This document outlines four potential ideas for a documentary: 1) Video game addiction, 2) Alcohol and its effects, 3) Cyber bullying, and 4) Young carers. For each idea, the document discusses the content, target audience, style, conventions to appeal to the audience, purpose, secondary research ideas, and results from primary research conducted. The common goal across all ideas is to raise awareness about important social issues by educating and informing audiences through interviews, expert opinions, and engaging visual elements in the documentary.
This document provides information on the history and research around video game addiction. It discusses how interest in video game addiction has increased in recent decades. In the 1980s, some of the first case reports of video game addiction appeared, describing issues like "space invaders obsessions." Research expanded in the 1990s and 2000s to examine addiction to online games. More recent research has identified negative consequences and factors associated with addiction. The document also shares information on organizations working in the field, research studies and their findings, statistics on symptoms and who plays video games. It provides an overview of the development of the topic and research around video game addiction.
This document outlines four potential documentary ideas: 1) Video Game Addiction, 2) Alcohol and Its Effects, 3) Cyber Bullying, and 4) Young Carers. For each idea, the document discusses the content, target audience, style, conventions, purpose, secondary research conducted, and primary research including interviews and surveys. The length of each proposed documentary would be 5-15 minutes.
This document provides an initial idea for a documentary about video game addiction. It explores strengths and weaknesses of focusing on individuals addicted to video games. Strengths include that video game addiction is a current issue of interest, and interviews and locations are well planned. Weaknesses include potential boredom and reliance on participants. Opportunities include interviewing members of video game clubs, and threats include lack of access or cooperation from potential participants.
This documentary proposal explores four initial ideas: 1) video game addiction, 2) alcohol addiction, 3) cyber bullying, and 4) young carers. For each idea, the document outlines strengths, weaknesses, opportunities, and threats of producing a documentary on that topic. The four ideas were evaluated based on their current relevance, target audiences, planned interviews, research conducted, and challenges that may arise during filming.
This document provides information about photojournalism laws and ethics. It discusses privacy laws, laws regarding photographing in public vs private places, and cases that set legal precedents around privacy and entering private property to take photos. It also discusses ethics principles like utilitarianism and how they apply to decisions around publishing disturbing or graphic photos. Photographers have more leeway to take photos in public places but need permission for places like schools, hospitals, and courts. The document provides guidance on legal and ethical issues photojournalists may face.
The document provides demographic and psychographic information about the target audience for a documentary. The target age group is 16-24 year olds. Most survey respondents were female college students located in the UK. Psychographic information indicates the target audience spends 2-13 hours online per day, uses social media mostly to connect with friends/family, and is interested in films featuring famous actors. They prefer streaming to DVDs and are put off from cinemas by other patrons. The last film most saw was a recent title.
The document discusses the ethics of photojournalism. It notes that photojournalists have a responsibility to produce only honest images and have no right to stage photos, distort facts, or destroy credibility. While photographers have legal rights to take photos in public, the document discusses how ethics also come into play, such as issues around privacy, intrusion, appropriation of images, and creating a false impression. Photographers should avoid legal and ethical issues through practices like obtaining consent, avoiding telephoto intrusion on private activities, and not using photos out of their original context.
The document discusses the issue of censorship and whether it is a good or bad idea. It provides arguments on both sides of the debate. On one hand, censorship is argued to be a good idea as it protects young children from viewing explicit materials. However, others argue that censorship prevents human rights and freedom of access to information. The document discusses censorship across different media like films, books, the internet and gives examples of content that has been banned or censored in different countries. It debates whether certain platforms should face more censorship than others and if censorship should be applied equally across all media types.
This document provides information on the history and research around video game addiction. It discusses how interest in video game addiction has increased in recent decades. In the 1980s, some of the first case reports of video game addiction appeared, describing issues like "space invaders obsessions." Research expanded in the 1990s and 2000s to examine addiction to online games. More recent research has identified negative consequences and factors associated with addiction. The document also shares information on organizations working in the field, research studies and their findings, statistics on symptoms and who plays video games. It provides an overview of the development of the topic and research around video game addiction.
This document outlines four potential documentary ideas: 1) Video Game Addiction, 2) Alcohol and Its Effects, 3) Cyber Bullying, and 4) Young Carers. For each idea, the document discusses the content, target audience, style, conventions, purpose, secondary research conducted, and primary research including interviews and surveys. The length of each proposed documentary would be 5-15 minutes.
This document provides an initial idea for a documentary about video game addiction. It explores strengths and weaknesses of focusing on individuals addicted to video games. Strengths include that video game addiction is a current issue of interest, and interviews and locations are well planned. Weaknesses include potential boredom and reliance on participants. Opportunities include interviewing members of video game clubs, and threats include lack of access or cooperation from potential participants.
This documentary proposal explores four initial ideas: 1) video game addiction, 2) alcohol addiction, 3) cyber bullying, and 4) young carers. For each idea, the document outlines strengths, weaknesses, opportunities, and threats of producing a documentary on that topic. The four ideas were evaluated based on their current relevance, target audiences, planned interviews, research conducted, and challenges that may arise during filming.
This document provides information about photojournalism laws and ethics. It discusses privacy laws, laws regarding photographing in public vs private places, and cases that set legal precedents around privacy and entering private property to take photos. It also discusses ethics principles like utilitarianism and how they apply to decisions around publishing disturbing or graphic photos. Photographers have more leeway to take photos in public places but need permission for places like schools, hospitals, and courts. The document provides guidance on legal and ethical issues photojournalists may face.
The document provides demographic and psychographic information about the target audience for a documentary. The target age group is 16-24 year olds. Most survey respondents were female college students located in the UK. Psychographic information indicates the target audience spends 2-13 hours online per day, uses social media mostly to connect with friends/family, and is interested in films featuring famous actors. They prefer streaming to DVDs and are put off from cinemas by other patrons. The last film most saw was a recent title.
The document discusses the ethics of photojournalism. It notes that photojournalists have a responsibility to produce only honest images and have no right to stage photos, distort facts, or destroy credibility. While photographers have legal rights to take photos in public, the document discusses how ethics also come into play, such as issues around privacy, intrusion, appropriation of images, and creating a false impression. Photographers should avoid legal and ethical issues through practices like obtaining consent, avoiding telephoto intrusion on private activities, and not using photos out of their original context.
The document discusses the issue of censorship and whether it is a good or bad idea. It provides arguments on both sides of the debate. On one hand, censorship is argued to be a good idea as it protects young children from viewing explicit materials. However, others argue that censorship prevents human rights and freedom of access to information. The document discusses censorship across different media like films, books, the internet and gives examples of content that has been banned or censored in different countries. It debates whether certain platforms should face more censorship than others and if censorship should be applied equally across all media types.
