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Teaching Learning Process through
Revised Blooms Taxonomy -
Creative Learning Methodology (RBT - CLM)
Presented by,
SRINITYA G,
AP-III/Department of Information Technology,
Bannari Amman Institute of Technology
Why RBT-CLM?
1. Conventional method is teacher driven. Students are passive
listeners.
2. RBT - CLM is student centered approach – Every student is
engaged and focuses on Student Learning Outcomes.
3. Objectives are important to establish in a pedagogical interchange
so that teachers and students alike understand the purpose of that
interchange.
4. Having an organized set of objectives helps teachers to:
 “plan and deliver appropriate instruction”;
 “Plan course”
 “design valid assessment tasks and strategies”;and
 “ensure that instruction and assessment are aligned with the
objectives.”
5. Ensures self learning, peer learning and group learning.
COGNITIVE
(Ability to use the mind)
-----THINKING
‘’HEAD’’
AFFECTIVE
(Emotions, Attitudes,
Beliefs)
-----FEELING
‘’HEART’’
PSYCHOMOTOR
(Motor Skills, Action of
the body determined by
the head)
-----DOING
‘’HAND’’
Domains of Learning (3 H)
Process
NBA
CURRICULUM
GA
COURSE
COs
GO1
SOn
GO2 GO GOn
SO1
SOn
SO1
CONTENT
PO, PEO & PSO
ASSESSMENT
Revised Blooms Taxonomy – A Two
Dimensional Approach
 Cognitive Process Dimension
 Knowledge Dimension
Subject – verb – object
Cognitive Process Dimension
REMEMBER
 Remembering is retrieving relevant knowledge from long-term memory
 The relevant knowledge may be factual conceptual procedural or some
combination of these
 Remembering knowledge is essential for meaningful learning and problem
solving
REMEMBER – SAMPLE ACTIVITIES
 State and prove the condition for maximum efficiency of a transformer.
 Draw the stress-strain curves for concrete in compression under ideal test
conditions and laboratory test conditions.
 Derive the equation for E=mc2
UNDERSTAND
 Understanding is constructing meaning from instructional messages
 Instructional messages are received during lectures, demonstrations, field trips, performances, or
simulations, in books or on computer monitors
UNDERSTAND – SAMPLE ACTIVITIES
 Explain the process of water vapour
 Summarize RSA network security algorithm
 Compare C++ with Java
APPLY
• Use procedures to perform exercises or solve problems
• Closely linked with procedural knowledge
 Apply procedural / conceptual knowledge to solve a specific problems.
APPLY – SAMPLE ACTIVITIES
 Estimate the project cost using Delphi Cost Estimation model
 Write Java program for banking operations.
 Calculate Force using Newton’s Second Law ( F= ma)
ANALYZE
 Breaking material into its constituent parts and detecting how the parts relate to one another and
to an overall structure or purpose.
 Qualitative analysis is just as important as quantitative analysis.
 Extracting a mathematical or simulation model of a physical system is also a type of analysis.
ANALYZE
 Use of the verb ‘analyse’ in engineering is bit tricky in spite of its extensive
usage.
 It is not easy to design any questions in this category in limited time written
examinations.
 Analyse activities can be included in assignments related to case studies,
projects, term papers and field studies.
ANALYZE – SAMPLE ACTIVITIES
 Analyze the performance of the software (application) based on (i) Performance (ii) Recovery (iii)
Fault Tolerance
 Compare Basis Path and Control Structure testing methods for testing the Conditional Statements
in a given program construct.
EVALUATE
 Evaluate = Making judgments based on criteria and standards.
 Evaluation is heavily based on analysis but goes beyond in that it involves some form of judgment.
i.e.: analyze, then judge.
 The judgment could be a choice or recommendation but it must be based on evidence.
EVALUATE – SAMPLE ACTIVITIES
 Determine the suitable programming language for the
given software development.
CREATE
 Create = Putting elements together to form a novel or make an original
product.
