Brittany Ransom is an artist exploring how technology, nature and social creatures (like people, insects, and dogs) co-exist in today's world, and what we can learn from each other. By using insects, people and their pets, software, electronics and social media, she helps us all explore what it means to be a human in a multi-species world.
In this Hands-On Ideas session, she shares her inspiration, how she goes about her work, what it's revealed, and how you can build on it to explore these ideas more deeply.
The document discusses the development of a miniature humanoid robot called Always2gether that is meant to be worn on a person's shoulder. It is intended to help users feel less lonely by allowing friends to control the robot remotely. The robot would mimic a friend's motions and actions through motion capture technology to provide companionship. Research was conducted on naming, branding, and establishing social media presences to promote the product as providing comfort and togetherness. Wireframes and webpage layouts were explored to demonstrate the robot and allow users to learn more.
The document discusses research into developing a miniature humanoid robot called Always2gether that can be worn on a person's shoulder. The robot is intended to help users feel less alone by allowing friends to remotely control its movements and interactions through motion capture. Sources provided discuss issues like loneliness in modern society and how a wearable robot operated by others could provide companionship. The document outlines naming, branding, and initial social media marketing research for the proposed product.
The document provides an overview of a teaching session that uses the Scratch programming environment to foster creativity and computational thinking in students. The session includes introductions to Scratch through sample animations and challenges students to design their own animations. Students will also collaborate on designing sprites and reflect on their experiences. The goals are for students to get hands-on experience with Scratch, develop a common familiarity, explore, create and share projects, and have fun learning.
This document discusses how humans can distinguish themselves from artificial intelligence and robots in the future. It argues that humans have capabilities like multi-dimensional thinking, out-of-the-box thinking, drawing from unstructured experiences, and dreaming that allow for creativity and innovation in a way that AI and robots cannot match. While machines can emulate human physical and cognitive tasks through programming, they are limited by their programming and inability to think in the flexible, creative ways that define human intelligence.
The document discusses holding a hands-on workshop to teach educators how to use the virtual world Second Life for teaching. It provides an overview of Second Life and the activities that will take place at the workshop, including demonstrations of how to build and script content as well as discussions on pedagogical techniques for teaching in Second Life. The workshop also aims to help educators overcome challenges of using Second Life and help them get started utilizing it for their own teaching.
Digital Ethnography For Social Interaction Design [Remix]Brynn Evans
I gave this talk at Bolt|Peters' User Research Friday. The talk covers the challenges for studying online communities, or what I refer to as "social interaction design". Social interaction design is relevant for anyone who is developing a social product. Whether for iPhone apps, Twitter knock-offs, recipe management software, online shopping services, or even Wrigley's gum, there are social motivators that drive many user behaviors. Unfortunately, it's not so easy to "shadow" someone’s day-to-day activities in a digital space like you can in a physical space, which is why needs-finding for social interaction design requires a new set of tools and methods. I'll talk about a few remote research tools that can be used to understand the design opportunities in social spaces.
The document discusses the development of a miniature humanoid robot called Always2gether that is meant to be worn on a person's shoulder. It is intended to help users feel less lonely by allowing friends to control the robot remotely. The robot would mimic a friend's motions and actions through motion capture technology to provide companionship. Research was conducted on naming, branding, and establishing social media presences to promote the product as providing comfort and togetherness. Wireframes and webpage layouts were explored to demonstrate the robot and allow users to learn more.
The document discusses research into developing a miniature humanoid robot called Always2gether that can be worn on a person's shoulder. The robot is intended to help users feel less alone by allowing friends to remotely control its movements and interactions through motion capture. Sources provided discuss issues like loneliness in modern society and how a wearable robot operated by others could provide companionship. The document outlines naming, branding, and initial social media marketing research for the proposed product.
The document provides an overview of a teaching session that uses the Scratch programming environment to foster creativity and computational thinking in students. The session includes introductions to Scratch through sample animations and challenges students to design their own animations. Students will also collaborate on designing sprites and reflect on their experiences. The goals are for students to get hands-on experience with Scratch, develop a common familiarity, explore, create and share projects, and have fun learning.
This document discusses how humans can distinguish themselves from artificial intelligence and robots in the future. It argues that humans have capabilities like multi-dimensional thinking, out-of-the-box thinking, drawing from unstructured experiences, and dreaming that allow for creativity and innovation in a way that AI and robots cannot match. While machines can emulate human physical and cognitive tasks through programming, they are limited by their programming and inability to think in the flexible, creative ways that define human intelligence.
The document discusses holding a hands-on workshop to teach educators how to use the virtual world Second Life for teaching. It provides an overview of Second Life and the activities that will take place at the workshop, including demonstrations of how to build and script content as well as discussions on pedagogical techniques for teaching in Second Life. The workshop also aims to help educators overcome challenges of using Second Life and help them get started utilizing it for their own teaching.
Digital Ethnography For Social Interaction Design [Remix]Brynn Evans
I gave this talk at Bolt|Peters' User Research Friday. The talk covers the challenges for studying online communities, or what I refer to as "social interaction design". Social interaction design is relevant for anyone who is developing a social product. Whether for iPhone apps, Twitter knock-offs, recipe management software, online shopping services, or even Wrigley's gum, there are social motivators that drive many user behaviors. Unfortunately, it's not so easy to "shadow" someone’s day-to-day activities in a digital space like you can in a physical space, which is why needs-finding for social interaction design requires a new set of tools and methods. I'll talk about a few remote research tools that can be used to understand the design opportunities in social spaces.
1. Wireless LAN (WLAN) technology is standardized by IEEE 802.11 and provides wireless connectivity within a range of about 300 feet.
