Effective Use of Interactive Whiteboard in Schoolischool webboard
This commissioned study on the use of interactive whiteboard is a good reference for the schools that are acquiring interactive whiteboard for their teacher and students use.
The document discusses the interactive whiteboard (IWB), a technology tool used in some classrooms. It provides claims from research about the benefits of IWBs, such as enhancing learning through visuals and sustaining student focus. However, it notes that some studies have problems and more research is needed on long-term student learning impacts. Effective use of IWBs depends more on the teacher's pedagogical approach than the technology alone. Teachers need training to fully realize the technology's benefits.
Marianne Georgsens presentation at the Designs for Learning conference 2010ellwordpress
This document summarizes a study on the use of interactive screens in two Danish classrooms to promote collaboration between students. The study found that while students were engaged with the screens, they often failed to truly collaborate and negotiate tasks. Interaction patterns showed light cooperation but few instances of deep collaboration. The technology alone did not ensure collaboration and teachers need guidance on fostering collaborative skills. New questions are raised on how teachers can improve student communication and collaboration and whether interaction patterns may change over time as the novelty of the screens wears off.
This document discusses how information and communication technologies (ICT) can contribute to better learning in group work. It describes collaborative learning versus traditional teaching which involves active participation. Computer-supported collaborative learning (CSCL) allows for both co-located and computer-mediated collaboration. CSCL provides benefits like active learning, applying concepts to real examples, and flexibility, but also challenges around motivation and coordination. A variety of technological tools are presented that can support collaborative tasks including options for synchronous discussion, collaborative writing, presentations, concept mapping, file sharing, and multifunctional platforms.
This document discusses using a shared design facilitation approach to co-design games for learning. It presents research testing different levels of learner participation in game design projects. Projects including library promotion, informing primary students about secondary school, and working with adult offenders found that elevating learners to design partners created powerful learning environments but required facilitation to balance learner input and educator experience. The optimal approach provided a balanced level of participation applicable across different learner groups.
Effective Use of Interactive Whiteboard in Schoolischool webboard
This commissioned study on the use of interactive whiteboard is a good reference for the schools that are acquiring interactive whiteboard for their teacher and students use.
The document discusses the interactive whiteboard (IWB), a technology tool used in some classrooms. It provides claims from research about the benefits of IWBs, such as enhancing learning through visuals and sustaining student focus. However, it notes that some studies have problems and more research is needed on long-term student learning impacts. Effective use of IWBs depends more on the teacher's pedagogical approach than the technology alone. Teachers need training to fully realize the technology's benefits.
Marianne Georgsens presentation at the Designs for Learning conference 2010ellwordpress
This document summarizes a study on the use of interactive screens in two Danish classrooms to promote collaboration between students. The study found that while students were engaged with the screens, they often failed to truly collaborate and negotiate tasks. Interaction patterns showed light cooperation but few instances of deep collaboration. The technology alone did not ensure collaboration and teachers need guidance on fostering collaborative skills. New questions are raised on how teachers can improve student communication and collaboration and whether interaction patterns may change over time as the novelty of the screens wears off.
This document discusses how information and communication technologies (ICT) can contribute to better learning in group work. It describes collaborative learning versus traditional teaching which involves active participation. Computer-supported collaborative learning (CSCL) allows for both co-located and computer-mediated collaboration. CSCL provides benefits like active learning, applying concepts to real examples, and flexibility, but also challenges around motivation and coordination. A variety of technological tools are presented that can support collaborative tasks including options for synchronous discussion, collaborative writing, presentations, concept mapping, file sharing, and multifunctional platforms.
This document discusses using a shared design facilitation approach to co-design games for learning. It presents research testing different levels of learner participation in game design projects. Projects including library promotion, informing primary students about secondary school, and working with adult offenders found that elevating learners to design partners created powerful learning environments but required facilitation to balance learner input and educator experience. The optimal approach provided a balanced level of participation applicable across different learner groups.
Interactive whiteboard India, interactive boarduneecopsweb
Interactive classroom technology (ICT) can help education by allowing all teaching tools to work seamlessly together. ICT includes interactive whiteboards, which are touch-sensitive displays that work with a computer and projector. Interactive whiteboards benefit education by elevating student engagement, motivating learning, and making lessons accessible and memorable. They allow teachers to present content and activities in engaging ways. Studies found that interactive whiteboards improved planning, student literacy learning, and engagement when students could physically interact with the board.