This document discusses various approaches that photojournalists can take when making ethical decisions, including duty-based, consequence-based, and profit-based approaches. It notes that while journalists have free speech, they still face consequences from society and advertisers. Ethical decisions are complex as concepts like truth, taste, and the public interest can be interpreted differently. The document provides some general guidelines for photographers to consider their audience, the mission of their publication, and their role in the community when determining what photos to publish.
The document analyzes survey responses from a target audience of 16-24 year olds living in Surrey, England. Key findings include:
- Most respondents were teenagers who could relate to themes of bullying explored in the film.
- Many respondents had seen or would be interested in short films, especially those addressing social issues.
- The preferred length for a short film was 10-20 minutes to avoid losing attention.
- Most respondents had experienced bullying and could connect with characters facing those issues.
- Respondents wanted to see the director's viewpoint on the topic but also cared about technical elements like sound and camerawork.
The document provides guidance for answering an essay question about either censorship/classification/regulation or media effects in relation to the film 'Us'.
For censorship/classification, it discusses the different film rating systems in the UK and US and how they relate to scenes in 'Us'. For media effects, it outlines the hypodermic needle and uses and gratifications theories and discusses how scenes in 'Us' could relate to debates around imitative behavior and the effects of violent media. It provides potential discussion points about various scenes and issues raised in the film.
The survey responses provided insights into the target audience for a short film:
- The audience is primarily young adults aged 14-56 living in the London area of England.
- The audience has a even split of males and females.
- Most watch 1-3 hours of short films per week, primarily accessing them via the internet.
- The audience has varying preferences on genres and themes, with some preferring mainstream genres like action and comedy while others prefer independent or socially-focused films.
- There is a general lack of awareness of short filmmakers and titles among the audience. Increased advertising and accessibility of short films could help engage more mainstream viewers.
The document analyzes the results of a survey about music preferences and music video consumption. It finds that most respondents were ages 14-18 and 35+, with a slight majority being female. The most popular music genres were pop and indie. Respondents indicated they watch music videos to discover new trends but also frequently stumble upon videos on social media. Regarding music video preferences, there was a 50/50 split between story-based videos and performances. On average, respondents had a moderate enjoyment of indie music. Most consume music via streaming services and watch videos on YouTube. They have a fair chance of purchasing a physical album. The results provide insights to help tailor an indie music video to the target audience.
The document analyzes survey responses from a potential audience for a short film about bullying. Key findings include:
- The majority of respondents were teenagers, who would likely relate to the topic of bullying.
- Respondents were mostly from middle-class areas in Surrey.
- Over half had seen a short film before, through education or actively seeking them out.
- Most had heard of social realism and would understand the film's themes.
- The preferred short film length was 10-20 minutes.
- Over 70% had experienced bullying, so would relate to the film's characters.
- 92% expressed interest in watching a film about bullying from the director's viewpoint.
Suela created a documentary with their group and gathered feedback from a focus group of 6 people to evaluate it. They designed a questionnaire to collect demographic and psychographic data about the audience as well as their opinions on the documentary. Most of the focus group were young students who had been impacted by the documentary and thought it effectively addressed the topic of bullying. However, some suggested adding more on-screen text and including an interview with a bully. Overall, the feedback helped identify improvements that could further strengthen the documentary.
The document summarizes market research conducted to determine the target audience for a short film/featurette. The research found that the target audience is primarily students aged 14-21, with 68% of respondents in that age range. Additionally, 95% of respondents were female, and the research showed interest in action/adventure, science fiction, and fantasy genres. Most respondents said they would be interested in watching a featurette about a movie. This research will help the filmmakers create a product that appeals to this identified target audience.
This document summarizes research conducted by Josh Eastham for his final major project on the dangers of artificial intelligence. He conducted a survey on Facebook to gather information from the general public. The survey asked questions about respondents' interests in AI topics, gender, favorite genres, and TV/movie preferences. The results showed that most people are scared of AI and prefer character-driven comedy and drama genres. This information will help Josh tailor his project format and story elements to best appeal to and convey his message to the target audience.
This document summarizes the results of a survey conducted by Josh Eastham to inform the development of his final major project on the dangers of artificial intelligence. The survey asked questions about respondents' fears of AI, media preferences, and what elements they value most in films/TV shows. Key findings include that most respondents are afraid of AI, prefer character-driven dramas over plot-driven ones, and value good plot and characters most. This information will help Josh tailor his project's message, genre, and script elements to best engage his target audience.
Defining The Audience And Analysing Questionnaire ResponsesMatthewHaddock
Here the questionnaire results are analysed in order to define the audience for the music video, as well as take on-board comments given by respondents.
This document discusses the debate around whether downloading free music from the internet is theft. It summarizes arguments on both sides, noting that downloading music without the authorization of the copyright holders is considered illegal and hurts artists and the music industry financially, while music published freely online with authorization is not theft. The document also provides tips for college students on using academic databases to find reliable sources for papers and advises filtering sources to scholarly peer-reviewed articles.
The researcher conducted product research, questionnaires, and interviews to evaluate their internet horror film idea. Product research provided ideas and existing examples to draw from, while questionnaires gathered audience preferences on film genres and technology usage. Interviews determined if the target demographic would be interested and understand the concept. Surveys were distributed digitally via social media, allowing for a large response but lacking diversity. While digital methods have organization benefits, paper surveys prevent data loss issues. Overall, the mixed research methods provided useful audience insights to refine the film project.
The document discusses several topics related to audience theory and uses of media:
1. Twitter is used to get news and information quickly from multiple perspectives to help form opinions. Fan accounts provide updates on music and entertainment.
2. Social media like YouTube and Twitter allow people to find and reinforce personal values by connecting with others who share similar views and behaviors. However, strongly identifying with influencers can threaten personal identity.
3. Sites like Twitter, Instagram and Reddit enable social interaction and identity through shared interests in music, games and other topics. Online friends can substitute for real-world connections by reducing anxiety.
The documentary will explore the topic of lowering the voting age and whether 16 and 17 year olds should be allowed to vote. Interviews will be conducted with politicians and citizens on both sides of the debate. The target audiences are 16-18 year olds who currently cannot vote, and 20-28 year olds who can vote. The documentary aims to educate viewers on the arguments for and against lowering the voting age through a formal, balanced presentation of the issues.
The standard of media ethics that practitioners must observe to avoid criminal liabilities in professional practice while gaining the credibility it deserve
The document summarizes the questions asked in a questionnaire about electronic music videos. It asked about the audience's age, sex, how they access music, their views on electronic music, and what settings they expect to see in electronic music videos. The questions were meant to understand the target audience and their preferences to best promote an electronic music video on platforms like YouTube, which many young people use to watch music videos. Most respondents were young males and females who listen to electronic music and want to see music videos set in clubs or urban areas.