2. The IEEE 802.11b standard from 1999 increased speeds to 11Mbps and became widely adopted for WLAN use cases like mobile computing with notebooks, PDAs, and tablet PCs.
3. Common components of a basic WLAN include a wireless network card or built-in wireless connectivity in devices, an access point connected to a wired network, and configuration/management software.
Internet dan intranet merupakan jaringan komputer yang menghubungkan berbagai situs dan perangkat. Intranet beroperasi menggunakan protokol TCP/IP seperti internet tetapi hanya di akses di dalam jaringan tertentu. Jaringan komputer memungkinkan berbagi sumber daya, integrasi data, dan komunikasi antar pengguna. Ada berbagai topologi jaringan seperti star, bus, ring dan mesh.
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
Este documento ofrece consejos sobre cómo encontrar el éxito en el trabajo. Primero, enfatiza la importancia de una buena primera impresión a través de la apariencia y la amabilidad. Segundo, recomienda identificar y desarrollar los recursos físicos, intelectuales, emocionales y sociales propios. Tercero, sugiere concentrarse en las propias prioridades y objetivos. Finalmente, subraya la responsabilidad individual por el desarrollo profesional a través de la planificación de metas y la búsqueda
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
Este documento proporciona información sobre varias plantas medicinales homéopáticas, incluidas sus indicaciones mentales, generales y particulares. Describe los síntomas que cada planta puede aliviar o agravar. Algunas plantas descritas son Daphne Indica, Datura Arborea, Datura Ferox, Datura Metel, Denys y Derri Pinnata. Se proporcionan detalles sobre sus efectos en la mente, cuerpo y partes específicas del cuerpo.
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
El documento presenta información sobre dos nosodes: Carcinosin y Carduazul. Carcinosin se resume como un nosode indicado para personas con antecedentes familiares de cáncer u otras enfermedades graves, que se ofenden fácilmente y tienen miedos e insomnio. Carduazul se resume como un medicamento homéopático que causa síntomas similares a una crisis epiléptica durante su administración, incluyendo sensaciones de frío, dolor precordial y pérdida de gusto.
Este documento describe los síntomas mentales, generales y particulares asociados con tres plantas medicinales: Macrotinum, Macrozomia Spiralis y Magnesia Carbonica. Se proporcionan detalles sobre los síntomas mentales como el miedo, la irritabilidad y la ansiedad. También se describen síntomas generales como la debilidad, los dolores agudos y las agravaciones por el calor o reposo. Finalmente, se enumeran síntomas específicos de varias partes del cuerpo como la cabeza, ojos, b
Osobisty Model Biznesowt to narzędzie wspierające Twój rozwój zawodowy. Możesz użyć go do przyjrzenia się sobie w różnych rolach (zawodowych, prywatnych), do zaprojektowania swojej roli w przyszłości (np. nowe stanowisko, nwe zadania), do znalezienia możliwości lepszego funkcjonowania w obecnej roli.
Zainteresowanych konsultacjami i warsztatami dot. narzędzia zapraszam do kontaktu: jarek@kreatyw.pro
Social Media Advertising Overview: Facebook, Twitter & LinkedInCrackerjack Marketing
Do you want to use social advertising for your B2B business but you don't know where to start? This presentation provides an overview of the top three social advertising platforms: Facebook, Twitter and LinkedIn.
La rubéola es una enfermedad infecciosa viral leve causada por el rubivirus. Se caracteriza por fiebre, exantema y linfadenopatías. Fue aislado por primera vez en 1962 y se desarrolló una vacuna en 1969 que ha reducido significativamente su incidencia. Sin embargo, puede causar complicaciones graves si infecta a mujeres embarazadas.
Référencement, e-commerce et visibilité : formation CCI par KEEGKeeg-seo
Ce diaporama sont les slides d'une formation d'une journée auprès d'e-commerce de la CCI du Tarn. La thématique est majoritairement le référencement naturel, puis la visibilité au sens large. Bien entendu, de nombreux "aller-retour" ont été effectués sur le web. Aussi certaines diapositives sont ici censurés pour des raisons de confidentialité.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
1. Wireless LAN (WLAN) technology is standardized by IEEE 802.11 and provides wireless connectivity within a range of about 300 feet.
2. The IEEE 802.11b standard from 1999 increased speeds to 11Mbps and became widely adopted for WLAN use cases like mobile computing with notebooks, PDAs, and tablet PCs.
3. Common components of a basic WLAN include a wireless network card or built-in wireless connectivity in devices, an access point connected to a wired network, and configuration/management software.
Internet dan intranet merupakan jaringan komputer yang menghubungkan berbagai situs dan perangkat. Intranet beroperasi menggunakan protokol TCP/IP seperti internet tetapi hanya di akses di dalam jaringan tertentu. Jaringan komputer memungkinkan berbagi sumber daya, integrasi data, dan komunikasi antar pengguna. Ada berbagai topologi jaringan seperti star, bus, ring dan mesh.
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
Este documento ofrece consejos sobre cómo encontrar el éxito en el trabajo. Primero, enfatiza la importancia de una buena primera impresión a través de la apariencia y la amabilidad. Segundo, recomienda identificar y desarrollar los recursos físicos, intelectuales, emocionales y sociales propios. Tercero, sugiere concentrarse en las propias prioridades y objetivos. Finalmente, subraya la responsabilidad individual por el desarrollo profesional a través de la planificación de metas y la búsqueda
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
Este documento proporciona información sobre varias plantas medicinales homéopáticas, incluidas sus indicaciones mentales, generales y particulares. Describe los síntomas que cada planta puede aliviar o agravar. Algunas plantas descritas son Daphne Indica, Datura Arborea, Datura Ferox, Datura Metel, Denys y Derri Pinnata. Se proporcionan detalles sobre sus efectos en la mente, cuerpo y partes específicas del cuerpo.
