to support points made in your
  answer.

• Discuss the ways in which media products are
  produced and distributed to audiences,
  within a media area, that you have studied.
Discuss the ways in which media products are produced and
distributed to audiences, within a media area, that you have studied.
Past Questions for Q2.
• Section B: Institutions and Audiences
• Answer the question below, making detailed
  reference to examples from your case study
  material to support points made in your answer.

• “Media production is dominated by global
  institutions, which sell their services and
  products, to national audiences.” To what extent
  do you agree with this statement?
Past Questions for Q2
• Section B: Institutions and Audiences
• Answer the question below, making detailed
  reference to examples from your case study
  material to support the points made in your
  answer.
• How important is technological convergence
  for institutions and audiences within a media
  area which you have studied?
Marking Grid for Qu2.
Band / Grade           Argument              Examples            Terminology
   Level 1:      Minimal understanding    Limited range and     Minimal use of
      U           & reference to study     use of examples    terms. Inaccuracies
                          (0-7)                 (0-7)                (0-3)
 Low Level 2:     Basic understanding.     Some relevant      Some terms used.
    E>D           Some relevant points.      examples         Some inaccuracies
                         (8-11)                (8-11)               (4-5)
Upper Level 3:    Proficient argument,     Good range of       Mostly accurate
   C>B              well supported.          examples              terms
                         (12-15)              (12-15)               (6-7)
   Level 4 :      Excellent, relevant,     Frequent use of       Relevant and
      A           sustained argument      relevant examples     accurate terms
                        (16-20)                (16-20)              (8-10)