This document discusses how screen capture technology can be used for teaching and learning purposes. It provides feedback in several key areas: feedback on student work, modeling answers, and peer feedback. Research has found that screen capture feedback allows teachers to provide more in-depth visual and oral feedback that students find more personal and engaging. It also allows students to review feedback flexibly. The document discusses several free and paid screen capture software options and provides examples of how screen capture can be used for feedback, reflection, flipped learning, and developing speaking skills. It concludes that screen capture technology, especially for feedback purposes, is potentially one of the most relevant technologies for education.
This document discusses strategies and tools to support collaboration as outlined in the ISTE standards for educators. It describes how educators should plan time to collaborate on developing authentic learning experiences using technology. This includes jointly creating instructions, sharing resources, and evaluating effectiveness. Educators are also encouraged to collaborate with students to explore and troubleshoot technologies, as students are knowledgeable about new digital tools. Common web-conferencing tools that support collaboration include presentation sharing, document sharing, whiteboards, and polling features in programs like Teams and Screencast. Culturally responsive communication is also important, such as understanding how learners' diverse backgrounds and prior knowledge can be built upon.
Interactive whiteboards, PowerPoint, digital textbooks, and audio equipment are some of the latest technologies being used in classrooms to enhance learning. Interactive whiteboards allow teachers to project presentations and write on screens, increasing engagement between teachers and students. PowerPoint makes it easy for teachers to create multimedia presentations and focus on interacting with students. Digital textbooks are replacing physical textbooks to save costs and now provide more features like online databases. Audio equipment like microphones and speakers allow all students to clearly hear lessons and discussions. These technologies are helping to prepare students for their futures by making the learning process more engaging, convenient and accessible.
This document discusses project-based learning and its importance in education. It notes that project-based learning has students explore real-world problems and challenges with the teacher serving as a facilitator. Research shows it can be more effective than traditional instruction for academic achievement, long-term retention, and skill development. In the 21st century, project-based learning enhances students' technology knowledge as they use tools like virtual worlds, PowerPoint, wikis, podcasts, and webquests for their projects instead of traditional posters and papers. These new technologies promote collaboration and allow students to access information remotely.
Classroom of the Future - Technology and BeyondMaritza Heuvel
Delivered at Innovate Schools 2014, 9 October 2014.
***
The use of educational technology inside and outside the classroom is changing the way we teach. New models like the"flipped classroom” have emerged as more effective ways to transfer knowledge and engage learners meaningfully.
However, technology is just one aspect of the learning environment in classrooms. In this talk, I touch on the design of physical classroom space, and question the very need for constructs like grade divisions and classroom walls.
I touch on examples such as the School of One in New York, visuals of fresh classroom designs and South African experiments, like Judi Francisco's JustBlendit! experiment at Micklefield Primary.
St. Thomas Aquinas High School in Ft. Lauderdale, Florida is dedicated to integrating technology into the classroom to create a learner-centered environment. Teachers participate in ongoing training to learn how to best utilize technology. All students have Dell Chromebooks with the Google Chrome OS. The school strives to use technology to enhance, not replace, teaching by creating a rich multimedia learning environment. This is achieved through innovative classroom designs with multiple screens, flexible walls and seating, and collaborative displays. Teachers collaborate with instructional technologists to develop technology-integrated projects aligned with curricular goals. Students then create and present the projects, receiving detailed rubrics and guidance from teachers. Examples of projects include creating infographics, Popp
The document describes a vision for future classrooms that utilize innovative technologies and constructivist design principles. Key aspects include classrooms equipped with multiple smartboards, laptops for each student, and movable furniture. Teachers will receive extensive training on integrating technologies like interactive whiteboards, wikis, and online learning platforms. Students will engage in collaborative projects, online discussions, and distance learning. Larger class sizes will be supported by multiple teachers facilitating active, student-driven learning experiences.
There are many brands and models of interactive whiteboards to choose from for classrooms. Key brands include Mimio, Hitachi, Smart Technologies, PolyVision, Promethean, and Panasonic. Boards vary in size from 62 to 110 inches and features, like bundled software. Teachers can use boards for lessons, games, and polling students. Schools should consider size, features, and compatibility with other technology when selecting a board.