A law is basically a body of principles or rules which are the basis of a society and are abide by the
society. No system in a society can exist without a law. Human life needs a proper rule of conduct or
principle at every step. It is also important for a successful society. If it will not happen then there will b
anarchy and disturbance in a society and it will not exist for long.
There are various definitions of law. Some of them are as follows
1. A rule of conduct or procedure established by custom, agreement, or authority.
2. A code of principles based on morality, conscience, or nature.
3. A law is rules of conduct of any organized society, however simple or small, that are enforced by
threat of punishment if they are violated. Modern law has a wide sweep and regulates many
branches of conduct. A body of rules of conduct of binding legal force and effect, prescribed,
recognized, and enforced by controlling authority.
4. A body of rules of conduct of binding legal force and effect, prescribed, recognized, and enforced
by controlling authority.
Need and importance of law
There are a number incidents taking place all the time which could be harmful to people. This lead to the
need of making law. People need a proper code of life. They need to know their as well as others right
only then they could lead a peaceful life. Laws were made by the kings to empower themselves .why laws
are too important for a society or for a community! In ancient periods, laws were made due to fear, like
prohibited areas in this case animals or the nature were the main force to construct laws or restrictions.
Actually, restrictions were the first source of laws that were adopted by human beings. Today, we believe
that it was our ancestors those made life very miserable in some context. On the other hand we are highly
blessed that we do not need to go in details of such things those are proved by our forefathers’
experiences. However, it is quite clear that we need some rules and regulation to live. So, that’s why we
make laws to be known as knowledgeable creature. We are ruling over other creatures because of the law
that is “Survival of the fittest”.
Natural Laws
Even nature has certain laws which are strictly obeyed by nature as well as its creatures. Such as laws of
sunrise and sun set, changing of day and nights, revolving of earth around sun, law of birth and death.
Such laws are above human control and cannot be altered. We have to obey them. Thus they also affect
our customs, culture, traditions and on the whole our whole life.
Common laws are dependent on natural laws but natural laws are not dependent on common laws. For
example let’s talk about our traffic laws. They were made to control the traffic, to bring a discipline and
organization in traffic system. If there would be no laws there would be no discipline n thus it will cause
disturbance not for an individual but for a whole society so if has given a sense to society th
This documentary will explore how religion impacts the filmmaker's life as a young person. Specifically, it will examine the filmmaker's experience growing up in the New Testament Church of God (NTCG) denomination and how Pentecostal beliefs affect him. The filmmaker will interview other youth, community members, and religious leaders about their perspectives. Controversial opinions on the value of religion in today's society will also be discussed. The purpose is to share how religion socially, mentally, and spiritually impacts the filmmaker.
Feedback for Initial Ideas Mary Callistoprincessmays1
This document provides feedback on four initial documentary ideas:
1) Body image - explores reasons for low body confidence and society's influence on perceptions of beauty. Strengths include relevance and relatability, but it may seem overdone.
2) Bullying - focuses on types of bullying and stories of those affected, while promoting anti-bullying. It risks seeming too broad or stating what's already known.
3) Misrepresentation of Muslims - examines societal attitudes that contribute to their treatment, using a social experiment. It risks being insensitive or taking away from the serious topic.
4) Social media - highlights thinking before posting online and consequences. Strengths are timeliness and clear message, but risks seem lacking in
The document discusses video game addiction and the production of a documentary on this topic. It outlines the research conducted, including secondary research reviewing existing documentaries and primary research interviewing parents and gamers. The document also describes the proposed structure and content of the documentary, intended target audiences of parents and teenagers, distribution plan to air it on BBC One, and marketing and legal/ethical considerations for the production.
This document outlines the production plan for a documentary about video game addiction. It discusses researching the topic through secondary sources and conducting primary research like interviews. The documentary will introduce video game addiction, interview an addict and their parent, and include a psychologist to discuss the implications. The target audiences are parents and youth aged 12-18. It will air on BBC One to educate audiences and fill a gap in current offerings. The plan addresses funding, viability, distribution, marketing and legal/ethical considerations.
This document discusses various approaches that photojournalists can take when making ethical decisions, including duty-based, consequence-based, and profit-based approaches. It notes that while journalists have free speech, they still face consequences from society and advertisers. Ethical decisions are complex as concepts like truth, taste, and the public interest can be interpreted differently. The document provides some general guidelines for photographers to consider their audience, the mission of their publication, and their role in the community when determining what photos to publish.
The document analyzes survey responses from a target audience of 16-24 year olds living in Surrey, England. Key findings include:
- Most respondents were teenagers who could relate to themes of bullying explored in the film.
- Many respondents had seen or would be interested in short films, especially those addressing social issues.
- The preferred length for a short film was 10-20 minutes to avoid losing attention.
- Most respondents had experienced bullying and could connect with characters facing those issues.
- Respondents wanted to see the director's viewpoint on the topic but also cared about technical elements like sound and camerawork.
The document provides guidance for answering an essay question about either censorship/classification/regulation or media effects in relation to the film 'Us'.
For censorship/classification, it discusses the different film rating systems in the UK and US and how they relate to scenes in 'Us'. For media effects, it outlines the hypodermic needle and uses and gratifications theories and discusses how scenes in 'Us' could relate to debates around imitative behavior and the effects of violent media. It provides potential discussion points about various scenes and issues raised in the film.
The survey responses provided insights into the target audience for a short film:
- The audience is primarily young adults aged 14-56 living in the London area of England.
- The audience has a even split of males and females.
- Most watch 1-3 hours of short films per week, primarily accessing them via the internet.
- The audience has varying preferences on genres and themes, with some preferring mainstream genres like action and comedy while others prefer independent or socially-focused films.
- There is a general lack of awareness of short filmmakers and titles among the audience. Increased advertising and accessibility of short films could help engage more mainstream viewers.
The document analyzes the results of a survey about music preferences and music video consumption. It finds that most respondents were ages 14-18 and 35+, with a slight majority being female. The most popular music genres were pop and indie. Respondents indicated they watch music videos to discover new trends but also frequently stumble upon videos on social media. Regarding music video preferences, there was a 50/50 split between story-based videos and performances. On average, respondents had a moderate enjoyment of indie music. Most consume music via streaming services and watch videos on YouTube. They have a fair chance of purchasing a physical album. The results provide insights to help tailor an indie music video to the target audience.
The document analyzes survey responses from a potential audience for a short film about bullying. Key findings include:
- The majority of respondents were teenagers, who would likely relate to the topic of bullying.
- Respondents were mostly from middle-class areas in Surrey.
- Over half had seen a short film before, through education or actively seeking them out.
- Most had heard of social realism and would understand the film's themes.
- The preferred short film length was 10-20 minutes.
- Over 70% had experienced bullying, so would relate to the film's characters.
- 92% expressed interest in watching a film about bullying from the director's viewpoint.