The document summarizes information about the Hungarian Freedom Monument located in Los Angeles' MacArthur Park. It was a gift from Hungarian veterans of the 1956 Hungarian Revolution to memorialize comrades and celebrate freedoms in their adopted country. The 60-foot tall monument, the tallest in LA, was designed by Gyula Bogar and sculpted by Arpad Domjan. Magyar House Research, a Hungarian-American nonprofit, now maintains the monument and educates the public about its significance in commemorating the Hungarian Revolution and struggle for freedom.
El documento presenta información sobre dos nosodes: Carcinosin y Carduazul. Carcinosin se resume como un nosode indicado para personas con antecedentes familiares de cáncer u otras enfermedades graves, que se ofenden fácilmente y tienen miedos e insomnio. Carduazul se resume como un medicamento homéopático que causa síntomas similares a una crisis epiléptica durante su administración, incluyendo sensaciones de frío, dolor precordial y pérdida de gusto.
Este documento describe los síntomas mentales, generales y particulares asociados con tres plantas medicinales: Macrotinum, Macrozomia Spiralis y Magnesia Carbonica. Se proporcionan detalles sobre los síntomas mentales como el miedo, la irritabilidad y la ansiedad. También se describen síntomas generales como la debilidad, los dolores agudos y las agravaciones por el calor o reposo. Finalmente, se enumeran síntomas específicos de varias partes del cuerpo como la cabeza, ojos, b
Osobisty Model Biznesowt to narzędzie wspierające Twój rozwój zawodowy. Możesz użyć go do przyjrzenia się sobie w różnych rolach (zawodowych, prywatnych), do zaprojektowania swojej roli w przyszłości (np. nowe stanowisko, nwe zadania), do znalezienia możliwości lepszego funkcjonowania w obecnej roli.
Zainteresowanych konsultacjami i warsztatami dot. narzędzia zapraszam do kontaktu: jarek@kreatyw.pro
Social Media Advertising Overview: Facebook, Twitter & LinkedInCrackerjack Marketing
Do you want to use social advertising for your B2B business but you don't know where to start? This presentation provides an overview of the top three social advertising platforms: Facebook, Twitter and LinkedIn.
La rubéola es una enfermedad infecciosa viral leve causada por el rubivirus. Se caracteriza por fiebre, exantema y linfadenopatías. Fue aislado por primera vez en 1962 y se desarrolló una vacuna en 1969 que ha reducido significativamente su incidencia. Sin embargo, puede causar complicaciones graves si infecta a mujeres embarazadas.
Référencement, e-commerce et visibilité : formation CCI par KEEGKeeg-seo
Ce diaporama sont les slides d'une formation d'une journée auprès d'e-commerce de la CCI du Tarn. La thématique est majoritairement le référencement naturel, puis la visibilité au sens large. Bien entendu, de nombreux "aller-retour" ont été effectués sur le web. Aussi certaines diapositives sont ici censurés pour des raisons de confidentialité.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
The document discusses some lessons learned from projects at the British Library Labs. It notes that the names and labels given to collections can shape assumptions. It also discusses how initial requests from researchers for "all of collection X" often exceed what is practical. The document outlines how words like "collection," "access," and "crowdsourcing" can lead to misunderstandings between parties if their meanings are not carefully discussed. It emphasizes the value of experimentation and embracing failures as opportunities for learning.
The document provides an overview of the course content and assignments for an emerging practices course. It outlines 12 weekly topics that will be covered, including technology and society, non-humans, speculative futures, social robots, human-robot interaction, adoption and diffusion, and co-design. Students will complete various assignments throughout the course, including analyses, evaluations, and a final synthesis report on emerging practices in 2050. The course aims to help students critically examine new technologies and their social implications through different theoretical lenses.
Presentation for Hybrid Days, making the point that we are part of technologies rather than them being part of us, so our technologies (at least the softer and collective ones) are cyborgs.
Forms of Innovation: Collaboration, Attribution, AccessDr Ernesto Priego
I presented this content at the Forms of Innovation: Humanities, Copyright and New Technologies workshop at the University of Durham on Saturday 27 April 2013.
To download this file, please go to http://figshare.com/articles/Forms_of_Innovation_Collaboration_Attribution_Access/693048
This deck of slides is a slightly modified version of the original file I showed that day.
This deck of slides is licensed by Ernesto Priego under a Creative Commons Attribution 3.0 Unported License.
Forms of Innovation: Collaboration, Attribution, Access. Ernesto Priego. figshare.
http://dx.doi.org/10.6084/m9.figshare.693048
Retrieved 13:25, Apr 29, 2013 (GMT)
Despite many attempts to perturb a scholarly publishing system that is over 350 years old, it feels pretty much like business as usual. I argue that we have become trapped inside the machine, and if we want to change it in an informed way we need to step outside and take a look. First I describe my lens—what I mean by a social machine, and the scholarly social machines ecosystem.
I close with a list of questions that could be workshop discussion points. Presented at the ESWC 2017 Workshop on Enabling Decentralised Scholarly Communication, Portorož - Portorose, May 2017.