This document discusses pedagogical considerations for eTwinning projects. It reviews key messages from a previous meeting, examines the pedagogical ideas behind eTwinning, and looks at how some projects are structured. The document discusses how today's youth are changing as learners and the need for student-centered approaches like inquiry-based and project-based learning. It outlines benefits of these approaches and 10 steps for successful project-based learning. The document emphasizes that eTwinning projects should incorporate collaboration and take into account pedagogical principles discussed. Practitioners will then share their experiences with eTwinning projects.
Interactive whiteboards were first developed in 1991 and gradually became more popular as their benefits were realized. They allow teachers and students to interact with content displayed from a connected computer. Users can manipulate the on-screen display using their hands or a pen. Teachers commonly use interactive whiteboards to display websites, software, and multimedia content for lessons. Studies show they can increase student motivation and engagement by incorporating more interactive teaching methods.
This document discusses how technology plays a crucial role in modern teaching and learning. It emphasizes that while technology is not the most important aspect of teaching, interactive whiteboards can improve learning by helping students understand concepts and increase motivation. The document provides some examples of how interactive whiteboards can be used, such as showing video clips, presenting student work, and practicing vocabulary. It also recommends websites where teachers can find free interactive whiteboard resources.
The document discusses using video games to socialize and activate students. It introduces LectureQuiz, a solution that uses existing classroom technology like PCs and WiFi to allow all students to participate in quizzes during lectures. According to evaluation results, students found LectureQuiz easy to use, increased learning and attention, and attended more lectures. Lecturers found it useful for feedback and improving class interaction. The document motivates LectureQuiz by discussing challenges of activating passive students and balancing teaching with entertainment.
This document discusses Universal Design for Learning (UDL) and accommodating students with different learning needs. It provides an overview of UDL and its objectives to make instruction accessible to all students. It outlines challenges students with disabilities face in college and legal considerations regarding accommodations. Examples of reasonable accommodations and how UDL principles of representation, engagement and expression can be implemented through low-tech and high-tech strategies are presented. The document emphasizes the importance of frequent assessment to evaluate student and teaching outcomes.
Practical strategies for developing engaging, technology enhanced learning re...LearningandTeaching
echnology-enhanced learning resources can help engage learners, contribute to active and personalised learning environments, and support successful learning outcomes. In these slides, Christina and Helen will talk about practical strategies for developing and using technology-enhanced resources in on-campus, online or blended learning environments, along with real examples and suggestions for tried and tested technology tools. Topics covered include: Interactive presentations; Teacher-generated videos; Interactive content; Learner-created resources; Assessment resources; Learner collaboration
Next Generation Digital Learning Environments (NGDLE)Clint Lalonde
The document discusses a presentation given at the 2017 Next Generation Digital Learning Environments conference. The presentation was given by Marianne Schroeder, Maureen Wideman, and Clint Lalonde and addressed the shift from single, monolithic learning management systems (LMS) to disaggregated, next generation digital learning environments (NGDLE) composed of interconnected applications. NGDLEs allow for greater pedagogical flexibility compared to LMS and include functionality like personalization, analytics, assessment, collaboration, and accessibility. The presenters sought audience feedback on whether institutions are noticing this shift, how it aligns with technology trends, and the challenges and opportunities of this vision.
Distance Education Tools in Instructional Designkdcmoe
Distance education tools can enhance instructional design by enabling student collaboration, creativity, and engagement through online communication and the ability to work from home. Commonly used tools include Google+ for document sharing and video conferencing between students, and blogs and wikis for group project work and knowledge sharing. However, instructors may be reluctant to learn new tools and class time is needed for students to learn to use new technologies that are constantly changing.
The document discusses how emerging web technologies can be harnessed to engage students in online learning. Web 2.0 focuses on user-generated content and collaboration, allowing for student-centered learning environments. New technologies complement rather than replace traditional learning. Tools like blogs, wikis, and social networking can encourage collaboration, communication, and project-based learning when incorporated into online course design. Considering individual learning needs, instructors should provide interactive learning opportunities using varied strategies and chunk information appropriately for different devices.