Suela created a documentary with their group and gathered feedback from a focus group of 6 people to evaluate it. They designed a questionnaire to collect demographic and psychographic data about the audience as well as their opinions on the documentary. Most of the focus group were young students who had been impacted by the documentary and thought it effectively addressed the topic of bullying. However, some suggested adding more on-screen text and including an interview with a bully. Overall, the feedback helped identify improvements that could further strengthen the documentary.
The document summarizes market research conducted to determine the target audience for a short film/featurette. The research found that the target audience is primarily students aged 14-21, with 68% of respondents in that age range. Additionally, 95% of respondents were female, and the research showed interest in action/adventure, science fiction, and fantasy genres. Most respondents said they would be interested in watching a featurette about a movie. This research will help the filmmakers create a product that appeals to this identified target audience.
This document summarizes research conducted by Josh Eastham for his final major project on the dangers of artificial intelligence. He conducted a survey on Facebook to gather information from the general public. The survey asked questions about respondents' interests in AI topics, gender, favorite genres, and TV/movie preferences. The results showed that most people are scared of AI and prefer character-driven comedy and drama genres. This information will help Josh tailor his project format and story elements to best appeal to and convey his message to the target audience.
This document summarizes the results of a survey conducted by Josh Eastham to inform the development of his final major project on the dangers of artificial intelligence. The survey asked questions about respondents' fears of AI, media preferences, and what elements they value most in films/TV shows. Key findings include that most respondents are afraid of AI, prefer character-driven dramas over plot-driven ones, and value good plot and characters most. This information will help Josh tailor his project's message, genre, and script elements to best engage his target audience.
Defining The Audience And Analysing Questionnaire ResponsesMatthewHaddock
Here the questionnaire results are analysed in order to define the audience for the music video, as well as take on-board comments given by respondents.
This document discusses the debate around whether downloading free music from the internet is theft. It summarizes arguments on both sides, noting that downloading music without the authorization of the copyright holders is considered illegal and hurts artists and the music industry financially, while music published freely online with authorization is not theft. The document also provides tips for college students on using academic databases to find reliable sources for papers and advises filtering sources to scholarly peer-reviewed articles.
The researcher conducted product research, questionnaires, and interviews to evaluate their internet horror film idea. Product research provided ideas and existing examples to draw from, while questionnaires gathered audience preferences on film genres and technology usage. Interviews determined if the target demographic would be interested and understand the concept. Surveys were distributed digitally via social media, allowing for a large response but lacking diversity. While digital methods have organization benefits, paper surveys prevent data loss issues. Overall, the mixed research methods provided useful audience insights to refine the film project.
The document discusses several topics related to audience theory and uses of media:
1. Twitter is used to get news and information quickly from multiple perspectives to help form opinions. Fan accounts provide updates on music and entertainment.
2. Social media like YouTube and Twitter allow people to find and reinforce personal values by connecting with others who share similar views and behaviors. However, strongly identifying with influencers can threaten personal identity.
3. Sites like Twitter, Instagram and Reddit enable social interaction and identity through shared interests in music, games and other topics. Online friends can substitute for real-world connections by reducing anxiety.
The documentary will explore the topic of lowering the voting age and whether 16 and 17 year olds should be allowed to vote. Interviews will be conducted with politicians and citizens on both sides of the debate. The target audiences are 16-18 year olds who currently cannot vote, and 20-28 year olds who can vote. The documentary aims to educate viewers on the arguments for and against lowering the voting age through a formal, balanced presentation of the issues.
The standard of media ethics that practitioners must observe to avoid criminal liabilities in professional practice while gaining the credibility it deserve
The document summarizes the questions asked in a questionnaire about electronic music videos. It asked about the audience's age, sex, how they access music, their views on electronic music, and what settings they expect to see in electronic music videos. The questions were meant to understand the target audience and their preferences to best promote an electronic music video on platforms like YouTube, which many young people use to watch music videos. Most respondents were young males and females who listen to electronic music and want to see music videos set in clubs or urban areas.
A law is basically a body of principles or rules which are the basis of a society and are abide by the
society. No system in a society can exist without a law. Human life needs a proper rule of conduct or
principle at every step. It is also important for a successful society. If it will not happen then there will b
anarchy and disturbance in a society and it will not exist for long.
There are various definitions of law. Some of them are as follows
1. A rule of conduct or procedure established by custom, agreement, or authority.
2. A code of principles based on morality, conscience, or nature.
3. A law is rules of conduct of any organized society, however simple or small, that are enforced by
threat of punishment if they are violated. Modern law has a wide sweep and regulates many
branches of conduct. A body of rules of conduct of binding legal force and effect, prescribed,
recognized, and enforced by controlling authority.
4. A body of rules of conduct of binding legal force and effect, prescribed, recognized, and enforced
by controlling authority.
Need and importance of law
There are a number incidents taking place all the time which could be harmful to people. This lead to the
need of making law. People need a proper code of life. They need to know their as well as others right
only then they could lead a peaceful life. Laws were made by the kings to empower themselves .why laws
are too important for a society or for a community! In ancient periods, laws were made due to fear, like
prohibited areas in this case animals or the nature were the main force to construct laws or restrictions.
Actually, restrictions were the first source of laws that were adopted by human beings. Today, we believe
that it was our ancestors those made life very miserable in some context. On the other hand we are highly
blessed that we do not need to go in details of such things those are proved by our forefathers’
experiences. However, it is quite clear that we need some rules and regulation to live. So, that’s why we
make laws to be known as knowledgeable creature. We are ruling over other creatures because of the law
that is “Survival of the fittest”.
Natural Laws
Even nature has certain laws which are strictly obeyed by nature as well as its creatures. Such as laws of
sunrise and sun set, changing of day and nights, revolving of earth around sun, law of birth and death.
Such laws are above human control and cannot be altered. We have to obey them. Thus they also affect
our customs, culture, traditions and on the whole our whole life.
Common laws are dependent on natural laws but natural laws are not dependent on common laws. For
example let’s talk about our traffic laws. They were made to control the traffic, to bring a discipline and
organization in traffic system. If there would be no laws there would be no discipline n thus it will cause
disturbance not for an individual but for a whole society so if has given a sense to society th
This documentary will explore how religion impacts the filmmaker's life as a young person. Specifically, it will examine the filmmaker's experience growing up in the New Testament Church of God (NTCG) denomination and how Pentecostal beliefs affect him. The filmmaker will interview other youth, community members, and religious leaders about their perspectives. Controversial opinions on the value of religion in today's society will also be discussed. The purpose is to share how religion socially, mentally, and spiritually impacts the filmmaker.
Feedback for Initial Ideas Mary Callistoprincessmays1
This document provides feedback on four initial documentary ideas:
1) Body image - explores reasons for low body confidence and society's influence on perceptions of beauty. Strengths include relevance and relatability, but it may seem overdone.