 In engineering designing a product is the most obvious form of creating. But it
is much wider. e.g.:
 developing a process;
 planning a maintenance schedule;
 producing a business plan or a presentation.
CREATE – SAMPLE ACTIVITIES
 Develop a mobile application for Procured Online Examination.
KNOWLEDGE DOMAIN
 Factual
 Conceptual
 Procedural
 Metacognitive
FACTUAL KNOWLEDGE
 Basic elements students must know if they are to be familiar with the discipline or solve any of the
problems in it
 exists at a relatively low level of abstraction
 Subtypes of Factual Knowledge
 Knowledge of terminology (e.g., words, numerals, signs, pictures)
 Knowledge of specific details (including descriptive and prescriptive data) and elements
FACTUAL KNOWLEDGE - EXAMPLES
 Programming
 Algorithm
 Motor
 Circuit
CONCEPTUAL KNOWLEDGE
 A concept denotes all of the entities, phenomena, and/or relations in a given
category or class by using definitions.
 Concepts are abstract in that they omit the differences of the things in their
extension.
 Classical concepts are universal in that they apply equally to every thing in their
extension.
CONCEPTUAL KNOWLEDGE
 Schemas and models, and theories represent
 how a particular subject matter is organized and structured
 how the different parts or bits of information are interconnected and
interrelated in a more systematic manner
 how these parts function together
CONCEPTUAL KNOWLEDGE
 Paging – Memory Management
 Linked List– Data Structure
 Handshaking - Networking
PROCEDURAL KNOWLEDGE
 is the “knowledge of how” to do something
 it often takes the form of a series or sequence of steps to be followed.
 includes knowledge of skills, algorithms, techniques, and methods, collectively
known as procedures
PROCEDURAL KNOWLEDGE
 also includes knowledge of the criteria used to determine when to use various
procedures.
 is specific or germane to particular subject matters or academic disciplines
PROCEDURAL KNOWLEDGE
 White Box Testing
 Quick Sort
 RSA Algorithm
META COGNITIVE KNOWLEDGE
 is knowledge about cognition in general as well as awareness of and knowledge
about one’s own cognition.
 thinking about one’s own thinking
 the ability to assess our own skills, knowledge, or learning
 a person's awareness of his or her own level of knowledge and thought
processes
META COGNITIVE KNOWLEDGE
Categories of Metacognitive knowledge
• Assessing the task at hand
• Evaluating one’s own strengths and weaknesses
• Planning an appropriate approach
• Applying strategies and monitoring performance
• Reflecting and adjusting one’s own approach
• Beliefs about intelligence and learning
KNOWLEDGE
DIMENSION
Cognitive Process Dimension
1.
Remember
2
Understand
3
Apply
4
Analyze
5
Evaluate
6
Create
A. Factual
Knowledge
B. Conceptual
Knowledge
C. Procedural
Knowledge
D. Meta Cognitive
Knowledge
Revised TAXONOMY TABLE
The Knowledge
Dimension
The Cognitive Process Dimension
Remember Understand Apply Analyze Evaluate Create
Factual
Knowledge
Conceptual
Knowledge
Procedural
knowledge
Meta-cognitive
knowledge
Educational Objective: The student will learn to
apply the reduce-reuse-recycle approach to
conservation
Knowledge Dimension:
Factual, Conceptual,
Procedural, Meta-
cognitive
Cognitive Process
Dimension: Remember,
Understand, Apply,
Analyse, Evaluate, Create
Mapping Specific Objectives in RBT Table
Stages of RBT- CLM
Stage 1: Evocation
Stage 2: Subject introduction through General and
Specific objectives
Stage 3: Formative assessment
Stage 4: Discussion by students (Stimulating Questions)
Stage 5: Drawing mind map evolving a concept
Stage 6: Presentation of Summary by students
Stage 1: Evocation
 Discussing the history and origin of the topic to be
discussed
 Related videos and images
 Latest advancements and applications related to the topic
 Case study discussion
 Showcasing of Model, Prototype, Samples
 Conducting experiments
 Activity involving students
 Analogy
 One’s own imagination…….