The document discusses 5 trends in K-12 education: 1) Integrating technology into classrooms facilitates student success and reduces teacher workload; 2) Cloud computing allows for better collaboration and access to educational resources from anywhere; 3) Education games lower student anxiety and increase participation; 4) Adaptive learning personalizes instruction to individual student needs; 5) Problem-based learning develops students' collaboration, idea generation, and knowledge through hands-on learning.
Do you co create at the elementary level- flat classrooms do!Julie Lindsay
The document discusses the Flat Classroom pedagogy which emphasizes global collaboration at the elementary level. It provides an overview of the Flat Classroom approach and outlines strategies for successful global collaboration, including making connections, communication, developing citizenship, contribution, choice, creation, and celebration. An example Flat Classroom project called "A Week in the Life" is described, which has elementary students in different locations research and share aspects of typical weekly routines to compare experiences in their different environments and cultures.
Project based learning is a teaching method where students gain knowledge and skills by investigating and responding to complex questions over an extended period of time. It develops 21st century skills like critical thinking, problem solving, collaboration, and communication. Students understand the need to learn concepts, ask questions, and present their work to a public audience. Project based learning allows different types of learning, helps students develop important work skills and builds their confidence. It also prepares students for the workplace by applying skills to subjects in school and later life.
Interactive whiteboard India, interactive boarduneecopsweb
Interactive classroom technology (ICT) can help education by allowing all teaching tools to work seamlessly together. ICT includes interactive whiteboards, which are touch-sensitive displays that work with a computer and projector. Interactive whiteboards benefit education by elevating student engagement, motivating learning, and making lessons accessible and memorable. They allow teachers to present content and activities in engaging ways. Studies found that interactive whiteboards improved planning, student literacy learning, and engagement when students could physically interact with the board.
This document discusses how screen capture technology can be used for teaching and learning purposes. It provides feedback in several key areas: feedback on student work, modeling answers, and peer feedback. Research has found that screen capture feedback allows teachers to provide more in-depth visual and oral feedback that students find more personal and engaging. It also allows students to review feedback flexibly. The document discusses several free and paid screen capture software options and provides examples of how screen capture can be used for feedback, reflection, flipped learning, and developing speaking skills. It concludes that screen capture technology, especially for feedback purposes, is potentially one of the most relevant technologies for education.
This document discusses strategies and tools to support collaboration as outlined in the ISTE standards for educators. It describes how educators should plan time to collaborate on developing authentic learning experiences using technology. This includes jointly creating instructions, sharing resources, and evaluating effectiveness. Educators are also encouraged to collaborate with students to explore and troubleshoot technologies, as students are knowledgeable about new digital tools. Common web-conferencing tools that support collaboration include presentation sharing, document sharing, whiteboards, and polling features in programs like Teams and Screencast. Culturally responsive communication is also important, such as understanding how learners' diverse backgrounds and prior knowledge can be built upon.
Interactive whiteboards, PowerPoint, digital textbooks, and audio equipment are some of the latest technologies being used in classrooms to enhance learning. Interactive whiteboards allow teachers to project presentations and write on screens, increasing engagement between teachers and students. PowerPoint makes it easy for teachers to create multimedia presentations and focus on interacting with students. Digital textbooks are replacing physical textbooks to save costs and now provide more features like online databases. Audio equipment like microphones and speakers allow all students to clearly hear lessons and discussions. These technologies are helping to prepare students for their futures by making the learning process more engaging, convenient and accessible.
This document discusses project-based learning and its importance in education. It notes that project-based learning has students explore real-world problems and challenges with the teacher serving as a facilitator. Research shows it can be more effective than traditional instruction for academic achievement, long-term retention, and skill development. In the 21st century, project-based learning enhances students' technology knowledge as they use tools like virtual worlds, PowerPoint, wikis, podcasts, and webquests for their projects instead of traditional posters and papers. These new technologies promote collaboration and allow students to access information remotely.
Classroom of the Future - Technology and BeyondMaritza Heuvel
Delivered at Innovate Schools 2014, 9 October 2014.
***
The use of educational technology inside and outside the classroom is changing the way we teach. New models like the"flipped classroom” have emerged as more effective ways to transfer knowledge and engage learners meaningfully.