2) Bullying - focuses on types of bullying and stories of those affected, while promoting anti-bullying. It risks seeming too broad or stating what's already known.
3) Misrepresentation of Muslims - examines societal attitudes that contribute to their treatment, using a social experiment. It risks being insensitive or taking away from the serious topic.
4) Social media - highlights thinking before posting online and consequences. Strengths are timeliness and clear message, but risks seem lacking in
The document discusses video game addiction and the production of a documentary on this topic. It outlines the research conducted, including secondary research reviewing existing documentaries and primary research interviewing parents and gamers. The document also describes the proposed structure and content of the documentary, intended target audiences of parents and teenagers, distribution plan to air it on BBC One, and marketing and legal/ethical considerations for the production.
This document outlines the production plan for a documentary about video game addiction. It discusses researching the topic through secondary sources and conducting primary research like interviews. The documentary will introduce video game addiction, interview an addict and their parent, and include a psychologist to discuss the implications. The target audiences are parents and youth aged 12-18. It will air on BBC One to educate audiences and fill a gap in current offerings. The plan addresses funding, viability, distribution, marketing and legal/ethical considerations.
Content research - Mapping the Development & Historyprincessmays1
This document maps the development of Mary Callisto's idea for a documentary about body image. It began as she observed unrealistic expectations of beauty for teenage girls, expecting them to look a certain way to be seen as beautiful. She realized her idea was too general, so she decided to focus on how body image affects females and how they conduct themselves. The document provides historical context on changing ideals of female beauty from the 1890s through today, including Gibson Girls, flappers, pinup girls, Twiggy, the heroin chic look, and today's debates around thinspiration versus plus size models. Mary adjusted her idea to focus more on the effects of body image rather than the causes of low self-esteem.
This document provides a history of graffiti from ancient times to modern day. It discusses how ancient graffiti displayed simple messages while today it often conveys social and political statements. It outlines the development of different graffiti styles over time, from cave paintings to the invention of aerosol spray paint cans. Key graffiti artists from the 1970s onward are mentioned like Cornbread, Phase 2, and Banksy. The emergence of graffiti into an accepted art form displayed in galleries is also touched on.
Aaron Jamaal developed an idea for a documentary about supporting students with special educational needs (SEN) after encountering an SEN student and hearing teachers' discussions about their learning difficulties. The idea initially focused more generally on providing moral support but narrowed to exploring how sports can affect SEN students' lives after learning these students felt unable to play sports. Further research showed sports can boost self-esteem and ease stress, shaping the focus on sports' benefits. The documentary title was changed to "Sports and SEN students: The importance of supporting us all" to better reflect the narrowed topic. Research also helped define the target audience as students, with schools and interested parents as secondary audiences.
The document provides feedback from audiences on a documentary. It finds that while the documentary successfully raised awareness as intended, it may have unintentionally shown a bias against underage drinking. Both male and female primary audiences felt it raised awareness, but females only saw the negatives while males saw positives like social aspects. The filmmaker realizes they should have better balanced positive and negative footage to avoid bias. Audience feedback helps the filmmaker evaluate what they did well conveying their purpose and messages, and where they may have fallen short of neutrality.
Amy Watson proposes a video titled "Autism At First Sight" aimed at ages 16-24 to educate about autism. The video will include perspectives from Amy's parents about living with autism. It will portray both male and female characters to show autism affects all genders. Scenes will show family love and support to appeal to the target audience. The video aims to help audiences understand and accept autism. It will provide both information and entertainment around autism in an engaging way. Amy will evaluate the video by gathering feedback on how well it educated audiences and could be improved.
Here are the key points about how Foley sound techniques were done:
- Foley artists would mimic the actions of actors using props to create matching sounds. They had props, viewing screens, and recording equipment.
- Common sounds created included footsteps, fighting noises, doors opening/closing, etc. to match on-screen actions.
- The foley artist would "act out" the scene just like the actors did to get into the spirit and timing of the actions.
- Sometimes improvisation was needed, like using a rocking chair to mimic stair creaking.
- The goal was to enhance the realism and auditory experience for audiences by adding layered, synchronized sound effects. This helped tell
Jack Morton proposes a documentary titled "Jack Morton's Survival Guide" that will educate and entertain audiences about survival in the English forests. It will be a reflexive documentary where Jack shares his experiences demonstrating skills like fire-building, shelter-construction, identifying safe foods, and avoiding threats. Humor will also be included through jokes and skits. The documentary will focus on realism to show survival as it happens. Research including questionnaires will influence the final product, and it will appeal to audiences aged 16-34 of all genders and social statuses who enjoy instinctive, impulse-driven content. Jack intends to avoid offending anyone through research and following advertising codes regarding content and copyrighted materials.
This factual proposal outlines a student's project to create an educational video about autism. The target audience is ages 16-24, as the student believes understanding of autism develops later in life. Both male and female perspectives will be featured to show autism affects all genders. Filming will take place at the student's home in Wilberfoss, York and will include interviews with their parents about living with autism. The goal of the video is to educate viewers about autism and promote acceptance and understanding of autistic individuals. The student plans to evaluate the completed project by gathering feedback on how people responded to the video and how it could be improved both aesthetically and technically. Production will involve filming at home over three
The document discusses research conducted on audiences for social realist films. It finds that likely audiences for a social realist introductory film include: younger adults and teenagers who can relate to the themes of teenage life and drug abuse portrayed; British viewers who will understand the dialects; and those from poorer backgrounds who may empathize with the storylines. However, the film may not appeal to those uncomfortable with drug themes or only older generations who prefer traditional viewing methods. The all-male cast may also create a gender bias among viewers.
The document discusses the results of a survey about alcohol consumption and underage drinking. It found that responses were evenly split between males and females. Most respondents were not between the ages of 18-25, suggesting the target audience should be under 18. Respondents typically drink less than 3 pints per week. Most had witnessed negative effects of alcohol before. Respondents preferred a short film length of 4-6 minutes.
This documentary analyzes the BBC documentary "Underage and Over the Limit" to understand effective documentary techniques. It finds that the use of vox pops from teenagers and statistics on underage drinking are very important for informing viewers about the issue. Vox pops provide first-hand accounts that make the problem feel real, while statistics back up claims with evidence. The documentary also uses mise-en-scene like dark colors and nighttime settings to portray underage drinking negatively, while a well-lit youth center seems more positive. Analyzing this documentary provided insights into best practices for the filmmaker's own documentary on underage drinking.
The document provides information about researching an audience for a project. It discusses using primary and secondary research methods like surveys, focus groups, and reviews to understand the demographic and psychographic characteristics of the target audience. Primary research involves collecting new data through methods like interviews, while secondary research uses existing data from sources like market reports and online forums. The document emphasizes the importance of engaging with research sources and clearly explaining how the findings will inform the project.