This article is a response to the Call for Linked Research. The essay is currently available on www.oerc.ox.ac.uk/sites/default/files/users/user384/scholarly-social-machines.html
Be here when - communities and how they use technology to design themselvesJohn David Smith
Using the example of a church that is both a community and an organization to examine how technology shapes identity, togetherness, and competence. Brings together Hidalgo's framework on computation with Wenger's community of practice theory. Discusses how organizations can be intimately intertwined with the communities that they serve.
On the Political Origins of Digital Dualism: From Rousseau's Masturbating Hab...cyborgology
This document discusses the concept of "digital dualism" through examining historical texts. It summarizes Rousseau's critique of the Enlightenment as privileging artificial social conventions over natural human instincts. It then discusses the idea of "digital dualism," which views the digital and physical worlds as separate spheres. The document argues that taking spatial metaphors of the internet too literally can lead one to commit "hyperlogocentrism," privileging offline speech over online communication. It suggests avoiding digital dualism by taking a more nuanced view of technology critiques and considering works that do not approach topics in a hyperlogocentric way or commit the fallacy of digital dualism.
This document discusses the design of eco-technologies and covers several topics:
- It begins by dedicating the module to Dana Meadows and Howard Odum, pioneers of systems thinking.
- It explores the basic science behind space elevators, pathogens, mechanics, and vectors to better design water systems, compost toilets, and structures.
- It discusses space elevators as an example of a difficult but potentially cheap technology for space travel once built, and compares them to kangaroos as a metaphor. It also discusses how nature already has examples of "space elevator principles."
Discovery and the Age of Insight: Walmart EIM Open House 2013Joe Lamantia
Discovery is the most important business capability in the emerging Age of Insight - it's the missing ingredient that makes Big Data a source of value for businesses and people.
The Language of Discovery is an essential tool for providing discovery capability, whether at the scale of designing a single discovery application, determining the value proposition of a new product or service, or managing a strategic portfolio of technology and business initiatives.
This presentation outlines the Age of Insight, and suggests deep structural and historic precedents visible in the Age of Reason, especially in the central parallels between Natural Philosophy and the emerging discipline of Data Science. We then review the language of discovery, and consider widely visible examples of products and services that demonstrate the language.
We review our own usage of the framework as an analytical and generative toolkit for providing discovery capability, and share best practices for employing this perspective across a variety of levels of need.
This lecture uncovers a hidden literacy in the way we think about nature in cyberspace. Why are there so many nature metaphors – clouds, rivers, streams, viruses, and bugs – in the language of the internet? Why do we adorn our screens with exotic images of forests, waterfalls, animals and beaches? In her new book ‘Technobiophilia: Nature and Cyberspace’, Sue Thomas interrogates the prevalence online of nature-derived metaphors and imagery and come to a surprising conclusion. The root of this trend, she believes, lies in biophilia, defined by biologist E.O. Wilson as ‘the innate attraction to life and lifelike processes’. In this lecture, which marks the US launch of the book, she explores the strong thread of biophilia which runs through our online lives, a phenomenon she calls ‘technobiophilia’, or, the ‘innate attraction to life and lifelike processes as they appear in technology’. The restorative qualities of biophilia can alleviate mental fatigue and enhance our capacity for directed attention, soothing our connected minds and easing our relationship with computers. More information at www.suethomas.net
This lecture was part of a series of Fall guest lectures exploring the intriguing new concept of metaliteracy developed by Tom Mackey and Trudi Jacobson, and it was presented live in the new Metaliteracy MOOC. The MOOC is open to students at the University at Albany and Empire State College for credit as well as to all global participants as a free and open learning experience. http://metaliteracy.cdlprojects.com/index.html
This is the PowerPoint of a lightning talk given by Amber Case (@caseorganic) at Inverge: The Interactive Convergence Conference in Portland, Oregon on Sept 4+5th.
NOTE: This was a 10-minute compressed presentation.
From Telephone to Tweetup: an abbreviated history of technology and social exchange
The invention of the telephone ushered in an era of ‘on-demand’ social connection. These conversations were freeing, but were still limited to location and time. As communication technology matured, telephones became detached from their cords and were allowed to travel with their users. This detachment from location allowed conversation to happen in more times and more places.
As the amount of time and space between nodes of connection decreased, the intersection of rapid news methods such as blogging, mobile technology, and chatrooms begin to merge. This convergence allowed dramatic increases in the ability to rapidly convey information to others. Instead of engaging with one person at a time, many are now capable of talking at once. No where is this more prevalent than on Twitter. It has found ways to connect communities, stave off suburban isolation, and warn of earthquakes before medical help can access them.
The distance between individual and community will continue to decrease, and those products and services which decrease the amount of time and space it takes to create an action will be the most successful. Actions and devices will become lighter and lighter, and the social will continue to become more and more mobile. The convergence of various technologies will result in rapid learning and communication never imagined before.
http://inverge.com/featured-speakers/amber-case/
Talk given at Te Papa, for the NDF NZ. The video of the talk is inserted here before the slides themselves.
Direct link to the video of the talk: https://www.youtube.com/watch?v=bIXB0ROyxcY
This document discusses how social networks and openness are transforming teaching and learning. It highlights how tools like social media allow academics to more openly share their work and connect with peers and students. It also discusses the rise of open access to information, open journal publishing models, and how knowledge is becoming more freely shared. The document advocates for more open and connected models of teaching that take advantage of global online learning networks and communities.
The document describes some of the author's cherished childhood memories of family trips in a minivan, including trips to Disney World, the beach, and the mountains. At Disney World, the author was too excited to sleep due to anticipation of the theme park. At the beach, the author enjoyed finding seashells and learned from their father about different ocean creatures like jellyfish, skates, and sand fiddlers. In the mountains, the author went hiking and was fascinated by the different types of trees.