However, technology is just one aspect of the learning environment in classrooms. In this talk, I touch on the design of physical classroom space, and question the very need for constructs like grade divisions and classroom walls.
I touch on examples such as the School of One in New York, visuals of fresh classroom designs and South African experiments, like Judi Francisco's JustBlendit! experiment at Micklefield Primary.
St. Thomas Aquinas High School in Ft. Lauderdale, Florida is dedicated to integrating technology into the classroom to create a learner-centered environment. Teachers participate in ongoing training to learn how to best utilize technology. All students have Dell Chromebooks with the Google Chrome OS. The school strives to use technology to enhance, not replace, teaching by creating a rich multimedia learning environment. This is achieved through innovative classroom designs with multiple screens, flexible walls and seating, and collaborative displays. Teachers collaborate with instructional technologists to develop technology-integrated projects aligned with curricular goals. Students then create and present the projects, receiving detailed rubrics and guidance from teachers. Examples of projects include creating infographics, Popp
The document describes a vision for future classrooms that utilize innovative technologies and constructivist design principles. Key aspects include classrooms equipped with multiple smartboards, laptops for each student, and movable furniture. Teachers will receive extensive training on integrating technologies like interactive whiteboards, wikis, and online learning platforms. Students will engage in collaborative projects, online discussions, and distance learning. Larger class sizes will be supported by multiple teachers facilitating active, student-driven learning experiences.
There are many brands and models of interactive whiteboards to choose from for classrooms. Key brands include Mimio, Hitachi, Smart Technologies, PolyVision, Promethean, and Panasonic. Boards vary in size from 62 to 110 inches and features, like bundled software. Teachers can use boards for lessons, games, and polling students. Schools should consider size, features, and compatibility with other technology when selecting a board.
This document discusses pedagogical considerations for eTwinning projects. It reviews key messages from a previous meeting, examines the pedagogical ideas behind eTwinning, and looks at how some projects are structured. The document discusses how today's youth are changing as learners and the need for student-centered approaches like inquiry-based and project-based learning. It outlines benefits of these approaches and 10 steps for successful project-based learning. The document emphasizes that eTwinning projects should incorporate collaboration and take into account pedagogical principles discussed. Practitioners will then share their experiences with eTwinning projects.
Interactive whiteboards were first developed in 1991 and gradually became more popular as their benefits were realized. They allow teachers and students to interact with content displayed from a connected computer. Users can manipulate the on-screen display using their hands or a pen. Teachers commonly use interactive whiteboards to display websites, software, and multimedia content for lessons. Studies show they can increase student motivation and engagement by incorporating more interactive teaching methods.
This document discusses how technology plays a crucial role in modern teaching and learning. It emphasizes that while technology is not the most important aspect of teaching, interactive whiteboards can improve learning by helping students understand concepts and increase motivation. The document provides some examples of how interactive whiteboards can be used, such as showing video clips, presenting student work, and practicing vocabulary. It also recommends websites where teachers can find free interactive whiteboard resources.
The document discusses using video games to socialize and activate students. It introduces LectureQuiz, a solution that uses existing classroom technology like PCs and WiFi to allow all students to participate in quizzes during lectures. According to evaluation results, students found LectureQuiz easy to use, increased learning and attention, and attended more lectures. Lecturers found it useful for feedback and improving class interaction. The document motivates LectureQuiz by discussing challenges of activating passive students and balancing teaching with entertainment.
This document discusses Universal Design for Learning (UDL) and accommodating students with different learning needs. It provides an overview of UDL and its objectives to make instruction accessible to all students. It outlines challenges students with disabilities face in college and legal considerations regarding accommodations. Examples of reasonable accommodations and how UDL principles of representation, engagement and expression can be implemented through low-tech and high-tech strategies are presented. The document emphasizes the importance of frequent assessment to evaluate student and teaching outcomes.