The documentary aims to research the target audience of video game players, particularly teenage males and parents of video game addicts. It will include vox pops from the public on the street to understand typical players. The research also intends to find out why games are popular, usage statistics like average age and hours played, and the range of consoles owned. The documentary will offer clarity to parents of addicts and give addicted gamers a sense of community. It will also apply Maslow's hierarchy of needs theory by addressing the friendship motivation for playing games.
The document summarizes the filmmaker's primary and secondary research conducted for their film project. For primary research, they created an online survey to understand audience preferences regarding film genres, topics, and endings. They found that their target age group of 16-20 year olds preferred films with open endings or cliffhangers that convey meaningful messages and discuss sensitive topics. For secondary research, the filmmaker analyzed other films about mental health, such as A Beautiful Mind, to understand their audiences and commercial success. They determined that short YouTube videos would provide more relevant information than full-length films. The filmmaker concluded that their audience will mainly consist of young females but they want to raise awareness for all ages and genders. Based on the
The document provides information about creating a film project in York, England that aims to inform, educate, and entertain about mental health issues among 16-25 year olds. Research found that over half of York's population is female, most residents are white, and the lowest percentage of visitors to York are in the target 16-25 age range. Primary research through surveys found most respondents would watch a video about mental health and had known someone with mental issues. Interviews revealed stories about causes of mental health disorders. Existing videos on the topic use documentary or personal storytelling styles. Production techniques like lighting and location scouting will need to be considered.
Maryam Latifi conducted audience research for her documentary on government censorship of sexually explicit music videos. She found that her initial target audience of 16-17 year olds was not appropriate, as they lacked knowledge of the topic. She also found that her title was too long. Based on the research, she revised her target audience to be older and more educated individuals familiar with issues of censorship. She also shortened the title. The research showed preferences for an investigative documentary using factual information and opinions, distributed online for viewing on laptops.
The document provides research and information for a client project focusing on mental health issues among 16-25 year olds in York. Demographic statistics show 16-25 year olds make up a small percentage of York visitors. An initial project idea is a documentary on struggles of young adults in York living with mental health disorders. Research finds 1 in 8 young people experience disorders, most commonly emotional disorders. A survey of the target audience finds support for the idea and that most know someone with a disorder. Existing works that inform the project use personal stories and metaphors. The project may use art therapy during interviews to make them more creative.
Sophie plans to create a documentary series for BBC Three called "Challenging Stereotypes" with the first documentary focusing on Type 1 Diabetes titled "Living with Type 1 Diabetes". She plans to interview people with Type 1 Diabetes including Will Godwin, a male student, and Nicole Lewis, a female actress of other ethnic origin. Sophie aims to represent her interviewees positively and show how Type 1 Diabetes does not define them by using natural lighting and focusing on their achievements rather than their condition. Location shots will provide context for the interviewees and Sophie will take safety precautions when filming at different locations.
This survey was conducted to learn more about the target audience for a documentary. The responses showed that most of the target audience is 18 years old, spends 5-9 hours on mobile phones daily, and believes technology has a large impact on daily life. While the audience has a generally positive view of social media and technology, many think reliance on it has grown too much. Most watch crime and educational documentaries and shows like Peaky Blinders on BBC platforms. The survey provided useful insights into the demographics, interests, and views of the target documentary audience.
1) The document discusses media researcher Shanee Simpson's article for a Media Student magazine on how audiences respond to media like music videos and horror films.
2) It covers audience theory, effects debates, passive vs active consumption, and different types of audience responses.
3) Shanee summarizes debates around the positive and negative impacts of media on youth, and whether horror films negatively affect teenagers. Research shows films may influence children more due to an inability to distinguish fantasy from reality.
4) Shanee conducted surveys that found horror films have no long-lasting effects on teenagers or adults, though some children reported short-term impacts like nightmares. Music videos were found to potentially influence teenagers' behaviors.
This document discusses the target audience for a video about autism. It aims to educate audiences ages 16-24 on autism by including both male and female representations to show autism affects both genders. The ideal audience psychographic is "belongers" who value family and community. The target social status is lower middle class/skilled workers. The video will be filmed in York, England to appeal to local working class viewers. Comments on a web series showed audiences appreciated learning about autism and how characters speak up for themselves over time. The primary audience wants to learn about autism, while secondary audiences may find it interesting or educational for school projects. The video will be used for research and education, and may provide
Mahi Iftikhar has directed episodes of shows like 24 Hours in A&E. The document analyzes an episode they directed called "Never Let Me Go" which uses techniques like shallow focus interviews and personal stories that make the serious topics feel more light-hearted. These techniques may be useful for the student's own production.
Jess Stevenson directed photography for an episode of "Stacey Dooley's Back on the Psych Ward" which used shallow focus interviews in natural environments to feel realistic. It included a variety of shot types of interviews and existing patient footage to feel comforting and realistic. These techniques increased production quality and may be useful for the student's project.
The student plans to create an informative
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
2. Initial Idea 1- Video Game Addiction
Content
• The documentary will explore the issue of video
game addiction, it will explore individuals who are
addicted to video games and the impact it had on
their lives.
• I will also be interviewing a psychologist, who will
explain the negative implications video game
addiction can have e.g. social learning theory,
physical and psychological issues.
• I will be contacting a professor from the department
of psychology at a university, will try to contact unis
like Kingston and Roehampton
• I will also be interviewing parents who have children
who are addicted to video games.
3. Target Audience
The target audience for this documentary would be predominately parents
as the documentary would inform them of the effects video games can
have on children.
A lot of parents buy their children games which have age restrictions, and
this issue will be highlighted.
Furthermore, I will be interviewing parents who have children who are
addicted to video games and therefore, other parents watching may be
able to relate.
The documentary would also appeal to people who play video games as it
may give them a better understanding of the effects video games can have
and could make them question whether they are addicted and if they play
too much?
4. Mode Of Address/Style
The documentary will be participant led, as I believe this will make the
documentary more easy to understand as it provides clarity to the audience. This
is because the participant is able to introduce the topic to the audience and at the
end able to summaries what has been found.
I would also like the participant to be an adult, as my target audience is parents
and so by having an adult presenting gives credibility to the issue.
In addition, I would like my documentary to be quite traditional and professional,
this way it also adds credibility to the issue and appeals to the target audience of
parents.
At the beginning of the documentary I will include a short montage where I include
all the main key elements from the documentary. This will make the documentary
more interesting and draw the audience in.
I want the presenter to be quite casual, appealing to both audiences.
5. Locations
• Bedrooms- filming individual playing game
• Kitchen/living room- interviewing parents
• Filming in National Media Museum- cutaway
• Interview with psychologist- office location
• Filming at ukie (United Kingdom interactive entertainment industry)
6. Conventions and appeal to target
audience
Cutaways- For example, I will film individuals focusing while playing games, pressing
hard on controller, POV shots while playing games, cutaways of games in a game shop,
possibly media articles on video game addiction. This will appeal to the target audience
as it engages them more as they are not just hearing one person speak throughout,
visuals are also relating to the speech. This makes it more interesting.