This document discusses social machines and how to study them. It begins with definitions of social machines and discusses empowered citizens and studying social machines. It presents scholarly social machines and social platforms. It discusses the internet of things and concludes with "Sociam GO!" emphasizing the study of social machines.
The document discusses the potential for social networks and collective intelligence to enable a return to the ancient Greek Agora, or public space for open discussion. It argues that the internet offers an open platform where users can interactively exchange information and take a more active role in deciding what is relevant, verifying information, and making decisions. It proposes creating a virtual "Polidoxa" space to allow open discussion from diverse viewpoints. The document also outlines an algorithm for ranking information on social networks like Twitter based on static trust levels set by users and dynamic factors like retweets, mentions, and hashtags. The goal is to leverage collective intelligence through social computing.
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Our Disruptive Diner presentation from 2/18/14 is on how collaborative communities are becoming empowered by tools and techniques of the 21st Century. Join OpenlyDisruptive.org for live access to more disruptive innovation events. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Beverly Hacker is Executive Director of KDHX, an independent community organization in St. Louis. Her Disruptive Diner presentation from 2/18/14 is on how organizations like hers can build collaborative communities to grow. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Kyle Richter is a programmer and startup founder. His Disruptive Diner presentation from 2/18/14 is on what we can learn from programmers' use of tools like GitHub to collaborate in surprisingly social ways . Join OpenlyDisruptive.org for live access to more disruptive innovation events.
John Toenjes - Disruptive Diner - Cloudsourcing: Creative Collaboration in th...Openly Disruptive
John Toenjes is a professor at the University of Illinois, where he helps orchestrate dancers, technologists and musicians in multiple venues and cities in performances both onstage and in virtual space. His Disruptive Diner presentation from 2/18/14 touches on the potential social and sensory experiences in our future. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Leslie McIntosh is Director of Clinical Informatics at Washington University School of Medicine and co-leads the St. Louis Machine Learning Group. She’ll share how modeling systems of patients, research and outcomes provides evidence to guide care decisions, and how seeing them as social actors helps make sense of really big data.
Disruptive Diner: The Resilient Organization Part 3 -- David SchenbergOpenly Disruptive
David Schenberg, Co-Founder of BusyEvent Mobile, and his presentation and discussion from the Disruptive Diner on 11/19/13 on how adaptability, minimal viable products and pivots are in many ways more important than a business plan in a rapidly changing filed. David shares the evolution of BusyEvent Mobile as an example of an organization ready to learn and adapt. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Disruptive Diner: The Resilient Organization Part 2 -- Darcy LilleyOpenly Disruptive
Darcy Lilley is Chief Learning Officer with the US Air Force Air Mobility Command. Her Disruptive Diner presentation from 11/19/13 is on how large organizations cultivate resiliency through learning. A focus on the innate need to learn and how leadership can cultivate a learning and responsive environment. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Disruptive Diner: The Resilient Organization Part 1 -- Sylvan SchulzOpenly Disruptive
This document discusses how to intentionally create and maintain a strong organizational culture. It recommends first creating awareness of desired cultural values through communication. Leaders should then help employees understand how their roles contribute to those values. Actions should be taken to reward behaviors that align with the culture and provide feedback to encourage further alignment. Hiring employees who naturally fit the culture and coaching others are also suggested for sustaining the cultural values over time.
Brandon Thomas -- Disruptive Diner: Nano PossibilitiesOpenly Disruptive
Presentation and discussion from 10/15/13 on opportunities to generate, store, distribute and use energy via nanotechnology. Brandon Thomas, graduate researcher at St. Louis University presented with a focus on dramatically increasing efficiency, safety, and power via nano energy. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Presentation from 10/15/13 on innovative startup producing cost effective nano particle kits to get large amounts of DNA into cells without damaging them. Genetix Fusion LLC founder Mohit Patel explains how nanotech makes this possible and the enormous time and cost problems they're able to address. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
Matt MacEwan -- Disruptive Diner: Nano PossibilitiesOpenly Disruptive
Presentation from 10/15/13 on Nano-Materials, highlighting those used in surgical meshes. Retectix founder Matt MacEwan explains how they make nano-materials and why they solve such a major problem for so many. Join OpenlyDisruptive.org for live access to more disruptive innovation events.
This document summarizes a project to map and analyze all swimming pools in Los Angeles using aerial imagery and crowdsourcing. The project began with over 17GB of aerial imagery of LA. Computer vision could not accurately identify pools, so pool shapes were traced through a crowdsourcing platform. Experts then reviewed the traces. Over 64,200 pools were initially identified, though the number decreased during quality reviews. Data on the pools was analyzed to find distributions of pool numbers and areas across LA neighborhoods. The results were visualized on an interactive map and in a video artwork depicting traveling between all the pools. The document discusses lessons learned about available data and tools and how others could build upon the project.
Bob Henkel wants to share his thoughts on how packaging, processing, shipping, waste and chemical fertilizers can be radically reduced in our food system. His work around the country working with models of permaculture and "edible food forests" points to opportunities in perennial farming systems to have savings and healthy food flow to consumers while real and sustainable profits are earned by producers and entrepreneurs. Prepare to think differently about how food can nourish us physically, economically and socially.
Marc Bowers has successfully launched and managed home, garden and construction products for himself, private equity firms and multinational conglomerates. He's also on the board of Earthdance Farms and wants to make sure he leaves a legacy that isn't hard on the planet and future generations. Knowing that profit and making a difference can't come from "preaching to the choir," Marc is launching a vertical growing wall for the luxury home market. Learn from him why he chose this niche, why his product is poised for success, and how you can make a real difference expanding your concept of the market for sustainable products.