Practical strategies for developing engaging, technology enhanced learning re...LearningandTeaching
echnology-enhanced learning resources can help engage learners, contribute to active and personalised learning environments, and support successful learning outcomes. In these slides, Christina and Helen will talk about practical strategies for developing and using technology-enhanced resources in on-campus, online or blended learning environments, along with real examples and suggestions for tried and tested technology tools. Topics covered include: Interactive presentations; Teacher-generated videos; Interactive content; Learner-created resources; Assessment resources; Learner collaboration
Next Generation Digital Learning Environments (NGDLE)Clint Lalonde
The document discusses a presentation given at the 2017 Next Generation Digital Learning Environments conference. The presentation was given by Marianne Schroeder, Maureen Wideman, and Clint Lalonde and addressed the shift from single, monolithic learning management systems (LMS) to disaggregated, next generation digital learning environments (NGDLE) composed of interconnected applications. NGDLEs allow for greater pedagogical flexibility compared to LMS and include functionality like personalization, analytics, assessment, collaboration, and accessibility. The presenters sought audience feedback on whether institutions are noticing this shift, how it aligns with technology trends, and the challenges and opportunities of this vision.
Distance Education Tools in Instructional Designkdcmoe
Distance education tools can enhance instructional design by enabling student collaboration, creativity, and engagement through online communication and the ability to work from home. Commonly used tools include Google+ for document sharing and video conferencing between students, and blogs and wikis for group project work and knowledge sharing. However, instructors may be reluctant to learn new tools and class time is needed for students to learn to use new technologies that are constantly changing.
The document discusses how emerging web technologies can be harnessed to engage students in online learning. Web 2.0 focuses on user-generated content and collaboration, allowing for student-centered learning environments. New technologies complement rather than replace traditional learning. Tools like blogs, wikis, and social networking can encourage collaboration, communication, and project-based learning when incorporated into online course design. Considering individual learning needs, instructors should provide interactive learning opportunities using varied strategies and chunk information appropriately for different devices.
The document discusses 5 trends in K-12 education: 1) Integrating technology into classrooms facilitates student success and reduces teacher workload; 2) Cloud computing allows for better collaboration and access to educational resources from anywhere; 3) Education games lower student anxiety and increase participation; 4) Adaptive learning personalizes instruction to individual student needs; 5) Problem-based learning develops students' collaboration, idea generation, and knowledge through hands-on learning.
Do you co create at the elementary level- flat classrooms do!Julie Lindsay
The document discusses the Flat Classroom pedagogy which emphasizes global collaboration at the elementary level. It provides an overview of the Flat Classroom approach and outlines strategies for successful global collaboration, including making connections, communication, developing citizenship, contribution, choice, creation, and celebration. An example Flat Classroom project called "A Week in the Life" is described, which has elementary students in different locations research and share aspects of typical weekly routines to compare experiences in their different environments and cultures.
Project based learning is a teaching method where students gain knowledge and skills by investigating and responding to complex questions over an extended period of time. It develops 21st century skills like critical thinking, problem solving, collaboration, and communication. Students understand the need to learn concepts, ask questions, and present their work to a public audience. Project based learning allows different types of learning, helps students develop important work skills and builds their confidence. It also prepares students for the workplace by applying skills to subjects in school and later life.
This document provides information and guidance about designing blended learning experiences. It discusses blended learning and why it is effective. It also introduces two models - the Absorb-Do-Connect model and the ABC (Arena Blended Connected) model - that can be used to design the learning activities in a blended format. The workshop guides participants through creating a storyboard for a blended learning module or lesson by determining the learning outcomes, including different activity types from the models in the optimal blend, and testing the prototype with students.
Global collaboration in the classroom: Meet Flat ConnectionsFlat Connections
An overview of global collaboration strategies for classroom learning. Flat Connections teacher development and global projects are reviewed.
These slides were used for an online webinar September 2014. The recording for this webinar is here: http://goo.gl/1kslWX
A Proposed PST Model for Enhancing E-Learning ExperiencesMd. Shohel Rana
Md. Shohel Rana presented a proposed PST (Parents-Student-Teacher) model for enhancing e-learning experiences at the 2017 International Conference on Education and Distance Learning in Maldives. The model aims to allow teachers, students, and parents to collaborate on a single online platform from remote locations. It incorporates features like online lesson sharing, communication tools, assessment tools, and a smart board for interactive lessons. Diagrams show how the data and collaboration would flow within the proposed model. The presentation concluded by stating that the model could improve classroom efficiency and communication between all parties involved in education.