Interview- I will be interviewing both individuals who are addicted to video games but
also parents and how they feel about it. This will appeal to the target audience as
parents (target audience) watching may be able to relate to the parents in the
documentary.
Voice-over- voice overs will be heard narrating to the audience what is happening whilst
cutaway footage is seen. This makes the documentary more interesting for the audience
as they are not just seeing someone talking, but whilst someone is heard footage is
seen. Therefore, this engages the audience more.
Expert view- I will have expert view from a psychologist, who will explain the
psychological effects video game addiction can have.
7. Purpose
The purpose of this documentary is about raising the issue of video game
addiction and the effects it has, both psychological and physical. Video game
addiction is hardly spoke about, even though it is a serious issue, for
example, 24 million people in Britain play video games and the majority of
them are addicted. Thus, the purpose of this documentary is to raise
awareness.
This idea is original as although there are many facts and research out there
on video game addiction there is not many documentaries available for
people to watch.
A lot of people don’t want to go and search about the issue, having a
documentary which summaries the key issues is much more convienent.
9. Primary Research
Survey monkey
https://www.surveymonkey.co.uk/r/KWWJQB3
From analyzing the results from Survey monkey I
found that all 13 individuals aged between 11-17
played video games that were ages 18+.
I also found that, of the 15 individuals I surveyed 5
of them play video gaes for around 4-5 hours
everyday and 3 people even played more than 6
hours, which is a very long time to be playing on
video games in a day.
I also, found that the most popular genre of games
played was ‘shooting games’ followed by sports and
action’
This highlights that a lot of young people play violent
games.
- My findings raises concerns; by playing violent
video games are the youth becoming more violent?
Interviews
In order to gain primary research on this idea I
interviewed a few young people aged between 11-
20 years old.
I asked questions about how much games they play
and if they play games which contain violence and if
they were 18+.
Of all the young people I asked all of them said that
they play games that are over 18. with majority
implying that ‘ games over 18 are so much better’.
Furthermore, violent video games were something
that was played by many and they were attracted to
it, with the most popular being Call of Duty; Modern
Warefare.
I also asked them if I were to make a documentary
on videogame addiction what they would like to see.
Here are some responses I gained:
‘ I didn’t even know you could become addicted to
video games’
‘one that includes facts and statistics’
‘it should include examples of people who are
addicted and what their life is like because of it.
10. Initial Idea 2- Alcohol and its effects
Content
• Within this documentary I will be exploring the
effects alcohol can have on an individual.
• The documentary will be from the perspective
of an ex-alcoholic who will be telling the
audience about their story (brief). But also, be
presenting the documentary.
• I will also be interviewing an alcoholic, who will
describe how they feel being addicted to
alcohol
• I will also be interviewing a doctor who will
describe the effects of drinking excessively
11. Target Audience
• The target audience for this documentary is very broad and it will
appeal to all individuals who drink, so they are aware of the effects
if they drink excessively.
• However, it will predominately appeal to individuals who are on the
verge of becoming alcoholics as the documentary will explain the
effects it has to the body and thus may help them realise they need
to get help and stop drinking.
• Furthermore, a secondary target audience will be people who
haven't drank already.
12. Mode Of Address/ Style
This documentary will be participant led, with the participant being an
ex- alcoholic. The reason for this is that the audience may be able to
relate to the participant, the participant is someone who has
overcome alcohol addiction and therefore, it sends a message to the
audience (other alcoholics) that they can overcome it to.
The documentary will take a quite observational but also educational
style. The ex-alcoholic will explore the life of someone who is
addicted to alcohol and they will be interviewed. It will be educational
as well because I will have expert views from a doctor, who will
explain the effects.
Towards the end of the documentary helplines and advise will be
given, so individuals can seek help
13. Conventions and appeal to target audience
Cutaways- I may use cutaways such as someone drinking, close ups of them
drinking, when I interview I will cutaway to footage related to the speech, this
engages the audience more as they are not just watching someone speak but have
visuals aids as well.// animated images of what happens in the rain when drinking
excessively, whilst voice overs are heard.
Interview- I will be interviewing individuals who suffer from alcohol addiction and
how they feel and how it has affected their lives. I may also interview family
members, so the audience are able to hear from a perspective of a family member.
This appeals to the audience as they will be able to relate to someone who has been
affected by a similar issue.
Voice-over- voice overs will be heard narrating to the audience what is happening
whilst cutaway footage is seen. This makes the documentary more interesting for the
audience as they are not just seeing someone talking, but whilst someone is heard
footage is seen. Therefore, this engages the audience more.
Expert view- I will have expert view from a doctor, who will explain the effects that
excessive alcohol can have, whilst the doctor is speaking I will also have cutaways.
The expert view would appeal to the target audience as it adds credibility to the
documentary, as its from a doctor audience will take on board the effects mentioned
and may re evaluate how much they drink.
14. Purpose
The purpose of this documentary is to raise awareness of the
effects of drinking alcohol excessively.
The main element of the documentary is to show the effects it has
on the body but also allow the audience to hear a perspective
from an alcoholic as well as ex-alcoholic.
16. Primary Research
In order to gain feedback on this issue, I conducted a focus group.
For my focus group I asked participants what they would like to see on
a documentary on alcohol.
Here are some responses I gained
‘I think showing someone who is effected by alcohol is a good idea’
‘having facts would be good as audience may not know the true facts
about alcohol’
‘the idea of interviewing a doctor is quite good it highlights the
seriousness that alcohol can have’
‘I think you should interview family members of the person addicted to
alcohol, to gain their perspective on how they feel and the effect it has
on the family.
17. Initial Idea 3- Cyber Bullying
Content
• This documentary will be about cyber bulling and I will be
exploring the seriousness of cyber bullying and how it
impacts individuals.
• Cyber bullying is an issue within the young community, in
todays day and age, the majority of young people use
technology and thus, cyber bullying is an issue. The majority
of young people do not realise the impact cyber bullying can
have on individuals. It can lead to self harm and even suicide
in some cases, for e.g. A famous case Amanda Todd.
• I will be interviewing people who have been bullied and they
will explain their story. I have contacted ‘ The Cyber smile
foundation’, in order to film someone who is willing to
participate in my documentary.
• In addition to this I will be interviewing experts from this
foundation, who work with the issue of cyber bullying, they
provide expert hep and advice to victims and their families.
• CEOPs
• The Documentary will also explore the consequences of
cyber bullying and I will be contacting the school police, so
that I can interview them.
18. Target Audience
• The primary target audience for my documentary will
be ideally young people, as the issue is more common
and frequent amongst young people.
