This document summarizes research on implementing real-time load balancing in the game QuakeWorld. The researchers tested four load balancing algorithms (LPTF, SPTF, RR, SRR) across multiple servers and clients. Their initial results showed that LPTF provided the best workload distribution and server throughput, while reducing intra-frame wait times compared to the other algorithms. The researchers concluded that effective load balancing requires optimizing multiple performance metrics to balance workloads and minimize waiting.