The document summarizes an art project by Tom Keene called "Uncertain Substance: The Viterbi Algorithm" where he explored the history and workings of the Viterbi algorithm by building devices like a primitive transmitter, software defined radio, and speech recognition system. The Viterbi algorithm is able to search radio waves for conversations about money by finding patterns in data without hearing every word, similar to how humans can understand speech in a noisy room through context. The project aimed to reveal how the algorithm operates outside of its original design intent and to take an open-ended, experimental approach to understanding this concept of control through technology.
Augmented reality allows users to see indirect digital elements overlaid on the real world through their mobile device's camera. Candylab uses augmented reality and location-based technologies to drive traffic to locations, enhance consumer experiences, and increase loyalty through rewards, games, and interactive promotions that are hyperlocal and target specific places. The platform allows for multifaceted marketing campaigns and real-time adjustments to connect users at certain locations and provide intimate interactions.
Matt Kulig is co-founder of Aisle 411, where they're growing a business around letting consumers find exactly where products are within stores. The data they build to do this has interesting implications as they begin to offer marketers the ability to communicate with consumers about finding the products they want in the stores nearest to them. Matt will help us see the un-tapped value for consumers, entrepreneurs, marketers and investors in location-based solutions.
Understanding of Self - Applied Social Psychology - Psychology SuperNotesPsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
You may be stressed about revealing your cancer diagnosis to your child or children.
Children love stories and these often provide parents with a means of broaching tricky subjects and so the ‘The Secret Warrior’ book was especially written for CANSA TLC, by creative writer and social worker, Sally Ann Carter.
Find out more:
https://cansa.org.za/resources-to-help-share-a-parent-or-loved-ones-cancer-diagnosis-with-a-child/
As we navigate through the ebbs and flows of life, it is natural to experience moments of low motivation and dwindling passion for our goals.
However, it is important to remember that this is a common hurdle that can be overcome with the right strategies in place.
In this guide, we will explore ways to rekindle the fire within you and stay motivated towards your aspirations.
Procrastination is a common challenge that many individuals face when it comes to completing tasks and achieving goals. It can hinder productivity and lead to feelings of stress and frustration.
However, with the right strategies and mindset, it is possible to overcome procrastination and increase productivity.
In this article, we will explore the causes of procrastination, how to recognize the signs of procrastination in oneself, and effective strategies for overcoming procrastination and boosting productivity.
Aggression - Applied Social Psychology - Psychology SuperNotesPsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
ProSocial Behaviour - Applied Social Psychology - Psychology SuperNotesPsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
ProSocial Behaviour - Applied Social Psychology - Psychology SuperNotes
Hands-On Ideas 7 - Insects as Artists
1. 1
BRITTANY RANSOM
Digital / Hybrid Media Artist + Professor
A part of the Hands-On Ideas series
February 21, 2013
2. 2
Brittany Ransom //
• Creates interactive installations, electronic art
objects, and site specific interventions that strive
to probe the line between human, animal, and
environmental relations while exploring emergent
technologies.
• Using technology as a material, my work
introduces concepts exploring the conflicted Relevant image here
relationships between our culture, the concern
for nature, and the way we interact with the
natural world.
• Explores the paradoxical bond between human,
nature, its inhabitants and the co-evolution
between the living and budding technological
innovation while questioning these technologies.
• Work invites the viewer to question how
technology can concurrently invent, destroy,
enshroud, and expose itself within our shared
environments.
• Interested in art as a collaborative research
based practice.
4. 4
@TweetRoach // 2012 - 2013 (Prototype 1)
• Twitter Roach is in its first phase of
experimentation. Utilizing a RoboRoach/backpack
kit (produced and sold by Backyard Brains
http://www.backyardbrains.com), custom
processing, arduino programming and circuitry, it
allows people to log into their Twitter accounts to
cooperatively affect the movement of a cockroach
from anywhere in the world. The project made its
Relevant image (if needed)
debut at “Life, in some form,” an exhibition at the here
Chicago Artists Coalition on December 7th.
• Twitter Roach is designed to parse specific
commands received through mentions and
hashtags by stimulating one of its antennae—
essentially making the insect feel as if it touched
something. In other words, the cockroach is tricked
into turning left or right based on specific tweets.
The cockroach only wears the backpack for short
intervals and is only accessible to the Twitter
community during designated times. The program
is set up to only allow the cockroach to receive
tweets every 30 seconds.
5. 5
What inspired this work?
• I regularly work with insects in my artistic practice and
research, often as a metaphor for human life. The
availability of consumer based products, and so-called
“citizen-science,” emergence, and technology are
themes that I constantly explore. Through this piece,
I’m asking: will the cockroach eventually learn to
adapt to the stimulation and learn to ignore it? At what
point does its intelligence and ability take over? How
much does it take before we are all desensitized to
overstimulation? Most importantly what does it mean
that these materials are all open source and available
to us as consumers? Not only is it available but it is
becoming a regular trend, see article below. As we, as
human beings, grow more cyborgian and
interconnected through social media, this project
could help us participate in discovering the answer.
• “ We are heading towards a world in which anyone
with a little time, money and imagination can
commandeer an animal's brain. That's as good a
reason as any to start thinking about where we'd draw
our ethical lines. The animal cyborgs are here, and
we'll each have to decide whether we want a turn at
the controls. “
• - Frankenstein's Cat by Emily Anthes
• http://www.guardian.co.uk/science/2013/feb/17/race-to-create-
6. 6
Around We Go // 2012 - 2013 (Versions I & II)
Image here
7. 7
Around We Go // 2012 - 2013 (Versions I & II)
Image here
8. 8
Around We Go // 2012 - 2013 (DFW Versions I & II)
• Around We Go is an
experimental video and
projection series that records
termites following the lines of
the Dallas-Fort Worth major
highway systems.