• However, the secondary target audience will be
parents as it will give them an insight into cyber
bullying and issue they may not know that is common.
19. Mode of address/ style
• This documentary will be educational and informative. Hence it
will be presenter led with the presenterbeing someone with a
basic knowledge into cyber bullying- this is a convention in
documentaries as participants usually have little knowledge
and gain knowledge on the issue throughout the documentary.
This will appeal to the audience further as both the participant
and audience will be gaining knowledge and awareness of
cyber bullying.
• It will be educational as well because I will have expert views
from people who deal with cyber bulling who will explain the
effects. I may try to talk to the school police and see if he has
any opinions on this issue.
• The documentary will also be observational as the participant
will explore the life of someone who has been bullied and they
will be interviewed.
• Towards the end of the documentary helplines and advise will
be given, so individuals can seek help
20. Conventions and appeal to target
audience
• Cutaways- I may use cutaways such as many people walking around in a busy centre
with technology , close ups of people on social media, when I interview I will cutaway to
footage related to the speech, this engages the audience more as they are not just
watching someone speak but have visuals aids as well.
• Interview- I will be interviewing individuals who have suffered from cyber bullying
where they will talk about how they felt and how it has affected their lives. I may also
interview family members, so the audience are able to hear from a perspective of a
family member. This appeals to the audience as they will realise the impact cyber
bulling has on individuals, therefore they will be less inclined to cyber bully themselves.
Also, if individuals who have been cyber bullied are watching they will be able to relate
to someone who has been affected by a similar issue.
• Voice-over- voice overs will be heard narrating to the audience what is happening
whilst cutaway footage is seen. This makes the documentary more interesting for the
audience as they are not just seeing someone talking, but whilst someone is heard
footage is seen. Therefore, this engages the audience more.
• Expert view- I will have expert view from a cyber bullying advisor and police, who will
explain the effects that cyber bulling can have. The police could talk about the
consequences of cyber bullying as many do not know about laws such as the malicious
communications Act. The expert view would appeal to the target audience as it adds
credibility to the documentary, as its from a police, so audience will take on board the
police mention and may realise that cyber bullying is a big issue.
21. purpose
• The purpose of this documentary is to raise awareness
of cyber bullying
• The main element of the documentary is to educate
people about cyber bullying; what it is and involves,
how it impacts individuals, consequences and where
you can get support and help from.
23. Primary Research Questionnaire
I conducted 2 focus groups with different
people, to get their opinions on cyber
bullying and what they would like to see
in a documentary on cyber bullying.
Many people stated that ‘cyber bulling is
very common amongst young people’
because ‘many young people now have
social media sites at a very young age’.
We also discussed that ‘many people are
unaware of the consequences of cyber
bullying’, therefore, participants in the
focus group agreed with me in that I
should include a police explaining the
new laws and consequences in place.
Focus Group
I gave out my questionnaire to 20 people aged
between 13-17.
The results I gained from looking at the results of the
questionnaire was that not a lot of people knew that
cyber bullying is a serious issue and did not know
effects it can have on victims. Furthermore, all of the
responses said they would like to see a documentary
on this topic with a presenter participant, hence if I
take on this idea I will take this on bard.
24. Initial Idea 4- Young Carers
Content
• This documentary will explore the question ‘Who
are young carers’, through exploring the life of
one individual who is a young carer. This
individual was became a carer from a young age
and had no support until her school had found
out after her attendance became very low. Her
teachers then found out and she was bullied for
a while she then contacted an organisation
called ‘action for children’ who helped her
through it.
• The documentary will also include interviews with
members of the organisation ‘action for children’.
25. Target Audience
• As the documentary explores the life of a young carer who was
able to get support through the organisation ‘action for children’,
the target audience will be ideally other young carers, to let
them know that there is help out there. For example statistics
show that 1/3 of young carers in the UK have no support due to
not mentioning that they are a young carer
• However, the target audience for this documentary is broad, it
would appeal to anyone as it gives them an insight into young
carers.
26. Mode of Address/ Style
• This documentary will be observational- in that I will be
filming what the young carer has to do in her daily life
for her mother. Thus, the documentary will focus on
her getting meals ready for her and her mother, giving
her mother medicine on time and putting her mother
into bed etc.
• While showing her daily life, in the documentary she
will be interviewed where she explains her story, of her
bullying and how she feels about young carers.
27. Conventions/appeal to target audience
• Cutaways- For example, I will film a young carer feeding their mother medicine, getting
food ready and generally interesting footage that relates to the speech that is heard. This
will appeal to the target audience as it engages them more as they are not just hearing one
person speak throughout, visuals are also relating to the speech. This makes it more
interesting.
• Interview- I will be interviewing young carers themselves. This will appeal to the target
audience as other young carers (target audience) watching may be able to relate to the
individual in the documentary.
• Voice-over- voice overs will be heard narrating to the audience what is happening whilst
cutaway footage is seen. This makes the documentary more interesting for the audience as
they are not just seeing someone talking, but whilst someone is heard footage is seen.
Therefore, this engages the audience more.
• Expert view- I will have expert view from an individual from the organisation ‘ action for
children’, who will explain what they do and why. This gives credibility to the documentary
as well as potentially helping any young carers watching the documentary.
28. Purpose
• The purpose of this documentary is to highlight the
topic of young carers which is hardly spoken about. I
believe that not enough support is given, it is reported
that young carers usually miss around 50 days of
school a year and are 4x more likely to drop out of
college and university and ¼ of students get bullied in
school.
• Therefore, this documentary is to educate people
about young carers.
• Many young carers get bullied and are not comfortable
about saying that they are a young carer, and so
another purpose is to make individuals who are young
carers to not feel ashamed of what they do.
29. Secondary Research
“We are also aware that some young carers get into trouble at
school because their behavior is misunderstood,” says Morris.
“For instance, they may be late or absent because of what is
going on at home. They may miss homework or a parent might
go into hospital the night before an exam. All this kind of thing
has implications for further and higher education too, as well as
their chances in the job market. It’s great that Lili’s school is
carer aware, but we’d like to see all schools identifying and
supporting young carers to do well.”
30. Primary Research
Interviews
Through interviews with various individuals, they stated that a documentary
on young carers will be very beneficial as ‘its not a topic that is spoken
about’.
When asked about what should be in a documentary on young carers,
people stated
‘showing someone who is a young carer would be good, having footage of
them helping their family member’
‘The young carer could talk about their struggles they through so that the
audience could really understand the reality of being a young carer’
‘definitely include statistics as it makes the documentary more factual and
serious’
31. The length of the documentaries will be around 5-15 minutes. This is
enough time to make an informative documentary on the issue.
The documentary is not a conventional hour long documentary as I want the
documentary to be concise and be a brief over view of the issue.
Length