Collaboration between teachers and students can take many forms and has many benefits. It helps problem solve, brings people together, and allows people to learn from each other. For students, collaborative learning in small groups allows them to answer questions, work on projects, and learn from peers. It also helps students make individual progress and be accountable to each other. Effective teacher collaboration requires common goals, shared ownership in student learning, and a focus on instructional improvement. Benefits include better instruction, an expanded teaching toolkit, lesson consistency, more inclusive teaching methods, increased student effort, and higher teacher responsibility. Strategies for effective teacher collaboration are developing a shared vision and goals, fostering community, establishing group norms, and leveraging discussion to
This document discusses the e-learning tool Moodle. Moodle is an open-source learning management system that allows educators to create online courses. It has many features like forums, chats, calendars, lessons, wikis and more. Moodle runs on many platforms and has been translated into over 100 languages. It is used for blended and distance learning. Moodle is highly customizable through plugins and themes. It is a flexible and widely used e-learning tool.
Accessibility Webinar: Making Blackboard Modules and Content Accessible for AllBlackboardEMEA
To support the changes to Disabled Students’ Allowance (DSA) provision meaning English universities need to be ready and able to support learners by September 2016 this presentation provides an overview of inclusive classrooms and outlines the benefits and challenges faced in implementing them.
They will also help institutions towards achieving inclusivity and best practice for all learners through their online and face to face classrooms and provide a practical framework to:
• Assess their pedagogy
• Review their existing content
• Evaluate their institution's technology
http://webinars.blackboard.com/accessibility
This document discusses the benefits of collaborative learning for English language learners (ELLs) from pre-kindergarten through 5th grade. It describes different types of collaboration including cooperative learning, project-based learning, hands-on projects, and maker education/makerspaces. Effective collaboration can increase social interaction, build language skills, and involve active learning for ELLs. Teachers must model language, pre-teach vocabulary, and design activities that meet student needs and abilities. Small group work benefits ELLs more than lectures. Collaboration helps ELLs develop confidence and capitalize on their strengths.
The document discusses the importance of teacher collaboration. It states that collaboration must include peers, experts, and students, and requires active participation from all group members for success. When done effectively, all parties benefit from different strengths and perspectives that members bring. Some keys to collaboration include teacher modeling, questioning skills, quality discussion, and reflective journals. Planning time with colleagues is important, as is collaborating with students to explore and troubleshoot technology issues. Technology allows collaboration beyond the classroom through tools like video conferencing. A culturally responsive teacher understands student diversity and designs lessons that build on their experiences.
This document defines project based learning as a teaching method where students work for an extended period of time to investigate and respond to a complex question or problem. It allows students to develop 21st century skills like critical thinking, problem solving, collaboration, and communication. Project based learning provides students with a more well-rounded perspective by using different materials and learning methods. It also better prepares students for the workplace by developing skills that can be applied throughout their lives.
This document defines project based learning as a teaching method where students work for an extended period of time to investigate and respond to a complex question or problem. It discusses how project based learning develops 21st century skills like critical thinking, problem solving, collaboration, and communication. The document also explains that project based learning allows for a wider perspective through different learning methods, and helps students become better prepared for the workplace by developing skills like collaboration, responsibility, and creativity.
Frederic Fovet Keynote at the Perfect Blend Conference - Vancouver School BoardFrederic Fovet
Most schools around the world have been forced to launch extensive online and blended practices as the COVID pandemic precipitated the sector towards closure. This has been an unprecedented conjuncture for discovery, experimentation and exploration. As schools and teachers prepare for a post-pandemic landscape, it is also important nevertheless to acknowledge that the lessons learnt from these two years of forced change were not optimal. First, much of the work done online in the K-12 sector was not fully inclusive or designed for the full spectrum of diverse learners. Second, the blended and online practices that have emerged have generally been seen as poor substitutes, with teachers seeking to return to face to face urgently rather than reflectively integrating in their everyday teaching the rich pedagogical opportunities the blended formats have offered a glimpse of. The presentation will explore how Universal Design for Learning can be an immediately pertinent and effective framework, offering hands on tools, for teachers to capitalize on their pandemic experiences to transform their in-class practices, with the help of technology and a blended mindset.