• The termites follow the
drawing (made with a bic
pen) because of
pheromones. The
pheromones (smell) of the
ink mimics that of one that
the termites excrete to
communicate with one
another
9. 9
What inspired this work?
• Interested in the transition from moving
from Chicago to Dallas, I have become
obsessed with the amount of time I now
spend within my car commuting as
opposed to using public transit. This piece
is a somewhat tongue and cheek attempt
at observing our systematic tendencies as
humans (routines) and the way these also
exist in other species.
• This piece was projected on a building in
downtown Dallas (the central point of the
roads connecting) and it was also
projected on a log sourced from Dallas
that was moved to Chicago.
11. 11
#Tag // 2011 - ongoing
• The #tag project was developed from the
official release of Twitter’s 2010 Year in
Review. In Twitter’s year in review they
provide the top hash tags, trending topics,
celebrities, and re-tweets that were posted
over the course of the year. This review is
released annually. In this particular Relevant image (if needed)
installation, a commercially available product here
called the Magic Message Plant is able to
reveal a special message or image as the
plant sprouts (see attached
conceptualizations and drawings). In this
case, the Magic Plants have been specifically
ordered and designed to literally grow and
reveal one of the top five twitter hash tags of
2010. Thus the plant literally becomes a
participant in the twitter community, however,
physically and not virtually.
12. 12
What inspired this work?
Each seedling has been modified to become a plant that
reveals text on itself (a #tag) as it grows, thus it becomes a
physically tweeting plant. The lighting given to each plant is a
calculation dependent on the amount of tweets that incorporate
the specific hash tag that the seedling reveals. The more each
specific hash tag is posted, the more light that specific plant
with the corresponding hash tag is given.
#tag is meant for the viewer to consider the rapid rate at which
their tweets and hash tags can be shared online in comparison
with the time at which it takes for the magic plant to grow and
reveal its tweet. The overall plan for this installation is that the
seedlings are grown, reveal their own hash tag, and then are to
be planted into gardens of willing participants and art
institutions. #tag gardens will exist as markers of not only social
trends and topics but as a physical network (or garden) of
“tweeting” plants.
14. 14
PARTNERED: We Are All Pests // 2011
• Partnered: We Are All Pests is a sonic floor
installation that ultimately explores the
notions of the definition of the term pest and
the potential for accessing termites as
possible partners in the production of
renewable energy resources. This installation
proposes several conceptual tracts with the
main idea being the consideration of the
human species existing as the planet’s most
expansive pest through the hypothetical
perception of other species’ points of view.
• The second is the potential partnership with a
species that we consider a grotesque pest
(termites) to create inherently usable
hydrogen through naturally occurring
biological process within their tiny bodies. The
work explores several issues including
biomimicry, emergence, sustainability, what it
means to be an artist and researcher, the role
of citizen technologists, and uninvited
“collaborations” with other species to help
solve environmental dilemmas that we has
humans have developed and are solely
responsible for.
15. 15
What inspired this work?
• The installation is a 9 foot by 9 foot pine floor that
houses three termite enclosures. Each enclosure is
filled with sculpted paper forms that are primarily
made from human paper waste products
(newspapers, paper cups, plates, phonebooks,
copies of the artists electrical and gas bills, etc.) that
are structurally reminiscent of termite colony
construction. The termites are concurrently housed
in these enclosures and naturally eat away at the
paper forms. As the termites consume the paper
forms they ultimately digest them and naturally
release hydrogen gas thus taking human wastes Relevant image here
and transforming and recycling them into usable
materials. The pine floor is most importantly
surveyed by custom audio equipment. The viewer is
invited to stand, sit, or lay on the custom sonic floor.
• As they become immersed in the installation by
standing on or engaging with the piece, the sound of
the termites decomposing the paper waste forms is
amplified through digital vibrance resonators and
heard acoustically by the viewers in real time. The
floor literally becomes a sonic plane. Each termite
enclosure is built around two custom microphones
that allows the termites chewing to be made audible
to the human senses. Conceptually I am interested
in exploring various levels of decay through this
piece.
17. 17
HOST // 2011, Hyde Park Art Center
• HOST is a site specific 5 channel sight video
installation with a single live feed that ultimately
explores the notions of what it means for animals
and humans to act consciously and
unconsciously as both pests and hosts. In
conjunction with similar conceptual threads that
exist through my work, I am currently exploring Relevant image (if needed)
the idea of human beings existing as the planet’s here
most expansive and destructive form of pest;
• Inhabiting nearly every niche of the planet,
building into and ultimately altering the
environment, and disrupting the natural flow of
land, sucking it dry of non-renewable resources
and space, and polluting the air through
colonization of industry. The host, our planet,
acts as an organism that nourishes and supports
us, but does not benefit from our existence. The
human pest at this rate will extinct itself, running
out of clean air, water, space and resources from
its host to survive.
18. 18
What inspired this work?
• Conceptually the surveillance of these beetles serves as a
metaphorical place to contemplate our own existence,
reproduction, and participation in an existing pest / host
cycle. Be it consciously or unconsciously, the installation
ultimately calls to the notions of humans “eating” our own
holes through the planet and its given resources just as the
beetles live, eat, and die within their bean host. This piece
aims to brings to the front the grotesque nature of the
beetles cyclical relationship with their host and directly Relevant image here
references the overall ‘parasitic’ activities of the human
population existing directly outside and in the greater world.