36
RBT - GSN.pptx

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RBT - GSN.pptx

  • 1. Teaching Learning Process through Revised Blooms Taxonomy - Creative Learning Methodology (RBT - CLM) Presented by, SRINITYA G, AP-III/Department of Information Technology, Bannari Amman Institute of Technology
  • 2. Why RBT-CLM? 1. Conventional method is teacher driven. Students are passive listeners. 2. RBT - CLM is student centered approach – Every student is engaged and focuses on Student Learning Outcomes. 3. Objectives are important to establish in a pedagogical interchange so that teachers and students alike understand the purpose of that interchange. 4. Having an organized set of objectives helps teachers to:  “plan and deliver appropriate instruction”;  “Plan course”  “design valid assessment tasks and strategies”;and  “ensure that instruction and assessment are aligned with the objectives.” 5. Ensures self learning, peer learning and group learning.
  • 3.
  • 4. COGNITIVE (Ability to use the mind) -----THINKING ‘’HEAD’’ AFFECTIVE (Emotions, Attitudes, Beliefs) -----FEELING ‘’HEART’’ PSYCHOMOTOR (Motor Skills, Action of the body determined by the head) -----DOING ‘’HAND’’ Domains of Learning (3 H)
  • 6. Revised Blooms Taxonomy – A Two Dimensional Approach  Cognitive Process Dimension  Knowledge Dimension Subject – verb – object
  • 8. REMEMBER  Remembering is retrieving relevant knowledge from long-term memory  The relevant knowledge may be factual conceptual procedural or some combination of these  Remembering knowledge is essential for meaningful learning and problem solving
  • 9. REMEMBER – SAMPLE ACTIVITIES  State and prove the condition for maximum efficiency of a transformer.  Draw the stress-strain curves for concrete in compression under ideal test conditions and laboratory test conditions.  Derive the equation for E=mc2
  • 10. UNDERSTAND  Understanding is constructing meaning from instructional messages  Instructional messages are received during lectures, demonstrations, field trips, performances, or simulations, in books or on computer monitors
  • 11. UNDERSTAND – SAMPLE ACTIVITIES  Explain the process of water vapour  Summarize RSA network security algorithm  Compare C++ with Java
  • 12. APPLY • Use procedures to perform exercises or solve problems • Closely linked with procedural knowledge  Apply procedural / conceptual knowledge to solve a specific problems.
  • 13. APPLY – SAMPLE ACTIVITIES  Estimate the project cost using Delphi Cost Estimation model  Write Java program for banking operations.  Calculate Force using Newton’s Second Law ( F= ma)
  • 14. ANALYZE  Breaking material into its constituent parts and detecting how the parts relate to one another and to an overall structure or purpose.  Qualitative analysis is just as important as quantitative analysis.  Extracting a mathematical or simulation model of a physical system is also a type of analysis.
  • 15. ANALYZE  Use of the verb ‘analyse’ in engineering is bit tricky in spite of its extensive usage.  It is not easy to design any questions in this category in limited time written examinations.  Analyse activities can be included in assignments related to case studies, projects, term papers and field studies.
  • 16. ANALYZE – SAMPLE ACTIVITIES  Analyze the performance of the software (application) based on (i) Performance (ii) Recovery (iii) Fault Tolerance  Compare Basis Path and Control Structure testing methods for testing the Conditional Statements in a given program construct.
  • 17. EVALUATE  Evaluate = Making judgments based on criteria and standards.  Evaluation is heavily based on analysis but goes beyond in that it involves some form of judgment. i.e.: analyze, then judge.  The judgment could be a choice or recommendation but it must be based on evidence.
  • 18. EVALUATE – SAMPLE ACTIVITIES  Determine the suitable programming language for the given software development.
  • 19. CREATE  Create = Putting elements together to form a novel or make an original product.  In engineering designing a product is the most obvious form of creating. But it is much wider. e.g.:  developing a process;  planning a maintenance schedule;  producing a business plan or a presentation.