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G322 film industry revision

  • 1. AS Media Studies Audiences & Institutions Film Industry Revision
  • 2. Q2 – The exam focus • The questions are very broad and can focus on one of the following areas: 1. Media Ownership (Media Conglomerates) 2. Synergy & Cross Media Convergence 3. New Media Technologies 4. The spread of technology 5. Technological Convergence (media gadgets) 6. Big industries targeting British audiences 7. Your media consumption
  • 3. Media Conglomerates. (Media Ownership) • Massive multinational media companies who own: • Film Studios • TV Stations • Record Labels • Magazines • Newspapers A conglomerate has a lot of money to put into film production. They can also market • Books their film through all of their subsidiary • Internet platforms companies. This practice is known as SYNERGY.
  • 4. Independents • Some producers work outside of the major studies. Often British productions are made by smaller outfits like Warp Films, working with Film 4 or the BBC to try to secure extra funding and help with distribution. Often films made this way struggle to get more than £1 or £2 million budgets and consider a success to break even, with DVD after-sales included. • US independent film maker Orin Peli made ‘Paranormal Activity’ for just $15,000. But he needed Paramount, a US major studio to distribute his film. In doing so he made over $190 milllion. This shows there are exceptions to the rule that big budge films always do best...
  • 5. Synergy & Cross Media Convergence • An example of this: • Vivendi Universal make a film in Universal Studios. • It releases the film’s soundtrack on Polygram, one of its record labels. • The tracks can be bought online at MP3.com, one of its internet companies. • The film can be downloaded on Vivendi Telecom phones. • The film is then shown in its Odeon cinema chain. • Owning all of these assets makes it cheaper for the producer to make, distribute, market and exhibit the film, thus maximising profit, enabling the studio to keep making big budget films. • A win-win scenario for Hollywood Studios...
  • 6. Film & New Media Technology HOME CINEMA? FILMS ON THE MOVE? OR IMAX 3D? Advances in new media technology have made it possible for anyone to make films and showcase them on the internet on sites like YouTube. We can now also watch films on phones, games consoles, digital TV on demand. We can also see state of the Digital T.V art SFX on giant screens in 3D. Satellite ( Sky) Digital Terrestrial (Freeview) Cable (NTL)
  • 8. Technological Convergence Gadgets to watch films on: • Smart-phones (iPhone etc) • MP4 players • Portable Games Consoles (PSP etc) • Laptops (Airbooks etc) Multimedia devices, films at home: • Games Consoles (Xbox 360, PS3 etc) • PC (via DVD, BluRay, il/legal downloads) • Home Cinema (Plasma TV / Projector + digital TV)
  • 9. Q2 – Overview: The Production Cycle You are expected to know what happens in each of these 4 stages of a film’s life: Choose 1. Film Production genre, director, stars, SFX, & film it! 2. Film Distribution £1000 Film reels produced & sent to as many cinemas as possible 3. Film Exhibition Get film into multiplexes & TV deals 4. Film Marketing Advertise the film as widely as possible (Synergy?)
  • 10. Industry Overview The main British success British Films, have low to story, Working Title now Budgets average £1m modest budgets, make has US cash to finance its modest returns. British films - stuck in a rut… films. Indie (UK) Budgets Working average $30m Title (UK/US) Hollywood Studios (US) Budgets US films out of Hollywood have massive budgets, which average generate massive profits - a $100m+ cycle of self-sustaining profit.
  • 11. Industry Overview - Examples • Small Independent Low Budget British Film: Genre: Social Realist Drama - ‘This is England’ Budget £1.5m, takings £1.5m. Institutions: Warp Films + Film 4 + various small UK media companies. • Successful UK Studio: Working Title Genre: string of blockbuster Rom-Coms: ‘Four Weddings & a Funeral’ budget $6m, takings $244m Post-Universal take-over ‘Love Actually’ budget $30m, takings $244m. Produced 100 films, but several non Rom-Com flops. • Successful US Blockbuster Film(s): ‘Star Trek’ Genre: Science Fiction / Action Studio: Paramount: massive marketing campaign – budget $140m, takings $280m+. • Successful US Blockbuster Film(s): ‘Avatar’ Genre: Science Fiction / Action / Romance Studio: 20th Century Fox: massive hype, digital, 3D, massive budget $300m, massive takings $2.7bn. • + add your own case study films & studios. • NB: ‘Paranormal Activity’ as Indie case study...
  • 12. Essay Approaches. • The exam board want to know what you understand about: • Media Institutions: Hollywood Studios (20th Century Fox etc.), British Studios (Working Title + Warp Films etc). • Media Audiences: UK film viewers (either in cinemas, or via PC / TV / Phone etc) • Media Technology: Digital filmmaking (CGI, 3D, Imax, DV- Cams), Online Films (LoveFilm, iTunes, YouTube, piracy), Convergence (gadgets to watch films on) • Marketing Campaigns: How Studios advertise their films (Synergy, TV + Internet trailers, Print ads – newspapers, magazines, posters, Premieres, junkets, word of mouth, USP, merchandising etc). ALL OF THE ABOVE NEED SPECIFIC EXAMPLES.
  • 13. Past Questions for Q2. • Section B: Institutions and Audiences • Answer the question below, making detailed reference to examples from your case study material to support points made in your answer. • Discuss the issues raised by an institution’s need to target specific audiences within a media industry which you have studied.
  • 14. Past Questions for Q2. • Section B: Institutions and Audiences • Answer the question below, making detailed reference to examples from your case study material to support points made in your answer. • Discuss the ways in which media products are produced and distributed to audiences, within a media area, that you have studied.
  • 15. Discuss the ways in which media products are produced and distributed to audiences, within a media area, that you have studied.
  • 16. Past Questions for Q2. • Section B: Institutions and Audiences • Answer the question below, making detailed reference to examples from your case study material to support points made in your answer. • “Media production is dominated by global institutions, which sell their services and products, to national audiences.” To what extent do you agree with this statement?
  • 17. Past Questions for Q2 • Section B: Institutions and Audiences • Answer the question below, making detailed reference to examples from your case study material to support the points made in your answer. • How important is technological convergence for institutions and audiences within a media area which you have studied?
  • 18. Marking Grid for Qu2. Band / Grade Argument Examples Terminology Level 1: Minimal understanding Limited range and Minimal use of U & reference to study use of examples terms. Inaccuracies (0-7) (0-7) (0-3) Low Level 2: Basic understanding. Some relevant Some terms used. E>D Some relevant points. examples Some inaccuracies (8-11) (8-11) (4-5) Upper Level 3: Proficient argument, Good range of Mostly accurate C>B well supported. examples terms (12-15) (12-15) (6-7) Level 4 : Excellent, relevant, Frequent use of Relevant and A sustained argument relevant examples accurate terms (16-20) (16-20) (8-10)