The residential area across the street further exemplifies, in
a less direct way, the home also existing as a temporary
host for the human pest, built upon the skin of the earth in
most cases with little regard to its potential detrimental
effects. The installation at large intends to bring to the
surface our seemingly mundane routines as humans in an
effort to pose a larger conversation about the transformation,
consumption, and progression of our larger host, the planet.
20. 20
How Will We Build // 2011
• How Will We Build is an exploratory
ongoing process involving laser etching
selections of google maps of the city of
Chicago that are historically rooted in
famous travel designs, politics, and highly
populated areas. Termites are introduced
into a controlled environment and begin Relevant image (if needed)
to form their own city patterns by eating here
through the traditional human grid system
and creating or “building” their own
society against the grain of our own. I am
interested in investigating what human
forms the termites begin to build against
or with first in regard rectilinear forms or
organic forms created by the
topographical building view of humans.
21. 21
What inspired this work?
• The maps are surveyed by 24 hour
web cameras that capture an
image of the termites destruction
twice a day indefinitely.
• Inspired by the way that various
species build their societies.
Curious to know if termites would
eat against a human planned
urbanism / city design.
24. 24
Tracks Series // 2010 - ongoing
This research-based project focuses on patterns and voyage
paths made by Bess beetles (Odontotaenius disjunctus),
classified under the insect order Coleptera. Bess beetles are
an imperative species that aid in the decomposition of waste
and dead vegetation, specifically within forests. They are an
insect commonly found in decaying logs from Texas to Florida
and as far north as Canada. Arguably similar to humans and
human societal systems, Bess beetles live in pairs within a
colony and are a semi-social insect. They pair for with one
other beetle and share housekeeping and larval care over 14-
16-month period of time. They are also able to communicate
through acoustic signals. Most importantly, they travel in and
outside of their ‘homes’, which are excavated galleries and
tunnels within rotting timber, to feed and to care for their
young. Their external travel (outside of the interior of their log
homes) and pattern making have thus become the basis of
this research-based series of photographic work.
25. 25
What inspired this work?
• The beetles were carefully introduced into various wooded
environments in Ohio, Illinois, and Wisconsin after they
were affixed with the LED ‘backpack’. Using a Nikon D700,
and remote shutter, the beetles was tracked both
individually and in groups via long exposure taken between
the hours of 10:00pm and 3:00am central standard time.
Each beetle (sometimes grouping of beetles) was
photographed for a minimum of 3 hours. Each beetle
wearing a different color LED ‘backpack’ denotes groups of
beetle movements. The current results of the Tracks Series
experiments and research are presented as digital
photographs.
• This project is conceptually rooted to the notions of
emergence, travel, and the revealing of formerly
unrecognized path making. Additionally, it furthers my
persistent desire to collaborate (albeit uninvitedly) with
insects. This began as a project where I was GPS tracking
myself and seeing if I had similar patterns to the beetles
27. 27
Subsequent Sight Series // 2008 - ongoing
• The Subsequent Sight series was realized
through the implementation of a wearable micro
camera and recording mechanism that was
placed on a dog. I felt this would help to capture
the perspective of the dog’s world and concerns.
This system supported a wireless high-resolution
recording unit and a covert micro camera,
weighing less than one pound. This lightweight
product was housed in a wearable vest
constructed almost entirely out of soft fleece and
nylon fabrics that allowed the dog to comfortably
carry out its daily functions.
28. 28
What inspired this work?
• This system aided in illuminating a first hand
account of the visual and auditory perspective of
dog’s lives when we are and are not present. In
order for one to understand the behavior of the
dog while the owner was not present several
hours of footage was taken while the owner and
their respective pet spent time together.
• The footage was collected from eight dogs
ranging in age, size, breed, gender, and
temperament. Their primary environment
(indoor, outdoor, or a combination of the two)
was also greatly considered. Relevant image here
31. 31
What inspired this work?
Relevant image here
• Only a Mother Could Love is a digitally manipulated photographic series that humorously
investigates the notion of pet owners taking on the facial characteristics of their animal
companions and vice versa.
33. 33
How approachable is the tech &
concept?
• The methods of material and code that I use in the
interactive works are all open source and consumable
commercial software and hardware.
• Think about the way changing technology situates our
species within the context of the natural world
Twitter Roach is in its first phase of experimentation. Utilizing a RoboRoach/backpack kit (produced and sold by Backyard Brains http://www.backyardbrains.com ), custom processing, arduino programming and circuitry, it allows people to log into their Twitter accounts to cooperatively affect the movement of a cockroach from anywhere in the world. The project made its debut at “Life, in some form,” an exhibition at the Chicago Artists Coalition on December 7th.
The Track Series is an exploratory body of work comprised of photographic, videographic, and motion capture images, and rapid prototyped sculpture mapping the habitual travel patterns of bess beetles. In order to accurately capture such patterns the bess beetles are each affixed with their own trackable “backpack.” These are made from a self-adhesive hook and loop fastener, a small watch battery, and variable light-emitting diodes. Due to the beetle’s necessity to constantly burrow and make tunnels through hard woods, such as oak, elm, and other deciduous trees, these beetles have a unique, brute strength unrivaled by many other organisms. This allows them to carry their illuminated backpacks with little hindrance respecting their motion. This project is conceptually rooted to the notions of emergence, travel, and the revealing of formerly unrecognized path making. Additionally, it furthers the author’s persistent desire to collaborate (albeit uninvitedly) with insects.