  • 20. CREATE – SAMPLE ACTIVITIES  Develop a mobile application for Procured Online Examination.
  • 21. KNOWLEDGE DOMAIN  Factual  Conceptual  Procedural  Metacognitive
  • 22. FACTUAL KNOWLEDGE  Basic elements students must know if they are to be familiar with the discipline or solve any of the problems in it  exists at a relatively low level of abstraction  Subtypes of Factual Knowledge  Knowledge of terminology (e.g., words, numerals, signs, pictures)  Knowledge of specific details (including descriptive and prescriptive data) and elements
  • 23. FACTUAL KNOWLEDGE - EXAMPLES  Programming  Algorithm  Motor  Circuit
  • 24. CONCEPTUAL KNOWLEDGE  A concept denotes all of the entities, phenomena, and/or relations in a given category or class by using definitions.  Concepts are abstract in that they omit the differences of the things in their extension.  Classical concepts are universal in that they apply equally to every thing in their extension.
  • 25. CONCEPTUAL KNOWLEDGE  Schemas and models, and theories represent  how a particular subject matter is organized and structured  how the different parts or bits of information are interconnected and interrelated in a more systematic manner  how these parts function together
  • 26. CONCEPTUAL KNOWLEDGE  Paging – Memory Management  Linked List– Data Structure  Handshaking - Networking
  • 27. PROCEDURAL KNOWLEDGE  is the “knowledge of how” to do something  it often takes the form of a series or sequence of steps to be followed.  includes knowledge of skills, algorithms, techniques, and methods, collectively known as procedures
  • 28. PROCEDURAL KNOWLEDGE  also includes knowledge of the criteria used to determine when to use various procedures.  is specific or germane to particular subject matters or academic disciplines
  • 29. PROCEDURAL KNOWLEDGE  White Box Testing  Quick Sort  RSA Algorithm
  • 30. META COGNITIVE KNOWLEDGE  is knowledge about cognition in general as well as awareness of and knowledge about one’s own cognition.  thinking about one’s own thinking  the ability to assess our own skills, knowledge, or learning  a person's awareness of his or her own level of knowledge and thought processes
  • 31. META COGNITIVE KNOWLEDGE Categories of Metacognitive knowledge • Assessing the task at hand • Evaluating one’s own strengths and weaknesses • Planning an appropriate approach • Applying strategies and monitoring performance • Reflecting and adjusting one’s own approach • Beliefs about intelligence and learning
  • 32. KNOWLEDGE DIMENSION Cognitive Process Dimension 1. Remember 2 Understand 3 Apply 4 Analyze 5 Evaluate 6 Create A. Factual Knowledge B. Conceptual Knowledge C. Procedural Knowledge D. Meta Cognitive Knowledge Revised TAXONOMY TABLE
  • 33. The Knowledge Dimension The Cognitive Process Dimension Remember Understand Apply Analyze Evaluate Create Factual Knowledge Conceptual Knowledge Procedural knowledge Meta-cognitive knowledge Educational Objective: The student will learn to apply the reduce-reuse-recycle approach to conservation Knowledge Dimension: Factual, Conceptual, Procedural, Meta- cognitive Cognitive Process Dimension: Remember, Understand, Apply, Analyse, Evaluate, Create Mapping Specific Objectives in RBT Table
  • 34. Stages of RBT- CLM Stage 1: Evocation Stage 2: Subject introduction through General and Specific objectives Stage 3: Formative assessment Stage 4: Discussion by students (Stimulating Questions) Stage 5: Drawing mind map evolving a concept Stage 6: Presentation of Summary by students
  • 35. Stage 1: Evocation  Discussing the history and origin of the topic to be discussed  Related videos and images  Latest advancements and applications related to the topic  Case study discussion  Showcasing of Model, Prototype, Samples  Conducting experiments  Activity involving students  Analogy  One’s own imagination…….
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