The document discusses an adaptive approach for product design that incorporates agile, prototyping and lean UX methods. It proposes a framework with standardized templates to bring clarity and focus to the complex product design and development phase when working with distributed teams. Key elements of the framework include annotated wireframes, prototypes, UI design and style guides as core "build documents" to facilitate consistent development input across teams. The use of stages gates and complexity scoring is also suggested to match project needs with appropriate process rigidity.
6. DISCOVERY!Product Design & Development
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CHAPTER : FRAMEWORK / DISCOVERY
Products & Services
Existing
ExistingNew
New
New Channels &!
Markets!
Risk: Medium
Diversification & !
Disruption!
Risk: High
Iterative &!
Operational!
Risk: Low
New Product & !
Service Development!
Risk: Medium
7. DISCOVERY!Product Design & Development
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Opportunity Values:
• Growth
• Sustainability
• Cost Reduction
Business value matrix
Business !
Value!
High Value, Low Complexity High Value, High Complexity
Low Value, Low Complexity Low Value, High Complexity
Implementation!
Complexity!
High
Low High
8. DISCOVERY!Product Design & Development
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You’ve defined the problem space and inferred a solution set:
now comes the product design phase!
9. DESIGN & BUILD PHASE!Product Design & Development
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Product design & development framework!
10. DESIGN & BUILD PHASE!Product Design & Development
*Adaptive path product design process and methodology!
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Product design & development framework
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Journey from uncertainty to clarity and focus
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Complexity brings with it the potential for entropy
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The reality is the more complex a project is the more likely things
can and will go wrong during the design & build phase
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What can we do to bring clarity and focus"
to product development?
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You’ve integrated agile, prototyping and lean UX into your process!
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What happens when we reach the product design &
build phase and what are the use cases?
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We will always build prototypes for testing, but when it comes
time to put it together into a consumer or business facing product:
• Project teams struggle with recurring gaps and ambiguity during
the product design & build phase
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19. DESIGN & BUILD PHASE!Product Design & Development
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Prototyping requires interpretation and collaboration when it comes
time to build the digital product.
• This becomes challenging when we’re working on multiple project
with distributed teams, contractors and with vendors
20. DESIGN & BUILD PHASE!Product Design & Development
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Standardization and definition are key for
Clarity and Focus in complex projects
21. DESIGN & BUILD PHASE!Product Design & Development
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Experience Design Framework
REFINE &
MEASURE
Connect
Background
Research 5 Execution
STAGE GATE:
DESIGN CONCEPT/
EXPERIENCE BRIEF
UAT
REFINE &
MEASURE
ANALYTICS
DEFINE
1 Understand
the Project
Activities
STAGE GATE:
Business Strategy
Product
Requirements
Activities
Front End Development
Backend Development
STAGE GATE:
IA, WIREFRAMES &
CONTENT STRATEGY
6 Measure & Document
Activities
Baseline Metrics
Analyze Metrics
KICK
OFF
STAGE GATE:
BUSINESS STRATEGY &
PRODUCT
REQUIREMENTS
DOCUMENT
DESIGN
DEVELOP
LAUNCH
2 Understand
the Customer
Activities
Conceptual Model
Surveys
User Task Model
Persona’s
Affinity Mapping
Heuristic Analysis
Competitive Review
Design Concept
Experience Brief
3 Model the
Experience
Activities
Wireframes
Site Map
User Flow
Content Strategy
4 Test & Learn:
Refine & Build the
Experience
Activities
Prototyping
Usability Testing
Iterative Design: Test &
Learn
UI Design
Style Guides
Design Patterns
STAGE GATE:
UI DESIGN, STYLE GUIDE
& CONTENT DECK
Q&A
DELIVER FINAL
PRODUCT
MEASURE
STAGE GATE:
Design Concept
Experience Brief
STAGE GATE:
IA
Wireframes
STAGE GATE:
UI Design
Style Guide
Content Deck
STAGE GATE:
User Acceptance
testing
STAGE GATE:
Measure & Refine
Product
!
24. DESIGN & BUILD PHASE!Product Design & Development
APPENDIXUX TEMPLATES: DESIGN
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Engagement tiers:
1. Low complexity
• Small in scope: Simple micro site or
feature enhancements
• Actors: UI Design & Development
2. Medium complexity
• Web site or consumer mobile applications
• Actors: UX, UI design & Development
3. High complexity
• First to market products and services.
Responsive Web Design & Enterprise
level initiatives
• Actors: UX, UI design & Development
Product design team use cases
1. Designated teams: 50% to 100% resourced
• Lean, agile process: prototype is the build document
• If there are any gaps, team is up to speed to address
those
• Churn, rework is NOT an issue
2. Part time: 3 + concurrent projects - 25% to 33% allocation
• Rigid process: requires more explicit documentation
• Risks: Team is fragmented and gaps can quickly become
road blocks
• Churn, rework is an issue
3. Distributed teams, contractors and or vendors
• Rigid process: requires explicit documentation
• Risks: Team is fragmented and gaps quickly become road
blocks
• Churn, rework is an issue
Project team use case versus complexity
25. DESIGN & BUILD PHASE!Product Design & Development
IntuitiveDESIGN + BUILD
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The building blocks* for complex projects with distributed teams are:
UI:
• UI design
• Style Guide)
DEVELOPMENT
INPUT:
• UX: IA, Interaction & Copy
• UI: Design & Style Guide
Consistent
UX:
• IA/ User flow
• Prototype &
Wireframes
• Copy Deck
Scalable
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The build documents for complex projects with distributed teams are:
• IA/ User Flow
• Interaction/ Annotated Wireframes
• Copy Deck
• UI Design
• Style Guide
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GrandandToy.com: from Design and Development to Launch in 12 months: 12/2010
http://www.grandandtoy.com!