When to use Computer and Multimedia in the ClassroomSheila Alberca
This document discusses the uses of multimedia and computers in education. It provides 10 reasons why multimedia can be used in the classroom, such as to engage learners, explain difficult concepts, and inspire creativity. It also discusses how computers are useful for teaching and learning, testing and evaluation, research, and school administration. Computers allow students to complete projects, take online courses, and conduct video conferencing. The document emphasizes that computer literacy is an important skill and that computers are useful for information storage, processing, communication, and online activities like banking and shopping. It concludes that the field of educational technology is new and still developing effective uses, but it has potential to address instructional challenges.
This document discusses the benefits of integrating technology into the classroom. It outlines how technology can improve student learning by engaging them more and promoting skills like problem solving. It also notes schools benefit from cost savings when transitioning to digital materials. The document then covers four key components of effective technology integration: active engagement, participation in groups, frequent interaction, and connecting learning to the real world. Finally, it addresses overcoming fears some teachers have about technology and provides examples of tools that can be used, such as interactive whiteboards, student information systems, and presentation software.
Project based learning is a teaching method where students gain knowledge and skills by investigating and responding to complex, open-ended questions or challenges over an extended period of time. It focuses on developing students' critical thinking, collaboration, communication skills, and creativity. Students are given voice and choice in their projects, and are asked to present their work to authentic audiences beyond the classroom. Proponents argue that project based learning prepares students for the 21st century workplace by developing important skills like collaboration, communication, responsibility, and innovation.
Pedagogical practices of K-12 online global collaborative educatorsJulie Lindsay
This document summarizes research on the pedagogical practices of K-12 educators who implement online global collaboration. It discusses what online global collaboration is, why it is important, and outlines barriers and enablers. It presents emerging pedagogical practices like adopting constructivist and connectivist approaches. Interviews with global educators revealed attributes of having a "Global Collaborator Mindset" and implications for adopting a whole school approach to online global collaborative learning.
To refresh our courses one first needs to pause and take stock
Our digital ecologies are changing because the way we are wanting to teach and examine is changing. Moving forward, we see L&T using new and more engaging forms of technology, designed to help our students not just learn disciplinary skills, but to find new ways of engaging with their peers. Improvement is a deliberate act that involves planning and execution. We need to find the new tools and techniques to help us with our teaching. We will look at some possible affordances you can enjoy when you are ready to pause and take stock.
Similar to Real Time Collaborative Environments in Education (20)
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
4. Collaboration 1O1
A solo effort of a team leader. Working in a team or working as a
team are two completely different approaches.
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• What is not?
5. Collaboration 1O1
Benefits
• Students are active participants in their own learning activities making decisions about
what and how they will learn
• Collaborative work is a critical focus for professional development
• Deeper learning and appreciation for interpersonal support
• Greater synergy for creatively solving complex problems
• Discussion of multiple ways of solving the same problem
• Value the expertise of other members
• Share responsibility for meeting goals
• Collectively develop and agree upon common goals
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7. Collaboration 1O1
Collaboration can occur anywhere at
anytime through the use of the Internet,
digital video and communication
technologies
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8. Virtual classroom
Advantages
• Majority of classrooms contains an interactive whiteboard
• Allows using rich and dynamic content engaging students motivation
and attention
• Allows to expose complex topics using different visual perspectives
• Teachers can prepare all this content in home and even change
templates/ideas with other teachers
• Allows students to take contact with technologies that will mostly be
used in their professional life.
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9. Virtual classroom
Disadvantages
• Investment needs on both schools and students
• Software solutions dependency on hardware (Windows vs
Linux vs MacOS)
• Teachers resistance to the adoption of virtual classroom
instead of the classics classroom environment
• Complexity and number of classroom software may be
overwhelming to both students and teachers
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10. Eduwall
The endless online whiteboard which allows a real time collaboration
between multiple users providing an e-learning environment
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11. Eduwall
• Appealing and intuitive interface across all devices
• Web solution (No hardware dependency)
• Responsive design (Smartphone, Tablet, Notebook, Desktop, Whiteboard, TV)
• Real time collaboration between multiple users
• Integrated videoconference
• Multitouch
• Intelligent ELearning gallery
• Math tools
• Infinite canvas
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12. Chinese proverb:
Tell me, and I’ll forget.
Show me, and I’ll remember.
Involve me, and I’ll learn.
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